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Introducing the Defender, EGX Rezzed 2017, and Updated UI
This is from one of the new environments in the game. Can you guess the setting? The Defender is big, intimidating, and tough. Wielding her twin shields, she fights up-close and in the thick of it using a combination of physical power and magic. She can heal her allies (yes, we added healing mechanics!), set up barriers to keep enemies away from her allies, and deal punishing damage with the help of a little Corruption. She is a formidable opponent, and a valuable component for any team! Here are a couple of her moves (and see some of the visual effects we’re working on):
Input: Up > Left > Down > Left
The Defender sends out a wave of magic 3 tiles wide that travels to the edge of the map, dealing low damage and adding 3 stacks of corruption to any character it touches (look out for allies!).
Input: Down > Left
Consumes all Corruption stacks on every character within 1 space of the Defender (including the Defender and her allies) to heal the lowest health ally within 3 spaces. The amount of health restored goes up with each Corruption stack the Defender consumes.
Input: Right > Down
The Defender smashes the target in the face, dealing damage and stunning them. The ability deals bonus damage and stuns the target for each Block, Dodge, and Disrupt effect they have active. The Defender has plenty more tricks up her sleeve, but hopefully this gives you a taste of how to utilize her talents in combat.
We’ve also updated the combat UI to its final iteration - we’re really happy with how it’s come together. Check it out:
I hope you’re excited to test out the Defender and all the other enhancements we’ve made to the game! Once we roll out the demo, we’d love to get your feedback. And if you’re coming to Rezzed, be sure to come by our booth and say hi!
[ 2017-03-09 10:24:20 CET ] [ Original post ]
First, we're excited to announce that we're going to Rezzed 2017 at the Tobacco Docks in London from March 30 - April 1! Chris and I will be showing the latest demo of CotS (with some help from our friends), so be sure to swing by, say hello, and check it out!
The demo will have a bunch of updates:
- New playable class - the Defender!
- A preview of a boss battle (in a new environment!) from the main campaign!
- Updated visual and sound effects!
- Enhanced visuals and an updated UI!
Introducing the Defender
This is from one of the new environments in the game. Can you guess the setting? The Defender is big, intimidating, and tough. Wielding her twin shields, she fights up-close and in the thick of it using a combination of physical power and magic. She can heal her allies (yes, we added healing mechanics!), set up barriers to keep enemies away from her allies, and deal punishing damage with the help of a little Corruption. She is a formidable opponent, and a valuable component for any team! Here are a couple of her moves (and see some of the visual effects we’re working on):
Wave of Corruption
Input: Up > Left > Down > Left
The Defender sends out a wave of magic 3 tiles wide that travels to the edge of the map, dealing low damage and adding 3 stacks of corruption to any character it touches (look out for allies!).
Purify
Input: Down > Left
Consumes all Corruption stacks on every character within 1 space of the Defender (including the Defender and her allies) to heal the lowest health ally within 3 spaces. The amount of health restored goes up with each Corruption stack the Defender consumes.
Shield Bash
Input: Right > Down
The Defender smashes the target in the face, dealing damage and stunning them. The ability deals bonus damage and stuns the target for each Block, Dodge, and Disrupt effect they have active. The Defender has plenty more tricks up her sleeve, but hopefully this gives you a taste of how to utilize her talents in combat.
Updated UI
We’ve also updated the combat UI to its final iteration - we’re really happy with how it’s come together. Check it out:
I hope you’re excited to test out the Defender and all the other enhancements we’ve made to the game! Once we roll out the demo, we’d love to get your feedback. And if you’re coming to Rezzed, be sure to come by our booth and say hi!
[ 2017-03-09 10:24:20 CET ] [ Original post ]
City of the Shroud
Abyssal Arts Ltd.
Developer
Abyssal Arts Ltd.
Publisher
2018-08-09
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(24 reviews)
The Game includes VR Support
Public Linux Depots:
- City of the Shroud Linux Depot [2.42 G]
Available DLCs:
- City of the Shroud® Soundtrack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Take part in a live, player-driven story as it unfolds over four chapters. Your choices, and the choices of every player, will drive a living tale of shifting alliances as you race to uncover the truth of the magical shroud that holds Iskendrun captive.
Somewhere along the way, you made a huge mistake.
You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere.
It was already almost dead when you punched it and it fell over. You keep telling everyone that.
Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good...
...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers.
Yeah, you definitely messed up somewhere.
Good luck.
Choose Your Allies Wisely
Somewhere along the way, you made a huge mistake.
You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere.
It was already almost dead when you punched it and it fell over. You keep telling everyone that.
Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good...
...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers.
Yeah, you definitely messed up somewhere.
Good luck.
Features
- The story is a living episodic campaign: in each chapter, every player's actions impact how the world, changing how the story unfolds for the entire community in the next chapter
- 4 chapters: each chapter is crafted based on the cumulative influence of every player's choices and actions from the previous episodes
- Real-time, combo-based battle system: think on your feet and chain your attacks together to defeat your opponents
- Play your way: an optional “Wait Mode” pauses the action while you enter combos, and you can choose to slow down or speed up the gameplay to suit your playstyle
- Multiple difficulty options let you choose between focusing on narrative and testing your tactical prowess
- Online PVP multiplayer
- Deep combo and stat system lets you customize your team to suit your playstyle
- A distinctive world, beautifully realized in 2D and 3D
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