Name | CounterAttack | ||
Developer | Relative Games | ||
Publisher | Relative Games | ||
Tags | |||
Release | 2016-04-21 | ||
Steam | 4,24€ 3,87£ 5,09$ / 66 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | CounterAttack Linux [1.33 G] |
A small patch with some fixes. |
Hello pilots! |
Improve/fix network sync for Sloane's ultimate |
Update 1.1.4 mostly focuses on fixes with a few improvements such as health bar effects and improved plasma projectile visibility. New saves will now save any capital ships you've carried between levels. |
Update 1.1.4 is currently in testing and will be released soon. |
Reverted to the 1.1.2 high score board. |
This update brings some fixes and a few balance changes. |
Added a 3rd destroyer that shoots Missiles and Torpedo's to the 'Destroyers' level |
Small update with some UI/Text fixes: |
Small patch to address some issues since the last update. |
The 'Uprising' update (v1.1.1) is here! 'Uprising' our way of celebrating the remarkable journey CounterAttack has taken with the incredible support and feedback from our passionate community. Together, we're reaching new horizons! |
On September 28th, CounterAttack: Uprising will launch on the Nintendo Switch! At the same time the free 1.1.1 Update, Uprising, will launch on Xbox and Steam. It will be cross-play compatible for Campaign and Survival modes. Custom Levels will be supported between Switch and Steam and will come to Xbox shortly after. |
Hello Pilots! |
Hello everyone! |
Fixed network syncronization issue which sometimes prevented hosting new games |
We're looking for feedback on how well CounterAttack runs on the Deck! |
Fixed introduction music overlapping with narration |
Fixed a sound volume bugs with unlock sounds |
|
Fixed synchronization issue for online multiplayer custom campaigns |
Fixed portal on asteroid field loading incorrect level, causing an indefinite loading screen |
Fixed intro scene taking too long to load next scene |
Changes |
Fixes |
Fixes |
Fixes |
|
|
Update v1.0.6r30 has been released. |
Update v1.0.6r27 has been released. |
[previewyoutube=AGzeeGN7Wa0;full]https://www.youtube.com/watch?v=AGzeeGN7Wa0&feature=youtu.be[/previewyoutube] |
Update v1.0.5r51 has been released. This update has various improvements and enhancements. Most notably many bosses are more challenging, and some weaker attachments are more viable. |
Update v1.0.5r35 has been released. This update addresses a Planet Aquaria spawn bug. |
Update v1.0.5r33 has been released. This update primarily addresses Linux and Mac connection issues. |
Update v1.0.5r30 has been released. This update has several bugfixes, performance improvements, and menu improvements - specifically improving how the gamepad navigates some menus like dropdowns / difficulty selectors. |
A hotfix v1.0.5r23 has been released to address some gameplay issues and add some optimizations. Most notably Plasma weapons now do bonus damage to environmental enemies (asteroids, trees, ice), fixed some non-english font rendering problems, and some descriptions have been improved / typos fixed. |
A hotfix v1.0.5r19 has been released to address some gameplay issues and improve visibility on Quantium Mining Outpost. |
Subscribe to Nemesis here! |
A hotfix v1.0.5r16 has been released to address online connectivity issues. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast! |
|
Changes & Improvements |
A few more bugixes and minor improvements. Thank you to everybody who's reporting bugs! |
v1.0.1 is a minor bugfix update |
Today is the day! After over 5 years of development v1.0 has been released and CounterAttack has left Early Access! |
The long awaited day has almost arrived. CounterAttack will be fully released on |
The next major update to CounterAttack will be v1.0. This means CounterAttack will leave early access. |
The new version v0.21.4 is mostly bugfixes and optimizations. Thanks to all of those that found and reported bugs! |
Additions |
|
Additions |
Additions |
Additions |
Additions |
Additions |
Additions |
|
Additions |
Additions |
Additions |
Additions |
Changes & Improvements |
Additions |
Additions |
Additions |
Additions |
Additions |
|
|
Additions |
Additions |
|
Additions |
Additions |
Additions |
Additions |
Additions |
There have been a few patches with bugfixes/optimizations since the 0.17 launch. Your bug reports are invaluable! Please continue to report any issues you run into. |
|
Special Red Quantium Powerups will be dropping during Feb 13-15 for Valentine's day! |
Additions |
Additions |
Additions |
Additions |
Additions/Improvements |
The overheat mechanic changes have been reverted, the "new style" overheat has been turned into an attachment (Meson Coils Adj). |
There's a few balance changes in this version. Let us know if you find it too easy or too difficult. |
Pretty small patch. |
Improvements / Additions |
The new level is a WIP, the background effects and dialogue are unfinished. |
Additions |
|
Additions |
Additions |
Changes |
A few tweaks and optimizations. |
Some balance changes and fixes. |
Additions |
The big addition in this build is killstreaks. You now get a killstreak for killing ALL enemies that spawn without letting any get by. There are new achievements and a new high score board for them. |
Changes |
Updated to a newer version of the Unity engine. This includes fix to a engine level UI related crash, as well as a few minor performance enhancements. |
Additions |
Additions |
Additions |
Interface update |
Additions |
|
Additions
Changes -Buffed the S-Wave weapon/attachment -Buffed the Gauss Cannon weapon/attachment -Pause timer is shorter single player -Tweaked the Mining Outpost level, improved the boss -Shortened introduction battle on ‘Battle for Earth’ and ‘Lone Ship’ levels Carl -Ultimate reworked
Fixes -Fixes some attachment effects -Fixed interaction bug between S-Wave and Linked Blaster -Fixed attachment count sometimes being incorrect -Other minor fixes |
Updated Unity to latest version. |
Additions |
Additions |
Additions |
Additions |
More attachments and bugfixes! Keep reporting any issues you have, it makes our job a lot easier. |
We are very pleased to announce that CounterAttack now has Steam Trading cards! There are 7 cards in total, one for each playable character. Thank you for your patience, and continued support. |
This build includes |
It has been a week since CounterAttack launched, I hope everybody is enjoying it! I've had the chance to play a few online games with some of you and it's been a blast. |