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Early Access Update v0.758 - June 2019 Update

The first Advanced Cup will be dropping later this month, but before it's ready it seemed like a good time to have another small update with recent fixes and polishings.

[Update v0.758]


  • added some suspension physics to player karts to stop them occasionally having overly exaggerated responses to the smallest of divots in the road's collision mesh
  • added a small sideways camera tilt when drifting, making it look a lot more dramatic (also planning on making this optional this month in case anyone has a problem with it)
  • fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
  • added white outlines on the Ultra and VRtrax cup icons so that they match the Super cup icon style more
  • wall deflections will now check that your kart is grounded before attempting to deflect you
  • fixed a few minor bugs
Other recent unannounced changes:

[Update v0.757c]


  • fixed cpu karts not hopping over pits in Runbow Road 64 (bug introduced in previous build)
  • fixed cpu karts never showing their kart 100% from their back
  • added turning status to cpu kart sprites, now you can see them tackling bends more
  • stopped walls on mode7 races interrupting the Drift Boost buildup
  • fixed the Gold Rush particles not facing the camera correctly
  • smoothed some possible camera judders on turning or drifting around bends

[Update v0.757]


  • fixed karts being put back on track twice after dropping off track in the Tesla Tower Super track
  • cooled down the cpu kart's aggressiveness on 150cc Super races a little
  • changed the way camera FOV works in splitscreenGP to match how FOV in single player behaves
  • cleaned up the winner's race-end camera that follows you around in splitscreen
  • fixed it so each player's speed streaks will only be shown on their own camera in splitscreen
  • the fast forward button on the podium scene now gets faster the longer it's held
  • patched a hole in the wall's collision mesh of the TJnE track behind the start grid that let you fall through into space
  • added a 2nd ramp to the Starr Mazer:DSP track, it was always an area that could be jumped as a shortcut if you were going fast enough, but now it's a little easier to pull off! The CPU karts won't attempt it as it's a little dangerous. (Pros only!)
  • fixed internal view not going gold when collecting the GoldShroom using Pip's kart
  • increased the volume of some of the custom invincibility music

[Update v0.756]


  • fixed wrong number of Gold Shrooms being shown in splitscreenGP
  • added a 12sec lifetime to Pumpkings
  • made Pumpkings destroyable by a Gold Rush collision

[Update v0.755]


  • added an explosive deflection to strong wall collisions in Ultra races, which knocks and turns the kart a bit away from the wall. This is something Super races already do.
  • light wall scraping in Ultra races will also now turn the kart away from the wall slightly
  • added some rough ground surface over half of the lava on the Knightmare Tower track, making things a little easier there!
  • fixed camera sometimes dropping below the road geometry in Ultra races after it gets dropped when the scoreboard slides on
  • TimeTrials and SingleRace menus will now remember which character you previously raced as

[Update v0.75c]


  • increased performance of the ground material checking code leading to a huge drop in memory garbage collection, giving big FPS increases in single player and splitscreen!
  • also reduced the load on the ground material checking function in SIK Stadium by splitting the road into 2 separate sections
  • fixed bug introduced in the previous update on the podium scene causing the karts to be invisible in splitscreenGP, and the end podium menu auto selecting Restart Cup


[ 2019-06-02 12:42:05 CET ] [ Original post ]

Super Indie Karts
One Legged Seagull Developer
One Legged Seagull Publisher
2015-05-06 Release
Game News Posts: 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (401 reviews)
The Game includes VR Support
Public Linux Depots:
  • Super Indie Karts Linux Depot [914.63 M]
  • [1.35 G]
Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!

The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.

With one foot firmly in the past, witness authentic '90s hardware limitations such as:

Super Style
  • shockingly bad draw distance!
  • fast, incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
Ultra Update
  • increased draw distance and track area size!
  • large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
  • more cranked up than a joypad with a double wedgie!
Retro Sensibilities
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur! (optional)
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!


Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later
  • Processor: 2.5 GHz i5 dual coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Mid-range 1GB Graphics Card. Nvidia Geforce GT430 or equivalent
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 or later
  • Processor: 3 GHz i7 quad coreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: High-end 4GB Graphics Card recommended
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

25.19$ (16%)
7.55$ (16%)
12.59$ (16%)
9.00$ (70%)
20.99$ (16%)
16.79$ (16%)
3.00$ (80%)
5.59$ (30%)
4.09$ (18%)
25.79$ (14%)
13.14$ (34%)
3.78$ (81%)
4.12$ (17%)
25.79$ (14%)
2.10$ (58%)
10.27$ (66%)
4.27$ (79%)
3.00$ (80%)
7.42$ (51%)
33.57$ (16%)
13.34$ (47%)
7.19$ (40%)
8.39$ (16%)
11.04$ (-38%)
10.19$ (15%)
1.69$ (15%)
12.42$ (17%)
7.50$ (50%)
21.99$ (15%)
12.72$ (15%)
GAMERSGATE

[ 3241 ]

2.0$ (80%)
7.53$ (50%)
10.58$ (47%)
2.63$ (62%)
7.65$ (74%)
2.25$ (92%)
8.5$ (66%)
7.49$ (63%)
0.88$ (82%)
2.5$ (75%)
4.56$ (89%)
3.13$ (83%)
9.99$ (50%)
8.63$ (28%)
16.0$ (60%)
4.0$ (80%)
19.99$ (20%)
0.9$ (70%)
2.25$ (89%)
4.94$ (55%)
15.83$ (37%)
0.88$ (82%)
6.0$ (60%)
16.57$ (45%)
1.28$ (87%)
0.9$ (77%)
4.8$ (88%)
0.88$ (82%)
9.99$ (50%)
2.63$ (74%)

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