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Early Access Update v0.862 Feb2025 hotfix

This update exists mostly to address a bug where unknown (to the game) controllers would cause the game to display white squares instead of the GUI button prompt icon graphics in the menu. But it also adds a few other improvements to the Controller Calibration sliders, with finer tuning control, so calibrating steering wheels is a much better experience. Feb 2025 v0.862 changes:

  • Camera issues:
    • fixed camera not always keeping kart onscreen in Super style races
  • Controller issues:
    • added generic button icons for unknown controllers, to stop the bug where the icons were just white squares.
    • these are UI1, UI2, UI3, and UI4. They're the icons you see when navigating the user interface on menus. If you're using an unknown (to the game) controller, then they'll be whatever you set in the Control Mapper for the UI Butt 1, UI Butt 2, UI Butt 3, and UI Butt 4 Actions respectively.
    • added visualisation of the numerical values of the three sliders in the Calibrate Controller window, axis DeadZone/ZeroPoint/Sensitivity, making it much clearer what the slider's value is.
    • added finer tuning of the DeadZone slider when calibrating a controller's axis, previously, when moving the slider with a keyboard or joypad, it jumped in increments of 10% - now it's 1% increments. This comes in handy for steering wheels in particular, where the previous smallest value of 10% was way too much and just felt wrong, and 0% had the kart veering off to the side when the wheel was centered. For example, my Thrustmaster wheel here feels good at 7%, but too loose at 9% and unsteady at 5%.
    • also added that finer tuning to the Sensitivity and Zero sliders when using Joypad/keyboard
    • re-added Steering DeadZone and Steering Sensitivity to the in-race Controller Settings menu, fiddling there to fine tune while racing gives a much better user experience.
  • Other changes:
    • added a "loading.." icon during level transitions
As always, if some new change breaks the game on your setup, please let me know in the Discussions or on Discord, and consider stepping back to the Previous beta build while a fix is worked on. Happy Karting!


[ 2025-02-12 04:59:34 CET ] [ Original post ]

Super Indie Karts
One Legged Seagull Developer
One Legged Seagull Publisher
2015-05-06 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (409 reviews)
The Game includes VR Support
Public Linux Depots:
  • Super Indie Karts Linux Depot [914.63 M]
  • [1.35 G]
Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!

The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.

With one foot firmly in the past, witness authentic '90s hardware limitations such as:

Super Style
  • shockingly bad draw distance!
  • fast, incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
Ultra Update
  • increased draw distance and track area size!
  • large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
  • more cranked up than a joypad with a double wedgie!
Retro Sensibilities
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur! (optional)
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!


Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later
  • Processor: 2.5 GHz i5 dual coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Mid-range 1GB Graphics Card. Nvidia Geforce GT430 or equivalent
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 or later
  • Processor: 3 GHz i7 quad coreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: High-end 4GB Graphics Card recommended
  • Storage: 2 GB available space
GAMEBILLET

[ 6056 ]

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4.42$ (85%)
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50.99$ (15%)
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8.00$ (11%)
8.25$ (17%)
GAMERSGATE

[ 1499 ]

4.5$ (77%)
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34.99$ (50%)
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23.1$ (67%)
4.35$ (83%)
9.9$ (67%)
2.5$ (50%)
21.99$ (45%)
3.0$ (70%)
0.45$ (85%)
1.84$ (74%)
10.0$ (75%)
5.28$ (74%)
1.31$ (81%)
5.0$ (50%)
1.5$ (81%)
5.1$ (66%)
7.5$ (50%)
11.99$ (40%)
1.5$ (85%)
1.8$ (90%)
9.0$ (70%)
1.84$ (74%)
8.0$ (60%)
8.8$ (60%)
7.0$ (65%)

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