





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello!
We move on to the second stage of an overall improvement of the multiplayer experience! The game will now require much less network resources than before and will allow those who are far away from each other and those with a natural "not-that-low" ping to play in better conditions.
Lua also continues its step-by-step invasion, the monsters that have just been, for the most part, remade in LUA allow motivated modders to modify the behavior/actions/AI of the monsters and dynamically without restarting the game! (F11 key).
Thank you for your support and have a nice day!
Example of the new network system with 300 ping and 100msc inconsistency - With the new algorithm, the monster is much smoother while consuming only 10% of the bandwidth of the old version!
Pinatas!
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Changelog:
- 30+ monsters translated into lua, so you can modify all of their logic / actions / AI
without any access to the engine's code. Also allows us to modify/upgrade/fix monsters
without the need to recompile the game on each platform. Can also be used to hot reload (F11)
monsters so we don't need to restart the game to test the changes.
- New networking algorithm (delta compression) for monsters, used atm only
on lua monsters to replace the old networking method that was heavy and glitched
- Optimized netplay coordinates representation so data required to update monsters is really low
- Custom global tickrate algorithm (netplay)
- Inconsistency smoothing algorithm (netplay)
- Real server/client logic for monsters. Remote monsters don't have AI/logic, and just
render stuff with some interpolation. When a client hit a monster, it become the "server"
for this monster so it can uses combos on it without any delay problems (that cancels combos)
- Some big refactoring of the engine to detect more errors, etc...
- Cow: Possibility to jump while running, cows are better controllable overall
- Added two decorations: pinatas
LUA:
- Hot reload with F11
- Errors handling without the game stopping (errors are displayed in the chat)
- Added delta compression for netplay (much reliable and lightweight)
- Added sound sources, with looping, spacial position
- Binded light emitters to lua so monsters can emit light (ex: wisp)
- Shaders UniformList (used in repty for example)
Fix:
- Cow/chicken manger image is random
- Cow/chicken manger can't be reversed
- Placing a cow in transformation/sacrifice table can cause a crash
- Dimension switch crash in multiplayer
- Pet house missing egg icon
- Problem with chat + bockpicker and builder tools
- Boar run attack don't have recoil
- Pets problems in multiplayer
Our official discord! http://discord.gg/planetcentauri
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IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason.
To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :
You also can (For windows only!) simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common
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