▶
Early Access Update v0.76 - July 2019 Update - Knight Cup
[ 2019-07-19 16:30:27 CET ] [ Original post ]
The first Advanced Cup is here..
-
-
-
Please give a warm welcome to the Knight Cup! In a nutshell, Advanced tracks are basically Ultra style recreations of imaginary SNES/GBA style flat tracks which could have existed long ago if there had been some retro version of Super Indie Karts back in the day.
[Update v0.76]
- Added NEW CUP - The Knight Cup is the first Advanced Cup!
- The Knight Cup includes fancy new tracks of Duck Game, Teslagrad, and Knightmare Tower
- added a bunch of detail to RunbowRoad64 (skyline and torches) to give it a more finished look
- added ability for CPU karts to be able to take alternative routes through a track, only in the Knight Cup right now - but I'll be adding this alt-route ability to older tracks soon too
- added more friction to the new suspension wheel physics added in the previous update
- dampened the kart steering ability when a driftboost is fired, helping the driftboost to feel a lot more controlled in those initial moments
- made changes to the camera while drifting so that it looks in the direction you're travelling more
- weapons that fire forwards like Meloons and Pangapples go in a more forwards direction when fired while drifting now
- smoothed out some of the camera movement when going in and out of a drift
- fixed a rare bug that caused the kart to get stuck in first gear after a collision
- fixed kart not fully facing in the direction of the grid positions on some race starts
- fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
- fixed a bug that made your kart sprite vanish for a splitsecond on contact with the new outdoor glare material shown coming out of indoor track sections
- fixed a glitch that was preventing CPU karts from releasing any orbitting meloons
- fixed the 3,2,1,Go vanishing too soon
- fixed the lighting reflection maps getting unloaded when switching between fullscreen/windowed during a race
- fixed a whole bunch of random mini bruh moments
[ 2019-07-19 16:30:27 CET ] [ Original post ]
Super Indie Karts
One Legged Seagull
Developer
One Legged Seagull
Publisher
2015-05-06
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(401 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Indie Karts Linux Depot [914.63 M]
- [1.35 G]
Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
- shockingly bad draw distance!
- fast, incredibly small, almost claustrophobic, tracks!
- trees and obstacles that pop up 5 yards in front of you!
- increased draw distance and track area size!
- large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
- more cranked up than a joypad with a double wedgie!
- World leading watermelon physics engine! (featuring Blast Processing!)
- 1992 style screen curvature and motion blur! (optional)
- Indie Game crossovers you know and love, and some you don't yet know you love!
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: 2.5 GHz i5 dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-range 1GB Graphics Card. Nvidia Geforce GT430 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 16.04 or later
- Processor: 3 GHz i7 quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: High-end 4GB Graphics Card recommended
- Storage: 2 GB available space
GAMEBILLET
[ 6087 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB