





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello!
We know that we have a multiplayer that is causing a lot of problems for those who have the slightest micro instability of connection (not to mention the bugs) and we are currently working on optimizing the sending of data that weighed too much. It is not finished yet but Oni already solved a lot of problems related to the multiplayer and still working on it.
Beside that, the transformation of the monsters from c++ to lua is going very well for the moment. Once we have modified all the monsters already in the game, we will be able to add new biomes and monsters much more simply and we have LOTS of monsters already animated that are just waiting to be integrated.
I know that the news is not very exciting at the moment but we will soon come back on the major update of the village and the trades to finish this as soon as possible.
Thank you all for your support!
Changelog:
- backwalls can be removed without the need to destroy decorations above
(but you need to be in backwall mode, can be switched with up/down arrows)
- possibility of jumping during a dash on the ground
- decorations uses the new rendering engine
- sound options in tree config files
- changed some behaviours of the chatbox:
* enter key will send the message and close the chatbox
* esc will close the chatbox
- large internal engine refactor, removal of many dead code, replacement of many deprecated
functions
- reworked the multiplayer protocole and optimized many messages
- multiplayer: locations of tiles/objects are now identified with 4 bytes (compared to 8 previously)
Multiplayer bugfix:
- zombies and leaf lions don't move client side
- zombies and leaf lions can be killed in a single hit client side, but it does nothing server side
- a kind of memory leak with monsters that cause the game to lag over time (client side)
- backwalls are not sync if they are placed by a client
- desync/glitches of trees
- cogs are out of synch when they break because of the speed
- drops/souls attraction is ordered "randomly", now it's ordered by client uid
- chicken/cows manger and NPC tables are out of sync (result items)
Fix:
- sand worms body does not exists
- generated eggs sex is indeterminate if you don't save and reload the game
- the chatbox area prevents the use of actions, even if the chatbox is disabled
- pickup and builder tools are used if chatbox is open when you type the associated keys
Our official discord! http://discord.gg/planetcentauri
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IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason.
To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :
You also can (For windows only!) simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common
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