https://www.youtube.com/watch?v=Fp95C4IqAiE It’s happening! We’re getting ready to launch City of the Shroud this summer! We’ve been working super hard to get the game ready for launch, and we’re almost there. It’s been a long road, but we’re nearly at the end of it - or the beginning, rather! We are so excited to get the story underway and see what you all do with it. We have tons of ideas about where the story could go and how it could develop, but ultimately it will be up to you and everyone else who plays to determine how the story plays out. We’re also really happy with how the gameplay has come together - several members of the team have spent thousands of hours playing the game, and we still have a blast. Hopefully you will too! The footage in the trailer above is all up-to-date, though YouTube compressed it quite a bit. The game looks great at any setting level, but it looks particularly glorious in 4k. We've updated the game's Steam page with a ton of new screenshots, if you're interested: City of the Shroud on Steam We also wanted to take a moment to cover some questions that might come up:
What’s the Definitive Edition?
The Definitive Edition is our fancy name for the game once the story is complete. After we release Chapter 4 (the final chapter), we will proceed to tweak the game to fit a more standard single-player narrative structure, rather than the interconnected web of players driving a narrative that the game will be when it launches. Ultimately, it will be an update to the game, after the story is complete, to make it feel more like a traditional game to make it easy to replay and experience the story from other angles.Will consoles get the player-driven story?
Nope. The live campaign is a Steam-exclusive. This is because managing City of the Shroud’s narrative structure is going to be a big undertaking for our tiny team, and trying to make that work across multiple platforms would be prohibitively difficult and time-consuming. We’re sticking with our original plan: release on Steam, then play with you to create the story. We’ll then port the results to consoles when we release the Definitive Edition on Steam.
[ 2018-03-01 16:31:48 CET ] [ Original post ]
https://www.youtube.com/watch?v=Fp95C4IqAiE Its happening! Were getting ready to launch City of the Shroud this summer! Weve been working super hard to get the game ready for launch, and were almost there. Its been a long road, but were nearly at the end of it - or the beginning, rather! We are so excited to get the story underway and see what you all do with it. We have tons of ideas about where the story could go and how it could develop, but ultimately it will be up to you and everyone else who plays to determine how the story plays out. Were also really happy with how the gameplay has come together - several members of the team have spent thousands of hours playing the game, and we still have a blast. Hopefully you will too! The footage in the trailer above is all up-to-date, though YouTube compressed it quite a bit. The game looks great at any setting level, but it looks particularly glorious in 4k. We've updated the game's Steam page with a ton of new screenshots, if you're interested: City of the Shroud on Steam We also wanted to take a moment to cover some questions that might come up:
Whats the Definitive Edition?
The Definitive Edition is our fancy name for the game once the story is complete. After we release Chapter 4 (the final chapter), we will proceed to tweak the game to fit a more standard single-player narrative structure, rather than the interconnected web of players driving a narrative that the game will be when it launches. Ultimately, it will be an update to the game, after the story is complete, to make it feel more like a traditional game to make it easy to replay and experience the story from other angles.Will consoles get the player-driven story?
Nope. The live campaign is a Steam-exclusive. This is because managing City of the Shrouds narrative structure is going to be a big undertaking for our tiny team, and trying to make that work across multiple platforms would be prohibitively difficult and time-consuming. Were sticking with our original plan: release on Steam, then play with you to create the story. Well then port the results to consoles when we release the Definitive Edition on Steam.
[ 2018-03-01 16:31:48 CET ] [ Original post ]
🎮 Full Controller Support
- City of the Shroud Linux Depot [2.42 G]
- City of the Shroud® Soundtrack
Choose Your Allies Wisely
Somewhere along the way, you made a huge mistake.
You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere.
It was already almost dead when you punched it and it fell over. You keep telling everyone that.
Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good...
...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers.
Yeah, you definitely messed up somewhere.
Good luck.
Features
- The story is a living episodic campaign: in each chapter, every player's actions impact how the world, changing how the story unfolds for the entire community in the next chapter
- 4 chapters: each chapter is crafted based on the cumulative influence of every player's choices and actions from the previous episodes
- Real-time, combo-based battle system: think on your feet and chain your attacks together to defeat your opponents
- Play your way: an optional “Wait Mode” pauses the action while you enter combos, and you can choose to slow down or speed up the gameplay to suit your playstyle
- Multiple difficulty options let you choose between focusing on narrative and testing your tactical prowess
- Online PVP multiplayer
- Deep combo and stat system lets you customize your team to suit your playstyle
- A distinctive world, beautifully realized in 2D and 3D
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