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Changelog 0.14.1
New class (gold armor) with 4 new skills:
1 - Celestial Ascension
Become a celestial being, surrounded by an aura of sacred light.
2 - Radiant strike
Shoots an arrow of divine light. Significantly more powerful when used during celestial ascension.
3 - Guardian Seraph
Summons an animated golden shield, damaging nearby enemies.
4 - Sanctifying Aura
Creates a radiant aura of purifying light around you, providing protection and regeneration.
New progression system: anvils no longer requires hammers.
Anvils can be enhanced with materials:
- You still can use hammers to enchance an anvil (fill the exp gauge)
- You can use materials to increase the exp gauge of the anvil:
- Metal bars / ores of the associated tier
- Monster loot
- Misc materials
- "Auto" to add materials automatically as with the "Upgrade" menu
- Then you need specific materials to ascend your anvil, as with the "Upgrade" menu
Modding:
- TextureAtlas entries with dynamic loading
- Damagers can use a TextureAtlas
- Composite animations for Damagers
- Added some new api (see moddable/Monsters/GoldenShield/script.lua)
Misc:
- updated the progression tree for the steel and gold armor
That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
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