Hello! Long-time, no see. I feel suddenly responsible to give DollKart's current and future playerbase some closure, also providing some dev retrospectives. So here goes. About DollKart DollKart was always a student project and more of a tech demo of procedural generation and physics prowess than anything. We threw it up on Steam because well, it was fun. It lacked polish, looked and to this day looks rudimentary, was perhaps hard to the point many thought it wasn't intended but instead was a manifestation of incompetence. Despite the plentiful negative responses, it was overall received positively and we had a lot of feedback, and a couple of updates later the game became something I can look back on a year later and smile at, with improvements on everything from polish to physics to the core gameplay loop. We still play 2P mode with friends as a drinking game. The multiplayer broke again. I don't know what made it ever tick because it seems to break on its own a certain while after every update. In retrospective springing for multiplayer as a feature was a mistake because that dev time could have been used to have a better launch since even when it decided to work, we never had enough players for the multiplayer to matter anyway. I guess it's live and learn. As my last future plans update made clear, DollKart was already basically slowly but surely headed in the direction of the projects I toss aside to focus on newer ones. It has been a while since it hit that pile. Besides this, due to a lot of boring reasons, the Unity project files for DK cannot be recovered in a working state. As much as I am a nerd for memories and preservation, I can't even save DollKart's files, let alone work to develop it any further. So this post marks the official end-of-life for DollKart. DollKart 2? This is sort of tongue in cheek of course, but my latest release was a redux and PC port of my first ever game and it turned out amazingly, I can't say I never consider a second DollKart with a ton more polish, more forgiving gameplay, more content, actual AI etcetera. I love driving and racing games and have tons of prototypes on my HDD that don't involve karts or dolls. I'm simply looking to move forward and not just stick to the same ideas over and over again, it's not like there is a big group of people demanding DollKart 2, but that doesn't mean we won't make other racers and/or eventually return to the idea of ragdoll-survival-kart-racing
DollKart
OKSoft
OKSoft
2018-08-01
Singleplayer Multiplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews
(4 reviews)
https://store.steampowered.com/app/895370 
The Game includes VR Support
Handling
The physics engine is roughly a simcade, mirroring real go karts but adding a lot more speed to them(because if you aren't almost dead, you're not having fun). The game is enjoyable without being a good driver, however, if you want to do good, you'll have to drive skillfully.
Single Player
In single player, your goal is to score as many points as possible by driving quickly through the tracks. Game's over when you fall off the track, your ragdoll character falls off the kart or when you run out of time(or all of these at once, if you're really bad).
Split Screen
In the split screen mode, your goal is to outrun one another on the same difficult tracks as before, dying or falling off the track means losing instantly.
Online
The Online multiplayer gives your kart the ability to jump and pits you against 3 more players in an arena with the sole goal to be the last survivor.
Soundtrack
We have a soundtrack of 8 songs ranging from relaxed synthwave to gritty metal for you to do your driving with, the songs are played in random order and can be skipped or muted in game.
Future Updates
The game will be supported in terms of bug fixes, minor updates etc.. More content updates are possible, but if they will happen depends on community enthusiasm and size. The game as it stands is stable and final, especially for the offline modes. The multiplayer may need some minor fixes and changes over time.
OKSoft
We are a group of 4 Turkish high schoolers who enjoy games and STEM. This is our first PC release. We've gathered together under the context of a school project to make this game come to life. OKSoft normally operates as a one-person team, but this project needed the expertise and help of more. Future games may be made by the founder alone or with external help as this project was made.
We hope from the bottom of our hearts that you will find enjoyment and hours of fun in DollKart. Feel free to contact us for any opinions, ideas etc. on the game.
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