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Early Access Update v0.64a - Spooky Halloween Update
Well, this one's a BIG one! :D
main changes
[ 2017-11-01 06:50:27 CET ] [ Original post ]
*Update v0.64a* - Halloween 2017 - Diamond Cup Update
Well, this one's a BIG one! :D
main changes
- 4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!
- New Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!
- Added a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!
- Added a First Person internal kart view to the cheats menu so you can test it out while I polish it up.
- added new max fps values 120, 144, and 180
- fixed problem where some thumbsticks weren't turning the kart as quickly as the D-pad(!), leaving some players steering at only an 80% turn speed!
- fixed a situation where the kart could turn slower if the fps was running low (like when screen-recording while playing)
- stopped Left&Right keys conflicting with each other if both were pressed, now the kart will straighten out
- added a few walls and widened a problematic platform in Rhombus Square Oval
- removed some landmines, barrels, and a pit in Duck Race
- eased the annoyance of a trap corner in TeslaTower
- add more details to the Canabalt track including giant robots destroying the city skyline
- added a bunch of bouncy castle walls and background bubbles to the Shutshimi track
- polished some of the kart select menu, added sounds, and you now get asked if you're ready after making your selection
- cleaned up some more of the character avatars
- revamped the ground flame trails when boosting
- jazzed up the camera swing that's triggered on winning a race to be more punchy
- smoothed out some of the main camera movements and rotations
- changed how much the kart can bounce off of walls and obstacles
- added a much quicker Brake, Reversing Speed, and Acceleration from Reversing (Reverse-reversing?)
- fixed a bug that allowed you to build up the driftboost meter while reversing
- Weapon Jars expand in size when respawning instead of just re-appearing, and also play an electric particle when collected
- added some 3d Ramp models to make the Jump Pads easier to see
- added a small amount of bounciness to the kart when landing from a high jump
- fixed a glitch that let you hop just as the kart reaches ground height when over a dropoff to stop yourself going into water etc
- increased the polycount on the finish line banner so it looks nicer from side-on angles
- fixed a bug in the TeslaTower elevation shafts that saw you drop out if you went in with a downwards velocity
- fixed a bug where a jumpPad could be ineffective if you hopped onto it
- added some new animated wheel dust effects when on grass, mud, and sand
- remastered the Shutshimi kart graphics
- cleaned up elements of the TotoTemple and the WhisperingWillows tracks
- fixed how some 3D walls looked dark in mirror mode
- spruced up some of the race screenshots on the cup select screen
- added a flash anim to the RaceGoal icons on the scoreboard if you get all 3
- you can no longer get a jewel or shroom RaceGoal star after the race has ended!
- added some soundfx for the pause screen button presses
- updated Canabalt's kart select with a new variant: Canabalt HD
- added some more detailed titlecards on race openings
- linked alt+enter and the fullscreen menu setting
- made the kart engine revs a bit beefier
- added golden explosions to objects that goldrushing destroys
[ 2017-11-01 06:50:27 CET ] [ Original post ]
Super Indie Karts
One Legged Seagull
Developer
One Legged Seagull
Publisher
2015-05-06
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(401 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Indie Karts Linux Depot [914.63 M]
- [1.35 G]
Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
- shockingly bad draw distance!
- fast, incredibly small, almost claustrophobic, tracks!
- trees and obstacles that pop up 5 yards in front of you!
- increased draw distance and track area size!
- large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
- more cranked up than a joypad with a double wedgie!
- World leading watermelon physics engine! (featuring Blast Processing!)
- 1992 style screen curvature and motion blur! (optional)
- Indie Game crossovers you know and love, and some you don't yet know you love!
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: 2.5 GHz i5 dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-range 1GB Graphics Card. Nvidia Geforce GT430 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 16.04 or later
- Processor: 3 GHz i7 quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: High-end 4GB Graphics Card recommended
- Storage: 2 GB available space
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