Welcome to the Sapphire Cup! A new cup in the Ultra cups category.
[previewyoutube=j1sMoowx-3Y;full][/previewyoutube]
Opening with Super Indie Beach, featuring a large outdoor area with an underwater section, this is one of the most detailed tracks yet. Make sure to wear sunscreen! After racing through the Mission In Snowdriftland track again, you'll take a race in the bedroom from Clive'N'Wrench along slot-car roads and out through space. Lastly, end the cup in Nitromeland, an amazing track featuring a whole bunch of games from the back catalogue of some absolutely classic Nitrome Games, presented as a theme-park style track!
December 2024 changes
- new Ultra Cup, featuring Mission In Snowdriftland, Clive'n'Wrench, Nitromeland, and Super Indie Beach!
- added 2 new karts, Clive'n'Wrench`s Double Dashing kart and Super Leap Day`s YOLK!
- added new weapon 'Beeta Blokka' - stops any karts which drive near him for the rest of the race
- added DRIFT hint message to the DriftGates in MissionMania
- added 2 more resolutions for triple monitor setups: 3840*720 and 7680*1440
- added a MULTI-TOMM!! message to the HUD so it`s clearer you can fire more than one Tomm
- added 2nd gold material to the A*** trophies in Trophy Room to give a nicer look
- added a hint sticker to help find the hidden 150cc Goldshroom in SIK Advanced Indoor Circuit
- added a drain of the water area in SIK Advanced Indoor Circuit on the final lap to reveal the hidden ramp shortcut
- added some water pool traps in the tunnel section of SIK Advanced Indoor Circuit
- cleaned up the ramp textures and added some warning trim around the base
- moved Race Jewel material to a single instance shared material so its sprite animation only needs to be calculated once
- fixed karts driftboosting in slightly wonky direction in splitscreen bug
- fixed podium karts in ceremony scene not facing the camera
- fixed CPU karts sometimes being hit by their own fresh Tomms and Meloons as they launch them
- fixed CPU karts not spinning around when they take a hit bug
- fixed race intro animation being broken looking on triple monitor setup
- fixed kart rotating 90 degrees after race ends when lifting off the ground
- ReWired the controller system which adds much more support for controllers and wheels, and has a calibration screen to potentially add any controller which isn't supported! (this should also remove the strange intermittent button reading people were experiencing with newer controllers)
- further reduced elastic rubber-banding on CPU karts
[ 2024-12-24 06:11:11 CET ] [ Original post ]
🎮 Full Controller Support
- Super Indie Karts Linux Depot [914.63 M]
- [1.35 G]
The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
- shockingly bad draw distance!
- fast, incredibly small, almost claustrophobic, tracks!
- trees and obstacles that pop up 5 yards in front of you!
- increased draw distance and track area size!
- large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
- more cranked up than a joypad with a double wedgie!
- World leading watermelon physics engine! (featuring Blast Processing!)
- 1992 style screen curvature and motion blur! (optional)
- Indie Game crossovers you know and love, and some you don't yet know you love!
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!
Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/
- OS: Ubuntu 12.04 or later
- Processor: 2.5 GHz i5 dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Mid-range 1GB Graphics Card. Nvidia Geforce GT430 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 16.04 or later
- Processor: 3 GHz i7 quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: High-end 4GB Graphics Card recommended
- Storage: 2 GB available space
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