-Regression fix explosions (nukes, MiniNukes) not destroying asteroids -Fix 'classic' bonus dmg calculation
Small patch to fix some bugs Fixes -Fixed Spatial Charge missing enemies (regression from previous missile fix) -Spatial Charge and Drill missile now stack differently - now gives a bonus missile -Fixed issue with powerups spawning on the gameover scene -Fixed incorrectly rotated notification text on vertical levels when out of powerups and using the panning camera Changes -Asteroids and moving station pieces now destroy enemy projectiles -Enemy Projectiles have increases velocity on Very Hard and [spoiler]Impossible[/spoiler] -Minor Steam Deck optimization -Increases power/attract speed of Carl's Quantium Magnet
Fixes -Fixed disappearing rocket bug (Thanks Crystaliss!) -Fixed issue with Slowing Beamer giving incorrect achievement on Outbreak -Fixed player ship being destroyed with no explanation when disconnecting from an online game -Fixed Mine Level Boss not progressing Waves on Wave Survival -Fixed rare crash involving enemy explosions Changes -Snake Drones, Outward Drones, and Distant Drones now give +1 drone that doesn't stack -More free lives drop on Casual and Easy mode -Add 'Always Fire' option by request - though it's not recommended as you lose all buildup and holdfire modifiers -Shield Regenerators now stack (diminishingly)
Jinx's Ultimate (Hackwave) hacked enemy lifetime increased 10s -> 25s Hacked enemies now orbit their owner when no targets are found Joe's Action now gives a VERY short (0.2s) evasion spin Added reload buttons for abilities
Fixed hang on Wave Survival Changed default Game Mode from Arcade to Casual Fixed Game Mode resetting to Arcade Fixed several localization issues Make Tri-Beamer's beam sound a less overpowering Fix Missile rotation bug Fixed cosmetic thruster flames appearing in the wrong spot on vertical survival levels Add friends related high scores to game over screen
A small patch to address some issues Add multiple tracks to Flood Survival Fix issue where previous high score wouldn't always load on game over screen Fix duplicate powerup scavenger bug Fix 'Speed' upgrade notification not showing Fix Cargo on Wave Survival damaging player ships There was another small patch I posted no notes for, it fixed a problem with Bob Oboc's ultimate lagging out games
Small update to address some issues from the last update. Fixed some localization issues with text wrapping and formatting Fixed some auto-select language issues Fixed advanced settings resetting between playthroughs Fixed Load Autosave sometimes not being clickable on the game over screen
Greetings Pilots!
I'm happy to announce update 1.1.5 is now live! This update brings fixes and new content, and improvement with online matchmaking. A new global lobby will help pilots find each other.
[previewyoutube=4NZi_TsfP70;full][/previewyoutube]
Added global, cross-platform lobby.
Previously Steam had a global Steam lobby, and other platforms used regional lobbies. This meant that console players and steam players could only see each other if they were in the same region.
The new system allows players from any platform to view and join games from any region. Hopefully this will help find games. The Find Game option in the Play Online menu will prioritise games from your own region first, and if it can't find any there it will search elsewhere.
Added Dreadnaught capital ship to Gate
Doubled Dreadnaught firerrate
Dreadnaught now has 4 PDLs
Added 63 new Attachments, and new attachment Category Dangerous
Some old attachments that have been recategorised as Dangerous such as CTRL+ALT+DEL and Drone Sacrifice
Dangerous attachments can give large benefits but can do bad things like blow up your ship
Add ability to load saved games in online multiplayer
-Only works for new saves
-Saves can have an equal or fewer number of players when loading
-Cant change pilot order (coming soon)
-Online game saves are compatible with offline multiplayer and vice versa
Improved Action Abilities
Not only are there several new powerful action abilities, but a new advanced player option is available called 'Alternate Actions'
This can be set in the advanced player options in the Options menu from the Main Menu, or from the Pause Menu
By default LB / Q is 'Action 1' - all action attachments are triggered using this button and the cooldowns are added together. With 'Alternate Actions' enabled you can have up to 4 action buttons with independent timers and cooldown bars. I'm hoping to improve it with a small patch after getting more feedback, but in testing we were able to come up with some crazy fun combinations.
Other changes
New score mechanic: Successive 100% clears
Doubled Bubble Shield & Shield Walls HP
Increased Shield Wall Lifetime 20->40 seconds
Shield wall lifetime is now affected by projectile lifetime mod
Increased HP per point of power for Bubble Shield + Wall from 20->100
Automaton Collisions now do half damage to player shields
Automaton Boomerang projectiles are now destroyed on ground or station structure collisions
Improved how the Solar overheat and detection display to players
Debris no longer break killstreaks or count as missed
Improved sync in online games
When Nano Fighters without Durable Drones now destroy the projectiles that hit them
Increase Nano Fighter collision damage 4->5
Fixed issue where Nano Fighters wouldn't target enemies on the top and bottom edge
Add Action tag to Strange Module/Tesseract/Trans Tesseract
Player options now in pause menu
Attachment Changes
Missile Drones is renamed Rocket Drones
Rocket Drones now interacts with Swarmfire and Space Bombs
Ultimate Defiance now has a 12.5s cooldown
CTRL-ALT-DEL is now 'Dangerous'
'Drone Sacrifice' is now 'Dangerous'
Fixes
Fixed some camera issues on some special levels
Fixed some audio clipping issues (Im sure theres more)
Fixed unkillable off-screen enemies on Arch Evasion
Fixed unkillable off-screen enemies on Cloud 666
Fixed issue where side score damage wasnt counted properly
Fixed Beam Wall enemies on Outpost Ginga and Battle for Earth breaking killstreaks
Fixed issue on Solar breaking killstreaks
Fixed enemies missed by the basic fighters on Bulwark preventing 100% runs
Fixed offscreen enemies on Cloud666 Preventing 100% runs
Fixed an off-screen asteroid breaking killstreaks on the Asteroid level
Fixed corrosive side not applying to Scythe Laser
Fixed Support Fighters colliding into trees (tree collisions are non lethal)
Ion beams now slow support fighters
Fixed Bubble Shield losing HP on respawn
Fixed penetration weapons getting bonus penetration
Fixed issue where support fighters would destroy Quantium
Fixed Buildup Plasma Mines dropping in place
Fixed OnCollision abilities not triggering when evading or invulnerable
Fixed many typos
Fixed freeze effect getting stuck enabled
Fixed some issues with projectiles being sized wrong when fired
Since there have been several scoring changes the new update has a new high score board. You can still play the old version and find your old scores by selecting the '1.1.4' branch.
I'll be playing online over the next week. Hope to see you out there! o7
-never.
Greetings Pilots!
A demo for CounterAttack: Uprising is now available on Steam!
The Demo Features
- 2 of the 8 Player Ships
- 6 of the 32 Campaign Levels
- 1 of 3 Endless Survival Modes
- Hundreds of Attachments to Unlock
- 1-4 Player Local Co-Op
- 1-8 Player Online Co-Op
See you out there Pilots o7
Greetings Pilots!
New Attachments!
As usual, there are a bunch of new attachments. With new abilities and weapons the combination possibilities multiply again!
Microjump Slight strikes nearby enemies then returns to your position. Your ship is invulnerable when striking enemies, and Attachment's with on collision effects trigger.
Shockwave Missiles and Space Bombs spread themselves out.
Tether is a Beam replacement that latches onto and buffs nearby friendly ships. It works with other players as well as support ships, both summoned and others such as the Lone Ship. Tether grants +Power, +FireRate, and +Evasion and scales off of Beam level. When combined with other Beam attachments it can attach to multiple friendly's, grant stun, damage over time, or even armor piercing to the Tethered Target.
Check it out!
[previewyoutube=i6P2izV2Vn0;full][/previewyoutube]
Improved Attachments
Several Attachments and their combination effects have been improved.
Top Gun existed previously, however was lacking in a few areas. The Top Gun now has a Level Up animation and carries its level between stages. That means as you keep upgrading Top Gun it gets more and more powerful.
Dangerous Attachments
Ever thought attachments were too helpful? Well no more! Dangerous attachments have powerful modifications with a major downside. Some existing attachments have been reclassified as Dangerous, such as CTRL+ALT+DEL.
An example of the new Dangerous Attachments are 'Fanatical Reloader' which increases reload speed by 200%, however you now explode when you overheat. Or Beam Fanatic which gives +3 Beam, however with a 30% chance to explode when upgrading Spread, Side, Missile, or Plasma. There is also now a search box when selecting attachments. Hopefully it saves everybody some scrolling!
Scoring changes
There was always a bonus for getting 100% cleared on a stage, but it has now been expanded. Getting multiple 100% clears in a row gives a large consecutive bonus.
To help with this, icons of Missed Enemies are now shown on the score screen after levels.
Improved DeadGun
The Dead Gun, the turret players become when they lose their ship but have other human allies still alive, has been buffed again. It now has 3 weapons, the same laser blasters as before, a more powerful free shockwave ultimate, and a new Action that fires several homing missiles. This allows Dead Gun players to contribute more on levels like Asteroid Field where the blaster and shockwave aren't as useful.
Global Cross-Platform Lobby
It will be easier to find online games! One of the problems with CounterAttack: Uprising is finding people online. Currently CA:U on Steam can use global Steam lobbies to find games in other regions, however other platforms use regional lobbies when hosting and searching. So to find a room hosted by a player on a non-steam platform you have to be in the same region. No more! We have created a new backend system allow all platforms to share rooms form anywhere to anywhere.
Online Saves
This has been one of the most requested features that I hadn't got around to, until now! Online saves allow saving and loading of online games. Online games can be brought offline, and offline games can be brought online. You can still load old saves offline, but only new saves can be used online.
Other improvements such as improved online sync, many levels tweaked and adjusted, typos and spelling corrections, and more!
We're still testing and polishing these changes. But if you can't wait, you can try them on Beta today! You can find instructions on accessing the Beta in this post here.
There will also be an updated demo coming, release date TBD.
See you Pilots out there,
-never.
A small patch with some fixes. Fixes Fixed fishboss getting stuck in the corner Improved camera on Tank Level Reenable HDR Fix ship color not saving or setting correctly in some situations Fixed tint color not applying to some weapon effects Minor improvement to online synchronization Linux Changed default graphics API from OpenGLCore to Vulcan -If CounterAttack starts with a black screen try adding -force-opengl by right clicking CounterAttack in Steam -> Properties -> https://i.imgur.com/RIXwKi7.png
Hello pilots!
The next patch is in Beta! It addresses several issues, including a graphics API selection issue on Linux that was resulting in a blank screen on some devices. If you're on Linux and still getting issues after the patch it may be Vulcan failing to init. You can add '-force-opengl' to the launch parameters by right clicking on CounterAttack in Steam, and going to properties. The launch params are at the bottom of the 'General' section as seen here.
This patch also improves the Camera on [spoiler]the tank level[/spoiler] for local multiplayer games as well as in online multiplayer when a player has died and becomes a deadgun. It also fixes a bug preventing multiple PDLs of the same subtype from being equipped, for example when using the attachments 'Quantium Guide' with 'Ship Defence Module'.
You can try out these changes today by following these instructions on accessing the beta branch.
There is also another small content/feature update in the works. I'll go into more detail in a future post.
Having trouble finding other pilots in online games? Come join the CounterAttack discord! Lots of pilots looking for others in the never ending battle against the Automatons!
-never.
Improve/fix network sync for Sloane's ultimate Fix input select issue on the Game Setup screen
Update 1.1.4 mostly focuses on fixes with a few improvements such as health bar effects and improved plasma projectile visibility. New saves will now save any capital ships you've carried between levels. Fixes Regen Defiance Shield -Added missing adj on English localization -Fixed it not working at all Fixed some offscreen text on the level editor Fixed Nova Cannon not spawning death projectiles Fixed issue with Missile Destroyers missiles tweaking out Fixed some background effects not showing up on lower quality settings Capital Ships now correctly save with game saves -Only new saves will have capital ships, old saves were never saving them Fixed Missile Destroyer from Destroyers not carrying over between levels Fixed some UI buttons displaying incorrectly Added some missing localization to the keybinding editor Fixed Space Breaks not working on the Tank level Fixed some graphical bugs on the Solar level PDLs will no longer target the same projectiles Fixed some missing background visuals on Low quality Fixed Friendly Ships dying when colliding with cargo containers Fixed Friendly Ships sometimes trying to avoid their own projectiles Friendly Ships now deprioritized cargos when finding targets Attachment Changes Quantium Thruster no longer gives +5% evasion Quantium Thruster now gives +4 speed Increased Shield Wall health by 50% (350->425) Increases Shield Wall regen by 100% (1.5 -> 3) Increases Shield Wall lifetime by 5 (20s -> 25s) Increase Shield Wall height by a tiny bit (15 -> 15.5) Increased the time between Cargo Drop spawns by 0.5-1s Other Changes Improved default Plasma projectile visibility by adding a slight dark halo Increased Missile Destroyer main missile/torpedo damage from 10 -> 22 A few enemy spawn tweaks to the first few easy path levels Changed enter capital ship cooldown (time you must wait after leaving a cap ship and before entering another one) from 2.8s -> 2s New Health Bar effect that indicates damage was done New friendly Bunker on Altercation which fires at enemies Increased bonus points from bosses on Hard/Very Hard difficulties Increased size of Unit Count box on Custom Level Editor Fixed some enemies that would go through the ground on Mining Outpost Ayumi +1% critical strike Thanks to all the Pilots who report bugs! Especially with screenshots or videos, it's super helpful! o7
Update 1.1.4 is currently in testing and will be released soon.
Changes & Fixes:
-The boss health bars have a new effect to show damage
-Plasma projectiles have a small outline to make them more visible on bright levels.
-Capital Ships are now saved when you save a casual campaign game
-Increased 'Shield Wall' health
-Fixed Regen Defiance Shield
-Fixed Missile Destroyer's big missile glitching out
-Japanese localization fixes
-Fixed some gfx glitches in some background scenes
If you can't wait you can try the beta.
A big thank you to everybody who reported bugs!
Reverted to the 1.1.2 high score board. 1.1.3 didn't change the game enough to necessitate a board wipe and a lot of players lost the scores they were working towards, so CounterAttack has gone back to the previous high score board. This unfortunately means high scores in the last week are gone. Thank you all for your understanding!
This update brings some fixes and a few balance changes. Fixes Fix crash related to Marked for Death attachment Fixed potential crash when changing menus in online games Fixed some display issues in the Automaton Database Fixed several boss mesh issues causing incorrect Damage Over Time and death effects Fixed Steam/Mac/Linux having different high score boards Improved some menu scenes for 4:3 aspect ratio screens Fixed Prototype Cruiser bosses incorrectly spawning on Battle For Earth Changes / Balance Decreased RespawnTime 1.666s => 1.1s Added some help texts to various screens Lowered HP on Squidboss (Cloud666) and SnakeBoss (Outpost Ginga) Made Powerup Hitboxes 30% larger -This effectively makes them easier to pickup Increased how far player projectiles can go off play area before being destroyed 42->46 Attachments: Add +4/7/10% Beam damage to Ship Mastery/Adj/Imp Inward Perfection -Old: Each upgrade grants +10% damage, disable Auras -New: Each upgrade grants +5% damage up to 50%, then +1% afterwards, disables Auras and support fighters Custom Levels Fixed Custom Level movement for some bosses You can now set level descriptions in the Custom Campaign editor
Added a 3rd destroyer that shoots Missiles and Torpedo's to the 'Destroyers' level Fixed some minor UI alignment issues Increased damage by 6% for Laser Beam, Plasma Beam, and Tesla Beam
Small update with some UI/Text fixes: -Fixed some dimmed text in the player ship selector -Fixed a few typos in dialogue
Small patch to address some issues since the last update. Fixed Quad Crasher` not applying wave crasher Fixed missing Aura Amplifier Proto attachment missing Fixed missing No Levels text in campaign level selector when no custom levels are present Fixed bug with Support Fighters causing them to sometimes go too far forward Fixed lots of typos (huge thanks to Wheres My Moose!!) Fixed several UI issues with overlapping text Fixed several Japanese localization issues
The 'Uprising' update (v1.1.1) is here! 'Uprising' our way of celebrating the remarkable journey CounterAttack has taken with the incredible support and feedback from our passionate community. Together, we're reaching new horizons!
The Uprising update brings a few new features:
-Improved Player Ship Selector
-25 New Attachments including an attachment to surpass Battle Pods Adj
-2 New Levels: 'Anomaly' a new special level, and the elusive 'Gate' level (can you find it?)
-Improved background graphics for several levels
-New Secrets (some are VERY secret)
-Capital Ships carry over between levels
-You can refund accidental upgrades by holding space breaks and pressing 'buy powerup' again
-Some tweaks/improvements to boss fights
-New Unity Engine (2018->2020)
-Many Fixes
-Better performance
This update is live on all platforms and continues to support cross-platform play. I hope to see lots of pilots online! A big thanks to everybody who participated in the Beta. The bug reports and feedback were invaluable!
Looking for fellow pilots to team up with and defend Earth from the Automaton Uprising? Join us on Discord!
On September 28th, CounterAttack: Uprising will launch on the Nintendo Switch! At the same time the free 1.1.1 Update, Uprising, will launch on Xbox and Steam. It will be cross-play compatible for Campaign and Survival modes. Custom Levels will be supported between Switch and Steam and will come to Xbox shortly after.
[previewyoutube=mz2cjHvR-Vk;full][/previewyoutube]
The Uprising update brings a few new features:
-Improved Player Ship Selector
-25 New Attachments
-2 New Levels
-Improved background graphics for several levels
-New Secrets (some are VERY secret)
-Capital Ships carry over between levels
-You can refund accidental upgrades by holding space breaks and pressing 'buy powerup'
-Some tweaks/improvements to boss fights
-New Unity Engine (2018->2020)
-Many Fixes
-Better performance
If you can't wait until then, the Beta is available now. Check out the forum post for instructions.
Let us know about any issues you run into so we can fix them as soon as possible.
Join us on Discord for more news, detailed patch notes, and more!
Hello Pilots!
Today I am happy to announce CounterAttack will be coming to the Nintendo Switch eShop! This will happen along with the previously mentioned content update bringing new levels and attachments.
CounterAttack has come a long way since it first released on Steam. New levels, attachments, improved menus, improved level editor and campaign editor, and more fixes than I could count. To commemorate the long journey here, and the new Nintendo Switch launch, we're adding the 'Uprising' moniker.
[previewyoutube=q7eqtSHttXE;full][/previewyoutube]
We're aiming for full cross-platform support, though updates may not release on all platforms right away. If you can't wait for the update you can join the beta.
Release Date: Later this year
Big thank you to everybody in the community who helped us get here!
Hello everyone!
We have an Update in the works that brings a few changes including:
- Improved Player Ship Selector
- 25 New Attachments
- 2 New Levels
- Improved background graphics for several levels
- New Secrets
- Capital Ships carry over between levels
- You can refund accidental upgrades by holding space breaks
- Some tweaks/improvements to boss fights
- New Unity Engine (2018->2020)
- Many Fixes
If you can't wait for it to be released you can try the Beta today!
To Access Beta
Right Click on CounterAttack in your Steam library and click "Properties" from the dropdown
Click on the "BETAS" tab
Select "beta -" from the dropdown
CounterAttack will update automatically.
If (when?) you run into any bugs please let us know on the Steam Forums on Discord
Fixed network syncronization issue which sometimes prevented hosting new games Fixed Custom Game button size being way too small
We're looking for feedback on how well CounterAttack runs on the Deck!
Any feedback about performance is appreciated.
Check out Pixel Cherry Ninja's video on YouTube. There's some Steam Deck gameplay to get an idea of how well it runs!
[previewyoutube=jk62NWkyx2Q;full][/previewyoutube]
Fixed introduction music overlapping with narration
Fixed a sound volume bugs with unlock sounds Fixed issue with high scores when playing a campaign game after a custom game Fixed some visual bugs with buildup beams
Changes/Fixes Fixed DeadGun not getting all damage aura effects Improved how some particle effects act when on planets ActionButton timers are now reset on spawn Ships are forced for face forward on spawn Fixed 'Emphasize' ships not appearing for online games when selecting a level Fixed ultimate's incorrectly being able to be used on survival levels Fixed issue with local player projectiles incorrectly being dimmed in online games Improved default beam (buildup) buildup visual effect at very high levels Fixed visual bugs on tank level Fixed error when creating game room with name that was previously used Fixed Attack Drone and Defence Drone attachments not working at all Buffed God of Destruction attachment -Base damage increased by 1 -Scale damage increased from 0.65 to 0.95 dmg per point of power -AoE increased by 10% Level Editor/Custom Games Improved online synchronization for custom games Added 3 very simple planet backgrounds Added parameter for terrain height placement
-Fixed synchronization issue for online multiplayer custom campaigns -Removed some out-of-bounds spawns on Flood Survival -Fixed mouse not always being assigned when starting a single player game
Fixed [spoiler]portal on asteroid field loading incorrect level, causing an indefinite loading screen[/spoiler] Fixed Spread/Meson damage only applying 10% Fixed issue when transferring saves from OSX to other platforms
-Fixed intro scene taking too long to load next scene -Improved online reconnect when disconnected -Moved drone spawn that was intersecting ground on Mining Outpost
Changes -Add confirm button to the quit button on the "Level Select" scene -Increased Marcus' ultimate damage by 20% -Increased Solar level's warning text size -Disabled distortion on loading scene for some quality levels -Improved save handling in multi user environments Fixes -Fixed custom campaign issue with online games not starting due to level transfer fail (root element missing error) -Fixed some sound issues -Fixed issue with Sarah's ultimate subtracting speed when enhanced sufficiently -Fixed background blur issue for some levels -Fixed issue on Wave Survival where enemies would fly onto the screen to quickly
Fixes Fixed Energy Lance Corrected several sounds that did not respect volume settings Known Issues Crit and Marcus' ult still play sound when muted. Will be fixed in the next update.
Fixes Fixed crash on lower graphics quality Fixed issue with reconnecting to an online game Changes The default branch now has crossplay enabled
Fixes Fixed lobby ready sync issue Fixed 'Latency Escalation' not applying correctly Lowered "R" intro volume Fixed Lively Pilot visual bug with OnGetLife attachments
This update brings several bug fixes, attachment interaction improvements, an improve region browser with a player count, a new game engine version with several improvements, and cross-network support (still in beta!).
Fixes
Fixed explosion sound cracking in some situations
Improvements
9 New Attachments
Cleaned up Launch level visuals a bit
Improved how some attachments work together, and with capital ships (e.g. Switchback)
Various optimizations
Newer Game Engine version (Unity 2018.4.36f1)
Loading/Wormhole animation improve
Balance
Many action attachments have had damaged increased
Some attachment drops changed, most notably Battle Pods and Strange Module
Drop-powerup cooldown (the ability to drop powerups during game) lowered from 1.12s to 0.5s
Pilots
Carls passive (environment damage) increased to from +25% to +40%added to the AutoEye
Joes passive (action reload) improved from 20% to 25% cooldown reduction
Joes passive (action reload) now also fires 2 mini rockets
Marcus twin blades damage increased by 20%
Marcus base evasion increased from 2% -> 5%
Marcus base fire rate increased from +4% -> +5%
Sarahs ultimate now has a very low (<0.2 second) cooldown
For more detailed patch notes check out the update history in the official CounterAttack discord: https://discord.gg/uRqs9MzM4u
Cross Platform
Cross-network play between CounterAttack for Steam and CounterAttack for Xbox One is now possible by opting in to the beta in Steam.
Instructions on how to access betas:
https://steamcommunity.com/app/451600/discussions/2/3140616601488622919/
Branch: xboxcrossplay
Password: CrossPlayIsCool
Known Issues/Limitations
High Scores for Xbox is disabled when cross-network play is detected. Voice Chat between Xbox and other platforms doesnt work. Custom Levels are currently disabled for cross-network games.
We are happy to announce that a new version of CounterAttack has been released!
This version has separate highscore boards than the previous version.
New
5 new attachments + 1 secret
Fixes
Fixed Top Gun and Marked for Death not functional
Fixed detection issues in the solar level.
Fixed Intuition to match the description.
Fixed Focused Precognitions description.
Fix various visual issues in the enemy database.
Fixed enemy placement issues on tank level.
Changes
Increased the maximum supported highscore
Tweaked enemy placement on some levels.
Improved the error message when players cant connect.
Update v1.0.6r30 has been released. New Added 2 new attachments Fixes Fixed combination of Linked Blaster and Radial Flak Cannon to shoot forward. Fix various networking bugs. Fix special characters that don't show up in players name. Changes Decrease the last bonus cargo life Increased the bonus unlock chance after beating the game. Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Update v1.0.6r27 has been released. Fixes Fixed Liftback not working with beam Fixed PDL Freak and Jolly Field categorization Fixed evasion rate not displayed correctly in Garage Fixed Plasma Beam damage calculation issue (also affected TriPhased Beam) Fixed button issue when playing a single player game after an online game Fixed Backbeam was not shooting to the correct direction Changes Mini You now affects Attack Drone and Defence Drone Increased the maximum supported highscore (approximately from 2 billion to 34 billion) Improved visibility of some obstacles Important Note Starting from this patch, it will be using a new set of highscore boards. The old highscore boards remain functional in the previous version or older. Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
[previewyoutube=AGzeeGN7Wa0;full]https://www.youtube.com/watch?v=AGzeeGN7Wa0&feature=youtu.be[/previewyoutube] v1.0.6 brings unique default attachments for each ship, several level updates especially for Outpost Ginga and Outbreak, and new attachments with all new mechanics! There are also tons of bug fixes. Since this version adds new attachments and mechanics, the highscore board will be reset.
Pilot Changes
All Pilots now have default unique attachments - essentially free LVL0 module attachments. Sloane -Sloanes Aura: Unique Aura that stacks with all Auras, including itself. +3% Speed, +3% Damage, +3% Firerate, +3% Evasion Marcus -Twitchshot: +4% attack speed. Killstreaks now trigger Meson blades that damage nearby enemies. Joe -Action Joe: -20% Action cooldown, action fires outward spread projectiles - 2.5s cooldown Biff -Bigboy: Speed now gives +2% damage per point but half as much speed. Ayumi -Analysis: +50% Unlock Chance, Chance to randomly unlock attachments during battle Sarah -Survivor: Nearby enemies are hit with a energy field, causing damage Carl -Rocker: +25% damage to Asteroids and Environment Jinx -Autorekt: +0.5% Critical, +10% critical Damage, Drones can critical strike
Level Editor
Added Copy to Clipboard and Paste from Clipboard Added Laser Gate enemy Added Enable Background Clouds option to level settings Fixed Health Bars not showing for path movement type enemies
Additions
Added path link from Sentry to Redemption 14 New Attachments (6 removed, now 558) Added more station structures to several levels, especially Outpost Ginga and Outbreak For more detailed information, please check the CounterAttack Discord channel https://discord.gg/pVnExaf
Non-update related news
Never. has left Relative Games to pursue opportunities elsewhere, but dont worry, Holmholk has taken over development. It has been a long journey to get here, and we wouldnt have been able to make CounterAttack without so many players helping with feedback, testing, and suggestions. Big thanks to everybody who has made this possible!
Update v1.0.5r51 has been released. This update has various improvements and enhancements. Most notably many bosses are more challenging, and some weaker attachments are more viable. Fixes Various stability enhancements Fixed issue where enemies wouldnt always target the closest player Fixed issue where the high scores wouldnt always refresh when changing high score boards very rapidly Fixed rare issue with background gun bullets sometimes being on the wrong Z-Axis position, making it so they couldnt collide with players Improved several attachment descriptions Fixed glow outline disappearing after tank/sub levels Fixed Keyboard assignment issue in local multiplayer games Changes Improved network synchronization Added visual effect before automaton beams fire Added visual buildup effect to Beam Firer enemies Outline glow now changes for Command Corvette Cargo Containers are no longer targeted by homing weapon Aura Amplifier increased by 10% (reg,adj,imp+10%,+15%,+20->+20%,+25%,+30%) Calibrated Life permanent damage increased from 2.5%->4% Corrupted Luck unlock multi increased 800%->1,000% Kazachok now also grants 5% evasion Service Module size decrease increased from 20% to 25% Shield Life now gives all players ships a shield Side Master now also gives +12.5% side damage Unstable Spread renamed Unstable Weapons Subs now have minimum 2 missiles instead of minimum 1 Missiles are now slower underwater The first 3 levels on wave survival now spawn cargo boxes Your own name is colored differently in online chat Level color now fades into map lines Increased HP for many bosses Some bosses hew new/tweaked attack patterns Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Update v1.0.5r35 has been released. This update addresses a Planet Aquaria spawn bug. v1.0.5r35 (Alpha/Beta, Win/Linux/Mac) Fixes Fixed Spawn bug on Aquaria Fixed several cosmetic issues on Aquaria Changes Decreased Melee Fighter Drone seeking range by 25% Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Update v1.0.5r33 has been released. This update primarily addresses Linux and Mac connection issues. For more detailed patch notes check out our discord's release notes section. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!
Update v1.0.5r30 has been released. This update has several bugfixes, performance improvements, and menu improvements - specifically improving how the gamepad navigates some menus like dropdowns / difficulty selectors. Fixes Fixed boss sync issue on wave survival Fixed Gamepad Pause menu selection bug Fixed Wave Survival and Vertical Survival high score not being submitted to the correct board Fixed incorrect tag on Fleeting Spread Fixed background rendering issue on Easy Path Automaton Prime Changes & Improvements Increased Player Ship base speed by 15% New effect for permanent damage increase gained by Calibrated Life and Drone Sacrifice Updated several menus to be more controller friendly Optimized background blur Added more attachment unlockers on bonus level based on difficulty -Easy still only has 1 -Medium has 2 -Hard has 3 -Very hard has 4 -[spoiler]Impossible has 5[/spoiler] Holiday Attachments (the green ones, Kringle, Spooky, etc) are no longer counted in the total attachments count but instead are treated like Mod attachments and added as a (+X) Updated some attachment descriptions to be easier to understand For more detailed patch notes check out our discord's release notes section. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!
A hotfix v1.0.5r23 has been released to address some gameplay issues and add some optimizations. Most notably Plasma weapons now do bonus damage to environmental enemies (asteroids, trees, ice), fixed some non-english font rendering problems, and some descriptions have been improved / typos fixed. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!
A hotfix v1.0.5r19 has been released to address some gameplay issues and improve visibility on Quantium Mining Outpost. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!
Subscribe to Nemesis here!
Nemesis! is a custom campaign created by Bullway. It features 15 original levels with multiple paths. Several interesting and difficult creations ranging from space station obstacles to asteroid fields to massive mini boss enemies. You can find Nemesis in the CounterAttack Workshop.
Interested in creating your own custom level? Check out the in-game level editor by clicking "Garage" on the main menu and "Level Editor" in the Garage menu. If you have any questions related to custom levels, campaigns, or the workshop in general feel free to post in the CounterAttack workshop discussion forum.
A hotfix v1.0.5r16 has been released to address online connectivity issues. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!
Update - v1.0.5
v1.0.5 brings new content, stability improvements, significant performance improvements, and lots of fixes. If you find any bugs or issues, or if we inadvertantly broke your favorite build, please report them so that we can fix them faster!
New Level - Outbreak
Outbreak is a new Hard Start level. It features new enemies, new attachments, and new graphics.
New Attachments
There are 16 new attachments with a total of 556. Several existing attachments have been tweaked. A few notable attachment changes:
-Ultimate Enhancers now stack with one another
-Followers were tweaked for improved visibility and now scale off of the player's Power.
-Most "action" attachments now scale off of upgrades
-Many attachment descriptions clarified
Improved Performance and Stability
The game engine has been updated, the networking framework has been updated, the input library has been updated, and we've switched to IL2CPP from mono on the Windows build which has also improved performance. There have been several stability issues found and fixed as well, including late game survival and general gameplay.
Balance and Power
Many balance changes. If you find anything is too powerful or too weak let us know! Feedback is always welcome.
More weapons and modules scale off of the Power upgrade. Bubble shields get increased health, followers get more damage, dead players guns get more damage, and the basic damage scale of power has been increased as well. Power is.. more powerful!
Fixes, fixes, and more fixes!
Hundreds of fixes. Gameplay fixes, level editor fixes, UI fixes, even fixes fixes. For a version history including all the fixes and tweaks you can checkout the CounterAttack discord.
From now on the High Score boards will be version dependent - that is to say each version has a different high score board.
Changes & Improvements Improved visibility for several enemies Drone Shield recharge now resets when you take any damage Fixes Fixed several online synchronization issues Fixed collision issue with first boss Several custom level and editor fixes Fixed some bosses that were "hackable" but not supposed to be
A few more bugixes and minor improvements. Thank you to everybody who's reporting bugs! Changes & Improvements Unlock text is more readable on bright backgrounds Several optimizations Fixes Fixed Wave Survival bug causing too many easy enemies to spawn and not enough Hard enemies to spawn in later waves Fixed Carls ultimate sound having too high of priority Fixed local multiplayer powerup sharing Fixed chained input triggers not working on OSX
v1.0.1 is a minor bugfix update Changes & Improvements Improved visibility Space Breaks now fast forward level starting cutscenes Balance Tweaks on Planet Aquaria Fixes Fixed white speckle issue when showing player hitboxes Fixed buildup plasma not refreshing projectile damage when used as a projectile with penetration a melee weapon Fixed online projectile dimming not working with some weapons Fixed other player attachment names not showing up in online games Fixed sub highlight color Fixed Plasma Speed retaining Y velocity from tank level (Thanks Xorha and SMFScar!) Fixed Wave Survival spawn delay bug Fixed Custom Games crashing if Steam wasnt running Fixed several Singularity graphical glitches
Today is the day! After over 5 years of development v1.0 has been released and CounterAttack has left Early Access!
v1.0 is mostly the same as the beta branch with several fixes.
v1.0 Main Features
73 New Attachments
7 New Enemies
Improved Level Editor
Custom Campaigns
Many bosses and levels improved
Improved Visual Effects
Improved multiplayer matchmaking and stability
Shoutout to all the players who helped me make the game better! I read every bug report and suggestion even if I dont always respond. Youve helped make CounterAttack the game it is today!
The long awaited day has almost arrived. CounterAttack will be fully released on March 11th, 2019. The price will be increased on release day. If you own CounterAttack you will not have to purchase it a second time. 1.0 will include many fixes and new content including new enemies, improved levels, and new attachments. All of your saves, attachments, and custom levels will carry over to the next version. If you can't wait until then you can join the beta, instructions are in this thread. 1.0 will mostly be the same as the beta branch, with several fixes and minor changes. CounterAttack wouldn't be the game it is today if it wasn't for your feedback, bug reports, and enthusiasm. A big thanks to everybody in the community!
The next major update to CounterAttack will be v1.0. This means CounterAttack will leave early access.
CounterAttack has come a long way since the initial early access release. There is more content, better replayability, improved multiplayer, player generated content, and overall a more polished experience. Because of this, the full launch price will be higher than the early access price.
The price change will occur when 1.0 is released.
During early access there have been various exploits and bugs fixed which caused all kinds of unfair advantages. Because of this I will be clearing the high score boards when 1.0 is released.
The exact release date for 1.0 is "when it's ready" - I'll try to keep everybody updated.
Also, I would like to take this opportunity to extend my thanks for everybody that helped testing and reporting bugs. Thank you so much everybody!
The new version v0.21.4 is mostly bugfixes and optimizations. Thanks to all of those that found and reported bugs! Additions 4 new space station parts in level editor Fixes Fixed custom controller loadouts not saving/loading Fixed item mod wep / wep mod duplication issue Changes & Improvements Chaos explosions are more transparent Plasma Field damage scale reduced by 10% Drone projectiles damage scale reduced by 10% Increased Nightmare mode spawn amount MIRV missiles mini missile damage increased by 20% MIRV missile mini missile count reduced from 4->3 Missile optimizations
Additions Added subtitles to intro 4 new attachments (now 467) Added 14 background planet options to level editor Nightmare difficulty increased slightly for some levels Changes & Improvements Level editor UX improvements Battle Pods now decreases ship speed by 5% Battle Pods Adj now decreases ship speed by 15% (was 10%) Plasma Exhaust reworked Fires 3 streams of exhaust Speed increases damage and lifetime of exhaust Added more stats to some attachment descriptions AoE Missile explosion visual made more obvious Custom Level bosses now have a small chance to unlock any attachment Chance is based on the length and difficulty of the level Maximum chance is much lower than the easy mode bonus unlocker Menu Submit and Menu Cancel are now user assignable Updated Unity (5.6.4 -> 5.6.6) Updated Network Api Main menu improvements Melee Drones now target asteroids Fixes Fixed attachment descriptions not displaying for some input devices Fixed various menu alignment and display issues Fixed powerups spawning in the ground for some enemies
Additions
22 new attachments (now 463)
New level, Debris Field (Very Easy)
Added “Fire Button Is Toggle” option to advanced ship settings
Added Advanced Ship Settings menu in options
Added “Get Custom Games” button to select custom game scene
Added limited graphics settings into pause menu
Added 1 new music track to custom levels
Fixes
Fixed some drone combinations not getting correct meson level applied
Fixed incorrectly rotated ‘Pausing’ text on vertical levels
Fixed space bar saving loadouts
Fixed Chaos Missile volume not muting
Fixed projectile’s being incorrectly destroyed on vertical levels
Fixed ally attachment loadout not showing in between levels
Fixed some incorrect attachment descriptions
Fixed popup text disappearing when selecting attachments for local coop games
Fixed map editor duplication bug
Fixed ‘Active Plasma Field’ not working with some combinations
Fixed Tetra-Side projectile audio not muting
Fixed buildup beam volume settings not always updating
Fixed some projectiles being destroyed near the edge of the play area on vertical levels
Fixed the MesonPlasma attachment not being unequipped when changing attachments
Fixed Advanced Ship Settings not always saving
Changes & Improvements
Improved friendly ship ai
Improved visibility for some effects
Double tap action is now disabled by default (can be enabled in Advanced Ship Settings)
Bonus level unlocker is more random
Missile damage increased by 5%
Plasma field is now smaller underwater
Various optimizations
Tank and Sub ultimates now get a benefit from ultimate enhancers
Tank and Sub levels now more difficult
Decreased screen shake
Enemy Projectiles are now destroyed when they collide with ground
Action Button Reload attachments rescaled from 15/20/25 to 20/30/40
Added a few more enemies to Surface Trouble and Outpost Ginga
Mine Level Boss
- Health increased by 10%
- Bonus Points increased by 100%
Mine Level enemy placement slightly changed
Attachment Changes
Shield Regenerator Adj time rescaled 55s->50
Shield Regenerator Imp time rescaled 50s->40
Lasererang base damage increased by 40%
Cutter damage increased by 30%
Plasma Bombs damage increased by 20%
Melee Side damage increased by 45%
Slicer damage increased by 60%
Linked Blaster damage decreased by 5%
Command Corvette damage aura lowered from 50% to 45%
Increased Melee Drone damage by 150%
Increased Gauss Cannon damage by 10%
Default Drones (Meson Drones) meson rescaled
- Previously:
- at lvl 1 Meson drones shot lvl 0.5
- at lvl 10 Meson drones shot lvl 5
- now
- at lvl 1 Meson drones shot lvl 1
- at lvl 10 Meson drones shot lvl 3.5
Character Changes
Marcus starting Speed increased 3->4
Marcus starting max Speed increased 6->7
Sloane starting max Drone decreased 4->3
Ayumi starting max Beam increased 1->2
Ayumi starting max Plasma increased 2->3
Additions 3 new attachments (now 441) Added Lock icon next to locked attachments in attachment database Fixes Fixed homing missiles ‘disappearing’ with some attachment combinations Fixed attachment button display issue Fixed rare network lobby sync bug Fixed some attachments not unlocking in correct situations Fixed ‘Combinable’ icon missing for some attachments Changes & Improvements Default difficulty is now Casual Casual mode now autosaves when on level select screen Improved visibility on some levels Optimized Plasma Strike (Carl’s Ultimate) Increased Defence Drone beam range to match regular drones Attachments are now colored on the multiplayer attachment popup text The Cargo Drop now drops more powerups
Additions 3 new attachments (now 441) Added Lock icon next to locked attachments in attachment database Fixes Fixed homing missiles disappearing with some attachment combinations Fixed attachment button display issue Fixed rare network lobby sync bug Fixed some attachments not unlocking in correct situations Fixed Combinable icon missing for some attachments Changes & Improvements Default difficulty is now Casual Casual mode now autosaves when on level select screen Improved visibility on some levels Optimized Plasma Strike (Carls Ultimate) Increased Defence Drone beam range to match regular drones Attachments are now colored on the multiplayer attachment popup text The Cargo Drop now drops more powerups
Additions Added 1 new attachment Added option to list or hide games in the global lobby Added “Give points / Killstreaks” option to spawn editor in level editor Added ‘IsVisible’ option to level editor Added MiniCarriers to Wave Survival and Custom Levels Added basic physics options to level editor Added “Destroy Projectiles” option to spawns in level editor Changes & Improvements Drones now play a sound when destroyed Enemies in Casual games now have 70% of normal HP (was 80%) Health scale in casual lowered by 3% per level Fixes Fixed point defence laser / slow beam interaction Fixed workshop upload preview images not always loading correctly Fixed spawn display error on TallSpace maps Fixed scrolling issue when loading saved attachment loadouts Fixed ‘Restart’ on custom games not working correctly Fixed buildup plasma lifetime bug Fixed acid cloud issues with online sync Fixed bosses not getting predefined movement in custom games
Additions 12 new attachments (now 433) Added new level options to level editor 4 new Space Station parts in the level editor Added level editor option to stop enemies from looking the direction they’re moving Added quit button to custom game chooser for clients in online games Fixes Fixed Quantium Jammers not turning off in some instances during custom levels Fixed Meson Beam counting bonus meson twice for laserrang Fixed score display issue Fixed various cosmetic issues Fixed Auto Cannon not targeting asteroids Fixed Alpha Meson nanofighter firerate bug (sorry guys, but it was a bug) Fixed beam drone damage bug Fixed issue with large custom maps for online games Changes & Improvements Powerups now have the same movement speed as the level scroll speed Melee side scale damage increased by 70% Melee side base damage increased by 10% Level editor option “End Level When Killed” in level editor now works on friendly/support fighters Level editor only scrolls when game window is focused Changed how laserrang damage stacks with some other beam weapons The level editor now has a snap to grid function enabled by using space breaks when moving a spawn Powerups now have their own section in the level editor spawn menu Level editor now allows settings start rotation for spawns
Additions 5 new attachments (now 420) Added /forcestart command to online games Added /ring command to online games Added “AllowAnalogMovement” to advanced ship settings Added mines to attachment database and custom levels Added 8 new tracks to the level editor Added option to show player ship’s colliders Added “replacing” text when selecting attachments Level Editor remembers level name when saving Changes & Improvements Tesla cannon now works much better with fast moving targets Increased default missile base damage by 5% Increasing homing missile homing power Boss Health bars are now transparent Pilot Changes Jinx -Increased Hack Wave capture power by 20% -Increased Hack Wave alive time by 2 seconds Carl -Increased Ultimate damage by 30% Ayumi -Increased Ultimate Damage by 10% -Increased Ultimate Enhancer mininuke count Fixes Fixed “/kick” command not working Fixed Preemptive Strike boss hp bar not always showing Fixed PowerupType field not saving in level editor Level editor spawn icons now have correct (localized) spawn name Fixed minidumbfire missile firing when players had 0 missile Other minor and cosmetic fixes
Additions 11 new attachment (now 415) New music on Bulwark, Asteroid Field, The Red Passage, and Ascent Added difficulty text under level name when starting a level Added Advanced Ship Settings xml file for further customization (allowing double tap action for example) Changes MiniNukes now have acceleration Angry Killstreaks count changed from 45 -> 32 TargetScan kill count changed from 250 -> 150 Explosive Killstreaks kill count change from 40->30 Nuclear Killstreak kill count changed form 210->170 Pilot Changes Ayumi -Nuke Ultimate damage increased by 15% -Default max side increased 2->3 Jinx -Default max Plasma increased 2->3 -Default max Meson increased 2->3 -Hack wave boss disable time increased 3s->3.5s -Hack wave capture power increased by 10% -Hack wave duration increased by 20% -Hack wave captured enemy damage increased by 10% -Hack wave captured enemies given piercing equal to HP/50, i.e. an Automaton Cruiser has 165 HP -> gains 3 piercing -Enemies captured by Hack Wave will now seek out and crash into other Automatons Fixes Fixed a few missing attachment upgrade/combine icons Fixed Christmas tree stuck on screen Fixed vertical level manual turret aiming Fixed text rotation issues on Launch levels Fixed aiming issue when using mouse movement on tank levels
This version brings the Level Editor. It is still under development but is definitely functional. All comments and feature requests are welcome!
Additions
4 new attachments (now 404)
Added Level Editor
Added Enemy Database
Fixes
Fixed a few localization issues
Fixed Alpha Meson being a Module instead of a Weapon (thanks Dosh!)
Fixed a few minor cosmetic issues
Corrected various localization issues
Online games can now load custom levels
Changes
God of Destruction damage increased by 5%
Lowered enemy hp on Casual difficulty (90%->80%)
Increased powerup drop rate on Wave Survival
Decreased Plasma Field’s stun power by 5%
Attachment database now shows locked/unlocked status
Increase Beam weapon’s damage
Increased default homing missile damage
Additions 35 new attachments (now 400) Added game info to attachment select screen (difficulty, powerup sharing, life sharing) Added Attachment Database When players die and are out of lives in multiplayer games they now become a turret on surviving players Changes & Improvements Fixed issues with saving attachments using unsupported characters Increased hover text outline size Jinx starting max option increased (3->4) Jinx Hack power increased by 10% Sarah max side increased (2->3) Reworked Bonus Magnet -Before it made the powerups hit boxes bigger -Now it pulls powerups towards your ship Unbreakable nanofighters no die/respawn when they crash into enemies Beam Drones now scale off of beam level Increased Casual unlock chance (30-50%) Enemies on Casual now how 90% HP instead of 100% HP Corrupted Luck attachment unlock chance increased (+250%->+400%) Default powerup sharing is now Round Robin (was Free For All) Increased Command Corvette counter-evasion 50%->75% Fixes Fixed Mini You + Nano Fighter combination bugs Fixed text outlines not being set to correct thickness Fixed several attachments not displaying correct upgradable/combinable tags Fixed Autoguns and Nano Fighters not targeting snake ship tails and multi part ships Fixed Command Corvette aura (was getting +65% instead of +50%) Fixed various issues with nano fighters
Additions Added difficulty text (casual, arcade, hardcode, nightmare) to the level select screen Added second bonus unlocker on Nightmare Changes & Improvements Increased drop rate of some rare attachments Improved performance, especially in larger games Fixes Minor cosmetic fixes Fixed issue where bonus unlocker wasn’t getting hardcore bonus
Additions Added effect when buildup beam reaches maximum charge Added “Save Color” option in the color selector Changes & Improvements Increased drop rate of some rare attachments Killing a boss when you have all of its attachments now has a chance to unlock the upgraded version (if they exist) of those attachments Now showing permanent unlock chance increase in online game room “Next” on ship selection now goes directly to attachments, there is now a “chance color” button to go to ship color selection Attachment Hover Text now works with Gamepads Single player game setup now skips the “spin” screen Distinguished Professor unlock multiplier increased (+400%->+500%) Professor unlock multiplier increased (+300%->+400%) Scientist unlock multiplier increased (+200%->+300%) Focused Lab Assistant unlock multiplier increased (+150%->+200%) Nightmare unlock chance increased (400%->500%) Nightmare health multi lowered from 3x to 2.5x Hardcore unlock chance increased (200%->250%) Casual unlock chance increased (30%->40%) Fixes Fixed issue with “Death’s Head” attachment breaking with some combinations Fixed missing Elite Maneuvers localization string Fixed issue with Support Shield not spawning during online games
Additions 5 New Attachments (now 365) Changes & Improvements Increased Plasma Field scale damage Increased Gauss Cannon damage by 10% Biff starting max Meson reduced (4->3) Biff starting max Beam decreased (4->3) Mini Nuke, Nova Cannon, and Singularity Cannon now combine Fixes Fixed Plasma Field not triggering powerup drops in some situations Fixed issue with Jinx hacking mines Laserrang now correctly benefits from drone-beam rerouting Fixed several miniyou-plasma attachment interactions
Changes & Improvements Scientist is now a 100% first kill drop on the Outpost Ginga boss Improved remote player projectile dimming for StarSide Increased continuous beam scaling damage Increased Singularity Cannon damage by 15% Increased Nova Cannon damage by 33% Increased Nova Cannon fire rate by 10% Increased MiniNuke damage by 25% Increased MiniNuke+Singularity penetration (2->3) Various optimizations Fixes Fixed enemies getting stuck “red” when damaged Fixed tesla cannon wasn’t always chaining as many times as it could
Additions 20 New Attachments (now at 360) Added “action” reload indicator Changes & Improvements Improved balance for large games Made some enemy projectiles more visible Improved Evasion Effect Improved visibility of some projectiles Improved continuous beam weapon performance Improved Wave Survival Network Sync Autobeam now scales by beam level Increased Wave Survival quantium drop rate When players die their powerups now spread out instead of all dropping in 1 place New evasion effect Lowered precognition crit chance from 13%->12% Lowered focused precognition crit chance from 14%->12% Fixes Fixed Support Shield not working in multiplayer games Fixed “Ultimate Life” not working Fixed Plasma Field bug on Staging Area
Additions 10 new attachments (now at 340) The bonus level now contains an Unlock Chance Increaser. Every time you reach the bonus level you will receive a permanent increase to attachment unlock rate. Added ship stats printout on Staging Area (enabled after unlocking Scientist) Added option to disable Gamepad Vibration Added icons which indicate which attachments can be upgraded or combined Changes & Improvements Updated to newer version of Unity Increased the drop rate of some rare attachments Increased the difficulty of the hard path boss level Increased AoE missile damage by 10% Increased Nova Cannon fire rate by 20% Decreased Biff’s ultimate beam time by 5% Decreased Biff’s ultimate beam damage by 5% Increased Marcus’ starting max speed (5->6) Increased Marcus starting speed by 1 (2->3) Increased Jinx’s starting max drone (2-3) Increased Jinx’s starting max missile (2-3) Increased Ayumi’s starting max side (3->4) Plasma Exhaust now scales based on your current Speed level Added more detail to some attachment descriptions Fixes Fixed custom map music not working when downloaded via workshop Fixed AoE Missile damage error Fixed Corrupted Luck not being correctly applied Fixed error when equipping GoD into the 3rd weapon slot when using Battle Pods Adj Fixed continuous beam weapons not being able to hit some of the ship projectiles on Automaton Prime Fixed Wavecrasher Adjusted not unlocking Fixed Fatal GC Too Many Threads crash when selecting levels during multiplayer games for high latency players
Additions 2 New Attachments Added ability for the host of an online game to kick players Changes & Improvements Minor gamepad related optimization Increased point defence fire rate by 0.5s Increased Plasma Field damage by 10% Increased God of Destruction damage by 20% Increased Ayumi nuke damage by 20% and decreased damage falloff by 33% Increased Jinx base hack power by 20% Increased Jinx base boss hack stun time 3s->3.5s Increased Sloane’s reserve fighters (4->5) Decreased Biff ultimate beam base damage by 5% Jinx hack power now scales with Addon Moved procognition unlock to Incursion Increased drop rate of some rare attachments Increased Heat Ray range by 14% Lowered LaserBeam base damage by 10% Increased LaserBeam scale damage by 20% When selecting attachments ActionButton1/2 (default bumpers on xbox one gamepad) now scroll 10 at a time Fixes Fixed Star Missiles movement direction bug Fixed Plasma Field network sync bug Fixed bug related to pilots taking control of capital ships in online games Fixed tanks that couldn’t be hit by all weapons on Preemptive Strike Fixed staging area button icon sizes Fixed Ethereal Form visual bug Fixed bug with Biff’s beam damaging enemies/projectiles it wasn’t hitting Fixed S-Wave, Gauss Cannon, Linked Blaster interaction causing decreasing damage with every shot (thanks trigahd!) Fixed Jinx not being included during random ship selection Fixed issue with saves not loading for some levels Fixed issue where Wave Survival would sometimes get stuck
Additions 4 New Attachments Changes & Improvements Increased Cutter damage by 50% Decreased default side damage by 10% Increased Plasma Field damage by 20% Decreased MiniShockwave damage increase by 30% Capital Ship’s main weapons and player turrets have 2x damage on nightmare mode Improved network sync for some situations Decreased tilt for capital ships Minor enemy placement and balance changes for some levels Extended TankLevel ground Increased base laserrange damage by 25% Increased laserrang speed by 30%
Additions 9 new attachments 1 new enemy type 1 new pickup type Space station parts added to Custom Levels Added ability to set rotations for some object types on Custom Levels Changes & Improvements God of Destruction damage increased by 5% God of Destruction volume decreased Tetra Gun volume decreased Increased Cutter damage by 50% Improved gamepad detection for some users Quantium Converter now takes 9 charges instead of 10 Showing attachment count for players in online game room Battle Pods now decrease evasion by 12% (was 7.5) Battle Pods Adj now decrease evasion by 20% (was 15%) Command Corvette now decrease evasion by 40% Command Corvette Damage Aura increased from 50% to 65%
Additions
17 new attachments
Added menu to upload to workshop (from the main menu use LFTCTRL+LFTSHIFT+W)
Stage 1 of workshop integration, Custom Levels & Loudouts
Changes & Improvements
God of Destruction damage increased by 10%, explosion radius increased by 50%
Homing missile rotation speed increased by 15%
Tweaked Prototype Cruiser players difficulty scale
Fixed mininuke loading bar showing when player was dead
Barrel Grease now affects mininukes and singularity cannon
Plasma Movespeed mods now affect mininuke and singularity cannon
Fixes
Autobeams work again
Fixed screen width issues on Prototype Cruiser
Fixed Mouse Movement on vertical levels
Fixed bonus unlocker not unlocking at correct difficulty level
New Ship Models
https://i.imgur.com/Zqq2S1x.gifv
The ships have received a remodel! There is an option to use the old ships in the settings.
Custom Levels
CounterAttack now supports custom levels. Custom levels can be created as XML files. An in game level editor as well as workshop integration will come in a future update.
Custom Level Instructions.
Full patch notes
Additions
3 new enemy types
4 new attachments (there are now 300 attachments!)
New ship models (an option exists to use the old models)
New Capital Ship, the Battle Cruiser which supports 4 crew members
-currently only available in custom levels
New game mode, Nightmare
-Don’t play this, it’s too hard
Added custom levels
-currently NO in game level editor, will come with a future update
-levels can be created via xml files
Changes & Improvements
Ascent received a visual overhaul
More variety in wave survival spawns
Various optimizations
Powerup pips now show up to 42 levels
Increased max number of drones 6 -> 14
Increased drop rate of powerups based on the number of players in a game
Increased drop rates of some rare attachments
Intervention is now a little easier
Score bars now match player tint instead of base/weapon color
Command Corvette now gets 20% of speed upgrades instead of 0
Command Corvette now regains 2 bonus drones when respawning
Command Corvette autoguns reload decreased (0.2 -> 0.15)
Command Corvette can now use missiles
Wave Survival has more powerups drop
Wave Survival is more difficult in later waves
Increased God of Destruction damage by 20%
Missile Drones’s missiles acceleration increased by 35%
Deaths in Casual games now only drop specials, not upgrades
Command Corvette can now fire missiles
Removed some redundant attachments from levels on campaign
Missile turn rates increased by 25%
Increased Stinger missile damage by 10%
Increased Stinger missile lifetime by 30%
Battle Pods now gives -7.5% evasion
Battle Pods Adj now gives -15% evasion
Joystick detection more strict
Fixes
Fixed issue that would prevent some bosses from dropping attachments during an online game
Missiles now correctly target snake ship enemies
Mouse movement works again
Fixed errors with accuracy calculation
Fixed dim projectiles not dimming every projectile type
Fixed a few typos in menus/attachments/etc
Fixes AceBurst/PulseBeam/BuildupBeam interactions
Fixed mouse movement "ghost ship" not being set visible on respawn
Fixed various UI alignment issues
Fixed kills by stinger missiles not counting
Fixed high power meson giving incorrect stats
Fixed bug on procedural survival that would result in enemies getting stuck off screen
Fixed crash when sharing powerups but all other players disconnected/were dead
Fixed buildup beam hitbox alignment
Additions 5 new attachments New explosion effect for enemy projectiles Fixes Fixed several sync/position issues on Preemprive Strike and Homefront Fixed StarSide + Broadside interaction visual glitch Fixed some enemies on Lone Ship spawning at incorrect positions Fixed minor exploit on the mine level Fixed nanofighter’s sometimes getting missiles when they shouldn’t Corrected a few dialog typos Players no longer get stuck when using Ares Module on First Encounter Autobeam should now scale correctly Changes Red MiniNuke powerups now firing a MiniNuke instead of detonating one Renamed graphics quality levels from Fastest/Fast/Simple/Good/Beautiful/Fantastic to Very Low/Low/Medium/High/Very High/Ultra Increased buildup plasma damage for some weapon combinations More bonus points on the BonusLevel Increased drop rate of Epic attachments on the bonus level Increased spin bonus from 1000 -> 2000 Capital Ship autoguns will continue to fire even if there is no ship present Increased tank jet active time by 15% Increased point defence laser range by 20% Broadside projectiles are smaller
Additions 5 new attachments 5 new achievements New attachment selected sound Added options to disable Bloom and Screenshake New effect for Jinx’s boss weapon stun Improvements Tracking enemies have better aim Changes In online games other players weapons are now dimmed (this can be turned off in the options under graphics) Buildup Beam hitbox size extended Increased controller bumper slider movement by half Any player can now pickup powerups when using powerup sharing Increased Extra Life bonus points (2500 -> 5000) Command Corvette Damage Aura increased to +50% Command Corvette firerate reduction changed from 40%->30% Homefront’s boss got a bit of an upgrade Fixes Fixed gamepad (A) button size issues on Staging Area Autobeam now has correct damage modifiers applied Fixed a procedural wave survival wave over bug Previous Updates Since the v0.18 launch Fixed several gamepad menu issues Fixed several save game issues Fixed Aura’s not correctly applying in online games Fixed Swarm Missile receiving the wrong damager Fixed gamepad assignment bug in multiplayer games Casual unlock chance increased 20% -> 30%
Greetings Pilots! I’m happy to announce v0.18 is here! Many long requested features, new attachments, the latest version of Unity, a mountain of fixes, improved online synchronization, better performance, and more. With v0.18 CounterAttack is one step closer to leaving early access.
Introducing Jinx
Female, 24, Freelancer
Jinx was fascinated by computers, games, and software from an early age. Most of her life has been spent tinkering and manipulating information systems across the globe. While not the best pilot her understanding of computer systems is surpassed by no one. She is able to take over and control Automaton ships during combat.
Game Modes
At the start of a new game you can choose one of three modes; Arcade, Hardcore, and Casual.
Arcade is the same CounterAttack you already know. 3 lives, no mid-game joining, no saving, normal attachment drop rate.
Hardcore is for that extra challenge. 0 lives, no mid-game joining, no saving, double attachment drop rate.
Casual allows features that would ruin high scores on arcade. 3 lifes, mid-game joining, game saving enabled, 20% attachment drop rate. Any unassigned controller that presses ‘START’ during a level will spawn a controllable support fighter.
There are also a variety of powerup sharing options available when starting a new game.
Saving
Saving has finally come to CounterAttack! Local Casual games can be saved between levels.
Also this update brings attachment combination saves. No longer will you have to set every weapon and module individually. This version also includes the Staging Area, a level which allows you to test new attachment combinations quickly and easily.
What’s Next?
The next few patches will be small. They will focus on fixing any bugs found, optimizations, more attachments, and possibly new achievements. As always please post any bugs or suggestions on the forums.
See you out there pilots~
Detailed Patch Notes
Additions
24 new attachments
2 new enemy types
New models for some friendly ships
New warning text for major threats (such as bosses)
Player ship color can be changed
Attachments loadouts can be saved/loaded
New pilot, Jinx
-Jinx’s Ultimate is Hacker Wave which can reprogram automatons to crash into projectiles and other automatons
When starting a new game you can select from 3 modes
-Arcade: The current mode. 3 lives, no continues, no saving, no players joining in progress games. Your score is submitted to the leaderboard at the end of the game.
-Hardcore: Zero lives, no continues, no saving, no players joining in progress games. Your score is submitted to the Hardcore leaderboard at the end of the game
-Casual: 3 lives, unlimited continues, game saving, and players may join as support ships mid game.
Multiplayer games now have options for powerup sharing:
-Free For All: First person to reach the powerup gets it
-Round Robin: The powerups are distributed evenly in sequential order
-Weakest: The player with the fewest upgrades gets the powerup
-Random: A random player gets the powerup
Fixes
Fixed damage done score calculation error
Incursion now correctly requires Tesseract Generator instead of Strange Module
Homing Plasma no longer fires backwards on Sentry (the Tank level)
Single Player Unpause timer no longer stuck on 2 seconds
Online chat box input no longer overlaps
Fixed memory leak on classic survival
Fixed various visual inconsistencies
Various minor bugfixes
Support fighters no longer spawn on screen during vertical levels
Swarm Barrage is now working correctly
AceBurst now actually bursts
Autobeam now affected by +beam damage mods
Changes
Updated to the latest version of Unity (5.4.4 -> 5.6.1)
Significantly Increased the droprate of many rare attachments
Increased the droprate of some powerups
Increased bonus level attachment drop rate
Level Intervention’s difficulty reduced slightly
SpinBonus increased (500 -> 1000)
All heat rays (Heat Ray, Overcharged, etc) damage increased by 10%
Increased missile max turn speed by 20%
Increased Beam Frigate damage by 10%
Increased Buildup Beams (the default beam) damage by 20%
Autobeam damage increase by 50%
Enemies now flash Red instead of White when damaged
Star Side damage increased by 20%
Strange Module and Tesseract Device’s consecutive autofire no longer stack
Asset preloads now include Powerups
Kill Strike crit changed from 15% to 12.5%
Gauss Cannon projectile move speed increased by 33%
Ship Mastery/adj/imp crit change from 2/3/4 to 1/2/3
Flak projectiles now have 50% of regular projectile lifetime
Ship Mastery/adj/imp no longer stacks with other versions of Ship Mastery
Attachment Combining chance is now 50% of normal on the first levels (First Encounter, Quick Encounter, and Preemptive Strike)
Biff
Increased beam scale damage
Enhanced ultimate now gives bonus speed while shield is active
Joe
Ultimate Enhancer Imp now gives +1 Meson
Ultimate Enhancer Imp now gives +2 Side
Ultimate Enhancer Imp now gives +2 Spread (was +8)
Ultimate Enhancer Adj now gives +1 Side
Ultimate Enhancer Adj now gives +2 Spread (was +6)
Ultimate Enhancer now gives +2 Spread (was +4)
Improvements
Various optimizations
The player tank has better movement
Quit game room now has a confirmation
In multiplayer games the user’s ship is visible when suggesting levels
MiniNuke and Singularity Cannon now stack
Buildup Plasma and MiniNuke now combine
Asteroids now rotate randomly
Some bosses have better attack/bullet patterns
Additions 5 new attachments Fixes Nanofighters no longer get stuck on the edges of these screen Enemies will no longer target the host first during online games Fixed several homing missiles and autoguns targeting issues Fixed some network sync issues on the mine level Fixed some network sync issues on Solar Fixed some enemy death network sync issues Fixed MiniNuke firerate bug Fixed AoE Missile not always crediting kills Fixed controller configurations sometimes being reset Fixed a few UI alignment bugs Improvements A few minor optimizations Fixed various text alignment issues Changes Increased drop rate of some rare attachments Losing a drone now gives 0.5s invulnerability (was 0.4s) Many attachment descriptions updated for clarity Pulse Beam now buildsup faster, bigger, and scales better Ace Burst now fires more projectiles before reloading Mininukes can travel a bit further forward before detonating Wave survival difficulty now increases more per wave More powerups drop on wave survival Increased God of Destruction’s explosion damage by 10% God of Destruction slowdown changed from 50%->25% God of Destruction no longer destroyes projectiles God of Destruction explosion size increased by 10% Direct Gun / Laser Barrage interaction tweaked Renamed Dumbfire Swarm Barrage to Swarmfire Barrage
Additions 1 new attachment ‘Bonus’ level added - you can access it after you beat any final boss. It has a cargo box which can drop a random attachment. A few new tips have been added Added option for mouse movement in ‘Other’ settings The Select Level Map (survival and campaign) now have ‘back’ buttons in the top left, only available when starting a new game Fixes Fixed critical Aura giving more than stated critical hit chance The QuantiumLife attachment now correctly updates Q41 Counter on activation Fixed Carl’s ultimate bug not spawning correct number of plasma strikes on some levels Fixed lobby sync issue when using ‘Play Again’ Several other minor fixes Improvements Hunter Drones are a little smarter Improved Wave Survival network sync Changes Attachment Stars have been replaced by Gears Increased the drop rate of some rare attachments Carl Ultimate damage increased by 10%
Additions 8 new attachments Multiplayer games now show users flags Fixes Tesla Cannon and Laserrang now respect volume levels Fixed Online Game Room ship icon not always been set for new players joining existing games Fixed incorrect damage being applied to some missile attachment combinations Accuracy no longer goes to -infinity when you fire 0 shots Improvements Better wave survival network sync Various optimizations (especially to Wave Survival) Wave Survival now has a ‘Level Title Text’ when starting High Score screen now supports Wave Survival and up to 8 Player scores Changes Tweaked wave survival difficulty, it’s now harder in later waves (40+) Lowered AoE missile explosion volume Detailed Scores is now also available on the GameOver score screen Marcus Increased Ultimate Meson damage scale Biff Decreased Ultimate Enhancer/Adj/Imp/Mod beam time increase
Additions Added 6 new attachments Fixes Fixed drone missiles not getting damage aura applied Fixed AoE missiles not getting correct killpoints for player Fixed WaveSurvival network sync error Fixed formatting issue on detailed scores Changes Tweaked AoE/Splash missile / MiniMissile interactions Rebalanced AoE/Splash missile damage
Additions Added 2 new attachments Added Wave Survival Wave survival is a procedurally generated survival mode. Each wave gets stronger and increases the difficulty of enemies spawned. There are 5 difficulties, Very Easy, Easy, Medium, Hard, and Very Hard. Fixes Fixed some beams flipping tanks upside down Fixed Linked Blaster not always increasing projectile limit for some weapon combinations Fixed Critical Strikes not working for some weapons
There have been a few patches with bugfixes/optimizations since the 0.17 launch. Your bug reports are invaluable! Please continue to report any issues you run into. Additions Added 10 new attachments Added ‘Cleared Bonus’ points when getting 90%-100% cleared ratings on levels Added ‘Accuracy Bonus’ points Added detailed score breakdown to score and gameover scene Fixes Fixed an invisible enemy on Intervention Fixed killstreaks not always ending at the end of the level Changes Biff Starting Max option lowered from 3 -> 2 Ultimate Activation Time lowered from 3.8s -> 3.5s Ayumi Nuke Missile speed increased by 10%, acceleration by 25% Nuke Missile explosion size increased by 5% Nuke missile damage increased by 10% Marcus Starting Max Missiles increased from 2 -> 3 Ultimate Range increased from 50 -> 55 Carl Ultimate projectiles count increased from 12->14
It’s been awhile since the last update and a lot of new content has been added. A redesign of the ship selection UI focused on gamepads, 4 player local coop, a new Capital Ship mechanic, and lots of optimizations / improvements.
Take control of capital ships with powerful weapons. Some levels have Capital ships which can be player controlled. Different capital ships support a different number of players, ranging from 1 to 3. Multicrew ships have turrets that players can control. Capital ships have strong armor that can take a few hits before destroyed. You can Eject from capital ships by using the ‘Space Breaks’ key (Default left shift on KB, or (X) on gamepad).
CounterAttack was made with multiplayer in mind. Local games now support 4 players. While you technically can play 4 player with just a keyboard, gamepads are HIGHLY recommended. With 4 players the powerup bars are smaller so 24 inches (61cm) or larger screens are best, although it will support screens of (almost) any aspect ratio and size.
More kinds of powerups drop from Automatons. They’ve also been given a more distinct visual profile. This increases visibility and allows different kinds of the same color.
3 new levels, and a very hard version of Automaton Prime have been added. For now Incursion shares attachments with Armada and Automaton Prime 3 with Automaton Prime 2, however they have greatly increased drop rates.
Detailed Patch Notes
Additions
-27 new attachments
-4 player local co-op added
-This includes a new player select UX which is focused on gamepads. Feedback is appreciated (from both mouse and gamepad users)
-3.5 new levels; 3 new, 1 is a harder version of Automaton Prime.
-New level type, Double Tall. The vertical play space is twice that of normal levels.
-Capital Ships added
-Cruisers support 3 players
-Destroyers support 2 players
-Frigates support 1 player
-Corvette is a ships that fire player weapons
-Added ‘% Completed’ to level finished score screen which shows the % of enemies you killed
-Red bomb and yellow bonus powerups can now drop from many kinds of enemies
-New explosion effects for Good, Beautiful, and Fantastic quality
Fixes
-Fixed killstreaks not counting on perfect runs
-Fixed pause menu input for custom controller configurations
-Fixed some controller disconnect/reconnect issues
-Fixed layout issues for some display aspect ratios
-Level Solar’s status bar is no longer covered up by ships
-Fixed many UI controller issues
-Fixed Overcharged Heat Ray bug’
Improvements
-Various optimizations
-A few optimizations related to projectiles (Seeking weapons and flak especially)
-Quantium/Powerups now have icons as well as color
-Icons now appear on menus when using gamepads indicating which button activates which menu item
Other Changes
-MiniShockwave is now a 100% stacking Side attachment instead of beam
-Killstreaks now give more bonus points (+10-20% depending on the size of the killstreak)
-Increased MiniNuke damage
-Beam weapons damage increased
-Missile weapons damage increased
-Some attachments rebalanced
-Plasma no longer cancels/replaces the first meson projectile from firing
-Made many Hard levels a little harder
-Players can now change attachments after the next level has been selected
Special Red Quantium Powerups will be dropping during Feb 13-15 for Valentine's day! Additions -Added ability to hide obsolete attachments from attachment menu Fixes -Fixed Adj Critical Aura not being selectable -Fixed Dumbfire Missile Barrage not applying Dumbfire -Fixed chat issue on Aquaria -Fixed some multiplayer sync issues Changes -More background graphics (high quality) on Aquaria -Friendly ship AI improved -MiniNukes now have correct ship colored trails -MiniNuke acceleration increased by 66% -Dumbfire missile acceleration increased by 100% -Laserang damage increased by 25% -Battle Pods now ship size increase changed from 25%->30% -Increased drop rate for some attachments Sarah -Shield activation time reduced 5s->4s Ayumi -Starting max missile increased 2->3 -Activating special while it is currently active now detonates the Nuke instead of firing another -Nuclear missile damage increased -Nuclear missile acceleration increased -[spoiler]Adj and Imp enhanced ultimate now fire more Mininukes[/spoiler] Carl -Starting max Spread increased 3->4 -[spoiler]Adj and Imp enhanced ultimate now fire more Plasma Strikes[/spoiler]
Additions -12 new attachments Changes -Enemies at the intro battle at the beginning of Bulwark no longer drop powerups -Ships of the same color have slightly different colors on score screens Fixes -Fixed issue with lobby rooms sometimes not being destroyed -Fixed some menu alignment issues on 4:3 displays -Fixed some mouse related input issues -Fixed a game lobby desynchronization issue
Additions -Online games can now be 2, 4, or 8 players -2 new attachments Changes -Increased drop rate of some rare attachments -tweaked balance and quantium drop rate for some levels -Support Fighter attachments reworked slightly - before they would spawn fighters at specific times (5s, 65s) - now they spawn at 5s and respawn if they’re destroyed - if they survive until the end of the level they will carry onto the next level but will no longer respawn. New fighters will still spawn. Biff -Increased special time by 5% -Increased special Beam damage scale by 10% Sloane -Special's Fighters are now a little smaller Fixes -Fixed some invulnerable enemies -Fixed an invisible miniboss on Intervention -Fixed Bob Oboc not always continuing to the next level if he survived
Additions - Added 2 new attachments Fixes - Fixed some sync issues in multiplayer games Changes - Tweaked multiplayer balance for some levels - Improved Tank and Sub levels
Additions -Added some new visual effects for some attachments -Attachment names are now colored based on their rarity and power (Common=White, Uncommon=Blue, Rare=Gold, Epic=Orange) Fixes -Fleeting Mesons was decreasing damage instead of increasing (Thanks titania!) -Fixed some bugs/exploits with the [spoiler]Ultimate Enhancer Improved[/spoiler] attachment -Fixed some controller selection issues related to the pause menu -Fixed heavy support fighters not spawning -Fixed Veteran attachment negating other attachments -Fixed some cases where disconnected controllers failed to reconnect Changes -Balanced some attachments -Increased the drop rate of some rare attachments
Additions/Improvements -20 new attachments -new survival level, Vertical Survival. Starting a survival game now goes to the survival level selection map. More survival levels will be added in time. -A few optimizations Fixes -A few score screen layout issues fixed -Improve online game synchronization for high latency players Changes -Hovering over attachments now removes the ‘new’ tag -Removed some asteroids on the Asteroid level that were off screen -Targeting Computer critical chance lowered 5%->2.5% -Angry Reloader now fires lvl1 mesons
The overheat mechanic changes have been reverted, the "new style" overheat has been turned into an attachment (Meson Coils Adj). Additions -7 new attachments Changes -Increased how much score kills give by 5% -Increased ‘Plasma Bombs’ damage -The changes to the overheat mechanic have been reverted, instead there is a new attachment which gives the same effect -Decreased Ion Beam Damage, increased Ion Beam Stunpower Fixes -Fixed some attachment effects not being applied with some combinations -Fixed bug with global lobby rooms not closing -Fixed damage Aura not being applied to buildup beams -Fixed Tank level not starting correctly
There's a few balance changes in this version. Let us know if you find it too easy or too difficult. Additions -Added autofire overheat visual effect -Added new ship glow for some quality settings -Added new stun effect on high quality -Added times to survival high scores Changes -Online Game Lobby now shows all games worldwide -Killstreak timeout increased from 4 to 6 seconds -Drone meson projectiles are locked at meson lvl1 -Switch Blaster now less visually distracting -Damage buffs to Plasma and Missile -Tweaked some levels -Decreased meson upgrade damage increase -Adjusted autofire overheat to favor short bursts -Changed how Laser Barrage interacts with some attachments -Ion cannon stun time increased Fixes -Fixed plasma exhaust not working -Fixed SWave+Gauss Cannon breaking spread -Fixed bug related to getting extra lives -Fixed some layout issues -Fixed health bar showing up too soon on Intervention -Many other minor fixes
Pretty small patch. Changes -Some minor layout and alignment fixes. -Changed how Linked Blaster interacts with other attachments
Improvements / Additions -Added 13 new attachments -A few optimizations, especially with Heat Ray -Powerup indicators turn red when players have negative powerups -Minor touchup to map -Mouse cursor is now hidden during menus when a gamepad is used Fixes -Fixed Distant Drones -Fixed some camera issues on Ascent -Fixed some alignment and display issues for online games with many players -Fixed input settings not being saved in some situations -Fixed some attachments not dropping -Fixed losing gamepad button focus on some menus Changes -Mini nuke damage and max firerate increased -Singularity cannon damage and multihit increased -Tweaked how some attachments interact, especially S-Wave, Flak Cannon, and Laser Barrage -Increased the drop rate for some rare attachments -Increased points for some enemies -Slight balance tweaks for some bosses / levels -Tweaked Gauss Cannon and Flak Cannon interaction -Extra lives now give 10000 bonus points -[spoiler]You no longer have to have Strange Module equipped to access special levels, only unlocked[/spoiler] Marcus -Increased ultimate stun time by 100% -Increased ultimate damage by 5% -Increased ultimate meson scale by 33%
The new level is a WIP, the background effects and dialogue are unfinished. Additions -Added 9 new attachments -Added new level, Ascent -Final bosses got updated -Final boss on hard mode now harders -‘Restart Level’ option added to pause menu -Added unlocked attachment indicators to levels on map -New visuals on level selection map -Added some very basic cheat protection -Added progress bar to solar -New boss for Cloud 666 -Added shield effect to some bosses -The Sub now has an ultimate that doesn’t use powerups Fixes -Fixed bonus drone incorrectly being applied -Fixed heat ray lifetime not always correctly being applied -Fixed some pause menu bug on tank level -Fixed jump too high bug on tank level -Fixed some network spawns on Solar -Fixed bonus spread gauss cannon interaction Changes -Piercing weapons now lose damage 25% for each enemy they pass through -Homing meson now decreases projectile damage by 15% -Singularity cannon damage increased by 75% -Tweaked the sub level -Evasion now gives 0.2 seconds of invulnerability when triggered -Losing a drone now gives 0.4 seconds of invulnerability -Losing shield or ablative armor gives 0.2 seconds invulnerability -powerup pips now show up to 28 powerups (previously 14) -various minor level tweaks Marcus -Ultimate now also stuns enemies -Enhanced Ultimate also adds Damage over Time Sarah -Increased base max speed 2->3 -Shield activation time lowered 5->4.5 -You can no longer stack shield activation time -Shield activation time now shown as circular progress bar
Additions -7 new attachments -1 new level, including new enemies and boss fight - The new level is called Intervention -added ability to invite friends/join games via Steam Fixes -Fixes some graphical bugs on ‘no camera panning’ mode -Fixed the MiniShockwave weapon making the player tank go crazy -Attachment sorting now respects localized names -Fixed a bug where controllers wouldn’t be assigned correctly -Fixed bug where game over screen wouldn't always show for online games -other minor fixes -Fixed Ayumi’s bonus ultimate damage not being applied Changes -Increased the drop rate of some rare attachments -Scientist mod increased from +100%->+200% -Lab Assistant mod increased from +50%->+100% -Adjusted weapons now have the “adj” at the end of their name (ex. Adj Energy Cannon is now Energy Cannon Adj) -Mines spawn fewer bullets when they die 32->20 Joe -Increased default max meson 2->3 -Increase ultimate (Turbo Gun) firespeed by 12.5%
Updated to the latest version of Unity. (from 5.3.6f1 -> 5.4.2f2) Some notable Unity patch notes Graphics: Improved multithreaded rendering Various engine level crashes fixes Additions -Added 4 new attachments Fixes -Corrected Marcus’ description (his special is Meson Shockwave, not Plasma Shockwave) - Thanks Wesoły Kupiec! -Fixed bullets disappearing on the right side of the screen when panning camera is disabled -Fixed some weapon attachment descriptions not specifying which weapon they replace -Fixed mac crash on some planet levels Changes -Increased Quantium Magnet strength 2.5 -> 4.5 -Tweaked online ship position synchronization -Midas reactor strength increased from 7% of damage done -> 15% -Midas reactor received new visual
Additions -Added 8 new attachments Changes -Significantly increased boss bonus points on hard mode levels Fixes -Fixed some cosmetic online game sync issues -Fixed bonus points not being correctly distributed during online games
Additions -Added 1 new attachment -Added backend support for online games with more than 4 players -Added option to turn off vertical camera panning -Text fields in Steam Big Picture mode now open a soft keyboard Fixes -Powerups should no longer spawn off playable area, no matter your screens aspect ratio -Fixed bug where temporary ship invulnerability wouldn’t always trigger on respawn -Powerup bar now resizes itself for aspect ratios where it previously went off screen Changes -Reset Settings (in the options menu) now deletes the local save files as well -Renamed the ‘Options’ powerup, now called ‘Drones’ -Increase player outline -Player outline now only shows for local ships -Ayumi now has a purple warp effect (was green) -Evasion is no longer considered when colliding with cargo (since they don’t do damage anyways) -Adjusted brightness on a few levels -Adjusted brightness of a few effects
Changes -Tweaked missile sound levels -Tweaked some passages in outpost ginga -Changed how gamepad/controller assignment works - the first controller used is now assigned to player 1 instead of the first controller available -Added player disconnected/connected will now show in chat during online games Fixes -Fixed bug where player ships would sometimes be invisible when coming back to life in online games -Fixed Sharpshooter colliding with player’s ship destroying it (Thanks ProdigyXP!) -Fixed attachment unlock localization bug
A few tweaks and optimizations. Additions -Added 1 new attachment (now at 106) Changes -Improved ‘Veteran’ evasion 8% -> 10% -Increased ‘Elite’ evasion 12% -> 15% -Increased ‘Precognition’ evasion 15% -> 22% -Increased ‘Precognition’ critical 12% ->13% -Optimized background scenes on some levels resulting in better fps and visuals for some users
Some balance changes and fixes. Changes -Joe ultimate time increased 6->7 seconds -Joe ultimate autofire time improved 0.1 -> 0.075 -Joe ultimate now also increases missiles by 1 while active -Missile damage increased by 10% Fixes -Fixed issue where some enemies wouldn’t always fire -Fixed sound issue with Swarm Missiles -Fixed online game syncing bug with the Autogun attachment -Fixed the ‘Laser Beam’ attachment not always firing at the start of levels
Additions -5 new attachments -Japanese localization -New sound effects for some abilities (missile, shockwave, heat ray) Changes / Improvements -Players in multiplayer games can now respawn at the start of a level even if they have no lives -Player ships no longer take damage when colliding with Cargo Containers (http://imgur.com/D9TPWCL) -Changing regions is now a lot faster -Improved friendly ship AI -Improved how scenes load for some systems -Improved performance for some systems -Improved descriptions of some attachments -Increased angry reloaded chance (triggers 66% more often) -Increased Heat Ray damage by 50% -Tweaked Heat Ray visuals -Increased Lasererang damage by 30% -Survival ‘boss’ now has 75% stun resistance -Increased Plasma Bomb damage by 10% -Some hardmode bosses now give more bonus points -Added more powerups on some of the hard levels Fixes -Fixed bug relating to changing sound effect volume during game -Fixed selection bug related to special levels -Fixed problems with selecting some menus when using gamepad -Fixed some typos and outdated tips -Fixed very minor memory leak with Marcus’ ult -Fixed bug where unjoinable rooms would sometimes show in lobby
The big addition in this build is killstreaks. You now get a killstreak for killing ALL enemies that spawn without letting any get by. There are new achievements and a new high score board for them. Additions -Added 7 new attachments (We are now at 100 attachments!) -Added killstreaks. You now get bonus points for killing lots of enemies without missing any / letting them get past. -Added killstreak highscore board -Added 7 new Achievements (for killstreaks of 50, 100, 200, 300, 500, 800, and 50 attachments) Changes / Improvements -Kill strike attachment now increased critical strike damage as well as chance -Kill strike attachment has new visual -The Veteran attachment now gives 8% crit and 8% evade (increased from 6% and 6%) -Sharpshooter critical chance increased from 10% to 15% -Improvised friendly ship AI -Status text on score scene now shows if a player is setting attachments -Increased Mini Shockwave damage (again) -More powerups drop on the last few hardmode levels -Easy mode boss has fewer support ships -Fixed interaction between gauss attachment and linked blaster attachment -Some rare attachments drop slightly more often Fixes -Fixed error resulting in wrong room name when hosting a new game (Thanks Supreme Mr. Popo!) -Fixed some rate of fire mods having opposite effect (Thanks Not A Dirtbag!) -Fixed powerup spawn error on level ‘Solar‘ -Fixed error where an attachment wouldn’t correctly unlock -Fixed a few typos -Fixed bug that would cause multiple highscores to load when cycling highscore boards very quickly -Fixed a gamepad related crash (sometimes occurred after a level was completed) -Fixed bug on options menu when using gamepad that would prevent users from chaning graphics settings -Fixed a few other minor bugs
Changes -Score screen and game over screens now use the new UI elements -Level ‘Redemption’ is a tiny bit easier -When selecting a region the region menu now closes -Shared lives is no longer clickable for clients in online games -Added chat to survival online games -Player 2 can now also progress dialog -There is now less screenshake per player in multiplayer games. Specifically 10% less shake per player, so with a 4 player game you will get 60% of the shake compared to a 1 player game -Improved friendly ship AI Fixes -Fixes snake options not working -Fixed rare occurrence of dialog getting stuck in multiplayer games -Boss on ‘Arch Evasion’ has an HP bar again -Fixed pause menu placement on some levels
Updated to a newer version of the Unity engine. This includes fix to a engine level UI related crash, as well as a few minor performance enhancements. Additions -Added 1 new attachment Fixes -Unbreakable Options are now actually unbreakable Changes -Tweaked levels ‘Outpost Ginga’ and ‘Redemption’ a little bit
Additions -Added 4 new attachments Fixes -Surface Trouble boss killing people after it was dead -Fixed various issues with saving/changing graphics settings -Fixed various issues with the high score screen -Fixes shared lives not always syncing during online games Changes -MiniShockwave now mimicks player ship movement -MiniShockwave damage increased (again) -MiniShockwave base size increased -Outpost Ginga tweaked Sloane -Base max missile increased 2->3 -Base max plasma increased 1->2 -Fighter respawns increased from 3->4 + half the number of options Joe -Base max missile increased 4->5 -Ultimate firerate increased from 0.1 -> 0.09 Biff -Base max side increased 1->2 Carl -Base max speed increased 3->4 Ayumi -base max missiles lowered from 3->2
Additions -Players can now select server regions for online games > Previously everybody was playing on US West. There are now several regions which should give most players access to low ping online games. You can switch regions before joining or hosting a multiplayer game. You can only play games with people on the same region as yourself. Any player can join any region. Fixes -Fixed several sync errors with the AutoGun attachment during online games -Fixed game room buttons not being clickable by mouse on lobby list -The ’Play’ button no longer shows as clickable for clients in game room, only for host Changes -MiniShockwave damage increased
Additions -Added 2 new attachments -Added new character dialog for some levels -More localization infrastructure in place Fixes -Fixes a crash on Surface Trouble (thanks Captain Funtastic!) Changes -Quantium Reserve now prevents losing any powerups on death -Kill Strike critical chance increased 15% -> 25% -Outpost Ginga has been made a little less difficult Sloane -Increased fighter respawn (the number of times the fighters will respawn when destroyed) 2 -> 3 Joe -Increased ultimate active time from 5.5 -> 6 seconds -Increased default max side 2 -> 3
Interface update -Menus have been redesigned to look and function better. -New audio and visual effects for the main game menus -The in game pause menu now has options for volume settings -Fixed a bug in tutorial that would result in the player getting stuck -Added ability to toggle fullscreen during game at any time using CTRL+ALT+TAB -Added option to skip dialog in single player games -Added option to skip intro videos on startup -Added option to specify unpause timer in single player As usual, please report any issues or bugs you find with this patch.
Additions -Added 3 new attachments -Added 3 new levels (with new enemies and bosses) The 3 new levels replace Solar, Sentry, and Aquaria. Solar, Sentry, and Aquaria are now ‘special’ levels which aren’t on any of the regular paths. Fixes -Fixed Bomb explosions not respecting volume settings Changes / Improvements -New attachments are now marked. Note all of your attachments will be defaulted to new until you equip them once. -Quick Encounter is now more spread out -Enemy aiming improved -Friendly ship AI improved -Improved interaction between Star Missile and Rocket Barrage -Various other minor fixes
Additions -Ship stat window when selecting ship/player -Better error reporting Changes -Can no longer crash into the ‘Special’ tutorial ship to skip section -Sarah’s shield ultimate effect changed to better reflect the ability Biff -Ultimate active time reduced (from 4.5s to 3.75s) -Ultimate damage increased (from +9 beam to +10 beam) Fixes -Fixed crash related to Sticky Plasma (thanks Captain Funtastic!)
Additions -6 new attachments -Improved Arch Evasion boss and level balance -New enemies on some later levels -Added ready status indicator to multiplayer score screen -Added a 3rd starting level
- unlocked once you beat the tutorial level.
- The medium mode starting level, Preemptive Strike, is now locked until you beat either Bulwark or Lone Ship.
- Instead of asteroids Carl now calls in special plasma bursts
- Plasma bursts are like asteroids but move much faster
Updated Unity to latest version. Additions -6 new attachments -Enabled 2-3-4 player high score boards, now viewable in game Improvements -Improved interaction between some existing attachments -New effects for some existing attachments -A few optimizations Changes -Increased the rate of fire for the AutoGun attachment -Sloane's fighters base speed increased by 10% Fixes -AutoGun and Turbo attachments not working correctly -Loading screen ‘white-out’ issue fixes -Mouse scroll wheel now works on attachment menus
Additions -2 new attachments Fixes -Fixed exploit for points on some levels -Various bug and cosmetic fixes -Fixed several bugs on the tank level -Fixed Powerup bar icons covering each other when players have >14 in s-speed or spread Changes -Level balance tweaks -Increased difficulty on later levels -Lowered screen shake for some explosions -Lowered bloom effect intensity for Carl’s ultimate -Players should no longer bleed from their eyes -Added more dialog Sloane -Max default Buildup increased from 2 -> 3
Additions -Added 7 new attachments Fixes -Fixed some game settings not being reset when quitting a game from the map view Changes -Tweaked survival balance -Tweaked friendly AI -Tweaked some spawns on some levels
Additions -1 new attachment Fixes -Fixed some incorrect spawns various levels -Fixed issue with some controllers and menus Changes / Improvements -Improved performance on low end machines -Powerup pips (the indicators under the upgrades) are now more visible Joe -Increased default max Plasma from 2 -> 3 -Increased default max Option from 2 -> 3 Sloane -Fighters increased base speed -Fighter's explosion’s now do damage -1 more reserve fighter Sarah -Increased default max Plasma from 2 -> 3 Biff -Beam special ability now destroys projectiles -Reduced special beam power by 10% -Default max side reduced from 2 -> 1
Additions -Added 3 new attachments -Added more visual effects for different attachments -Added exit button to level selection screen -Added counter for unlocked attachments (ex. 30/60 (50%)) on attachment screen -Added accuracy to end level score screen Changes -Rebalanced some levels -Rebalanced a few attachments -Increased drop rate of some rare attachments -Improved visuals and performance on low end devices Fixes -Fixed Planet Moore boss not spawning correctly -Fixed area where players could get stuck on Sentry
More attachments and bugfixes! Keep reporting any issues you have, it makes our job a lot easier. +Added 5 new attachments +Chat window can now be minimized +Chat window now shows local player text in green +More levels have dialog -Fixed issue that caused some levels to get stuck loading in multiplayer games -Increased performance on some levels for low end devices -Fixed controllers not always working in the options menu -Default critical damage increased from 2X to 2.5X -Missiles and side can now critical hit -Other minor fixes
We are very pleased to announce that CounterAttack now has Steam Trading cards! There are 7 cards in total, one for each playable character. Thank you for your patience, and continued support.
This build includes Fixes -Fixed memory leak on survival that would cause crash after a few hours (depending on system memory). -The survival clock now respects hours -A few other minor bugfixes -Fixed some controller bugs -There are still issues with some controllers. I have gotten a hold of a few more controllers which should make debugging easier. Please report any input issues! New Features -New loading screen -Added new mechanic, Critical Strike -Critical Strikes cause 200% damage. -Critical strike chance from multiple attachments stack diminishingly. E.g. 5% and 20% give 24% (0.05+0.95*0.2 == 0.24 == 0.2+0.8*0.05) -Added 10 new attachments -Every player now starts with the Targeting Computer which gives a 5% chance to critical strike. Changes -Increase difficulty on survival, specifically after the 40min mark -A few level tweaks -Game end boss(es) now have more bonus points Pilot/Ship Changes Marcus (green) -default max Plasma changed from 4 -> 3 -Plasma wave radius changed from changed from 52 -> 50 Sloane (red) -default max Buildup change from 1 -> 2 -default max Option changed from 2 - 3 Biff (blue) -Default max side changed from 1 -> 2 -Beam time change from 4.25 -> 4.5 seconds Joe (white) -Default max buildup changed from 1 -> 2 Ayumi (purple) -Default max side changed from 4 -> 3 Sarah (yellow) -Default max missile changed from 1 -> 2 Carl (light blue) -no changes
It has been a week since CounterAttack launched, I hope everybody is enjoying it! I've had the chance to play a few online games with some of you and it's been a blast. There have definitely been a few bugs but with the help of your reports many have been fixed. Keep the reports coming! I also wanted to thank everybody for the feedback. I've implemented a few changes such as [spoiler] mini nuke no longer replacing the first projectile [/spoiler] and sound effects in the game menus directly because of it. I will continue to focus on bugfixes and minor enhancements for the next bit, then go back to adding new features. Adding more character dialogue, more attachments, more enemy types, and more levels will come next. I have lots of ideas for new attachments, and a few of you have shared some pretty interesting ideas as well. Progress on the trading cards and badges is coming along, hopefully it won't be too much longer until they're released. I hope to see you guys in a multiplayer game! - again.
CounterAttack
Relative Games
Relative Games
2016-04-21
Action Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 126
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(223 reviews)
https://www.CounterAttackUprising.com/
https://store.steampowered.com/app/451600 
The Game includes VR Support
CounterAttack Linux [1.33 G]
CounterAttack is a scrolling space shooter with lots of upgrades and interesting levels.
Earth is under attack! The Automations, humanity's own creation, have rebelled. They will stop at nothing short of the complete destruction of their former masters. There is but one hope, the experimental space fighter program. Fight solo or team up for intense coop action, 1 - 2 player locally or 1 - 4 players online, unlock upgrades, use powerful ultimate abilities, enhance your ship the way you want, and save the Earth from annihilation.
Key Features
- Customize your ship by choosing the weapons and upgrades that fit your play style
- 1-4 Players Online
- 1-2 Players local Co-op
- Cross platform multiplayer, PC, Linux, Mac
- 7 Playable characters each with a unique ship
- Each ship has a powerful unique special ability
- Tons of ship upgrades allowing limitless combinations
- 40+ attachments ranging from engine turbos to full weapon conversions
- Story mode with 20 challenging levels (more levels planned)
- Dynamic story depending on characters chosen and levels completed
- Endless survival mode; how long can you last?
- Original music
The CounterAttack
Play as one of 7 heroes with up to 4 players while you defend the Earth from the Automaton invasion. Each ship has a unique ult, players can customize their ship with unlockables and attachments, as well as a combination powerup system which allows personalized weapons and attacks.
Fight crazy bosses
Each level has its own boss, with some secret levels and bosses. Unlock new weapons and upgrades by beating some levels or accomplishing difficult tasks.
Choose from the 7 pilots
Each pilot has a unique ship and ultimate weapon. Ayumi has the Tactical Nuke, Biff as the Big Biff Laser, Marcus has the Mesonwave, Joe has Overcharge, Sarah has the Quantium Shield, Sloane has the Fighter Squadron, and Carl has the Asteroid Controller.
- OS: Linux
- Processor: Intel Core 2 DuoMemory: 2 GB RAMStorage: 3 GB available space
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
- OS: SteamOS
- Processor: Intel i5Memory: 2 GB RAMStorage: 3 GB available space
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
[ 5852 ]
[ 492 ]