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Development Log #18 Looking Back Into Early Development

This blog post was originally posted on alchemiccutie.com Hey there Cutie Club! Today we are taking a look into the past of Alchemic Cutie, many things have changed since development started a couple years back. We will look at the changes in the world, the color palet and some of the facelifts that Wimba Island has received through the years. World Art The world is one of the most obvious changes, since it affects everything, from the simplest of farmlands to the most intricate of forests. Its really easy to see how simply changing the colours gave a really different atmosphere to the Island, it went from a desaturated place, to a colourful and charming one. Another big change to the world was the cleaning of the ground textures, making for a much cleaner and less distracting feeling when exploring the island.
World art from alpha
Current world art Changes to world structures Along with the colour changes, most of Wimba Islands structures received a revision, making them more suitable to the simple atmosphere of the island. Some of these structures are: buildings, trees, grass, fences and more. Some of these changes were made not only to suit the environment, but also to help with future modding options, allowing the community to create better and more suitable structures. On the other hand, the overhaul given to the trees gives the player a better understanding of the surroundings, clearly stating where they can go and where they cannot.
Farmhouse from the Alpha.
Current farmhouse.
Alpha version forest.
Current forest, much denser, cleaner and defined. Cliff Overhaul While it might seem like a minor improvement, overhauling how the cliffsides are made gives a ton of options and flexibility to make multiple different shapes. At the same time, it reduces the amount of tiles used for every face of a cliff, which frees up spaces on the tileset for other environment tiles.
Alpha version cliff.
Current version. Hear it from @vakerics, the artist himself Sebastien made a video talking much more in depth about the changes mentioned above, make sure to take a look, specially if you plan making something like this on your own, since he gives some insight and reasoning behind them. [previewyoutube=ZPm_0p2Kd5A;full][/previewyoutube] Whats next? The team continues to work hard with the quests, turns out there are more of them than what we thought!


[ 2020-10-22 10:01:34 CET ] [ Original post ]



Alchemic Cutie
Vakman
  • Developer

  • Vakman
  • Publisher

  • 2021-11-11
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (28 reviews)


  • Review Score

  • https://alchemiccutie.com
  • Website

  • https://store.steampowered.com/app/913720 
  • Steam Store

  • The Game includes VR Support



    Alchemic Cutie Linux [453.92 M]

  • Public Linux depots

  • Alchemic Cutie is a relaxing farming/adventure RPG set on colorful Wimba Island. While managing your jelly farm, you’ll tame wild jellies, meet villagers, win jelly competitions and uncover the secrets of the island.

    Each jelly has uniquely generated stats, traits, and over 4000 visual styles. You can tame, breed, and raise the perfect jelly companions, competing in heated jelly competitions for the top prize. And to really boost your jelly’s abilities, use alchemy to create special items with powerful affects or morph items into something rare and powerful. All the while mingling with the island’s inhabitants to form lasting friendships and rivalries.

    Features
    • A whole island ready to explore, full of new Jellies, items, and quests
    • Befriend a village of goofy, fun, and sometimes complicated characters
    • Engaging Jelly raising and alchemy systems for you to master
    • Fun jelly competitions to win medals
    • Modding support
    • Jelly sharing via special codes
    MINIMAL SETUP
    • OS: Ubuntu 16.04 or above
    • Processor: 1.7Ghz Intel Processor or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 supported and 512 MB of video memory
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    8.27$ (17%)
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    20.95$ (40%)
    8.95$ (78%)
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    16.57$ (17%)
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    6.61$ (17%)
    13.19$ (18%)
    13.79$ (8%)
    4.12$ (84%)
    33.96$ (15%)
    1.78$ (88%)
    GAMERSGATE

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    9.0$ (77%)
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    8.24$ (59%)
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    0.48$ (52%)
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    3.9$ (70%)
    0.79$ (89%)
    9.37$ (63%)
    1.28$ (87%)
    0.45$ (92%)
    0.75$ (85%)
    6.37$ (36%)
    3.0$ (62%)
    16.49$ (59%)
    0.75$ (81%)
    8.43$ (44%)
    0.56$ (81%)
    8.79$ (56%)
    1.5$ (85%)
    8.99$ (10%)
    0.53$ (92%)

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