





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This build includes Fixes -Fixed memory leak on survival that would cause crash after a few hours (depending on system memory). -The survival clock now respects hours -A few other minor bugfixes -Fixed some controller bugs -There are still issues with some controllers. I have gotten a hold of a few more controllers which should make debugging easier. Please report any input issues! New Features -New loading screen -Added new mechanic, Critical Strike -Critical Strikes cause 200% damage. -Critical strike chance from multiple attachments stack diminishingly. E.g. 5% and 20% give 24% (0.05+0.95*0.2 == 0.24 == 0.2+0.8*0.05) -Added 10 new attachments -Every player now starts with the Targeting Computer which gives a 5% chance to critical strike. Changes -Increase difficulty on survival, specifically after the 40min mark -A few level tweaks -Game end boss(es) now have more bonus points Pilot/Ship Changes Marcus (green) -default max Plasma changed from 4 -> 3 -Plasma wave radius changed from changed from 52 -> 50 Sloane (red) -default max Buildup change from 1 -> 2 -default max Option changed from 2 - 3 Biff (blue) -Default max side changed from 1 -> 2 -Beam time change from 4.25 -> 4.5 seconds Joe (white) -Default max buildup changed from 1 -> 2 Ayumi (purple) -Default max side changed from 4 -> 3 Sarah (yellow) -Default max missile changed from 1 -> 2 Carl (light blue) -no changes
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