





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Just a really quick hotfix to fix a game-breaking issue where you couldn't make a menu selection on the podium for SplitscreenGP. Changes in v0.863
This update exists mostly to address a bug where unknown (to the game) controllers would cause the game to display white squares instead of the GUI button prompt icon graphics in the menu. But it also adds a few other improvements to the Controller Calibration sliders, with finer tuning control, so calibrating steering wheels is a much better experience. Feb 2025 v0.862 changes:
Welcome to the Sapphire Cup! A new cup in the Ultra cups category.
[previewyoutube=j1sMoowx-3Y;full][/previewyoutube]
Opening with Super Indie Beach, featuring a large outdoor area with an underwater section, this is one of the most detailed tracks yet. Make sure to wear sunscreen! After racing through the Mission In Snowdriftland track again, you'll take a race in the bedroom from Clive'N'Wrench along slot-car roads and out through space. Lastly, end the cup in Nitromeland, an amazing track featuring a whole bunch of games from the back catalogue of some absolutely classic Nitrome Games, presented as a theme-park style track!
December 2024 changes
Welcome to Nitromeland! A theme-park style track based around the games of Nitrome. [previewyoutube=-emuwhGQEVA;full][/previewyoutube]
Just a quick teaser to announce a new trailer upload coming next weekend for the upcoming December 2024 Early Access update. Great time to have a selfie with new friends!
Clive'N'Wrench will be added as part of the upcoming cup, the Sapphire Cup! This crossover will feature the racetrack "Track To The Future", where all the racers have been shrunken down to toy size, and sees Clive AND Wrench joining the SIK roster in the same kart! [previewyoutube=DeT8_ne3DfA;full][/previewyoutube] Clive N Wrench is a 3D platformer centered around Clive the rabbit and Wrench, the monkey on his back. Your adventure will take you through time and space in a magical 1950s fridge all on a quest to undo Clives cousin Nancys mistake and ultimately thwart the tyrannical Dr Daucus. Inspired by genre classics like Spyro the Dragon and Jak & Daxter, Clive N Wrench has its titular rabbit and monkey duo jump, roll, hover, and spin their way through a whole host of wacky worlds. You can find more info from http://clivenwrench.com/
16:10 ratio resolutions have been requested for a long time now, but it's become requested even more since the launch of the Steam Deck, and SIK just got granted a Verified status by The Steam Team!
Here's a run down of the changes in this update:
Quickfix to add mission icons to the mission shard HUD counter and to show the mission button on the menu with a gold tint if you get an A*** rank.
Quickfix to remove a need to restart the game to be awarded the unlocked kart from MissionMania
Quickfix to repair a recently introduced bug that caused a black screen after the final race in a GP. Apologies for the inconvenience!
A new way to play Super Indie Karts has arrived.. Mission Mania! Beat a ghost race, drift through some gates, knock things over, collect a bunch of stuff, you get the idea! Complete a full set of missions to unlock a new kart!
This update also brings a preview of the next cup with the Sapphire Cup Prologue, featuring the crossover track from Mission In Snowdriftland and sees Chubby Snow joining the super indie kart roster!
It's been a long time coming.. the Battle option on the main menu is available again! Huzzah!
Along with 9 arenas to battle it out in, in 3 styles:
An area of the game that needed updating for a while was in the kart sprites that had been created near the beginning of development. There are a few that have fallen behind since the quality of newer kart spritesheets improved. This update tackles some of them. Both Clu and Bart from Aegis Defenders have been brought right up to date, and 2 new karts have been added: Dream Fiend (the legend responsible for the cool synth tunes you hear throughout the game), and Shady (a Kickstarter backer's "Founder's Kart").
The first Advanced Cup is here..
-
-
-
Please give a warm welcome to the Knight Cup! In a nutshell, Advanced tracks are basically Ultra style recreations of imaginary SNES/GBA style flat tracks which could have existed long ago if there had been some retro version of Super Indie Karts back in the day.
The first Advanced Cup will be dropping later this month, but before it's ready it seemed like a good time to have another small update with recent fixes and polishings.
Main Changes
Several updates have happened since the last news announcement, so here's a rundown of what changed this month:
Hi all, I decided to put out another mini-update before the next big update as I had knocked off so many issues from my todo list that I didn't want to sit on for two months. Here's everything that was fixed/changed/nerfed Changes List:
Changes List:
Just a quick mini-update to add some small bits of polish to a couple of elements.
Happy New Year! The second Ultra Cup is ready to go, featuring 4 fantastic new tracks to race on and 4 amazing new karters to race as! Check it out!
Hey karts fans! It's nearing the end of the year so let's take a look at some of the new features that are being developed right now for Super Indie Karts in 2017.
- Here's a screenshot of 2 Player SplitscreenGP (and a peek at the StarrMazer:DSP racetrack):
This is a feature that has been desired for a very very long time, and has also been very difficult to add. It's shaping up well and only needs a few more weeks of dedicated development time to be fully ready for release!
- Here's a shot of a classic SNES style halfscreen map:
This started out as a curiosity, and at this stage is mostly just a mock up, but it really looks like it would be fun to fully develop into the game as an alternative view. (A closer look will reveal The Knight from KnightmareTower in the mix there too)
- And finally, another cool view under early development is an internal view which puts you in the driver's seat, down closer to the ground, adding greatly to the sense of speed!
You can see Internal View running in this Vine preview
Obviously this view will take some time to finalise as there are a few custom karts that would need to be created separately (like Carol's bike for instance)
That's all for this sneak peek post, I hope you all enjoy the end of 2016 as much as possible, and look forward to 2017 and the upcoming updates to Super Indie Karts!
Cheers! :)
*Update v0.55* - Oct 28th 2016 - Single Race While the fourth Indie Cup is being finished up I figured I'd throw out an update for you with all of the other improvements that have been added since the last update. There's a heap that has changed, but here's the highlights:
*Update v0.55* - Oct 28th 2016 - Single Race While the fourth Indie Cup is being finished up I figured I'd throw out an update for you with all of the other improvements that have been added since the last update. There's a heap that has changed, but here's the highlights:
*Update v0.52* - July 20th 2016 - Electric Dreams Simply the biggest update Super Indie Karts has had to date! There are now 32 racetracks thanks to the addition of 20 "VR-Trax" races! - Undoubtedly VR is the futures! - major changes:
*Update v0.48* - April 3rd 2016 Just a quick one this time to update a few areas of the game that I had been wanting to upgrade for a long time.
*Update v0.47* - March 22nd 2016 As was mentioned in last months update, adding the Lap Time recorder v0.45 would be the start of getting the Time Trials game mode ready to be released, and here it is! (the first iteration of it anyway) I'm planning on adding much more information to this game mode as the game develops, I'm not sure how many of these I'll be able to add for sure, but things I'd like to see added are:
*Update v0.47* - March 22nd 2016 As was mentioned in last months update, adding the Lap Time recorder v0.45 would be the start of getting the Time Trials game mode ready to be released, and here it is! (the first iteration of it anyway) I'm planning on adding much more information to this game mode as the game develops, I'm not sure how many of these I'll be able to add for sure, but things I'd like to see added are:
*Update v0.45* - February 6th 2016
*Update v0.42* - December 21st 2015
*Update v0.41* - October 9th 2015 Additions:
*Update v0.40* - September 19th 2015 Here comes the release of the third Indie Cup, The Triangle Cup! Here's what's included in this update:
[ 6080 ]
[ 1294 ]
[ 4061 ]