Name | City of the Shroud | ||
Developer | Abyssal Arts Ltd. | ||
Publisher | Abyssal Arts Ltd. | ||
Tags | |||
Release | 2018-08-09 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | City of the Shroud Linux Depot [2.42 G] | ||
DLC | City of the Shroud® Soundtrack |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
[h3]In response to the requests for a final sale before de-listing, City of the Shroud and the soundtrack will be discounted to 90% off for 7 days starting March 1. After that, both the game and soundtrack will be de-listed and no longer available for purchase.[/h3]
90% was the highest level of discount available, so that's what I set it to. If you decide to pick the game up and play it, I hope you enjoy what we were able to make. |
Hi Everyone,
If you have any questions, concerns, whatever, please reach out to me through Steam and Ill do my best to address them. Thank you one last time for the opportunity to go on this journey, and I'm really sorry I couldn't see it through to the end for you. |
Greetings, Fellow Citizens of Iskendrun, |
Greetings, Fellow Citizens of Iskendrun, |
Greetings, Fellow Citizens of Iskendrun,
We still have some more updates planned for the AI - specifically, were going to be working on giving the enemies ability-specific decision making, which didnt quite make it into this patch. We got it in for a couple abilities, but we want to focus our time and energy on getting Chapter 2 ready first. Also, if you want a recommendation from me, try playing the game on Hard with the game speed set to Fast and disable Wait Mode entirely. You should really feel the difference! Of course, if youve got any feedback on what youd like to see improved, please feel free to share it with us in the forums! |
Greetings, Fellow Citizens of Iskendrun,
Minor Updates and Polish:
We had originally intended to release everything together as Patch 1.05, which would have the above plus the AI updates, but between illness and an obnoxious AI bug at the last minute that were still trying to sort out, we couldn't quite make it happen. Reworking AI and updating the corresponding gameplay mechanics is hard, to say the least! Once weve solved the bug, well be releasing the updated AI and gameplay mechanics as the 1.05 patch. Were also hard at work on Chapter 2, and we should have an update about it soon! Thank you for playing! |
Greetings, Fellow Citizens of Iskendrun,
Other Additions:
Minor Updates & Bug Fixes:
The team has been under the weather with colds and whatnot for the last few weeks, so it’s taken us longer to get this done than we would have liked, but we’re slowly recovering. The patch will need some more time to thoroughly test it before we can release into the wild, but hopefully this gives you an idea of what we’ve been working on since launch. We’ve also been following the responses to the game and seeing where players are having fun and where they’re not. We’re working on ideas to address these pain points - some will be harder and take more time than others (especially because we want to prioritize working on new chapters), but we want everyone to know that we’re seeing the feedback and will aim to address whatever we can. Of course, if you’ve got any feedback on what you’d like to see improved, please feel free to share it with us in the forums. In the meantime, Chapter 1’s influence period wrapped up recently, so if you haven’t read about what went down, you can do so here! |
Greetings, Fellow Citizens of Iskendrun, |
Greetings, Fellow Citizens of Iskendrun, |
This is a small patch to address one specific issue. Behold!
That’s it! We have more updates coming in a larger patch that we’re still working on but wanted to get this update out ASAP. |
Greetings, Fellow Citizens of Iskendrun,
If you have any questions, please let us know in the forums (this announcement is cross-posted)! Now get out there and make your presence felt! |
Greetings, Fellow Citizens of Iskendrun, |
https://www.youtube.com/watch?v=qPZ23AcAI5E |
https://www.youtube.com/watch?v=dS6pFzP_7qg |
https://www.youtube.com/watch?v=Fp95C4IqAiE
Now that the game is getting ready to launch, were going to be kicking our announcements and promotional efforts into high gear. Weve got some really exciting news coming in the very near future! We cant wait to get started! |
https://www.youtube.com/watch?v=Fp95C4IqAiE
Now that the game is getting ready to launch, we’re going to be kicking our announcements and promotional efforts into high gear. We’ve got some really exciting news coming in the very near future! We can’t wait to get started! |
Happy Halloween! We may not be a spooky game, but I wanted to pass out some treats regardless! |
Happy Halloween! We may not be a spooky game, but I wanted to pass out some treats regardless! |
Weve been hard at work getting City of the Shrouds UI hooked up and looking good. There is still some polishing to be done, but were really proud of the results! |
We’ve been hard at work getting City of the Shroud’s UI hooked up and looking good. There is still some polishing to be done, but we’re really proud of the results! |
First, we're excited to announce that we're going to Rezzed 2017 at the Tobacco Docks in London from March 30 - April 1! Chris and I will be showing the latest demo of CotS (with some help from our friends), so be sure to swing by, say hello, and check it out!
Of course, if you’re not able to go to Rezzed, never fear - we’ll be sending the Rezzed demo out to backers and folks who have pre-ordered through BackerKit via Steam so that you can check it out first! So, what does all this look like? Well, allow me to explain: Introducing the Defender This is from one of the new environments in the game. Can you guess the setting? The Defender is big, intimidating, and tough. Wielding her twin shields, she fights up-close and in the thick of it using a combination of physical power and magic. She can heal her allies (yes, we added healing mechanics!), set up barriers to keep enemies away from her allies, and deal punishing damage with the help of a little Corruption. She is a formidable opponent, and a valuable component for any team! Here are a couple of her moves (and see some of the visual effects we’re working on): Wave of Corruption Input: Up > Left > Down > Left The Defender sends out a wave of magic 3 tiles wide that travels to the edge of the map, dealing low damage and adding 3 stacks of corruption to any character it touches (look out for allies!). Purify Input: Down > Left Consumes all Corruption stacks on every character within 1 space of the Defender (including the Defender and her allies) to heal the lowest health ally within 3 spaces. The amount of health restored goes up with each Corruption stack the Defender consumes. Shield Bash Input: Right > Down The Defender smashes the target in the face, dealing damage and stunning them. The ability deals bonus damage and stuns the target for each Block, Dodge, and Disrupt effect they have active. The Defender has plenty more tricks up her sleeve, but hopefully this gives you a taste of how to utilize her talents in combat. Updated UI We’ve also updated the combat UI to its final iteration - we’re really happy with how it’s come together. Check it out: I hope you’re excited to test out the Defender and all the other enhancements we’ve made to the game! Once we roll out the demo, we’d love to get your feedback. And if you’re coming to Rezzed, be sure to come by our booth and say hi! |
We’ve got a bunch of ground to cover, so I’m going to go ahead and dive right in.
Finally, I want to share a couple of screenshots with you - one of each of the new classes. I’ll leave their fighting style and tactics to your imagination, but I hope they get you excited to check them out in-game! Thank you for following our game, and we can’t wait to get it into your hands! |
We are finally ready to unveil something we’ve been dying to get into your hands for months: the newest addition to CotS’ class roster, the Duelist!
All together, this advanced combo only costs 5 AP, and you’ve just closed the distance, hit them 4 times, knocked them out of melee range, and reduced their damage by 50%. The Duelist is fast and dangerous (and is my personal favorite of all the classes)! But don’t worry - the other classes have just as much up their sleeves. We’ll be rolling out the Duelist to Noble backers and higher for initial playtesting soon. I’ll be setting up a Beta channel on Steam where players can access a build with the Duelist and our updated UI. Once the Duelist has been thoroughly tested, we will roll her out for everyone to enjoy. In the meantime, if you'd like to get a small taste of how she plays, you can check out the demo we took to EGX at itch.io! |
City of the Shroud is available for pre-order! We are hosting pre-order sales through BackerKit, where you can grab a Steam key with early access to in-development builds, as well as some of the digital and physical goodies, including the signed novel, from our Kickstarter campaign. Click the link below: |
City of the Shroud’s Kickstarter is approaching its final 24 hours! |
There are only 72 hours remaining on City of the Shroud's Kickstarter! |
City of the Shroud has been funded on Kickstarter in 9 days! |
City of the Shroud hit 80% in 3 days on Kickstarter! You can check out the campaign here: |
City of the Shroud’s Kickstarter campaign is now live! Help us raise the funds for the remaining 3 character models by backing us at the link below: |