Hi guys!
Sorry to have kept you waiting a new build so long. Work did not stop even for a minute.
After we did the buggy bots, we noticed the fundamental problems of physics that we would fix quickly. But the quick fix was failed, as you can see.
The details of what we had to face is here: https://youtu.be/0g-3VoioQBM
https://youtu.be/EJjuTm7bzTw
Also we tried to port the game to Unreal Engine, but still no success. It has the same physics problems as Unity 5. So, now we left on Unity4 with it's stable and most realistic wheel physics ( but quite buggy ).
So, what was done.
Physics of fracture rewritten. Now the car became more stable, oscillations of the separate parts become much less noticeable. It affected the dynamics and management, hence the next paragraph:
Vehicle dynamics rewritten, the weight distribution of the vehicle changed. Now it is more natural. In the previous version we had to use unrealistic tricks to hide the peculiarities of the physics engine.
Completely redesigned autopilot and all control systems.
Reworked textures, now the standard texture resolution is 4096. We also added more fine details.
Pilot ragdoll redesigned for a more realistic behavior.
Drag chute added. You can buy it in parts shop.
Eject seat added. Save your ass in serious disasters.
Inertial controller. (based on smartphone) We had to tinker with this thing since involved a lot of buttons and knobs in the machine control. We wanted to make the most convenient inertial controller.
Small changes in the gameplay. The fun becomes greater if you have a gun.
Bot's AI modified. Now they know how to go around tricky obstacles, so be careful.
Realistic physics of explosions (on the basis of practical formulas for TNT).
Optimization of the world props textures for best performance.
Non-significant changes:
Sounds redesigned;
Differential sound effect (different engine sound from front point and back point of view);
some fonts improved;
Sound settings;
Exclusive metal-style tracks;
Main menu camera improvements;
Please be patient, do not write that we abandoned the development. Only two people working on this project, one of which is the artist. We're not Electronic Arts and can't release a game every season.
The update will be released this month. Thank you for staying with us!
P.S. Some of trading cards preview:
There are 10 trading cards already done.
[ 2016-06-22 16:48:03 CET ][ Original post ]
Get behind the wheel of a super powerful jet vehicle and blast off!
Try your abilities in an incredibly difficult and extreme simulator.
We challenge you to tame your jet monster! Only the true aces will be able to reach the finish line, others will be disintegrated! Remember, this is neither an arcade or realistic driving game, this is an extreme simulator!