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I've gotten a lot of good feedback about the difficulty of the game and while going through components, I realized I had some large colliders on the characters for the first level. I made some big adjustments which simply softens the difficulty for the level. Level 1 still looks and feels the same just plays more fluidly. I also added a feature which emits a sound cue in level 1 when you are near danger. Other updates include: updated the animation for the opening part 2 implemented an animation from my character animator Mike Walters. Also added sound effects and music throughout the game from my sound girl Daria Kondrakhina. The game is around 98% complete and very close to final release. Still completely playable to completion, just want some players to play it through for minor bugs.
I've gotten a lot of good feedback about the difficulty of the game and while going through components, I realized I had some large colliders on the characters for the first level. I made some big adjustments which simply softens the difficulty for the level. Level 1 still looks and feels the same just plays more fluidly. I also added a feature which emits a sound cue in level 1 when you are near danger. Other updates include: updated the animation for the opening part 2 implemented an animation from my character animator Mike Walters. Also added sound effects and music throughout the game from my sound girl Daria Kondrakhina. The game is around 98% complete and very close to final release. Still completely playable to completion, just want some players to play it through for minor bugs.
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