Greetings, Fellow Citizens of Iskendrun, With the holidays behind us, I wanted to give you a quick update on the status of Chapter 2. Per the last update, the script for Chapter 2 is written, and weve also got the quest logic roughed in. But just when we were going to start plugging everything into the games database... Moira bravely sacrificed her arm to save her child. Thats perhaps an overly dramatic way of putting it, but just as we were getting back from the holidays, Moira took a nasty spill on some ice while carrying her baby and, though she used her black-belt reflexes to keep the baby safe, she dislocated her (dominant) arm in the process. Ouch. (The baby is fine!) This all means were waiting for her to heal for a few weeks before we can finish getting Chapter 2 hooked up and put through the QA wringer. This also means that, since release, weve had 4 cases of the flu/mystery illness in a row and then a critical injury. It keeps life interesting, but I think wed all prefer a slightly more predictable schedule with fewer physical ailments. Were sorry for the delay - please bear with us while we heal/get it finished!
[ 2019-01-22 20:13:08 CET ] [ Original post ]
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Choose Your Allies Wisely
Somewhere along the way, you made a huge mistake.
You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere.
It was already almost dead when you punched it and it fell over. You keep telling everyone that.
Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good...
...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers.
Yeah, you definitely messed up somewhere.
Good luck.
Features
- The story is a living episodic campaign: in each chapter, every player's actions impact how the world, changing how the story unfolds for the entire community in the next chapter
- 4 chapters: each chapter is crafted based on the cumulative influence of every player's choices and actions from the previous episodes
- Real-time, combo-based battle system: think on your feet and chain your attacks together to defeat your opponents
- Play your way: an optional “Wait Mode” pauses the action while you enter combos, and you can choose to slow down or speed up the gameplay to suit your playstyle
- Multiple difficulty options let you choose between focusing on narrative and testing your tactical prowess
- Online PVP multiplayer
- Deep combo and stat system lets you customize your team to suit your playstyle
- A distinctive world, beautifully realized in 2D and 3D
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