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Early Access Update v0.75 - Apr 2019 Update
NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!
ADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield
Powerups
the Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.
Loconuts are now easier to read, with a more tropical look
increased accuracy on Loconut heat-seeking
multiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on
added some animation to the Pangapple - they now glow red 3 times before exploding
also added some pineapple rings and chunks flying out of the explosion
Pangapples now have more friction so they stop faster when bouncing along ground after being launched
the Pangapples on Super tracks now behave and look the way they do on Ultra tracks
fixed weapons sometimes spawning on strange angles while in upside-down sections
fixed Loconuts instantly exploding when fired inside Burrito Bison's stadium area
Cameras
slightly changed the camera tilt value so you can see much more of the road ahead
fixed the First Person View camera not looking up during loopdeloops and upside-down transitions
added some extra camera tilt to the upside-down transition at the end of the ultra Canabalt track, and the TeslaTower64 and RunbowRoad64 ramps
fixed tyre flicker going way too fast in First Person View
HUD
HUD tips for button presses will now only show for the first 4 races you play
the blue box graphic behind the Race Jewel counter on the HUD now goes Gold when the Jewel Race Goal is achieved
Karts
fixed CPU karts being able to get flipped over and drive along the side of walls like they were roads!
made changes to stop cpukarts catching up too good on Canabalt ultra track's final straight
fixed a bug that caused the slipstream to still activate after the kart you were following had stopped moving
Tracks
added some more arrow signs to the Canabalt ultra track
removed collision meshes from arrow signs on Teslagrad64 track
thickened the edge of the road on Edge Drifter in VRTrax
fixed the kart bashing through some walls that come after ramps on some Super tracks
Sound
slightly reduced the volume on Carol's bike engine
slightly reduced the volume of boostpads
[ 2019-04-10 13:43:11 CET ] [ Original post ]
Main Changes
[ 2019-04-10 13:43:11 CET ] [ Original post ]
Super Indie Karts
One Legged Seagull
Developer
One Legged Seagull
Publisher
2015-05-06
Release
Game News Posts:
46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(405 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Indie Karts Linux Depot [914.63 M]
- [1.35 G]
Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
- shockingly bad draw distance!
- fast, incredibly small, almost claustrophobic, tracks!
- trees and obstacles that pop up 5 yards in front of you!
- increased draw distance and track area size!
- large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
- more cranked up than a joypad with a double wedgie!
- World leading watermelon physics engine! (featuring Blast Processing!)
- 1992 style screen curvature and motion blur! (optional)
- Indie Game crossovers you know and love, and some you don't yet know you love!
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: 2.5 GHz i5 dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-range 1GB Graphics Card. Nvidia Geforce GT430 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 16.04 or later
- Processor: 3 GHz i7 quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: High-end 4GB Graphics Card recommended
- Storage: 2 GB available space
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