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A Blank Canvas: The Great 2023 World Reset is Now Live!

The Kingdoms of Marazia were bustling with activity as the citizens prepared for the monthly world reset. The great King Siedge had announced that at the stroke of midnight, the entire world would be reset, and all progress would be lost. As the clock ticked closer to midnight, the citizens frantically gathered their resources and tried to finish any last minute projects. The soldiers made sure to defend their kingdom's borders, knowing that with the reset, all territories would be up for grabs once again. As the final seconds ticked away, the people of Marazia held their breath. When the reset finally occurred, there was a loud rumble as the world was wiped clean. In the aftermath, the kingdom was a blank canvas, ready for the citizens to rebuild and start anew. The soldiers were already strategizing, planning their attacks on neighboring kingdoms in an attempt to expand their territory. As the sun rose on the new day, the people of Marazia were ready to start the new month and make their mark on the world once again. It is in-fact a new year, meaning new Kingdoms of Marazia updates and new plans for the future! First and foremost, going forward we will be doing a monthly world reset. Starting January 1st, the world of Marazia will reset on the first of every month, giving all players a fresh start and the opportunity to rebuild their kingdoms. (This also comes with monthly updates and balance changes!!) We have also made some changes to the gameplay mechanics of the game. Towers now have doubled attack range, giving you more options for building and defending your bases. The tree count in the world has been increased by 4 times the previous amount, providing more resources for you to use. But with that the cost of troops has been increased by almost 10x across the board. The goal is to give individual units more weight, and give death a real impact. The map has also been expanded, now being over 10 times larger than before. This should give more room to explore and conquer new territories. We have also improved the map in the game, adding a feature that shows the current viewport location as an "X" and improving the zoom speed. All around just more usable this time around. In addition, we have made adjustments to the attack values, attack ranges, health values, and costs of various units and structures in the game. These changes are intended to balance the gameplay and provide more usefulness and value to units. Thank you for your continued support of Kingdoms of Marazia!!! Balance Changes: Attack: Swordsman dropped from 12 to 5. Archer dropped from 18 to 4. Archery Tower dropped from 15 to 4. Keep dropped from 60 to 8. Caravel dropped from 30 to 4. Attack range: Archer increased from 3 to 5. Archery Tower increased from 4 to 7 Keep increased from 4 to 7 Caravel increased from 4 to 7. Health Builder, Woodcutter, Miner, and Farmer increased from 15 to 50. Swordsman increased from 200 to 2000. Archer increased from 100 to 1000. Emissary increased from 15 to 100. Caravel increased from 800 to 8000. Townhall increased from 150 to 1500. Barracks increased from 400 to 4000. Wooden archery tower increased from 3000 to 15000. Wooden Wall increased from 5000 to 25000. Bridge increased from 80 to 400. Keep increased from 42000 to 100000. Dock increased from 1200 to 10000. Cost: Farm increased wood from 650 to 1000. Farm increased stone from 125 to 250. Builder increased food from 50 to 150. Builder increased stone from 10 to 20. Woodcutter decreased wood from 25 to 0. Woodcutter increased food from 25 to 150. Miner increased food from 50 to 150. Farmer increased food from 50 to 150 Swordsman increased wood from 50 to 500. Swordsman increased food from 50 to 500. Swordsman increased stone from 10 to 100. Archer increased wood from 100 to 1000. Archer increased food from 50 to 500. Archer increased stone from 10 to 100. Emissary increased wood from 100 to 1000. Emissary increased food from 100 to 1000. Emissary increased stone from 25 to 250. Caravel increased wood from 4500 to 15000. Caravel increased food from 500 to 1500. Caravel increased stone from 1500 to 3000. Townhall increased wood from 250 to 2000. Barracks increased wood from 600 to 2000. Barracks increased stone from 200 to 1000. Archery Tower increased wood from 300 to 5000. Archery Tower increased food from 250 to 4500. Archery Tower increased stone from 80 to 1000. Wood wall increased wood from 100 to 1000. Wood wall increased stone from 25 to 250.


[ 2023-01-02 13:54:53 CET ] [ Original post ]

A new (FREE) era begins!

After over a year of Kingdoms of Marazia being offline (and being pestered by our community the entire time. Love you guys) We've finally brought Kingdoms of Marazia back online with a new and very improved map as well as many balance changes! However it's still the great game you knew and loved (Or if you are new.. Hopefully it will be a game you love!) Oh and did I mention.. IT'S FREE? Well I did in the title anyway. So go ahead and check it out, I can't wait to see you in game!


[ 2021-02-28 04:59:29 CET ] [ Original post ]

Kingdoms of Marazia is getting rewritten from scratch

I've really enjoyed the support I've received by everyone while working on Kingdoms of Marazia, but it's never felt like the game was good enough, I have not been happy with it. Since I feel like the people who have supported me deserve better, I've begun rewriting the entire game from scratch, new art, all new code. I want the game to feel way better, and make sure everyone who has purchased the game feels like it was worth it. Everyone who already owns the game will get the new version as an update, and will be available at the current price up until the new release comes out. Then the game will get a slight price increase to either $10 or $15. (Will be decided later) The new version is due to be released within a month! More information will be coming soon


[ 2018-12-12 19:05:28 CET ] [ Original post ]

Ships! A tad delayed but finally here!


We didn't quite make our usual friday release schedule, but we do have a bit more in store than last week, so hopefully it makes up for it! New features:

  • New building added: Dock
  • New unit added: Caravel
  • Armor now shows in hover tooltip.
Bug fixes:
  • Fixed default location saved as "Castle" when it should be "Keep"
  • Pressing M while making a bookmark no longer brings up the map.
  • Rally points no longer disallow other commands while unit is moving.
  • Duplicate unit bug caused my moving the camera around while unit is moving is fixed.
  • Fixed bug causing terrain to move when a unit cannot go through a mine.
  • Fixed "Chunk flashing" when near the edge of the world.
  • Unit information now updates more regularly, reducing chance of seeing "Null" when unit is owned by a player.
  • Fixed minimap loading issues.


[ 2018-11-11 15:18:24 CET ] [ Original post ]

A world map!

One update this week, but it's probably one of the most helpful updates of the week! A world map The world map doesn't have a bunch of crazy features, as it stands it's just a world map that you can look and pan around, however in future updates we are hoping to have things like clicking to jump to a location, hovering on areas for more information and other things of the sort!


[ 2018-11-02 22:31:12 CET ] [ Original post ]

Despite what people say.. size does matter, army size.

It's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features:

  • Blood splatters on unit death lasting 24 hours and denoting whos unit died. Units now take time to be made. No more pumping out armies in a matter of seconds.
  • Units can now be queued up for creation (Allowing one unit type per building at a time)
  • Buildings can now have rally points set, units will automatically walk to this point upon creation.
Bug fixes:
  • Fixed bug caused by mines being created from the inside.
  • Fixed news sidebar formatting errors.


[ 2018-10-27 16:15:10 CET ] [ Original post ]

Updates, updates, and.. more updates?

So I know I've been slacking off on writing these, but they definitely should become more regular as I realize the importance of them. Today we have quite a bit of things to share! New features:

  • Map expansion: map grew 1.8 times larger. (Hoping to grow it 6.25x larger very soon)
  • Seamless worlds! No longer do you need to use a portal to travel from one area to another, seamless worlds has your back! The world is one giant connected beautiful land!
  • Added attack button for destroying units like bridges that can also be walked on. Default action towards bridges is movement.
  • Added location panel for jumping to locations and different realms in the game. As well as the ability to save locations.
  • Automatic castle location entry for new players in their location panel.
  • TRADING! Trading has been added to the game and can be accessed via the emissary.
  • Towers (and other units with the ability to auto target enemies) now attack the closest unit!
  • Units and buildings now have an upkeep cost of 5% of the purchase cost. If unable to be paid, unit decays by 5% of max health.
Bug fixes:
  • Fixed units having to be reselected after one dies.
  • Mines no longer move way underground when destroyed.
  • Damage numbers now add up, rather than appear on top of each other making them unreadable.
  • Unit list in menu is now more accurate (Updates hourly)
  • Random areas of the map not loading has now been fixed
  • Mines no longer sometimes take up to 24 hours to begin producing.
  • Units no longer get stuck at the left bottom corner of castles.
  • Minimap location is now properly centered.


[ 2018-10-12 16:49:14 CET ] [ Original post ]

Kingdoms Of Marazia: Season 1 has begun!

Not only has a new season begun, we have new units, a new graphical update, and quite a few bug fixes! The new season brings with it brand new maps, as the entire pre-season maps have been deleted and an all new game world has come forth from it's ashes. So if you've been waiting for a good time to hop in, todays the day!


[ 2018-09-22 01:03:21 CET ] [ Original post ]

Kingdoms Of Marazia: 8/15/18 - 8/22/18 Patchnotes!

(Due to multiple updates being rolled out over the last week, it felt best to write it all in one post) New unit options UI, reduces clicks and allows greater control. Tree growth changes, trees went from 35 wood to 72 wood. Also trees gradually grow over time rather than suddenly from stump to full tree. (24 hours for full growth) Miners now have an "Auto mine" ability You now travel through portals by double clicking them. Rather than clicking an "Enter" button. More updates coming soon so stay tuned!!


[ 2018-08-22 21:12:37 CET ] [ Original post ]

Kingdoms Of Marazia: 8/10/18 Patch Notes

Fixed character creation bug not fully loading the character creation menu. Another major pathfinding revision, improves attacking and moving in groups. "Pathfinding preview" removed. Improvements to UI, new chatbox and resources panel. Ability to see list of online players Rankings List is live, improvements will come in the future


[ 2018-08-11 03:25:26 CET ] [ Original post ]

Kingdoms Of Marazia: 8/8/18 Patch Notes

Added feedback upon entering the world, will give information about why it didn't work. Rewrote pathfinding (moving calculations from the client to the server) allowing much smarter pathfinding. Fixing bug causing buildings to sometimes become movable. Fixed castles being unable to be attacked by warriors and archers at certain times.


[ 2018-08-09 04:58:14 CET ] [ Original post ]

Kingdoms Of Marazia
Fire Dragon Studios Developer
Fire Dragon Studios Publisher
2018-08-06 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
Mixed (32 reviews)
The Game includes VR Support
Oculus: 1
Public Linux Depots:
  • Kingdoms Of Marazia Linux64 [188.5 M]

Build up your army in the safety of your own castle.


Your private realm is your refuge, where a wealth of resources and open land await you. Construct a town hall and barracks to begin creating your villagers. Woodcutters, farmers, and miners will be essential in helping you gather enough wood, iron, and food to support your army. Here's a tip: set your woodcutters to auto-cut mode to have them cut down trees without your guidance for a while, letting you focus on more important things... Like building up your military units.

Swordsmen and archers are the backbone of your army. With the barracks, create swordsmen for melee and archers for ranged damage. Builders are able to construct archery towers, which will defend your base even while you're offline, making them a vital part of any well-built base.

Then venture out into the world to challenge other players and defend your base.


Your little corner of the world is just the beginning. Once you take your units out of your castle and into the lands beyond, it's time to expand further, protect your castle from invaders, and start conquering lands of your own.

Choose to work together...


Resources are limited, and having powerful allies is one way to ensure the safety of your base and gain access to more resources for you and your friends. In-game chat lets players collaborate and strategize in real time, allowing for intense multiplayer battles. The strongest alliances will find themselves at an advantage when it comes to claiming mine entrances, keeping weaker players away from underground tunnels and the rich iron stores found inside.

Or destroy everyone in your path.


Not a team player? Lay waste to other players' bases with your superior military might. Destroy their castles to force them to start again, letting you claim more land for yourself. Portals connect multiple maps within the game, letting you expand your territory even further, leaving destruction in your wake.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i5-7200U
  • Graphics: Intel HD Graphics 620Network: Broadband Internet connection
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

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49.64$ (17%)
18.39$ (8%)
GAMERSGATE

[ 2625 ]

1.06$ (82%)
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7.49$ (63%)
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1.69$ (79%)
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0.6$ (85%)
0.87$ (71%)
5.7$ (81%)
1.5$ (90%)
0.87$ (71%)
2.13$ (79%)
14.18$ (68%)
1.7$ (91%)
3.26$ (78%)
17.99$ (28%)
2.61$ (74%)
0.85$ (83%)
0.9$ (85%)
27.99$ (30%)
3.48$ (83%)
2.5$ (90%)
30.0$ (50%)
1.31$ (91%)
4.0$ (75%)
2.94$ (58%)
9.71$ (46%)
4.5$ (85%)
2.25$ (92%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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