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Early Access Update v0.60
SplitscreenGP is here! What a long windy road adding this game mode has been! The latest version (v6.0) adds SplitscreenGP as a game mode, allowing two players to race whole cups together. The game will track how many wins each player gets too so if you can find a decent enough opponent you should be in for a good challenge.
One negative of this addition is that BattleMode had to be temporarily removed to fix some glitches that made it unplayable. It shouldn't be too long before it's back up and running. Another change has been the introduction of two new resolutions to the options screen. 1280x720 and 1376x768. The way that the settings are structured meant that I've injected them into the middle of the list. What that possibly means for you is that your previously used resolution may have changed because of the new additions, so if you find your game is looking somewhat different to how it normally looks, check what your setting is on there, you might want to change it up to 1080 again. Work continues on IndieCup4 and adding 4 Player support and refining SplitscreenGP. Depending on how things go, the next big update might come at the end of this month, or at the start of April. Happy karting, 1leggedseagull
[ 2017-03-08 12:27:36 CET ] [ Original post ]
*Update v0.60* - Mar 8th 2017 - SplitscreenGP (2P)
SplitscreenGP is here! What a long windy road adding this game mode has been! The latest version (v6.0) adds SplitscreenGP as a game mode, allowing two players to race whole cups together. The game will track how many wins each player gets too so if you can find a decent enough opponent you should be in for a good challenge.
One negative of this addition is that BattleMode had to be temporarily removed to fix some glitches that made it unplayable. It shouldn't be too long before it's back up and running. Another change has been the introduction of two new resolutions to the options screen. 1280x720 and 1376x768. The way that the settings are structured meant that I've injected them into the middle of the list. What that possibly means for you is that your previously used resolution may have changed because of the new additions, so if you find your game is looking somewhat different to how it normally looks, check what your setting is on there, you might want to change it up to 1080 again. Work continues on IndieCup4 and adding 4 Player support and refining SplitscreenGP. Depending on how things go, the next big update might come at the end of this month, or at the start of April. Happy karting, 1leggedseagull
[ 2017-03-08 12:27:36 CET ] [ Original post ]
Super Indie Karts
One Legged Seagull
Developer
One Legged Seagull
Publisher
2015-05-06
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(401 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Indie Karts Linux Depot [914.63 M]
- [1.35 G]
Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
- shockingly bad draw distance!
- fast, incredibly small, almost claustrophobic, tracks!
- trees and obstacles that pop up 5 yards in front of you!
- increased draw distance and track area size!
- large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
- more cranked up than a joypad with a double wedgie!
- World leading watermelon physics engine! (featuring Blast Processing!)
- 1992 style screen curvature and motion blur! (optional)
- Indie Game crossovers you know and love, and some you don't yet know you love!
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: 2.5 GHz i5 dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-range 1GB Graphics Card. Nvidia Geforce GT430 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 16.04 or later
- Processor: 3 GHz i7 quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: High-end 4GB Graphics Card recommended
- Storage: 2 GB available space
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