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New patch! The dynamical new combat system, new skills and more!
This is complex but to resume. To made what we did possible, we had to redo part of the engine and deal with the bugs innerents to these changes. More than that, we redo totally the armor system integration, for you, it's invisible, for us, it's the end of a true nightmare that kept us from adding new armors but let's start with the changelog and i will give you more details below. --------------------------------------------------- Adds - The new combat system with the ability to throw monsters to the ground, make combos... - Many new skills / combos / animations - New skills interface, integrated direcly into the player's menu, with a preview - The "ArmorMaker", a software that makes it easy to create new armors - "ImgUtils", a software with multiple purposes (color indexing, build atlas, etc) Changes - To cross a platform you now have to do "Down+Jump" and not only "Down" - New physics with a new system of projection - New AI for repty/eagle/devourer - Ice eagle and devourer are now controlable - Modified the damages of all swords - You can swim in water and lava - New sfx/gfx for the player (dashs, double jump, skills...) - New audio engine that allows to merge nearby sounds to limit audio bugs - Better error report with stack traces and crash logs (you can find the last crashes in crash_log.txt) Bug fix - Fixed the "ghost" parameter exploit in magic creation - Holding a scepter/gun prevented the use of the skills - Fixed the Quick Move option (maintain shift + left click) for chest/inventory - Fixed random crashes related to the minimap -----------------------------------------------------
We wanted to make the combat system more dynamic and at the same time make the sword more interesting to use. To do that, we made two big changes: 1 - New skills 2 - New GUI for the skills 3 - the possibility for each monster of the game to fall/get up (except one in the last biome and you will understand why by yourself and, of course, except the bosses too) Gifs is always better than words so here some examples :
For this patch, you will have access to the main branch (energy) of the skill wich will have 4 levels. The level is related mainly to your capacity to throwing/dropping the monster you fight (Each monster have an hidden stat wich is his "weight family") The colored square you see on the New skill GUI is related to the elemental variation of the skill, it's NOT YET implemented on the game but it will on the next patch wich will be released as soon as possible (2 weeks probably) To give you an idea of the amount of work we did on animation, here somes examples of "fall/get up" :
Yes! The old system was summary to create manually every tiny change of any part of armor for any frame of animation and it was a true nightmare to be honest. Here an example of the atlas of 1 armor to give you an idea of the amount of work :
With the new system, we only need to "made this" :
And to rotate them with the new armor system to have everything we need.
The new armor system makes it much easier to integrate new skills, which will make it easier to add new weapons! So yes, it's planned! Example :
#NotGaren
That's it! Thank you a lot for your patience and your support and don't be shy, come on your Discord!
[ 2020-03-12 18:42:27 CET ] [ Original post ]
At last! The new patch is here!
What the hell took you guys so long?!!!!
This is complex but to resume. To made what we did possible, we had to redo part of the engine and deal with the bugs innerents to these changes. More than that, we redo totally the armor system integration, for you, it's invisible, for us, it's the end of a true nightmare that kept us from adding new armors but let's start with the changelog and i will give you more details below. --------------------------------------------------- Adds - The new combat system with the ability to throw monsters to the ground, make combos... - Many new skills / combos / animations - New skills interface, integrated direcly into the player's menu, with a preview - The "ArmorMaker", a software that makes it easy to create new armors - "ImgUtils", a software with multiple purposes (color indexing, build atlas, etc) Changes - To cross a platform you now have to do "Down+Jump" and not only "Down" - New physics with a new system of projection - New AI for repty/eagle/devourer - Ice eagle and devourer are now controlable - Modified the damages of all swords - You can swim in water and lava - New sfx/gfx for the player (dashs, double jump, skills...) - New audio engine that allows to merge nearby sounds to limit audio bugs - Better error report with stack traces and crash logs (you can find the last crashes in crash_log.txt) Bug fix - Fixed the "ghost" parameter exploit in magic creation - Holding a scepter/gun prevented the use of the skills - Fixed the Quick Move option (maintain shift + left click) for chest/inventory - Fixed random crashes related to the minimap -----------------------------------------------------
New combat system ?!
We wanted to make the combat system more dynamic and at the same time make the sword more interesting to use. To do that, we made two big changes: 1 - New skills 2 - New GUI for the skills 3 - the possibility for each monster of the game to fall/get up (except one in the last biome and you will understand why by yourself and, of course, except the bosses too) Gifs is always better than words so here some examples :
For this patch, you will have access to the main branch (energy) of the skill wich will have 4 levels. The level is related mainly to your capacity to throwing/dropping the monster you fight (Each monster have an hidden stat wich is his "weight family") The colored square you see on the New skill GUI is related to the elemental variation of the skill, it's NOT YET implemented on the game but it will on the next patch wich will be released as soon as possible (2 weeks probably) To give you an idea of the amount of work we did on animation, here somes examples of "fall/get up" :
And what about the new armor system? It mean that we will have new armors later?
Yes! The old system was summary to create manually every tiny change of any part of armor for any frame of animation and it was a true nightmare to be honest. Here an example of the atlas of 1 armor to give you an idea of the amount of work :
With the new system, we only need to "made this" :
And to rotate them with the new armor system to have everything we need.
And what about weapons? Can we have new weapons in the futur?
The new armor system makes it much easier to integrate new skills, which will make it easier to add new weapons! So yes, it's planned! Example :
#NotGaren
That's it! Thank you a lot for your patience and your support and don't be shy, come on your Discord!
http://discord.gg/planetcentauri
[ 2020-03-12 18:42:27 CET ] [ Original post ]
Planet Centauri
Permadeath
Developer
Permadeath
Publisher
2016-06-03
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Very Positive
(1711 reviews)
The Game includes VR Support
Public Linux Depots:
- Planet Centauri Linux64 [5.16 M]
Embark on your greatest adventure to Planet Centauri! Discover new biomes, explore hidden dungeons, capture and tame monsters, build and protect a NPC community, craft your own weapons and create your own magic spells! Save and protect the native Chlorinian species from the evil Night Walkers! Develop and raise the Planet Centauri to the heavens as the cradle of a new civilization!
Your new companions will support you and will evolve to become stronger! Each captured creature keeps its unique features, evolving as it gains experience fighting by your side.
From controlling the arc and pattern of your fireballs to simply enhancing your jumping abilities, craft a plethora of magical effects to fit your desires.
Eat well to get stronger has never been a more truthful quote than in Planet Centauri. Eating various types of food will cause your character to grow stronger and develop his abilities.
Save the native Chlorinians, build and fortify their villages. Befriend them and grant them jobs as hunters, tailors, guards, wizards, researchers and much more!
Thanks to the LUA script, you can easily program custom AIs and behaviors for your robots and villagers! Imagination is your only limit! Mining, hunting, defense, exploration, whatever you want!
Planet Centauri's network system allows you to design various electronic systems, from humble automated house lighting to frantic death lasers! This is achieved through a large number of electric and electronic components, including : - generators, power wires, resistors, capacitors - noise, serrated, square and sinusoidal signal generators - up to 16 bit information signal, with a large variety of mathematical and binary operators!
You can find more detailed information on our network systems following this link :
http://s14.postimg.org/fqhfczo01/Electrical_Networks.gif
Catch them all! Capture and tame monsters!
Your new companions will support you and will evolve to become stronger! Each captured creature keeps its unique features, evolving as it gains experience fighting by your side.
Suffixes, characteristics and runes
- Use runes to enchant your equipment with various stats and effects!
- Weapons and armor share 7 levels of rarity! Higher rarity always coming with stronger, and more unique effects and characteristics!
- Monsters also happen to have rarity levels, rarer monsters being much more powerful and dangerous than their common counterparts, with unique abilities and reinforced stats.
Craft your own magic spells!
From controlling the arc and pattern of your fireballs to simply enhancing your jumping abilities, craft a plethora of magical effects to fit your desires.
Agriculture and Cooking
Eat well to get stronger has never been a more truthful quote than in Planet Centauri. Eating various types of food will cause your character to grow stronger and develop his abilities.
Build a village and assign roles and jobs to its inhabitants
Save the native Chlorinians, build and fortify their villages. Befriend them and grant them jobs as hunters, tailors, guards, wizards, researchers and much more!
Programmable robots
Thanks to the LUA script, you can easily program custom AIs and behaviors for your robots and villagers! Imagination is your only limit! Mining, hunting, defense, exploration, whatever you want!
Create without limits with our unique network system!
Planet Centauri's network system allows you to design various electronic systems, from humble automated house lighting to frantic death lasers! This is achieved through a large number of electric and electronic components, including : - generators, power wires, resistors, capacitors - noise, serrated, square and sinusoidal signal generators - up to 16 bit information signal, with a large variety of mathematical and binary operators!
You can find more detailed information on our network systems following this link :
http://s14.postimg.org/fqhfczo01/Electrical_Networks.gif
And more!
- Dimensions
- Bosses
- Mac port
- Multiplayer
- Themed dungeons
- Mystery Biomes
- Biomes : oceans
- Fluid dynamics
- Technological weapons and armors
- Quests & Events
- Vehicles & Mechs
- Modding compatibility
- Grapple hook / ninja rope
- God Saucer (minigames area)
- Tower of 100 challenges
- Pipes
- Achievements / Game encyclopedia
- Thunder
- Fire (buildings can catch on fire etc)
- Temperature
- Gas dynamics
- Space exploration & combat
- Exoplanets
- ??
MINIMAL SETUP
- OS: Ubuntu 12 +
- Processor: DualCore 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Card with 256MB and support Shader Model 1.3
- Storage: 250 MB available space
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