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Changelog v0.8.3 Fix: - Monsters don't despawn, causing lags - Monsters can spawn on another biome - Visuals bugs on sky stars - Harvesting: Somes seeds are invisible - If the player open 2 UI, keep the 2nd and close the 1st, it causes a crash of the game. - If the player cross a dimensional portal while we are on a mount, this teleports the player outside the game map - Bug when writing custom spell name (opens menus etc related to keys) - Guns problem that allowed to recharge cumulatively a weapon by switching guns during the reload - Some arrows of the dungeon are destroyed directly Fix Multi: - Crash of the server if client leaves while it is in another zone at the moment where are monsters. - Client: If invokes a pet but the pet has no room for spawn, then the pet not spawn + impossibility to invokes a new pet - Client: If the player invokes a pet and turns into a monster, he can then throw another pet and can no longer recall the first pet - Client: if the customer places a pickaxe, and the server has his mouse over a block, the block will be digging but only server-side. [Verify that well resolved] - Cow & Spells (lightning, rock slide, healing) in multi were totally desyncronized - When joining a map with pets, the client can kill the pet - Bug if join a map when a player is transformed into a monster
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