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The Kingdoms of Marazia were bustling with activity as the citizens prepared for the monthly world reset. The great King Siedge had announced that at the stroke of midnight, the entire world would be reset, and all progress would be lost. As the clock ticked closer to midnight, the citizens frantically gathered their resources and tried to finish any last minute projects. The soldiers made sure to defend their kingdom's borders, knowing that with the reset, all territories would be up for grabs once again. As the final seconds ticked away, the people of Marazia held their breath. When the reset finally occurred, there was a loud rumble as the world was wiped clean. In the aftermath, the kingdom was a blank canvas, ready for the citizens to rebuild and start anew. The soldiers were already strategizing, planning their attacks on neighboring kingdoms in an attempt to expand their territory. As the sun rose on the new day, the people of Marazia were ready to start the new month and make their mark on the world once again. It is in-fact a new year, meaning new Kingdoms of Marazia updates and new plans for the future! First and foremost, going forward we will be doing a monthly world reset. Starting January 1st, the world of Marazia will reset on the first of every month, giving all players a fresh start and the opportunity to rebuild their kingdoms. (This also comes with monthly updates and balance changes!!) We have also made some changes to the gameplay mechanics of the game. Towers now have doubled attack range, giving you more options for building and defending your bases. The tree count in the world has been increased by 4 times the previous amount, providing more resources for you to use. But with that the cost of troops has been increased by almost 10x across the board. The goal is to give individual units more weight, and give death a real impact. The map has also been expanded, now being over 10 times larger than before. This should give more room to explore and conquer new territories. We have also improved the map in the game, adding a feature that shows the current viewport location as an "X" and improving the zoom speed. All around just more usable this time around. In addition, we have made adjustments to the attack values, attack ranges, health values, and costs of various units and structures in the game. These changes are intended to balance the gameplay and provide more usefulness and value to units. Thank you for your continued support of Kingdoms of Marazia!!! Balance Changes: Attack: Swordsman dropped from 12 to 5. Archer dropped from 18 to 4. Archery Tower dropped from 15 to 4. Keep dropped from 60 to 8. Caravel dropped from 30 to 4. Attack range: Archer increased from 3 to 5. Archery Tower increased from 4 to 7 Keep increased from 4 to 7 Caravel increased from 4 to 7. Health Builder, Woodcutter, Miner, and Farmer increased from 15 to 50. Swordsman increased from 200 to 2000. Archer increased from 100 to 1000. Emissary increased from 15 to 100. Caravel increased from 800 to 8000. Townhall increased from 150 to 1500. Barracks increased from 400 to 4000. Wooden archery tower increased from 3000 to 15000. Wooden Wall increased from 5000 to 25000. Bridge increased from 80 to 400. Keep increased from 42000 to 100000. Dock increased from 1200 to 10000. Cost: Farm increased wood from 650 to 1000. Farm increased stone from 125 to 250. Builder increased food from 50 to 150. Builder increased stone from 10 to 20. Woodcutter decreased wood from 25 to 0. Woodcutter increased food from 25 to 150. Miner increased food from 50 to 150. Farmer increased food from 50 to 150 Swordsman increased wood from 50 to 500. Swordsman increased food from 50 to 500. Swordsman increased stone from 10 to 100. Archer increased wood from 100 to 1000. Archer increased food from 50 to 500. Archer increased stone from 10 to 100. Emissary increased wood from 100 to 1000. Emissary increased food from 100 to 1000. Emissary increased stone from 25 to 250. Caravel increased wood from 4500 to 15000. Caravel increased food from 500 to 1500. Caravel increased stone from 1500 to 3000. Townhall increased wood from 250 to 2000. Barracks increased wood from 600 to 2000. Barracks increased stone from 200 to 1000. Archery Tower increased wood from 300 to 5000. Archery Tower increased food from 250 to 4500. Archery Tower increased stone from 80 to 1000. Wood wall increased wood from 100 to 1000. Wood wall increased stone from 25 to 250.
After over a year of Kingdoms of Marazia being offline (and being pestered by our community the entire time. Love you guys) We've finally brought Kingdoms of Marazia back online with a new and very improved map as well as many balance changes! However it's still the great game you knew and loved (Or if you are new.. Hopefully it will be a game you love!) Oh and did I mention.. IT'S FREE? Well I did in the title anyway. So go ahead and check it out, I can't wait to see you in game!
I've really enjoyed the support I've received by everyone while working on Kingdoms of Marazia, but it's never felt like the game was good enough, I have not been happy with it. Since I feel like the people who have supported me deserve better, I've begun rewriting the entire game from scratch, new art, all new code. I want the game to feel way better, and make sure everyone who has purchased the game feels like it was worth it. Everyone who already owns the game will get the new version as an update, and will be available at the current price up until the new release comes out. Then the game will get a slight price increase to either $10 or $15. (Will be decided later) The new version is due to be released within a month! More information will be coming soon
We didn't quite make our usual friday release schedule, but we do have a bit more in store than last week, so hopefully it makes up for it!
New features:
One update this week, but it's probably one of the most helpful updates of the week! A world map The world map doesn't have a bunch of crazy features, as it stands it's just a world map that you can look and pan around, however in future updates we are hoping to have things like clicking to jump to a location, hovering on areas for more information and other things of the sort!
It's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features:
So I know I've been slacking off on writing these, but they definitely should become more regular as I realize the importance of them. Today we have quite a bit of things to share! New features:
Not only has a new season begun, we have new units, a new graphical update, and quite a few bug fixes! The new season brings with it brand new maps, as the entire pre-season maps have been deleted and an all new game world has come forth from it's ashes. So if you've been waiting for a good time to hop in, todays the day!
(Due to multiple updates being rolled out over the last week, it felt best to write it all in one post) New unit options UI, reduces clicks and allows greater control. Tree growth changes, trees went from 35 wood to 72 wood. Also trees gradually grow over time rather than suddenly from stump to full tree. (24 hours for full growth) Miners now have an "Auto mine" ability You now travel through portals by double clicking them. Rather than clicking an "Enter" button. More updates coming soon so stay tuned!!
Fixed character creation bug not fully loading the character creation menu. Another major pathfinding revision, improves attacking and moving in groups. "Pathfinding preview" removed. Improvements to UI, new chatbox and resources panel. Ability to see list of online players Rankings List is live, improvements will come in the future
Added feedback upon entering the world, will give information about why it didn't work. Rewrote pathfinding (moving calculations from the client to the server) allowing much smarter pathfinding. Fixing bug causing buildings to sometimes become movable. Fixed castles being unable to be attacked by warriors and archers at certain times.
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