Hello!
We know that we have a multiplayer that is causing a lot of problems for those who have the slightest micro instability of connection (not to mention the bugs) and we are currently working on optimizing the sending of data that weighed too much. It is not finished yet but Oni already solved a lot of problems related to the multiplayer and still working on it.
Beside that, the transformation of the monsters from c++ to lua is going very well for the moment. Once we have modified all the monsters already in the game, we will be able to add new biomes and monsters much more simply and we have LOTS of monsters already animated that are just waiting to be integrated.
I know that the news is not very exciting at the moment but we will soon come back on the major update of the village and the trades to finish this as soon as possible.
Thank you all for your support!
Changelog:
- backwalls can be removed without the need to destroy decorations above
(but you need to be in backwall mode, can be switched with up/down arrows)
- possibility of jumping during a dash on the ground
- decorations uses the new rendering engine
- sound options in tree config files
- changed some behaviours of the chatbox:
* enter key will send the message and close the chatbox
* esc will close the chatbox
- large internal engine refactor, removal of many dead code, replacement of many deprecated
functions
- reworked the multiplayer protocole and optimized many messages
- multiplayer: locations of tiles/objects are now identified with 4 bytes (compared to 8 previously)
Multiplayer bugfix:
- zombies and leaf lions don't move client side
- zombies and leaf lions can be killed in a single hit client side, but it does nothing server side
- a kind of memory leak with monsters that cause the game to lag over time (client side)
- backwalls are not sync if they are placed by a client
- desync/glitches of trees
- cogs are out of synch when they break because of the speed
- drops/souls attraction is ordered "randomly", now it's ordered by client uid
- chicken/cows manger and NPC tables are out of sync (result items)
Fix:
- sand worms body does not exists
- generated eggs sex is indeterminate if you don't save and reload the game
- the chatbox area prevents the use of actions, even if the chatbox is disabled
- pickup and builder tools are used if chatbox is open when you type the associated keys
Our official discord! http://discord.gg/planetcentauri
---------------------------------------------------------------
IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason.
To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :
You also can (For windows only!) simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common
[ 2020-12-02 16:41:47 CET ] [ Original post ]
- Planet Centauri Linux64 [5.16 M]
Catch them all! Capture and tame monsters!
Your new companions will support you and will evolve to become stronger! Each captured creature keeps its unique features, evolving as it gains experience fighting by your side.
Suffixes, characteristics and runes
- Use runes to enchant your equipment with various stats and effects!
- Weapons and armor share 7 levels of rarity! Higher rarity always coming with stronger, and more unique effects and characteristics!
- Monsters also happen to have rarity levels, rarer monsters being much more powerful and dangerous than their common counterparts, with unique abilities and reinforced stats.
Craft your own magic spells!
From controlling the arc and pattern of your fireballs to simply enhancing your jumping abilities, craft a plethora of magical effects to fit your desires.
Agriculture and Cooking
Eat well to get stronger has never been a more truthful quote than in Planet Centauri. Eating various types of food will cause your character to grow stronger and develop his abilities.
Build a village and assign roles and jobs to its inhabitants
Save the native Chlorinians, build and fortify their villages. Befriend them and grant them jobs as hunters, tailors, guards, wizards, researchers and much more!
Programmable robots
Thanks to the LUA script, you can easily program custom AIs and behaviors for your robots and villagers! Imagination is your only limit! Mining, hunting, defense, exploration, whatever you want!
Create without limits with our unique network system!
Planet Centauri's network system allows you to design various electronic systems, from humble automated house lighting to frantic death lasers! This is achieved through a large number of electric and electronic components, including : - generators, power wires, resistors, capacitors - noise, serrated, square and sinusoidal signal generators - up to 16 bit information signal, with a large variety of mathematical and binary operators!
You can find more detailed information on our network systems following this link :
http://s14.postimg.org/fqhfczo01/Electrical_Networks.gif
And more!
- Dimensions
- Bosses
- Mac port
- Multiplayer
- Themed dungeons
- Mystery Biomes
- Biomes : oceans
- Fluid dynamics
- Technological weapons and armors
- Quests & Events
- Vehicles & Mechs
- Modding compatibility
- Grapple hook / ninja rope
- God Saucer (minigames area)
- Tower of 100 challenges
- Pipes
- Achievements / Game encyclopedia
- Thunder
- Fire (buildings can catch on fire etc)
- Temperature
- Gas dynamics
- Space exploration & combat
- Exoplanets
- ??
- OS: Ubuntu 12 +
- Processor: DualCore 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Card with 256MB and support Shader Model 1.3
- Storage: 250 MB available space
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