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Hello! The new update introduces weapon leveling (for swords, bommerangs and bows).
Like pets, your swords can gain exp by killing monsters, but also receive exp through upgrade crystals.
Ascension allows you to unlock up to 7 tiers of levels for your weapons (1-10, 10-20, etc..), but requires materials found on bosses, and souls.
With this new system, all weapons, even low tier ones, can be usefull at the end of the game.
Now many weapon have also a main stat, which scale with the level.
New update also introduce the first boss, present near the surface in caves, stats increase of pets, and few new boomerangs.
One of them is hidden on the surface near the spawn, another can be crafted from wisp dust and allows you to see through blocks!
Check the videos below!
Changelog:
Adds:
- New boss (low tier boss, requires a new world)
- Each sword, boomerang, bow can be leveled up, like monster (max level is 70)
- Swords have a main stat or enchant that scale (not always) with the level
- Each equipment part have an invisible special level which determines the tables (WIP, not all items have different tables)
used to generate stats/enchants (only 3 different tables per item accessibles atm)
- Many new items enchants (but they are not all used yet)
- Modding: added modifiers tables entries
- Possibility to set the minimap on fullscreen (press the 'M' key again)
- Stats of the player are displayed if the mouse is over the character preview (equipment menu)
- New boomerangs
- Many new bindings for the lua api (spell system, particle emitters, bullets helpers, etc...)
- Monster atlas can be cached, and indexed colors can be applied automatically (see example: Zombie)
Changes:
- Crafted swords/boomerangs/bows are assigned a level depending on the tier of the item (ex: golden sword will be lv35)
- Added runes slots to boomerangs and bows
- Base crit rate is now 5% (it was 1%)
- Base crit damage is now 50% (it was 0%)
- CriticalDamageBonus lv7 is now 100% crit dmg (it was 225%)
- CriticalBonus lv7 is now 25% (it was 22.5%)
- CriticalDamageBonus lv1 is now 25% (it was 15%)
- CriticalBonus lv1 is now 7% (it was 3.5%)
- Added critical as rare random substat to rings/gems/necklaces
- Quest rewards are added directly to the inventory if you click on them
- Soul harvester are always highlighted if any crystal is placed to avoid stroboscopic effects
Changes to all pets:
- added 30% physical resistance
- added 25HP bonus
- pets now have natural regen (2HP / sec)
Fix:
- Random crash caused by light emitters
- If you click on the Soul Gem quest reward, it will be thrown in the air
- Skeleton palette problem
- Critical don't work with boomerangs and bows
Level 1-10
Upgrade weapon superior grade Part 1
Upgrade weapon superior grade Part 2
The New boomerangs!
Do not forget to join our discord!
http://discord.gg/planetcentauri
Thank you and have a nice week!
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