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Hi guys! Sorry to have kept you waiting a new build so long. Work did not stop even for a minute. After we did the buggy bots, we noticed the fundamental problems of physics that we would fix quickly. But the quick fix was failed, as you can see. The details of what we had to face is here: https://youtu.be/0g-3VoioQBM https://youtu.be/EJjuTm7bzTw Also we tried to port the game to Unreal Engine, but still no success. It has the same physics problems as Unity 5. So, now we left on Unity4 with it's stable and most realistic wheel physics ( but quite buggy ). So, what was done.
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