TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 CounterAttack 

 

Developer

 Relative Games 

 

Publisher

 Relative Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2016-04-21 

 

Steam

 4,24€ 3,87£ 5,09$ / 66 % 

 

News

 116 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/451600 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CounterAttack Linux [1.33 G] 




LINUX STREAMERS (0)




February 10th Patch

A small patch with some fixes.

Fixes
Fixed fishboss getting stuck in the corner
Improved camera on Tank Level
Reenable HDR
Fix ship color not saving or setting correctly in some situations
Fixed tint color not applying to some weapon effects
Minor improvement to online synchronization

Linux
Changed default graphics API from OpenGLCore to Vulcan
-If CounterAttack starts with a black screen try adding -force-opengl
by right clicking CounterAttack in Steam -> Properties -> https://i.imgur.com/RIXwKi7.png


[ 2024-02-10 23:00:35 CET ] [ Original post ]

Small Update in Beta

Hello pilots!

The next patch is in Beta! It addresses several issues, including a graphics API selection issue on Linux that was resulting in a blank screen on some devices. If you're on Linux and still getting issues after the patch it may be Vulcan failing to init. You can add '-force-opengl' to the launch parameters by right clicking on CounterAttack in Steam, and going to properties. The launch params are at the bottom of the 'General' section as seen here.

This patch also improves the Camera on the tank level for local multiplayer games as well as in online multiplayer when a player has died and becomes a deadgun. It also fixes a bug preventing multiple PDLs of the same subtype from being equipped, for example when using the attachments 'Quantium Guide' with 'Ship Defence Module'.

You can try out these changes today by following these instructions on accessing the beta branch.



There is also another small content/feature update in the works. I'll go into more detail in a future post.

Having trouble finding other pilots in online games? Come join the ! Lots of pilots looking for others in the never ending battle against the Automatons!

-never.


[ 2024-02-05 00:29:09 CET ] [ Original post ]

Jan 24th Patch

Improve/fix network sync for Sloane's ultimate
Fix input select issue on the Game Setup screen


[ 2024-01-25 02:36:34 CET ] [ Original post ]

Update 1.1.4 is out!

Update 1.1.4 mostly focuses on fixes with a few improvements such as health bar effects and improved plasma projectile visibility. New saves will now save any capital ships you've carried between levels.

Fixes
Regen Defiance Shield
-Added missing adj on English localization
-Fixed it not working at all
Fixed some offscreen text on the level editor
Fixed Nova Cannon not spawning death projectiles
Fixed issue with Missile Destroyers missiles tweaking out
Fixed some background effects not showing up on lower quality settings
Capital Ships now correctly save with game saves
-Only new saves will have capital ships, old saves were never saving them
Fixed Missile Destroyer from Destroyers not carrying over between levels
Fixed some UI buttons displaying incorrectly
Added some missing localization to the keybinding editor
Fixed Space Breaks not working on the Tank level
Fixed some graphical bugs on the Solar level
PDLs will no longer target the same projectiles
Fixed some missing background visuals on Low quality
Fixed Friendly Ships dying when colliding with cargo containers
Fixed Friendly Ships sometimes trying to avoid their own projectiles
Friendly Ships now deprioritized cargos when finding targets

Attachment Changes
Quantium Thruster no longer gives +5% evasion
Quantium Thruster now gives +4 speed
Increased Shield Wall health by 50% (350->425)
Increases Shield Wall regen by 100% (1.5 -> 3)
Increases Shield Wall lifetime by 5 (20s -> 25s)
Increase Shield Wall height by a tiny bit (15 -> 15.5)
Increased the time between Cargo Drop spawns by 0.5-1s

Other Changes
Improved default Plasma projectile visibility by adding a slight dark halo
Increased Missile Destroyer main missile/torpedo damage from 10 -> 22
A few enemy spawn tweaks to the first few easy path levels
Changed enter capital ship cooldown (time you must wait after leaving a cap ship and before entering another one) from 2.8s -> 2s
New Health Bar effect that indicates damage was done
New friendly Bunker on Altercation which fires at enemies
Increased bonus points from bosses on Hard/Very Hard difficulties
Increased size of Unit Count box on Custom Level Editor
Fixed some enemies that would go through the ground on Mining Outpost

Ayumi
+1% critical strike

Thanks to all the Pilots who report bugs! Especially with screenshots or videos, it's super helpful! o7


[ 2024-01-12 02:29:01 CET ] [ Original post ]

Update 1.1.4 Coming Soon

Update 1.1.4 is currently in testing and will be released soon.

Changes & Fixes:
-The boss health bars have a new effect to show damage
-Plasma projectiles have a small outline to make them more visible on bright levels.
-Capital Ships are now saved when you save a casual campaign game
-Increased 'Shield Wall' health
-Fixed Regen Defiance Shield
-Fixed Missile Destroyer's big missile glitching out
-Japanese localization fixes
-Fixed some gfx glitches in some background scenes

If you can't wait you can try the beta.



A big thank you to everybody who reported bugs!


[ 2023-12-02 00:02:30 CET ] [ Original post ]

Nov 23rd Hotfix

Reverted to the 1.1.2 high score board.

1.1.3 didn't change the game enough to necessitate a board wipe and a lot of players lost the scores they were working towards, so CounterAttack has gone back to the previous high score board. This unfortunately means high scores in the last week are gone.

Thank you all for your understanding!


[ 2023-11-24 00:32:41 CET ] [ Original post ]

Update 1.1.3

This update brings some fixes and a few balance changes.

Fixes
Fix crash related to Marked for Death attachment
Fixed potential crash when changing menus in online games
Fixed some display issues in the Automaton Database
Fixed several boss mesh issues causing incorrect Damage Over Time and death effects
Fixed Steam/Mac/Linux having different high score boards
Improved some menu scenes for 4:3 aspect ratio screens
Fixed Prototype Cruiser bosses incorrectly spawning on Battle For Earth

Changes / Balance
Decreased RespawnTime 1.666s => 1.1s
Added some help texts to various screens
Lowered HP on Squidboss (Cloud666) and SnakeBoss (Outpost Ginga)
Made Powerup Hitboxes 30% larger
-This effectively makes them easier to pickup
Increased how far player projectiles can go off play area before being destroyed 42->46

Attachments:
Add +4/7/10% Beam damage to Ship Mastery/Adj/Imp
Inward Perfection
-Old: Each upgrade grants +10% damage, disable Auras
-New: Each upgrade grants +5% damage up to 50%, then +1% afterwards, disables Auras and support fighters

Custom Levels
Fixed Custom Level movement for some bosses
You can now set level descriptions in the Custom Campaign editor


[ 2023-11-16 07:31:59 CET ] [ Original post ]

October 15th Update

Added a 3rd destroyer that shoots Missiles and Torpedo's to the 'Destroyers' level
Fixed some minor UI alignment issues
Increased damage by 6% for Laser Beam, Plasma Beam, and Tesla Beam


[ 2023-10-15 17:57:34 CET ] [ Original post ]

Oct 9th Update

Small update with some UI/Text fixes:
-Fixed some dimmed text in the player ship selector
-Fixed a few typos in dialogue


[ 2023-10-09 17:08:07 CET ] [ Original post ]

Oct3 Update Notes

Small patch to address some issues since the last update.

Fixed Quad Crasher` not applying wave crasher
Fixed missing Aura Amplifier Proto attachment missing
Fixed missing No Levels text in campaign level selector when no custom levels are present
Fixed bug with Support Fighters causing them to sometimes go too far forward
Fixed lots of typos (huge thanks to Wheres My Moose!!)
Fixed several UI issues with overlapping text
Fixed several Japanese localization issues


[ 2023-10-04 04:45:00 CET ] [ Original post ]

CounterAttack: Uprising is here!

The 'Uprising' update (v1.1.1) is here! 'Uprising' our way of celebrating the remarkable journey CounterAttack has taken with the incredible support and feedback from our passionate community. Together, we're reaching new horizons!



The Uprising update brings a few new features:

-Improved Player Ship Selector
-25 New Attachments including an attachment to surpass Battle Pods Adj
-2 New Levels: 'Anomaly' a new special level, and the elusive 'Gate' level (can you find it?)
-Improved background graphics for several levels
-New Secrets (some are VERY secret)
-Capital Ships carry over between levels
-You can refund accidental upgrades by holding space breaks and pressing 'buy powerup' again
-Some tweaks/improvements to boss fights
-New Unity Engine (2018->2020)
-Many Fixes
-Better performance



This update is live on all platforms and continues to support cross-platform play. I hope to see lots of pilots online! A big thanks to everybody who participated in the Beta. The bug reports and feedback were invaluable!

Looking for fellow pilots to team up with and defend Earth from the Automaton Uprising? Join us on Discord!


[ 2023-09-28 16:01:50 CET ] [ Original post ]

CounterAttack: Uprising available Sept. 28th on Nintendo Switch

On September 28th, CounterAttack: Uprising will launch on the Nintendo Switch! At the same time the free 1.1.1 Update, Uprising, will launch on Xbox and Steam. It will be cross-play compatible for Campaign and Survival modes. Custom Levels will be supported between Switch and Steam and will come to Xbox shortly after.

[previewyoutube=mz2cjHvR-Vk;full][/previewyoutube]

The Uprising update brings a few new features:

-Improved Player Ship Selector
-25 New Attachments
-2 New Levels
-Improved background graphics for several levels
-New Secrets (some are VERY secret)
-Capital Ships carry over between levels
-You can refund accidental upgrades by holding space breaks and pressing 'buy powerup'
-Some tweaks/improvements to boss fights
-New Unity Engine (2018->2020)
-Many Fixes
-Better performance



If you can't wait until then, the Beta is available now. Check out the forum post for instructions.

Let us know about any issues you run into so we can fix them as soon as possible.

Join us on Discord for more news, detailed patch notes, and more!


[ 2023-09-25 10:24:08 CET ] [ Original post ]

CounterAttack: Uprising coming to Nintendo Switch!

Hello Pilots!

Today I am happy to announce CounterAttack will be coming to the Nintendo Switch eShop! This will happen along with the previously mentioned content update bringing new levels and attachments.



CounterAttack has come a long way since it first released on Steam. New levels, attachments, improved menus, improved level editor and campaign editor, and more fixes than I could count. To commemorate the long journey here, and the new Nintendo Switch launch, we're adding the 'Uprising' moniker.

[previewyoutube=q7eqtSHttXE;full][/previewyoutube]

We're aiming for full cross-platform support, though updates may not release on all platforms right away. If you can't wait for the update you can join the beta.

Release Date: Later this year

Big thank you to everybody in the community who helped us get here!



[ 2023-08-02 21:47:11 CET ] [ Original post ]

New Update in Coming Soonish

Hello everyone!

We have an Update in the works that brings a few changes including:
- Improved Player Ship Selector
- 25 New Attachments
- 2 New Levels
- Improved background graphics for several levels
- New Secrets
- Capital Ships carry over between levels
- You can refund accidental upgrades by holding space breaks
- Some tweaks/improvements to boss fights
- New Unity Engine (2018->2020)
- Many Fixes



If you can't wait for it to be released you can try the Beta today!

To Access Beta
Right Click on CounterAttack in your Steam library and click "Properties" from the dropdown
Click on the "BETAS" tab
Select "beta -" from the dropdown
CounterAttack will update automatically.

If (when?) you run into any bugs please let us know on the Steam Forums on Discord


[ 2023-07-27 22:09:39 CET ] [ Original post ]

Small patch 1.0.8r373

Fixed network syncronization issue which sometimes prevented hosting new games
Fixed Custom Game button size being way too small


[ 2023-06-15 06:11:03 CET ] [ Original post ]

Battle Automatons anywhere!

We're looking for feedback on how well CounterAttack runs on the Deck!



Any feedback about performance is appreciated.

Check out Pixel Cherry Ninja's video on YouTube. There's some Steam Deck gameplay to get an idea of how well it runs!


[previewyoutube=jk62NWkyx2Q;full][/previewyoutube]


[ 2023-05-28 15:05:18 CET ] [ Original post ]

Patch 1.0.8r369

Fixed introduction music overlapping with narration


[ 2023-05-07 04:12:18 CET ] [ Original post ]

Small Patch - 1.0.8r260

Fixed a sound volume bugs with unlock sounds
Fixed issue with high scores when playing a campaign game after a custom game
Fixed some visual bugs with buildup beams


[ 2023-04-30 21:42:44 CET ] [ Original post ]

Update v1.0.8r235


Changes/Fixes
Fixed DeadGun not getting all damage aura effects
Improved how some particle effects act when on planets
ActionButton timers are now reset on spawn
Ships are forced for face forward on spawn
Fixed 'Emphasize' ships not appearing for online games when selecting a level
Fixed ultimate's incorrectly being able to be used on survival levels
Fixed issue with local player projectiles incorrectly being dimmed in online games
Improved default beam (buildup) buildup visual effect at very high levels
Fixed visual bugs on tank level
Fixed error when creating game room with name that was previously used
Fixed Attack Drone and Defence Drone attachments not working at all
Buffed God of Destruction attachment
-Base damage increased by 1
-Scale damage increased from 0.65 to 0.95 dmg per point of power
-AoE increased by 10%

Level Editor/Custom Games
Improved online synchronization for custom games
Added 3 very simple planet backgrounds
Added parameter for terrain height placement


[ 2023-03-19 22:17:12 CET ] [ Original post ]

Update v1.0.8.322

Fixed synchronization issue for online multiplayer custom campaigns
-Removed some out-of-bounds spawns on Flood Survival
-Fixed mouse not always being assigned when starting a single player game


[ 2023-03-12 22:19:23 CET ] [ Original post ]

Patch 1.0.8r318 Release

Fixed portal on asteroid field loading incorrect level, causing an indefinite loading screen
Fixed Spread/Meson damage only applying 10%
Fixed issue when transferring saves from OSX to other platforms


[ 2023-02-24 23:02:57 CET ] [ Original post ]

Patch 1.0.8r314 Release

Fixed intro scene taking too long to load next scene
-Improved online reconnect when disconnected
-Moved drone spawn that was intersecting ground on Mining Outpost


[ 2023-02-20 22:45:48 CET ] [ Original post ]

Update 1.0.8r301

Changes
-Add confirm button to the quit button on the "Level Select" scene
-Increased Marcus' ultimate damage by 20%
-Increased Solar level's warning text size
-Disabled distortion on loading scene for some quality levels
-Improved save handling in multi user environments

Fixes
-Fixed custom campaign issue with online games not starting due to level transfer fail (root element missing error)
-Fixed some sound issues
-Fixed issue with Sarah's ultimate subtracting speed when enhanced sufficiently
-Fixed background blur issue for some levels
-Fixed issue on Wave Survival where enemies would fly onto the screen to quickly


[ 2023-02-08 00:05:10 CET ] [ Original post ]

Minor Update 1.0.8r278

Fixes
Fixed Energy Lance
Corrected several sounds that did not respect volume settings

Known Issues
Crit and Marcus' ult still play sound when muted. Will be fixed in the next update.


[ 2023-01-20 04:03:00 CET ] [ Original post ]

Minor Update 1.0.8r276

Fixes
Fixed crash on lower graphics quality
Fixed issue with reconnecting to an online game

Changes
The default branch now has crossplay enabled


[ 2023-01-18 11:18:10 CET ] [ Original post ]

Minor Update 1.0.8r263

Fixes
Fixed lobby ready sync issue
Fixed 'Latency Escalation' not applying correctly
Lowered "R" intro volume
Fixed Lively Pilot visual bug with OnGetLife attachments


[ 2023-01-17 10:56:20 CET ] [ Original post ]

CounterAttack v1.0.8 has been released!




This update brings several bug fixes, attachment interaction improvements, an improve region browser with a player count, a new game engine version with several improvements, and cross-network support (still in beta!).

Fixes
Fixed explosion sound cracking in some situations

Improvements
9 New Attachments
Cleaned up Launch level visuals a bit
Improved how some attachments work together, and with capital ships (e.g. Switchback)
Various optimizations
Newer Game Engine version (Unity 2018.4.36f1)
Loading/Wormhole animation improve

Balance
Many action attachments have had damaged increased
Some attachment drops changed, most notably Battle Pods and Strange Module
Drop-powerup cooldown (the ability to drop powerups during game) lowered from 1.12s to 0.5s

Pilots
Carls passive (environment damage) increased to from +25% to +40%added to the AutoEye
Joes passive (action reload) improved from 20% to 25% cooldown reduction
Joes passive (action reload) now also fires 2 mini rockets
Marcus twin blades damage increased by 20%
Marcus base evasion increased from 2% -> 5%
Marcus base fire rate increased from +4% -> +5%
Sarahs ultimate now has a very low (<0.2 second) cooldown

For more detailed patch notes check out the update history in the official CounterAttack discord: https://discord.gg/uRqs9MzM4u

Cross Platform
Cross-network play between CounterAttack for Steam and CounterAttack for Xbox One is now possible by opting in to the beta in Steam.

Instructions on how to access betas:
https://steamcommunity.com/app/451600/discussions/2/3140616601488622919/
Branch: xboxcrossplay
Password: CrossPlayIsCool

Known Issues/Limitations
High Scores for Xbox is disabled when cross-network play is detected. Voice Chat between Xbox and other platforms doesnt work. Custom Levels are currently disabled for cross-network games.


[ 2023-01-14 04:01:27 CET ] [ Original post ]

Update v1.0.7 is here!


We are happy to announce that a new version of CounterAttack has been released!
This version has separate highscore boards than the previous version.

New
5 new attachments + 1 secret

Fixes
Fixed Top Gun and Marked for Death not functional
Fixed detection issues in the solar level.
Fixed Intuition to match the description.
Fixed Focused Precognitions description.
Fix various visual issues in the enemy database.
Fixed enemy placement issues on tank level.

Changes
Increased the maximum supported highscore
Tweaked enemy placement on some levels.
Improved the error message when players cant connect.


[ 2022-04-15 22:23:58 CET ] [ Original post ]

Update v1.0.6r30

Update v1.0.6r30 has been released.

New
Added 2 new attachments

Fixes
Fixed combination of Linked Blaster and Radial Flak Cannon to shoot forward.
Fix various networking bugs. Fix special characters that don't show up in players name.

Changes
Decrease the last bonus cargo life
Increased the bonus unlock chance after beating the game.

Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!


[ 2021-06-21 23:09:16 CET ] [ Original post ]

Update v1.0.6r27

Update v1.0.6r27 has been released.

Fixes
Fixed Liftback not working with beam
Fixed PDL Freak and Jolly Field categorization
Fixed evasion rate not displayed correctly in Garage
Fixed Plasma Beam damage calculation issue (also affected TriPhased Beam)
Fixed button issue when playing a single player game after an online game
Fixed Backbeam was not shooting to the correct direction

Changes
Mini You now affects Attack Drone and Defence Drone
Increased the maximum supported highscore (approximately from 2 billion to 34 billion)
Improved visibility of some obstacles

Important Note
Starting from this patch, it will be using a new set of highscore boards. The old highscore boards remain functional in the previous version or older.

Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!


[ 2020-12-21 01:13:48 CET ] [ Original post ]

Update v1.0.6

[previewyoutube=AGzeeGN7Wa0;full]https://www.youtube.com/watch?v=AGzeeGN7Wa0&feature=youtu.be[/previewyoutube]
v1.0.6 brings unique default attachments for each ship, several level updates especially for Outpost Ginga and Outbreak, and new attachments with all new mechanics! There are also tons of bug fixes. Since this version adds new attachments and mechanics, the highscore board will be reset.

[h2]Pilot Changes[/h2]
All Pilots now have default unique attachments - essentially free LVL0 module attachments.
Sloane
-Sloanes Aura: Unique Aura that stacks with all Auras, including itself. +3% Speed, +3% Damage, +3% Firerate, +3% Evasion
Marcus
-Twitchshot: +4% attack speed. Killstreaks now trigger Meson blades that damage nearby enemies.
Joe
-Action Joe: -20% Action cooldown, action fires outward spread projectiles - 2.5s cooldown
Biff
-Bigboy: Speed now gives +2% damage per point but half as much speed.
Ayumi
-Analysis: +50% Unlock Chance, Chance to randomly unlock attachments during battle
Sarah
-Survivor: Nearby enemies are hit with a energy field, causing damage
Carl
-Rocker: +25% damage to Asteroids and Environment
Jinx
-Autorekt: +0.5% Critical, +10% critical Damage, Drones can critical strike

[h2]Level Editor[/h2]
Added Copy to Clipboard and Paste from Clipboard
Added Laser Gate enemy
Added Enable Background Clouds option to level settings
Fixed Health Bars not showing for path movement type enemies


[h2]Additions[/h2]
Added path link from Sentry to Redemption

14 New Attachments (6 removed, now 558)
Added more station structures to several levels, especially Outpost Ginga and Outbreak

For more detailed information, please check the CounterAttack Discord channel https://discord.gg/pVnExaf



[h3]Non-update related news[/h3]
Never. has left Relative Games to pursue opportunities elsewhere, but dont worry, Holmholk has taken over development.

It has been a long journey to get here, and we wouldnt have been able to make CounterAttack without so many players helping with feedback, testing, and suggestions. Big thanks to everybody who has made this possible!


[ 2020-09-21 19:07:58 CET ] [ Original post ]

Hotfix v1.0.5r51

Update v1.0.5r51 has been released. This update has various improvements and enhancements. Most notably many bosses are more challenging, and some weaker attachments are more viable.

Fixes
Various stability enhancements
Fixed issue where enemies wouldnt always target the closest player
Fixed issue where the high scores wouldnt always refresh when changing high score boards very rapidly
Fixed rare issue with background gun bullets sometimes being on the wrong Z-Axis position, making it so they couldnt collide with players
Improved several attachment descriptions
Fixed glow outline disappearing after tank/sub levels
Fixed Keyboard assignment issue in local multiplayer games

Changes
Improved network synchronization
Added visual effect before automaton beams fire
Added visual buildup effect to Beam Firer enemies
Outline glow now changes for Command Corvette
Cargo Containers are no longer targeted by homing weapon
Aura Amplifier increased by 10% (reg,adj,imp+10%,+15%,+20->+20%,+25%,+30%)
Calibrated Life permanent damage increased from 2.5%->4%
Corrupted Luck unlock multi increased 800%->1,000%
Kazachok now also grants 5% evasion
Service Module size decrease increased from 20% to 25%
Shield Life now gives all players ships a shield
Side Master now also gives +12.5% side damage
Unstable Spread renamed Unstable Weapons
Subs now have minimum 2 missiles instead of minimum 1
Missiles are now slower underwater
The first 3 levels on wave survival now spawn cargo boxes
Your own name is colored differently in online chat
Level color now fades into map lines
Increased HP for many bosses
Some bosses hew new/tweaked attack patterns

Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!


[ 2020-03-12 21:05:06 CET ] [ Original post ]

Hotfix v1.0.5r35

Update v1.0.5r35 has been released. This update addresses a Planet Aquaria spawn bug.

v1.0.5r35 (Alpha/Beta, Win/Linux/Mac)

Fixes
Fixed Spawn bug on Aquaria
Fixed several cosmetic issues on Aquaria

Changes
Decreased Melee Fighter Drone seeking range by 25%

Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!


[ 2019-12-15 00:22:09 CET ] [ Original post ]

Hotfix v1.0.5r33

Update v1.0.5r33 has been released. This update primarily addresses Linux and Mac connection issues.

For more detailed patch notes check out our discord's release notes section.

Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!


[ 2019-12-07 04:06:54 CET ] [ Original post ]

Hotfix v1.0.5r30

Update v1.0.5r30 has been released. This update has several bugfixes, performance improvements, and menu improvements - specifically improving how the gamepad navigates some menus like dropdowns / difficulty selectors.

Fixes
Fixed boss sync issue on wave survival
Fixed Gamepad Pause menu selection bug
Fixed Wave Survival and Vertical Survival high score not being submitted to the correct board
Fixed incorrect tag on Fleeting Spread
Fixed background rendering issue on Easy Path Automaton Prime

Changes & Improvements
Increased Player Ship base speed by 15%
New effect for permanent damage increase gained by Calibrated Life and Drone Sacrifice
Updated several menus to be more controller friendly
Optimized background blur
Added more attachment unlockers on bonus level based on difficulty
-Easy still only has 1
-Medium has 2
-Hard has 3
-Very hard has 4
-Impossible has 5
Holiday Attachments (the green ones, Kringle, Spooky, etc) are no longer counted in the total attachments count but instead are treated like Mod attachments and added as a (+X)
Updated some attachment descriptions to be easier to understand

For more detailed patch notes check out our discord's release notes section.

Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!


[ 2019-11-23 23:13:48 CET ] [ Original post ]

Hotfix v1.0.5r23

A hotfix v1.0.5r23 has been released to address some gameplay issues and add some optimizations. Most notably Plasma weapons now do bonus damage to environmental enemies (asteroids, trees, ice), fixed some non-english font rendering problems, and some descriptions have been improved / typos fixed.

Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!


[ 2019-10-27 00:48:46 CET ] [ Original post ]

Hotfix v1.0.5r19

A hotfix v1.0.5r19 has been released to address some gameplay issues and improve visibility on Quantium Mining Outpost.

Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!


[ 2019-10-08 06:35:06 CET ] [ Original post ]

Featured Custom Campaign

Subscribe to Nemesis here!



Nemesis! is a custom campaign created by Bullway. It features 15 original levels with multiple paths. Several interesting and difficult creations ranging from space station obstacles to asteroid fields to massive mini boss enemies. You can find Nemesis in the CounterAttack Workshop.



Interested in creating your own custom level? Check out the in-game level editor by clicking "Garage" on the main menu and "Level Editor" in the Garage menu. If you have any questions related to custom levels, campaigns, or the workshop in general feel free to post in the CounterAttack workshop discussion forum.



[ 2019-10-05 21:51:51 CET ] [ Original post ]

Hotfix v1.0.5r16

A hotfix v1.0.5r16 has been released to address online connectivity issues. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!


[ 2019-09-27 01:40:45 CET ] [ Original post ]

Update - v1.0.5



Update - v1.0.5

v1.0.5 brings new content, stability improvements, significant performance improvements, and lots of fixes. If you find any bugs or issues, or if we inadvertantly broke your favorite build, please report them so that we can fix them faster!

New Level - Outbreak
Outbreak is a new Hard Start level. It features new enemies, new attachments, and new graphics.

New Attachments
There are 16 new attachments with a total of 556. Several existing attachments have been tweaked. A few notable attachment changes:
-Ultimate Enhancers now stack with one another
-Followers were tweaked for improved visibility and now scale off of the player's Power.
-Most "action" attachments now scale off of upgrades
-Many attachment descriptions clarified

Improved Performance and Stability
The game engine has been updated, the networking framework has been updated, the input library has been updated, and we've switched to IL2CPP from mono on the Windows build which has also improved performance. There have been several stability issues found and fixed as well, including late game survival and general gameplay.

Balance and Power
Many balance changes. If you find anything is too powerful or too weak let us know! Feedback is always welcome.
More weapons and modules scale off of the Power upgrade. Bubble shields get increased health, followers get more damage, dead players guns get more damage, and the basic damage scale of power has been increased as well. Power is.. more powerful!

Fixes, fixes, and more fixes!
Hundreds of fixes. Gameplay fixes, level editor fixes, UI fixes, even fixes fixes. For a version history including all the fixes and tweaks you can checkout the CounterAttack discord.

From now on the High Score boards will be version dependent - that is to say each version has a different high score board.


[ 2019-09-23 01:02:23 CET ] [ Original post ]

Update - v1.0.3

Changes & Improvements
Improved visibility for several enemies
Drone Shield recharge now resets when you take any damage

Fixes
Fixed several online synchronization issues
Fixed collision issue with first boss
Several custom level and editor fixes
Fixed some bosses that were "hackable" but not supposed to be


[ 2019-04-01 23:55:21 CET ] [ Original post ]

Update - v1.0.2

A few more bugixes and minor improvements. Thank you to everybody who's reporting bugs!

Changes & Improvements
Unlock text is more readable on bright backgrounds
Several optimizations

Fixes
Fixed Wave Survival bug causing too many easy enemies to spawn and not enough Hard enemies to spawn in later waves
Fixed Carls ultimate sound having too high of priority
Fixed local multiplayer powerup sharing
Fixed chained input triggers not working on OSX


[ 2019-03-20 22:50:44 CET ] [ Original post ]

Update - v1.0.1

v1.0.1 is a minor bugfix update

Changes & Improvements
Improved visibility
Space Breaks now fast forward level starting cutscenes
Balance Tweaks on Planet Aquaria

Fixes
Fixed white speckle issue when showing player hitboxes
Fixed buildup plasma not refreshing projectile damage when used as a projectile with penetration a melee weapon
Fixed online projectile dimming not working with some weapons
Fixed other player attachment names not showing up in online games
Fixed sub highlight color
Fixed Plasma Speed retaining Y velocity from tank level (Thanks Xorha and SMFScar!)
Fixed Wave Survival spawn delay bug
Fixed Custom Games crashing if Steam wasnt running
Fixed several Singularity graphical glitches


[ 2019-03-18 01:33:59 CET ] [ Original post ]

CounterAttack v1.0 Released

Today is the day! After over 5 years of development v1.0 has been released and CounterAttack has left Early Access!



v1.0 is mostly the same as the beta branch with several fixes.
v1.0 Main Features
73 New Attachments
7 New Enemies
Improved Level Editor
Custom Campaigns
Many bosses and levels improved
Improved Visual Effects
Improved multiplayer matchmaking and stability

Shoutout to all the players who helped me make the game better! I read every bug report and suggestion even if I dont always respond. Youve helped make CounterAttack the game it is today!


[ 2019-03-11 19:15:59 CET ] [ Original post ]

CounterAttack v1.0 will be released March 11th

The long awaited day has almost arrived. CounterAttack will be fully released on
March 11th, 2019. The price will be increased on release day. If you own CounterAttack you will not have to purchase it a second time.

1.0 will include many fixes and new content including new enemies, improved levels, and new attachments. All of your saves, attachments, and custom levels will carry over to the next version.

If you can't wait until then you can join the beta, instructions are in this thread. 1.0 will mostly be the same as the beta branch, with several fixes and minor changes.

CounterAttack wouldn't be the game it is today if it wasn't for your feedback, bug reports, and enthusiasm. A big thanks to everybody in the community!


[ 2019-03-02 03:45:50 CET ] [ Original post ]

1.0 Announcement

The next major update to CounterAttack will be v1.0. This means CounterAttack will leave early access.

CounterAttack has come a long way since the initial early access release. There is more content, better replayability, improved multiplayer, player generated content, and overall a more polished experience. Because of this, the full launch price will be higher than the early access price.

The price change will occur when 1.0 is released.

During early access there have been various exploits and bugs fixed which caused all kinds of unfair advantages. Because of this I will be clearing the high score boards when 1.0 is released.

The exact release date for 1.0 is "when it's ready" - I'll try to keep everybody updated.

Also, I would like to take this opportunity to extend my thanks for everybody that helped testing and reporting bugs. Thank you so much everybody!


[ 2018-11-14 03:12:22 CET ] [ Original post ]

Update - v0.21.4

The new version v0.21.4 is mostly bugfixes and optimizations. Thanks to all of those that found and reported bugs!

Additions
4 new space station parts in level editor

Fixes
Fixed custom controller loadouts not saving/loading
Fixed item mod wep / wep mod duplication issue

Changes & Improvements
Chaos explosions are more transparent
Plasma Field damage scale reduced by 10%
Drone projectiles damage scale reduced by 10%
Increased Nightmare mode spawn amount
MIRV missiles mini missile damage increased by 20%
MIRV missile mini missile count reduced from 4->3
Missile optimizations


[ 2018-09-05 22:09:11 CET ] [ Original post ]

Update - v0.21.0

Additions
Added subtitles to intro
4 new attachments (now 467)
Added 14 background planet options to level editor
Nightmare difficulty increased slightly for some levels

Changes & Improvements
Level editor UX improvements
Battle Pods now decreases ship speed by 5%
Battle Pods Adj now decreases ship speed by 15% (was 10%)
Plasma Exhaust reworked
Fires 3 streams of exhaust
Speed increases damage and lifetime of exhaust
Added more stats to some attachment descriptions
AoE Missile explosion visual made more obvious
Custom Level bosses now have a small chance to unlock any attachment
Chance is based on the length and difficulty of the level
Maximum chance is much lower than the easy mode bonus unlocker
Menu Submit and Menu Cancel are now user assignable
Updated Unity (5.6.4 -> 5.6.6)
Updated Network Api
Main menu improvements
Melee Drones now target asteroids

Fixes
Fixed attachment descriptions not displaying for some input devices
Fixed various menu alignment and display issues
Fixed powerups spawning in the ground for some enemies


[ 2018-08-04 20:02:50 CET ] [ Original post ]

Update - v0.20.3r5



Additions
22 new attachments (now 463)
New level, Debris Field (Very Easy)
Added “Fire Button Is Toggle” option to advanced ship settings
Added Advanced Ship Settings menu in options
Added “Get Custom Games” button to select custom game scene
Added limited graphics settings into pause menu
Added 1 new music track to custom levels

Fixes
Fixed some drone combinations not getting correct meson level applied
Fixed incorrectly rotated ‘Pausing’ text on vertical levels
Fixed space bar saving loadouts
Fixed Chaos Missile volume not muting
Fixed projectile’s being incorrectly destroyed on vertical levels
Fixed ally attachment loadout not showing in between levels
Fixed some incorrect attachment descriptions
Fixed popup text disappearing when selecting attachments for local coop games
Fixed map editor duplication bug
Fixed ‘Active Plasma Field’ not working with some combinations
Fixed Tetra-Side projectile audio not muting
Fixed buildup beam volume settings not always updating
Fixed some projectiles being destroyed near the edge of the play area on vertical levels
Fixed the MesonPlasma attachment not being unequipped when changing attachments
Fixed Advanced Ship Settings not always saving

Changes & Improvements
Improved friendly ship ai
Improved visibility for some effects
Double tap action is now disabled by default (can be enabled in Advanced Ship Settings)
Bonus level unlocker is more random
Missile damage increased by 5%
Plasma field is now smaller underwater
Various optimizations
Tank and Sub ultimates now get a benefit from ultimate enhancers
Tank and Sub levels now more difficult
Decreased screen shake
Enemy Projectiles are now destroyed when they collide with ground
Action Button Reload attachments rescaled from 15/20/25 to 20/30/40
Added a few more enemies to Surface Trouble and Outpost Ginga
Mine Level Boss
- Health increased by 10%
- Bonus Points increased by 100%
Mine Level enemy placement slightly changed

Attachment Changes
Shield Regenerator Adj time rescaled 55s->50
Shield Regenerator Imp time rescaled 50s->40
Lasererang base damage increased by 40%
Cutter damage increased by 30%
Plasma Bombs damage increased by 20%
Melee Side damage increased by 45%
Slicer damage increased by 60%
Linked Blaster damage decreased by 5%
Command Corvette damage aura lowered from 50% to 45%
Increased Melee Drone damage by 150%
Increased Gauss Cannon damage by 10%
Default Drones (Meson Drones) meson rescaled
- Previously:
- at lvl 1 Meson drones shot lvl 0.5
- at lvl 10 Meson drones shot lvl 5
- now
- at lvl 1 Meson drones shot lvl 1
- at lvl 10 Meson drones shot lvl 3.5

Character Changes
Marcus starting Speed increased 3->4
Marcus starting max Speed increased 6->7
Sloane starting max Drone decreased 4->3
Ayumi starting max Beam increased 1->2
Ayumi starting max Plasma increased 2->3


[ 2018-06-16 04:20:12 CET ] [ Original post ]

Update - v0.19.17r3

Additions
3 new attachments (now 441)
Added Lock icon next to locked attachments in attachment database

Fixes
Fixed homing missiles ‘disappearing’ with some attachment combinations
Fixed attachment button display issue
Fixed rare network lobby sync bug
Fixed some attachments not unlocking in correct situations
Fixed ‘Combinable’ icon missing for some attachments

Changes & Improvements
Default difficulty is now Casual
Casual mode now autosaves when on level select screen
Improved visibility on some levels
Optimized Plasma Strike (Carl’s Ultimate)
Increased Defence Drone beam range to match regular drones
Attachments are now colored on the multiplayer attachment popup text
The Cargo Drop now drops more powerups


[ 2018-03-27 23:09:55 CET ] [ Original post ]

Update - v0.19.17r3

Additions
3 new attachments (now 441)
Added Lock icon next to locked attachments in attachment database

Fixes
Fixed homing missiles disappearing with some attachment combinations
Fixed attachment button display issue
Fixed rare network lobby sync bug
Fixed some attachments not unlocking in correct situations
Fixed Combinable icon missing for some attachments

Changes & Improvements
Default difficulty is now Casual
Casual mode now autosaves when on level select screen
Improved visibility on some levels
Optimized Plasma Strike (Carls Ultimate)
Increased Defence Drone beam range to match regular drones
Attachments are now colored on the multiplayer attachment popup text
The Cargo Drop now drops more powerups


[ 2018-03-27 23:09:55 CET ] [ Original post ]

Update - v0.19.16r5

Additions
Added 1 new attachment
Added option to list or hide games in the global lobby
Added “Give points / Killstreaks” option to spawn editor in level editor
Added ‘IsVisible’ option to level editor
Added MiniCarriers to Wave Survival and Custom Levels
Added basic physics options to level editor
Added “Destroy Projectiles” option to spawns in level editor

Changes & Improvements
Drones now play a sound when destroyed
Enemies in Casual games now have 70% of normal HP (was 80%)
Health scale in casual lowered by 3% per level

Fixes
Fixed point defence laser / slow beam interaction
Fixed workshop upload preview images not always loading correctly
Fixed spawn display error on TallSpace maps
Fixed scrolling issue when loading saved attachment loadouts
Fixed ‘Restart’ on custom games not working correctly
Fixed buildup plasma lifetime bug
Fixed acid cloud issues with online sync
Fixed bosses not getting predefined movement in custom games


[ 2018-02-14 21:45:17 CET ] [ Original post ]

V0.19.15r16

Additions
12 new attachments (now 433)
Added new level options to level editor
4 new Space Station parts in the level editor
Added level editor option to stop enemies from looking the direction they’re moving
Added quit button to custom game chooser for clients in online games

Fixes
Fixed Quantium Jammers not turning off in some instances during custom levels
Fixed Meson Beam counting bonus meson twice for laserrang
Fixed score display issue
Fixed various cosmetic issues
Fixed Auto Cannon not targeting asteroids
Fixed Alpha Meson nanofighter firerate bug (sorry guys, but it was a bug)
Fixed beam drone damage bug
Fixed issue with large custom maps for online games

Changes & Improvements
Powerups now have the same movement speed as the level scroll speed
Melee side scale damage increased by 70%
Melee side base damage increased by 10%
Level editor option “End Level When Killed” in level editor now works on friendly/support fighters
Level editor only scrolls when game window is focused
Changed how laserrang damage stacks with some other beam weapons
The level editor now has a snap to grid function enabled by using space breaks when moving a spawn
Powerups now have their own section in the level editor spawn menu
Level editor now allows settings start rotation for spawns


[ 2018-01-20 02:41:06 CET ] [ Original post ]

Update - v0.19.15r9

Additions
5 new attachments (now 420)
Added /forcestart command to online games
Added /ring command to online games
Added “AllowAnalogMovement” to advanced ship settings
Added mines to attachment database and custom levels
Added 8 new tracks to the level editor
Added option to show player ship’s colliders
Added “replacing” text when selecting attachments
Level Editor remembers level name when saving

Changes & Improvements
Tesla cannon now works much better with fast moving targets
Increased default missile base damage by 5%
Increasing homing missile homing power
Boss Health bars are now transparent

Pilot Changes
Jinx
-Increased Hack Wave capture power by 20%
-Increased Hack Wave alive time by 2 seconds

Carl
-Increased Ultimate damage by 30%

Ayumi
-Increased Ultimate Damage by 10%
-Increased Ultimate Enhancer mininuke count

Fixes
Fixed “/kick” command not working
Fixed Preemptive Strike boss hp bar not always showing
Fixed PowerupType field not saving in level editor
Level editor spawn icons now have correct (localized) spawn name
Fixed minidumbfire missile firing when players had 0 missile
Other minor and cosmetic fixes


[ 2017-12-30 09:37:52 CET ] [ Original post ]

Update - v0.19.15r4

Additions
11 new attachment (now 415)
New music on Bulwark, Asteroid Field, The Red Passage, and Ascent
Added difficulty text under level name when starting a level
Added Advanced Ship Settings xml file for further customization (allowing double tap action for example)

Changes
MiniNukes now have acceleration
Angry Killstreaks count changed from 45 -> 32
TargetScan kill count changed from 250 -> 150
Explosive Killstreaks kill count change from 40->30
Nuclear Killstreak kill count changed form 210->170

Pilot Changes
Ayumi
-Nuke Ultimate damage increased by 15%
-Default max side increased 2->3

Jinx
-Default max Plasma increased 2->3
-Default max Meson increased 2->3
-Hack wave boss disable time increased 3s->3.5s
-Hack wave capture power increased by 10%
-Hack wave duration increased by 20%
-Hack wave captured enemy damage increased by 10%
-Hack wave captured enemies given piercing equal to HP/50, i.e. an Automaton Cruiser has 165 HP -> gains 3 piercing
-Enemies captured by Hack Wave will now seek out and crash into other Automatons

Fixes
Fixed a few missing attachment upgrade/combine icons
Fixed Christmas tree stuck on screen
Fixed vertical level manual turret aiming
Fixed text rotation issues on Launch levels
Fixed aiming issue when using mouse movement on tank levels


[ 2017-12-22 05:19:03 CET ] [ Original post ]

Update - v0.19.14



This version brings the Level Editor. It is still under development but is definitely functional. All comments and feature requests are welcome!

Additions
4 new attachments (now 404)
Added Level Editor
Added Enemy Database

Fixes
Fixed a few localization issues
Fixed Alpha Meson being a Module instead of a Weapon (thanks Dosh!)
Fixed a few minor cosmetic issues
Corrected various localization issues
Online games can now load custom levels

Changes
God of Destruction damage increased by 5%
Lowered enemy hp on Casual difficulty (90%->80%)
Increased powerup drop rate on Wave Survival
Decreased Plasma Field’s stun power by 5%
Attachment database now shows locked/unlocked status
Increase Beam weapon’s damage
Increased default homing missile damage


[ 2017-12-07 20:43:26 CET ] [ Original post ]

V0.19.12r10

Additions
35 new attachments (now 400)
Added game info to attachment select screen (difficulty, powerup sharing, life sharing)
Added Attachment Database
When players die and are out of lives in multiplayer games they now become a turret on surviving players

Changes & Improvements
Fixed issues with saving attachments using unsupported characters
Increased hover text outline size
Jinx starting max option increased (3->4)
Jinx Hack power increased by 10%
Sarah max side increased (2->3)
Reworked Bonus Magnet
-Before it made the powerups hit boxes bigger
-Now it pulls powerups towards your ship
Unbreakable nanofighters no die/respawn when they crash into enemies
Beam Drones now scale off of beam level
Increased Casual unlock chance (30-50%)
Enemies on Casual now how 90% HP instead of 100% HP
Corrupted Luck attachment unlock chance increased (+250%->+400%)
Default powerup sharing is now Round Robin (was Free For All)
Increased Command Corvette counter-evasion 50%->75%

Fixes
Fixed Mini You + Nano Fighter combination bugs
Fixed text outlines not being set to correct thickness
Fixed several attachments not displaying correct upgradable/combinable tags
Fixed Autoguns and Nano Fighters not targeting snake ship tails and multi part ships
Fixed Command Corvette aura (was getting +65% instead of +50%)
Fixed various issues with nano fighters


[ 2017-11-12 09:47:00 CET ] [ Original post ]

New Build - v0.19.11r5

Additions
Added difficulty text (casual, arcade, hardcode, nightmare) to the level select screen
Added second bonus unlocker on Nightmare

Changes & Improvements
Increased drop rate of some rare attachments
Improved performance, especially in larger games

Fixes
Minor cosmetic fixes
Fixed issue where bonus unlocker wasn’t getting hardcore bonus


[ 2017-11-02 07:35:21 CET ] [ Original post ]

New Build - v0.19.11r4

Additions
Added effect when buildup beam reaches maximum charge
Added “Save Color” option in the color selector

Changes & Improvements
Increased drop rate of some rare attachments
Killing a boss when you have all of its attachments now has a chance to unlock the upgraded version (if they exist) of those attachments
Now showing permanent unlock chance increase in online game room
“Next” on ship selection now goes directly to attachments, there is now a “chance color” button to go to ship color selection
Attachment Hover Text now works with Gamepads
Single player game setup now skips the “spin” screen
Distinguished Professor unlock multiplier increased (+400%->+500%)
Professor unlock multiplier increased (+300%->+400%)
Scientist unlock multiplier increased (+200%->+300%)
Focused Lab Assistant unlock multiplier increased (+150%->+200%)
Nightmare unlock chance increased (400%->500%)
Nightmare health multi lowered from 3x to 2.5x
Hardcore unlock chance increased (200%->250%)
Casual unlock chance increased (30%->40%)

Fixes
Fixed issue with “Death’s Head” attachment breaking with some combinations
Fixed missing Elite Maneuvers localization string
Fixed issue with Support Shield not spawning during online games


[ 2017-10-31 01:54:48 CET ] [ Original post ]

New Build - v0.19.10r22

Additions
5 New Attachments (now 365)

Changes & Improvements
Increased Plasma Field scale damage
Increased Gauss Cannon damage by 10%
Biff starting max Meson reduced (4->3)
Biff starting max Beam decreased (4->3)
Mini Nuke, Nova Cannon, and Singularity Cannon now combine

Fixes
Fixed Plasma Field not triggering powerup drops in some situations
Fixed issue with Jinx hacking mines
Laserrang now correctly benefits from drone-beam rerouting
Fixed several miniyou-plasma attachment interactions


[ 2017-10-27 21:11:00 CET ] [ Original post ]

New Build - v0.19.10r20

Changes & Improvements
Scientist is now a 100% first kill drop on the Outpost Ginga boss
Improved remote player projectile dimming for StarSide
Increased continuous beam scaling damage
Increased Singularity Cannon damage by 15%
Increased Nova Cannon damage by 33%
Increased Nova Cannon fire rate by 10%
Increased MiniNuke damage by 25%
Increased MiniNuke+Singularity penetration (2->3)
Various optimizations

Fixes
Fixed enemies getting stuck “red” when damaged
Fixed tesla cannon wasn’t always chaining as many times as it could


[ 2017-10-16 04:18:47 CET ] [ Original post ]

New Build - v0.19.10r18

Additions
20 New Attachments (now at 360)
Added “action” reload indicator

Changes & Improvements
Improved balance for large games
Made some enemy projectiles more visible
Improved Evasion Effect
Improved visibility of some projectiles
Improved continuous beam weapon performance
Improved Wave Survival Network Sync
Autobeam now scales by beam level
Increased Wave Survival quantium drop rate
When players die their powerups now spread out instead of all dropping in 1 place
New evasion effect
Lowered precognition crit chance from 13%->12%
Lowered focused precognition crit chance from 14%->12%

Fixes
Fixed Support Shield not working in multiplayer games
Fixed “Ultimate Life” not working
Fixed Plasma Field bug on Staging Area


[ 2017-10-14 22:27:46 CET ] [ Original post ]

New Build - v0.19.10r9

Additions
10 new attachments (now at 340)
The bonus level now contains an Unlock Chance Increaser. Every time you reach the bonus level you will receive a permanent increase to attachment unlock rate.
Added ship stats printout on Staging Area (enabled after unlocking Scientist)
Added option to disable Gamepad Vibration
Added icons which indicate which attachments can be upgraded or combined

Changes & Improvements
Updated to newer version of Unity
Increased the drop rate of some rare attachments
Increased the difficulty of the hard path boss level
Increased AoE missile damage by 10%
Increased Nova Cannon fire rate by 20%
Decreased Biff’s ultimate beam time by 5%
Decreased Biff’s ultimate beam damage by 5%
Increased Marcus’ starting max speed (5->6)
Increased Marcus starting speed by 1 (2->3)
Increased Jinx’s starting max drone (2-3)
Increased Jinx’s starting max missile (2-3)
Increased Ayumi’s starting max side (3->4)
Plasma Exhaust now scales based on your current Speed level
Added more detail to some attachment descriptions

Fixes
Fixed custom map music not working when downloaded via workshop
Fixed AoE Missile damage error
Fixed Corrupted Luck not being correctly applied
Fixed error when equipping GoD into the 3rd weapon slot when using Battle Pods Adj
Fixed continuous beam weapons not being able to hit some of the ship projectiles on Automaton Prime
Fixed Wavecrasher Adjusted not unlocking
Fixed Fatal GC Too Many Threads crash when selecting levels during multiplayer games for high latency players


[ 2017-10-09 08:16:03 CET ] [ Original post ]

New Build - v0.19.9r18

Additions
2 New Attachments
Added ability for the host of an online game to kick players

Changes & Improvements
Minor gamepad related optimization
Increased point defence fire rate by 0.5s
Increased Plasma Field damage by 10%
Increased God of Destruction damage by 20%
Increased Ayumi nuke damage by 20% and decreased damage falloff by 33%
Increased Jinx base hack power by 20%
Increased Jinx base boss hack stun time 3s->3.5s
Increased Sloane’s reserve fighters (4->5)
Decreased Biff ultimate beam base damage by 5%
Jinx hack power now scales with Addon
Moved procognition unlock to Incursion
Increased drop rate of some rare attachments
Increased Heat Ray range by 14%
Lowered LaserBeam base damage by 10%
Increased LaserBeam scale damage by 20%
When selecting attachments ActionButton1/2 (default bumpers on xbox one gamepad) now scroll 10 at a time

Fixes
Fixed Star Missiles movement direction bug
Fixed Plasma Field network sync bug
Fixed bug related to pilots taking control of capital ships in online games
Fixed tanks that couldn’t be hit by all weapons on Preemptive Strike
Fixed staging area button icon sizes
Fixed Ethereal Form visual bug
Fixed bug with Biff’s beam damaging enemies/projectiles it wasn’t hitting
Fixed S-Wave, Gauss Cannon, Linked Blaster interaction causing decreasing damage with every shot (thanks trigahd!)
Fixed Jinx not being included during random ship selection
Fixed issue with saves not loading for some levels
Fixed issue where Wave Survival would sometimes get stuck


[ 2017-09-25 05:18:12 CET ] [ Original post ]

New Build - v0.19.9r11

Additions
4 New Attachments

Changes & Improvements
Increased Cutter damage by 50%
Decreased default side damage by 10%
Increased Plasma Field damage by 20%
Decreased MiniShockwave damage increase by 30%
Capital Ship’s main weapons and player turrets have 2x damage on nightmare mode
Improved network sync for some situations
Decreased tilt for capital ships
Minor enemy placement and balance changes for some levels
Extended TankLevel ground
Increased base laserrange damage by 25%
Increased laserrang speed by 30%


[ 2017-09-21 22:33:22 CET ] [ Original post ]

New Build - v0.19.9r5

Additions
9 new attachments
1 new enemy type
1 new pickup type
Space station parts added to Custom Levels
Added ability to set rotations for some object types on Custom Levels

Changes & Improvements
God of Destruction damage increased by 5%
God of Destruction volume decreased
Tetra Gun volume decreased
Increased Cutter damage by 50%
Improved gamepad detection for some users
Quantium Converter now takes 9 charges instead of 10
Showing attachment count for players in online game room
Battle Pods now decrease evasion by 12% (was 7.5)
Battle Pods Adj now decrease evasion by 20% (was 15%)
Command Corvette now decrease evasion by 40%
Command Corvette Damage Aura increased from 50% to 65%


[ 2017-09-16 07:17:46 CET ] [ Original post ]

New Build - v0.19.8r4



Additions
17 new attachments
Added menu to upload to workshop (from the main menu use LFTCTRL+LFTSHIFT+W)
Stage 1 of workshop integration, Custom Levels & Loudouts

Changes & Improvements
God of Destruction damage increased by 10%, explosion radius increased by 50%
Homing missile rotation speed increased by 15%
Tweaked Prototype Cruiser players difficulty scale
Fixed mininuke loading bar showing when player was dead
Barrel Grease now affects mininukes and singularity cannon
Plasma Movespeed mods now affect mininuke and singularity cannon

Fixes
Autobeams work again
Fixed screen width issues on Prototype Cruiser
Fixed Mouse Movement on vertical levels
Fixed bonus unlocker not unlocking at correct difficulty level


[ 2017-09-13 00:03:00 CET ] [ Original post ]

Major Update - v0.19.7



New Ship Models

https://i.imgur.com/Zqq2S1x.gifv

The ships have received a remodel! There is an option to use the old ships in the settings.

Custom Levels

CounterAttack now supports custom levels. Custom levels can be created as XML files. An in game level editor as well as workshop integration will come in a future update.

Custom Level Instructions.

Full patch notes

Additions
3 new enemy types
4 new attachments (there are now 300 attachments!)
New ship models (an option exists to use the old models)
New Capital Ship, the Battle Cruiser which supports 4 crew members
-currently only available in custom levels
New game mode, Nightmare
-Don’t play this, it’s too hard
Added custom levels
-currently NO in game level editor, will come with a future update
-levels can be created via xml files

Changes & Improvements
Ascent received a visual overhaul
More variety in wave survival spawns
Various optimizations
Powerup pips now show up to 42 levels
Increased max number of drones 6 -> 14
Increased drop rate of powerups based on the number of players in a game
Increased drop rates of some rare attachments
Intervention is now a little easier
Score bars now match player tint instead of base/weapon color
Command Corvette now gets 20% of speed upgrades instead of 0
Command Corvette now regains 2 bonus drones when respawning
Command Corvette autoguns reload decreased (0.2 -> 0.15)
Command Corvette can now use missiles
Wave Survival has more powerups drop
Wave Survival is more difficult in later waves
Increased God of Destruction damage by 20%
Missile Drones’s missiles acceleration increased by 35%
Deaths in Casual games now only drop specials, not upgrades
Command Corvette can now fire missiles
Removed some redundant attachments from levels on campaign
Missile turn rates increased by 25%
Increased Stinger missile damage by 10%
Increased Stinger missile lifetime by 30%
Battle Pods now gives -7.5% evasion
Battle Pods Adj now gives -15% evasion
Joystick detection more strict

Fixes
Fixed issue that would prevent some bosses from dropping attachments during an online game
Missiles now correctly target snake ship enemies
Mouse movement works again
Fixed errors with accuracy calculation
Fixed dim projectiles not dimming every projectile type
Fixed a few typos in menus/attachments/etc
Fixes AceBurst/PulseBeam/BuildupBeam interactions
Fixed mouse movement "ghost ship" not being set visible on respawn
Fixed various UI alignment issues
Fixed kills by stinger missiles not counting
Fixed high power meson giving incorrect stats
Fixed bug on procedural survival that would result in enemies getting stuck off screen
Fixed crash when sharing powerups but all other players disconnected/were dead
Fixed buildup beam hitbox alignment


[ 2017-09-02 07:14:43 CET ] [ Original post ]

New Build -- 0.18.16

Additions
5 new attachments
New explosion effect for enemy projectiles

Fixes
Fixed several sync/position issues on Preemprive Strike and Homefront
Fixed StarSide + Broadside interaction visual glitch
Fixed some enemies on Lone Ship spawning at incorrect positions
Fixed minor exploit on the mine level
Fixed nanofighter’s sometimes getting missiles when they shouldn’t
Corrected a few dialog typos
Players no longer get stuck when using Ares Module on First Encounter
Autobeam should now scale correctly

Changes
Red MiniNuke powerups now firing a MiniNuke instead of detonating one
Renamed graphics quality levels from Fastest/Fast/Simple/Good/Beautiful/Fantastic to Very Low/Low/Medium/High/Very High/Ultra
Increased buildup plasma damage for some weapon combinations
More bonus points on the BonusLevel
Increased drop rate of Epic attachments on the bonus level
Increased spin bonus from 1000 -> 2000
Capital Ship autoguns will continue to fire even if there is no ship present
Increased tank jet active time by 15%
Increased point defence laser range by 20%
Broadside projectiles are smaller


[ 2017-07-09 01:17:19 CET ] [ Original post ]

New Build -- v0.18.15

Additions
5 new attachments
5 new achievements
New attachment selected sound
Added options to disable Bloom and Screenshake
New effect for Jinx’s boss weapon stun

Improvements
Tracking enemies have better aim

Changes
In online games other players weapons are now dimmed (this can be turned off in the options under graphics)
Buildup Beam hitbox size extended
Increased controller bumper slider movement by half
Any player can now pickup powerups when using powerup sharing
Increased Extra Life bonus points (2500 -> 5000)
Command Corvette Damage Aura increased to +50%
Command Corvette firerate reduction changed from 40%->30%
Homefront’s boss got a bit of an upgrade

Fixes
Fixed gamepad (A) button size issues on Staging Area
Autobeam now has correct damage modifiers applied
Fixed a procedural wave survival wave over bug

Previous Updates Since the v0.18 launch
Fixed several gamepad menu issues
Fixed several save game issues
Fixed Aura’s not correctly applying in online games
Fixed Swarm Missile receiving the wrong damager
Fixed gamepad assignment bug in multiplayer games
Casual unlock chance increased 20% -> 30%


[ 2017-06-27 01:01:53 CET ] [ Original post ]

Major Update - v0.18



Greetings Pilots! I’m happy to announce v0.18 is here! Many long requested features, new attachments, the latest version of Unity, a mountain of fixes, improved online synchronization, better performance, and more. With v0.18 CounterAttack is one step closer to leaving early access.



Introducing Jinx
Female, 24, Freelancer
Jinx was fascinated by computers, games, and software from an early age. Most of her life has been spent tinkering and manipulating information systems across the globe. While not the best pilot her understanding of computer systems is surpassed by no one. She is able to take over and control Automaton ships during combat.

Game Modes

At the start of a new game you can choose one of three modes; Arcade, Hardcore, and Casual.

Arcade is the same CounterAttack you already know. 3 lives, no mid-game joining, no saving, normal attachment drop rate.

Hardcore is for that extra challenge. 0 lives, no mid-game joining, no saving, double attachment drop rate.

Casual allows features that would ruin high scores on arcade. 3 lifes, mid-game joining, game saving enabled, 20% attachment drop rate. Any unassigned controller that presses ‘START’ during a level will spawn a controllable support fighter.

There are also a variety of powerup sharing options available when starting a new game.

Saving

Saving has finally come to CounterAttack! Local Casual games can be saved between levels.

Also this update brings attachment combination saves. No longer will you have to set every weapon and module individually. This version also includes the Staging Area, a level which allows you to test new attachment combinations quickly and easily.

What’s Next?

The next few patches will be small. They will focus on fixing any bugs found, optimizations, more attachments, and possibly new achievements. As always please post any bugs or suggestions on the forums.

See you out there pilots~


Detailed Patch Notes

Additions
24 new attachments
2 new enemy types
New models for some friendly ships
New warning text for major threats (such as bosses)
Player ship color can be changed
Attachments loadouts can be saved/loaded
New pilot, Jinx
-Jinx’s Ultimate is Hacker Wave which can reprogram automatons to crash into projectiles and other automatons
When starting a new game you can select from 3 modes
-Arcade: The current mode. 3 lives, no continues, no saving, no players joining in progress games. Your score is submitted to the leaderboard at the end of the game.
-Hardcore: Zero lives, no continues, no saving, no players joining in progress games. Your score is submitted to the Hardcore leaderboard at the end of the game
-Casual: 3 lives, unlimited continues, game saving, and players may join as support ships mid game.
Multiplayer games now have options for powerup sharing:
-Free For All: First person to reach the powerup gets it
-Round Robin: The powerups are distributed evenly in sequential order
-Weakest: The player with the fewest upgrades gets the powerup
-Random: A random player gets the powerup

Fixes
Fixed damage done score calculation error
Incursion now correctly requires Tesseract Generator instead of Strange Module
Homing Plasma no longer fires backwards on Sentry (the Tank level)
Single Player Unpause timer no longer stuck on 2 seconds
Online chat box input no longer overlaps
Fixed memory leak on classic survival
Fixed various visual inconsistencies
Various minor bugfixes
Support fighters no longer spawn on screen during vertical levels
Swarm Barrage is now working correctly
AceBurst now actually bursts
Autobeam now affected by +beam damage mods

Changes
Updated to the latest version of Unity (5.4.4 -> 5.6.1)
Significantly Increased the droprate of many rare attachments
Increased the droprate of some powerups
Increased bonus level attachment drop rate
Level Intervention’s difficulty reduced slightly
SpinBonus increased (500 -> 1000)
All heat rays (Heat Ray, Overcharged, etc) damage increased by 10%
Increased missile max turn speed by 20%
Increased Beam Frigate damage by 10%
Increased Buildup Beams (the default beam) damage by 20%
Autobeam damage increase by 50%
Enemies now flash Red instead of White when damaged
Star Side damage increased by 20%
Strange Module and Tesseract Device’s consecutive autofire no longer stack
Asset preloads now include Powerups
Kill Strike crit changed from 15% to 12.5%
Gauss Cannon projectile move speed increased by 33%
Ship Mastery/adj/imp crit change from 2/3/4 to 1/2/3
Flak projectiles now have 50% of regular projectile lifetime
Ship Mastery/adj/imp no longer stacks with other versions of Ship Mastery
Attachment Combining chance is now 50% of normal on the first levels (First Encounter, Quick Encounter, and Preemptive Strike)

Biff
Increased beam scale damage
Enhanced ultimate now gives bonus speed while shield is active

Joe
Ultimate Enhancer Imp now gives +1 Meson
Ultimate Enhancer Imp now gives +2 Side
Ultimate Enhancer Imp now gives +2 Spread (was +8)
Ultimate Enhancer Adj now gives +1 Side
Ultimate Enhancer Adj now gives +2 Spread (was +6)
Ultimate Enhancer now gives +2 Spread (was +4)

Improvements
Various optimizations
The player tank has better movement
Quit game room now has a confirmation
In multiplayer games the user’s ship is visible when suggesting levels
MiniNuke and Singularity Cannon now stack
Buildup Plasma and MiniNuke now combine
Asteroids now rotate randomly
Some bosses have better attack/bullet patterns


[ 2017-06-16 00:07:35 CET ] [ Original post ]

New Build -- v0.17.81

Additions
5 new attachments

Fixes
Nanofighters no longer get stuck on the edges of these screen
Enemies will no longer target the host first during online games
Fixed several homing missiles and autoguns targeting issues
Fixed some network sync issues on the mine level
Fixed some network sync issues on Solar
Fixed some enemy death network sync issues
Fixed MiniNuke firerate bug
Fixed AoE Missile not always crediting kills
Fixed controller configurations sometimes being reset
Fixed a few UI alignment bugs

Improvements
A few minor optimizations
Fixed various text alignment issues

Changes
Increased drop rate of some rare attachments
Losing a drone now gives 0.5s invulnerability (was 0.4s)
Many attachment descriptions updated for clarity
Pulse Beam now buildsup faster, bigger, and scales better
Ace Burst now fires more projectiles before reloading
Mininukes can travel a bit further forward before detonating
Wave survival difficulty now increases more per wave
More powerups drop on wave survival
Increased God of Destruction’s explosion damage by 10%
God of Destruction slowdown changed from 50%->25%
God of Destruction no longer destroyes projectiles
God of Destruction explosion size increased by 10%
Direct Gun / Laser Barrage interaction tweaked
Renamed Dumbfire Swarm Barrage to Swarmfire Barrage


[ 2017-05-18 05:04:44 CET ] [ Original post ]

New Build -- v0.17.64

Additions
1 new attachment
‘Bonus’ level added - you can access it after you beat any final boss. It has a cargo box which can drop a random attachment.
A few new tips have been added
Added option for mouse movement in ‘Other’ settings
The Select Level Map (survival and campaign) now have ‘back’ buttons in the top left, only available when starting a new game

Fixes
Fixed critical Aura giving more than stated critical hit chance
The QuantiumLife attachment now correctly updates Q41 Counter on activation
Fixed Carl’s ultimate bug not spawning correct number of plasma strikes on some levels
Fixed lobby sync issue when using ‘Play Again’
Several other minor fixes

Improvements
Hunter Drones are a little smarter
Improved Wave Survival network sync

Changes
Attachment Stars have been replaced by Gears
Increased the drop rate of some rare attachments

Carl
Ultimate damage increased by 10%


[ 2017-05-02 08:45:28 CET ] [ Original post ]

New Build -- v0.17.56

Additions
8 new attachments
Multiplayer games now show users flags

Fixes
Tesla Cannon and Laserrang now respect volume levels
Fixed Online Game Room ship icon not always been set for new players joining existing games
Fixed incorrect damage being applied to some missile attachment combinations
Accuracy no longer goes to -infinity when you fire 0 shots

Improvements
Better wave survival network sync
Various optimizations (especially to Wave Survival)
Wave Survival now has a ‘Level Title Text’ when starting
High Score screen now supports Wave Survival and up to 8 Player scores

Changes
Tweaked wave survival difficulty, it’s now harder in later waves (40+)
Lowered AoE missile explosion volume
Detailed Scores is now also available on the GameOver score screen

Marcus
Increased Ultimate Meson damage scale

Biff
Decreased Ultimate Enhancer/Adj/Imp/Mod beam time increase


[ 2017-04-12 22:07:36 CET ] [ Original post ]

New Build -- v0.17.49

Additions
Added 6 new attachments

Fixes
Fixed drone missiles not getting damage aura applied
Fixed AoE missiles not getting correct killpoints for player
Fixed WaveSurvival network sync error
Fixed formatting issue on detailed scores

Changes
Tweaked AoE/Splash missile / MiniMissile interactions
Rebalanced AoE/Splash missile damage


[ 2017-04-05 03:12:14 CET ] [ Original post ]

New Build -- v0.17.46

Additions
Added 2 new attachments
Added Wave Survival
Wave survival is a procedurally generated survival mode. Each wave gets stronger and increases the difficulty of enemies spawned.
There are 5 difficulties, Very Easy, Easy, Medium, Hard, and Very Hard.

Fixes
Fixed some beams flipping tanks upside down
Fixed Linked Blaster not always increasing projectile limit for some weapon combinations
Fixed Critical Strikes not working for some weapons


[ 2017-03-29 03:48:55 CET ] [ Original post ]

New Build -- v0.17.42

There have been a few patches with bugfixes/optimizations since the 0.17 launch. Your bug reports are invaluable! Please continue to report any issues you run into.

Additions
Added 10 new attachments
Added ‘Cleared Bonus’ points when getting 90%-100% cleared ratings on levels
Added ‘Accuracy Bonus’ points
Added detailed score breakdown to score and gameover scene

Fixes
Fixed an invisible enemy on Intervention
Fixed killstreaks not always ending at the end of the level

Changes
Biff
Starting Max option lowered from 3 -> 2
Ultimate Activation Time lowered from 3.8s -> 3.5s

Ayumi
Nuke Missile speed increased by 10%, acceleration by 25%
Nuke Missile explosion size increased by 5%
Nuke missile damage increased by 10%

Marcus
Starting Max Missiles increased from 2 -> 3
Ultimate Range increased from 50 -> 55

Carl
Ultimate projectiles count increased from 12->14


[ 2017-03-22 15:49:20 CET ] [ Original post ]

New Build -- v0.17


It’s been awhile since the last update and a lot of new content has been added. A redesign of the ship selection UI focused on gamepads, 4 player local coop, a new Capital Ship mechanic, and lots of optimizations / improvements.


Take control of capital ships with powerful weapons. Some levels have Capital ships which can be player controlled. Different capital ships support a different number of players, ranging from 1 to 3. Multicrew ships have turrets that players can control. Capital ships have strong armor that can take a few hits before destroyed. You can Eject from capital ships by using the ‘Space Breaks’ key (Default left shift on KB, or (X) on gamepad).


CounterAttack was made with multiplayer in mind. Local games now support 4 players. While you technically can play 4 player with just a keyboard, gamepads are HIGHLY recommended. With 4 players the powerup bars are smaller so 24 inches (61cm) or larger screens are best, although it will support screens of (almost) any aspect ratio and size.


More kinds of powerups drop from Automatons. They’ve also been given a more distinct visual profile. This increases visibility and allows different kinds of the same color.


3 new levels, and a very hard version of Automaton Prime have been added. For now Incursion shares attachments with Armada and Automaton Prime 3 with Automaton Prime 2, however they have greatly increased drop rates.

Detailed Patch Notes

Additions
-27 new attachments
-4 player local co-op added
-This includes a new player select UX which is focused on gamepads. Feedback is appreciated (from both mouse and gamepad users)
-3.5 new levels; 3 new, 1 is a harder version of Automaton Prime.
-New level type, Double Tall. The vertical play space is twice that of normal levels.
-Capital Ships added
-Cruisers support 3 players
-Destroyers support 2 players
-Frigates support 1 player
-Corvette is a ships that fire player weapons
-Added ‘% Completed’ to level finished score screen which shows the % of enemies you killed
-Red bomb and yellow bonus powerups can now drop from many kinds of enemies
-New explosion effects for Good, Beautiful, and Fantastic quality

Fixes
-Fixed killstreaks not counting on perfect runs
-Fixed pause menu input for custom controller configurations
-Fixed some controller disconnect/reconnect issues
-Fixed layout issues for some display aspect ratios
-Level Solar’s status bar is no longer covered up by ships
-Fixed many UI controller issues
-Fixed Overcharged Heat Ray bug’


Improvements
-Various optimizations
-A few optimizations related to projectiles (Seeking weapons and flak especially)
-Quantium/Powerups now have icons as well as color
-Icons now appear on menus when using gamepads indicating which button activates which menu item

Other Changes
-MiniShockwave is now a 100% stacking Side attachment instead of beam
-Killstreaks now give more bonus points (+10-20% depending on the size of the killstreak)
-Increased MiniNuke damage
-Beam weapons damage increased
-Missile weapons damage increased
-Some attachments rebalanced
-Plasma no longer cancels/replaces the first meson projectile from firing
-Made many Hard levels a little harder
-Players can now change attachments after the next level has been selected


[ 2017-03-11 08:35:46 CET ] [ Original post ]

New Build -- v0.16.82

Special Red Quantium Powerups will be dropping during Feb 13-15 for Valentine's day!

Additions
-Added ability to hide obsolete attachments from attachment menu

Fixes
-Fixed Adj Critical Aura not being selectable
-Fixed Dumbfire Missile Barrage not applying Dumbfire
-Fixed chat issue on Aquaria
-Fixed some multiplayer sync issues

Changes
-More background graphics (high quality) on Aquaria
-Friendly ship AI improved
-MiniNukes now have correct ship colored trails
-MiniNuke acceleration increased by 66%
-Dumbfire missile acceleration increased by 100%
-Laserang damage increased by 25%
-Battle Pods now ship size increase changed from 25%->30%
-Increased drop rate for some attachments

Sarah
-Shield activation time reduced 5s->4s

Ayumi
-Starting max missile increased 2->3
-Activating special while it is currently active now detonates the Nuke instead of firing another
-Nuclear missile damage increased
-Nuclear missile acceleration increased
-Adj and Imp enhanced ultimate now fire more Mininukes

Carl
-Starting max Spread increased 3->4
-Adj and Imp enhanced ultimate now fire more Plasma Strikes


[ 2017-02-14 00:56:26 CET ] [ Original post ]

New Build -- v0.16.75

Additions
-12 new attachments

Changes
-Enemies at the intro battle at the beginning of Bulwark no longer drop powerups
-Ships of the same color have slightly different colors on score screens

Fixes
-Fixed issue with lobby rooms sometimes not being destroyed
-Fixed some menu alignment issues on 4:3 displays
-Fixed some mouse related input issues
-Fixed a game lobby desynchronization issue


[ 2017-02-08 06:25:46 CET ] [ Original post ]

New Build -- v0.16.72

Additions
-Online games can now be 2, 4, or 8 players
-2 new attachments

Changes
-Increased drop rate of some rare attachments
-tweaked balance and quantium drop rate for some levels
-Support Fighter attachments reworked slightly
- before they would spawn fighters at specific times (5s, 65s)
- now they spawn at 5s and respawn if they’re destroyed
- if they survive until the end of the level they will carry onto the next level but will no longer respawn. New fighters will still spawn.

Biff
-Increased special time by 5%
-Increased special Beam damage scale by 10%

Sloane
-Special's Fighters are now a little smaller

Fixes
-Fixed some invulnerable enemies
-Fixed an invisible miniboss on Intervention
-Fixed Bob Oboc not always continuing to the next level if he survived


[ 2017-02-06 03:36:19 CET ] [ Original post ]

New Build -- v0.16.66

Additions
- Added 2 new attachments

Fixes
- Fixed some sync issues in multiplayer games

Changes
- Tweaked multiplayer balance for some levels
- Improved Tank and Sub levels


[ 2017-01-30 03:29:28 CET ] [ Original post ]

New Build -- v0.16.62

Additions
-Added some new visual effects for some attachments
-Attachment names are now colored based on their rarity and power (Common=White, Uncommon=Blue, Rare=Gold, Epic=Orange)

Fixes
-Fleeting Mesons was decreasing damage instead of increasing (Thanks titania!)
-Fixed some bugs/exploits with the Ultimate Enhancer Improved attachment
-Fixed some controller selection issues related to the pause menu
-Fixed heavy support fighters not spawning
-Fixed Veteran attachment negating other attachments
-Fixed some cases where disconnected controllers failed to reconnect

Changes
-Balanced some attachments
-Increased the drop rate of some rare attachments


[ 2017-01-26 01:54:23 CET ] [ Original post ]

New Build -- v0.16.53

Additions/Improvements
-20 new attachments
-new survival level, Vertical Survival. Starting a survival game now goes to the survival level selection map. More survival levels will be added in time.
-A few optimizations

Fixes
-A few score screen layout issues fixed
-Improve online game synchronization for high latency players

Changes
-Hovering over attachments now removes the ‘new’ tag
-Removed some asteroids on the Asteroid level that were off screen
-Targeting Computer critical chance lowered 5%->2.5%
-Angry Reloader now fires lvl1 mesons


[ 2017-01-22 22:44:49 CET ] [ Original post ]

New Build -- v0.16.37

The overheat mechanic changes have been reverted, the "new style" overheat has been turned into an attachment (Meson Coils Adj).

Additions
-7 new attachments

Changes
-Increased how much score kills give by 5%
-Increased ‘Plasma Bombs’ damage
-The changes to the overheat mechanic have been reverted, instead there is a new attachment which gives the same effect
-Decreased Ion Beam Damage, increased Ion Beam Stunpower

Fixes
-Fixed some attachment effects not being applied with some combinations
-Fixed bug with global lobby rooms not closing
-Fixed damage Aura not being applied to buildup beams
-Fixed Tank level not starting correctly


[ 2017-01-12 22:09:40 CET ] [ Original post ]

New Build -- v0.16.33

There's a few balance changes in this version. Let us know if you find it too easy or too difficult.

Additions
-Added autofire overheat visual effect
-Added new ship glow for some quality settings
-Added new stun effect on high quality
-Added times to survival high scores

Changes
-Online Game Lobby now shows all games worldwide
-Killstreak timeout increased from 4 to 6 seconds
-Drone meson projectiles are locked at meson lvl1
-Switch Blaster now less visually distracting
-Damage buffs to Plasma and Missile
-Tweaked some levels
-Decreased meson upgrade damage increase
-Adjusted autofire overheat to favor short bursts
-Changed how Laser Barrage interacts with some attachments
-Ion cannon stun time increased

Fixes
-Fixed plasma exhaust not working
-Fixed SWave+Gauss Cannon breaking spread
-Fixed bug related to getting extra lives
-Fixed some layout issues
-Fixed health bar showing up too soon on Intervention
-Many other minor fixes


[ 2017-01-11 02:31:39 CET ] [ Original post ]

New Build -- v0.16.19

Pretty small patch.

Changes
-Some minor layout and alignment fixes.
-Changed how Linked Blaster interacts with other attachments


[ 2017-01-05 03:46:26 CET ] [ Original post ]

New Build -- v0.16.16

Improvements / Additions
-Added 13 new attachments
-A few optimizations, especially with Heat Ray
-Powerup indicators turn red when players have negative powerups
-Minor touchup to map
-Mouse cursor is now hidden during menus when a gamepad is used

Fixes
-Fixed Distant Drones
-Fixed some camera issues on Ascent
-Fixed some alignment and display issues for online games with many players
-Fixed input settings not being saved in some situations
-Fixed some attachments not dropping
-Fixed losing gamepad button focus on some menus

Changes
-Mini nuke damage and max firerate increased
-Singularity cannon damage and multihit increased
-Tweaked how some attachments interact, especially S-Wave, Flak Cannon, and Laser Barrage
-Increased the drop rate for some rare attachments
-Increased points for some enemies
-Slight balance tweaks for some bosses / levels
-Tweaked Gauss Cannon and Flak Cannon interaction
-Extra lives now give 10000 bonus points
-You no longer have to have Strange Module equipped to access special levels, only unlocked

Marcus
-Increased ultimate stun time by 100%
-Increased ultimate damage by 5%
-Increased ultimate meson scale by 33%


[ 2017-01-01 12:07:16 CET ] [ Original post ]

New Version -- 0.16.0

The new level is a WIP, the background effects and dialogue are unfinished.

Additions
-Added 9 new attachments
-Added new level, Ascent
-Final bosses got updated
-Final boss on hard mode now harders
-‘Restart Level’ option added to pause menu
-Added unlocked attachment indicators to levels on map
-New visuals on level selection map
-Added some very basic cheat protection
-Added progress bar to solar
-New boss for Cloud 666
-Added shield effect to some bosses
-The Sub now has an ultimate that doesn’t use powerups

Fixes
-Fixed bonus drone incorrectly being applied
-Fixed heat ray lifetime not always correctly being applied
-Fixed some pause menu bug on tank level
-Fixed jump too high bug on tank level
-Fixed some network spawns on Solar
-Fixed bonus spread gauss cannon interaction

Changes
-Piercing weapons now lose damage 25% for each enemy they pass through
-Homing meson now decreases projectile damage by 15%
-Singularity cannon damage increased by 75%
-Tweaked the sub level
-Evasion now gives 0.2 seconds of invulnerability when triggered
-Losing a drone now gives 0.4 seconds of invulnerability
-Losing shield or ablative armor gives 0.2 seconds invulnerability
-powerup pips now show up to 28 powerups (previously 14)
-various minor level tweaks

Marcus
-Ultimate now also stuns enemies
-Enhanced Ultimate also adds Damage over Time

Sarah
-Increased base max speed 2->3
-Shield activation time lowered 5->4.5
-You can no longer stack shield activation time
-Shield activation time now shown as circular progress bar


[ 2016-12-18 23:27:09 CET ] [ Original post ]

New Build -- v0.15.12

Additions
-7 new attachments
-1 new level, including new enemies and boss fight
- The new level is called Intervention
-added ability to invite friends/join games via Steam


Fixes
-Fixes some graphical bugs on ‘no camera panning’ mode
-Fixed the MiniShockwave weapon making the player tank go crazy
-Attachment sorting now respects localized names
-Fixed a bug where controllers wouldn’t be assigned correctly
-Fixed bug where game over screen wouldn't always show for online games
-other minor fixes
-Fixed Ayumi’s bonus ultimate damage not being applied


Changes
-Increased the drop rate of some rare attachments
-Scientist mod increased from +100%->+200%
-Lab Assistant mod increased from +50%->+100%
-Adjusted weapons now have the “adj” at the end of their name (ex. Adj Energy Cannon is now Energy Cannon Adj)
-Mines spawn fewer bullets when they die 32->20


Joe
-Increased default max meson 2->3
-Increase ultimate (Turbo Gun) firespeed by 12.5%


[ 2016-12-06 01:28:43 CET ] [ Original post ]

New Build -- v0.15.6


Updated to the latest version of Unity. (from 5.3.6f1 -> 5.4.2f2)
Some notable Unity patch notes
Graphics: Improved multithreaded rendering
Various engine level crashes fixes

Additions
-Added 4 new attachments

Fixes
-Corrected Marcus’ description (his special is Meson Shockwave, not Plasma Shockwave) - Thanks Wesoły Kupiec!
-Fixed bullets disappearing on the right side of the screen when panning camera is disabled
-Fixed some weapon attachment descriptions not specifying which weapon they replace
-Fixed mac crash on some planet levels

Changes
-Increased Quantium Magnet strength 2.5 -> 4.5
-Tweaked online ship position synchronization
-Midas reactor strength increased from 7% of damage done -> 15%
-Midas reactor received new visual


[ 2016-11-14 02:07:35 CET ] [ Original post ]

New Build -- V0.14.36

Additions
-Added 8 new attachments

Changes
-Significantly increased boss bonus points on hard mode levels

Fixes
-Fixed some cosmetic online game sync issues
-Fixed bonus points not being correctly distributed during online games


[ 2016-10-28 02:54:13 CET ] [ Original post ]

New Build -- V0.14.34

Additions
-Added 1 new attachment
-Added backend support for online games with more than 4 players
-Added option to turn off vertical camera panning
-Text fields in Steam Big Picture mode now open a soft keyboard


Fixes
-Powerups should no longer spawn off playable area, no matter your screens aspect ratio
-Fixed bug where temporary ship invulnerability wouldn’t always trigger on respawn
-Powerup bar now resizes itself for aspect ratios where it previously went off screen


Changes
-Reset Settings (in the options menu) now deletes the local save files as well
-Renamed the ‘Options’ powerup, now called ‘Drones’
-Increase player outline
-Player outline now only shows for local ships
-Ayumi now has a purple warp effect (was green)
-Evasion is no longer considered when colliding with cargo (since they don’t do damage anyways)
-Adjusted brightness on a few levels
-Adjusted brightness of a few effects


[ 2016-10-25 21:15:46 CET ] [ Original post ]

New Build -- V0.14.31

Changes
-Tweaked missile sound levels
-Tweaked some passages in outpost ginga
-Changed how gamepad/controller assignment works - the first controller used is now assigned to player 1 instead of the first controller available
-Added player disconnected/connected will now show in chat during online games

Fixes
-Fixed bug where player ships would sometimes be invisible when coming back to life in online games
-Fixed Sharpshooter colliding with player’s ship destroying it (Thanks ProdigyXP!)
-Fixed attachment unlock localization bug


[ 2016-10-23 02:22:49 CET ] [ Original post ]

New Build -- v0.14.27

A few tweaks and optimizations.

Additions
-Added 1 new attachment (now at 106)

Changes
-Improved ‘Veteran’ evasion 8% -> 10%
-Increased ‘Elite’ evasion 12% -> 15%
-Increased ‘Precognition’ evasion 15% -> 22%
-Increased ‘Precognition’ critical 12% ->13%
-Optimized background scenes on some levels resulting in better fps and visuals for some users


[ 2016-10-17 02:46:27 CET ] [ Original post ]

New Build -- v0.14.26

Some balance changes and fixes.

Changes
-Joe ultimate time increased 6->7 seconds
-Joe ultimate autofire time improved 0.1 -> 0.075
-Joe ultimate now also increases missiles by 1 while active
-Missile damage increased by 10%

Fixes
-Fixed issue where some enemies wouldn’t always fire
-Fixed sound issue with Swarm Missiles
-Fixed online game syncing bug with the Autogun attachment
-Fixed the ‘Laser Beam’ attachment not always firing at the start of levels


[ 2016-10-15 04:52:42 CET ] [ Original post ]

New Build -- v0.15.25

Additions
-5 new attachments
-Japanese localization
-New sound effects for some abilities (missile, shockwave, heat ray)

Changes / Improvements
-Players in multiplayer games can now respawn at the start of a level even if they have no lives
-Player ships no longer take damage when colliding with Cargo Containers (http://imgur.com/D9TPWCL)
-Changing regions is now a lot faster
-Improved friendly ship AI
-Improved how scenes load for some systems
-Improved performance for some systems
-Improved descriptions of some attachments
-Increased angry reloaded chance (triggers 66% more often)
-Increased Heat Ray damage by 50%
-Tweaked Heat Ray visuals
-Increased Lasererang damage by 30%
-Survival ‘boss’ now has 75% stun resistance
-Increased Plasma Bomb damage by 10%
-Some hardmode bosses now give more bonus points
-Added more powerups on some of the hard levels

Fixes
-Fixed bug relating to changing sound effect volume during game
-Fixed selection bug related to special levels
-Fixed problems with selecting some menus when using gamepad
-Fixed some typos and outdated tips
-Fixed very minor memory leak with Marcus’ ult
-Fixed bug where unjoinable rooms would sometimes show in lobby


[ 2016-10-10 12:22:40 CET ] [ Original post ]

New Build -- v0.15.16

The big addition in this build is killstreaks. You now get a killstreak for killing ALL enemies that spawn without letting any get by. There are new achievements and a new high score board for them.

Additions
-Added 7 new attachments (We are now at 100 attachments!)
-Added killstreaks. You now get bonus points for killing lots of enemies without missing any / letting them get past.
-Added killstreak highscore board
-Added 7 new Achievements (for killstreaks of 50, 100, 200, 300, 500, 800, and 50 attachments)

Changes / Improvements
-Kill strike attachment now increased critical strike damage as well as chance
-Kill strike attachment has new visual
-The Veteran attachment now gives 8% crit and 8% evade (increased from 6% and 6%)
-Sharpshooter critical chance increased from 10% to 15%
-Improvised friendly ship AI
-Status text on score scene now shows if a player is setting attachments
-Increased Mini Shockwave damage (again)
-More powerups drop on the last few hardmode levels
-Easy mode boss has fewer support ships
-Fixed interaction between gauss attachment and linked blaster attachment
-Some rare attachments drop slightly more often

Fixes
-Fixed error resulting in wrong room name when hosting a new game (Thanks Supreme Mr. Popo!)
-Fixed some rate of fire mods having opposite effect (Thanks Not A Dirtbag!)
-Fixed powerup spawn error on level ‘Solar‘
-Fixed error where an attachment wouldn’t correctly unlock
-Fixed a few typos
-Fixed bug that would cause multiple highscores to load when cycling highscore boards very quickly
-Fixed a gamepad related crash (sometimes occurred after a level was completed)
-Fixed bug on options menu when using gamepad that would prevent users from chaning graphics settings
-Fixed a few other minor bugs


[ 2016-09-21 06:19:37 CET ] [ Original post ]

V0.14.4

Changes
-Score screen and game over screens now use the new UI elements
-Level ‘Redemption’ is a tiny bit easier
-When selecting a region the region menu now closes
-Shared lives is no longer clickable for clients in online games
-Added chat to survival online games
-Player 2 can now also progress dialog
-There is now less screenshake per player in multiplayer games. Specifically 10% less shake per player, so with a 4 player game you will get 60% of the shake compared to a 1 player game
-Improved friendly ship AI

Fixes
-Fixes snake options not working
-Fixed rare occurrence of dialog getting stuck in multiplayer games
-Boss on ‘Arch Evasion’ has an HP bar again
-Fixed pause menu placement on some levels


[ 2016-09-10 02:05:28 CET ] [ Original post ]

V0.14.1

Updated to a newer version of the Unity engine. This includes fix to a engine level UI related crash, as well as a few minor performance enhancements.

Additions
-Added 1 new attachment

Fixes
-Unbreakable Options are now actually unbreakable

Changes
-Tweaked levels ‘Outpost Ginga’ and ‘Redemption’ a little bit


[ 2016-09-07 23:55:28 CET ] [ Original post ]

New Build -- v0.13.8

Additions
-Added 4 new attachments

Fixes
-Surface Trouble boss killing people after it was dead
-Fixed various issues with saving/changing graphics settings
-Fixed various issues with the high score screen
-Fixes shared lives not always syncing during online games

Changes
-MiniShockwave now mimicks player ship movement
-MiniShockwave damage increased (again)
-MiniShockwave base size increased
-Outpost Ginga tweaked

Sloane
-Base max missile increased 2->3
-Base max plasma increased 1->2
-Fighter respawns increased from 3->4 + half the number of options

Joe
-Base max missile increased 4->5
-Ultimate firerate increased from 0.1 -> 0.09

Biff
-Base max side increased 1->2

Carl
-Base max speed increased 3->4

Ayumi
-base max missiles lowered from 3->2


[ 2016-09-05 03:18:45 CET ] [ Original post ]

New Build -- v0.13.6

Additions
-Players can now select server regions for online games
> Previously everybody was playing on US West. There are now several regions which should give most players access to low ping online games. You can switch regions before joining or hosting a multiplayer game. You can only play games with people on the same region as yourself. Any player can join any region.

Fixes
-Fixed several sync errors with the AutoGun attachment during online games
-Fixed game room buttons not being clickable by mouse on lobby list
-The ’Play’ button no longer shows as clickable for clients in game room, only for host

Changes
-MiniShockwave damage increased


[ 2016-08-28 05:21:00 CET ] [ Original post ]

New Build -- v0.13.3

Additions
-Added 2 new attachments
-Added new character dialog for some levels
-More localization infrastructure in place

Fixes
-Fixes a crash on Surface Trouble (thanks Captain Funtastic!)

Changes
-Quantium Reserve now prevents losing any powerups on death
-Kill Strike critical chance increased 15% -> 25%
-Outpost Ginga has been made a little less difficult

Sloane
-Increased fighter respawn (the number of times the fighters will respawn when destroyed) 2 -> 3

Joe
-Increased ultimate active time from 5.5 -> 6 seconds
-Increased default max side 2 -> 3


[ 2016-08-25 01:58:37 CET ] [ Original post ]

New Build -- v0.13.1

Interface update
-Menus have been redesigned to look and function better.
-New audio and visual effects for the main game menus
-The in game pause menu now has options for volume settings
-Fixed a bug in tutorial that would result in the player getting stuck
-Added ability to toggle fullscreen during game at any time using CTRL+ALT+TAB
-Added option to skip dialog in single player games
-Added option to skip intro videos on startup
-Added option to specify unpause timer in single player

As usual, please report any issues or bugs you find with this patch.


[ 2016-08-22 01:06:25 CET ] [ Original post ]

New Build -- v0.13.3

Additions
-Added 3 new attachments
-Added 3 new levels (with new enemies and bosses)

The 3 new levels replace Solar, Sentry, and Aquaria. Solar, Sentry, and Aquaria are now ‘special’ levels which aren’t on any of the regular paths.

Fixes
-Fixed Bomb explosions not respecting volume settings

Changes / Improvements
-New attachments are now marked. Note all of your attachments will be defaulted to new until you equip them once.
-Quick Encounter is now more spread out
-Enemy aiming improved
-Friendly ship AI improved
-Improved interaction between Star Missile and Rocket Barrage
-Various other minor fixes


[ 2016-07-31 21:09:57 CET ] [ Original post ]

New Build -- v0.11.3


Additions
-Ship stat window when selecting ship/player
-Better error reporting

Changes
-Can no longer crash into the ‘Special’ tutorial ship to skip section
-Sarah’s shield ultimate effect changed to better reflect the ability

Biff
-Ultimate active time reduced (from 4.5s to 3.75s)
-Ultimate damage increased (from +9 beam to +10 beam)

Fixes
-Fixed crash related to Sticky Plasma (thanks Captain Funtastic!)


[ 2016-07-18 23:39:58 CET ] [ Original post ]

New Build -- v0.11.1r4

Additions
-6 new attachments
-Improved Arch Evasion boss and level balance
-New enemies on some later levels
-Added ready status indicator to multiplayer score screen
-Added a 3rd starting level


  • unlocked once you beat the tutorial level.
  • The medium mode starting level, Preemptive Strike, is now locked until you beat either Bulwark or Lone Ship.


Changes
-Buffed the S-Wave weapon/attachment
-Buffed the Gauss Cannon weapon/attachment
-Pause timer is shorter single player
-Tweaked the Mining Outpost level, improved the boss
-Shortened introduction battle on ‘Battle for Earth’ and ‘Lone Ship’ levels

Carl
-Ultimate reworked

  • Instead of asteroids Carl now calls in special plasma bursts
  • Plasma bursts are like asteroids but move much faster


Fixes
-Fixes some attachment effects
-Fixed interaction bug between S-Wave and Linked Blaster
-Fixed attachment count sometimes being incorrect
-Other minor fixes


[ 2016-07-14 06:07:13 CET ] [ Original post ]

New Build -- v0.10.15r7

Updated Unity to latest version.

Additions
-6 new attachments
-Enabled 2-3-4 player high score boards, now viewable in game

Improvements
-Improved interaction between some existing attachments
-New effects for some existing attachments
-A few optimizations

Changes
-Increased the rate of fire for the AutoGun attachment
-Sloane's fighters base speed increased by 10%

Fixes
-AutoGun and Turbo attachments not working correctly
-Loading screen ‘white-out’ issue fixes
-Mouse scroll wheel now works on attachment menus


[ 2016-07-08 23:01:38 CET ] [ Original post ]

New Build -- v0.10.12r4

Additions
-2 new attachments

Fixes
-Fixed exploit for points on some levels
-Various bug and cosmetic fixes
-Fixed several bugs on the tank level
-Fixed Powerup bar icons covering each other when players have >14 in s-speed or spread

Changes
-Level balance tweaks
-Increased difficulty on later levels
-Lowered screen shake for some explosions
-Lowered bloom effect intensity for Carl’s ultimate
-Players should no longer bleed from their eyes
-Added more dialog

Sloane
-Max default Buildup increased from 2 -> 3


[ 2016-07-02 22:48:14 CET ] [ Original post ]

New Build V0.10.11

Additions
-Added 7 new attachments

Fixes
-Fixed some game settings not being reset when quitting a game from the map view

Changes
-Tweaked survival balance
-Tweaked friendly AI
-Tweaked some spawns on some levels


[ 2016-06-28 05:03:30 CET ] [ Original post ]

New Build -- v0.10.10r2

Additions
-1 new attachment

Fixes
-Fixed some incorrect spawns various levels
-Fixed issue with some controllers and menus

Changes / Improvements
-Improved performance on low end machines
-Powerup pips (the indicators under the upgrades) are now more visible

Joe
-Increased default max Plasma from 2 -> 3
-Increased default max Option from 2 -> 3

Sloane
-Fighters increased base speed
-Fighter's explosion’s now do damage
-1 more reserve fighter

Sarah
-Increased default max Plasma from 2 -> 3

Biff
-Beam special ability now destroys projectiles
-Reduced special beam power by 10%
-Default max side reduced from 2 -> 1


[ 2016-06-22 06:19:00 CET ] [ Original post ]

New Build -- v0.10.9r2

Additions
-Added 3 new attachments
-Added more visual effects for different attachments
-Added exit button to level selection screen
-Added counter for unlocked attachments (ex. 30/60 (50%)) on attachment screen
-Added accuracy to end level score screen

Changes
-Rebalanced some levels
-Rebalanced a few attachments
-Increased drop rate of some rare attachments
-Improved visuals and performance on low end devices

Fixes
-Fixed Planet Moore boss not spawning correctly
-Fixed area where players could get stuck on Sentry


[ 2016-06-12 04:14:36 CET ] [ Original post ]

New Build -- v0.10.8r4

More attachments and bugfixes! Keep reporting any issues you have, it makes our job a lot easier.

+Added 5 new attachments
+Chat window can now be minimized
+Chat window now shows local player text in green
+More levels have dialog

-Fixed issue that caused some levels to get stuck loading in multiplayer games
-Increased performance on some levels for low end devices
-Fixed controllers not always working in the options menu
-Default critical damage increased from 2X to 2.5X
-Missiles and side can now critical hit
-Other minor fixes


[ 2016-06-07 07:56:19 CET ] [ Original post ]

Trading Cards have Arrived!

We are very pleased to announce that CounterAttack now has Steam Trading cards! There are 7 cards in total, one for each playable character. Thank you for your patience, and continued support.


[ 2016-05-24 06:27:43 CET ] [ Original post ]

New Build -- v0.10.7r4

This build includes

Fixes
-Fixed memory leak on survival that would cause crash after a few hours (depending on system memory).
-The survival clock now respects hours
-A few other minor bugfixes
-Fixed some controller bugs
-There are still issues with some controllers. I have gotten a hold of a few more controllers which should make debugging easier. Please report any input issues!

New Features
-New loading screen
-Added new mechanic, Critical Strike
-Critical Strikes cause 200% damage.
-Critical strike chance from multiple attachments stack diminishingly. E.g. 5% and 20% give 24% (0.05+0.95*0.2 == 0.24 == 0.2+0.8*0.05)
-Added 10 new attachments
-Every player now starts with the Targeting Computer which gives a 5% chance to critical strike.

Changes
-Increase difficulty on survival, specifically after the 40min mark
-A few level tweaks
-Game end boss(es) now have more bonus points

Pilot/Ship Changes
Marcus (green)
-default max Plasma changed from 4 -> 3
-Plasma wave radius changed from changed from 52 -> 50
Sloane (red)
-default max Buildup change from 1 -> 2
-default max Option changed from 2 - 3
Biff (blue)
-Default max side changed from 1 -> 2
-Beam time change from 4.25 -> 4.5 seconds
Joe (white)
-Default max buildup changed from 1 -> 2
Ayumi (purple)
-Default max side changed from 4 -> 3
Sarah (yellow)
-Default max missile changed from 1 -> 2
Carl (light blue)
-no changes


[ 2016-05-12 02:17:42 CET ] [ Original post ]

The First Week

It has been a week since CounterAttack launched, I hope everybody is enjoying it! I've had the chance to play a few online games with some of you and it's been a blast.

There have definitely been a few bugs but with the help of your reports many have been fixed. Keep the reports coming!

I also wanted to thank everybody for the feedback. I've implemented a few changes such as mini nuke no longer replacing the first projectile and sound effects in the game menus directly because of it.

I will continue to focus on bugfixes and minor enhancements for the next bit, then go back to adding new features. Adding more character dialogue, more attachments, more enemy types, and more levels will come next. I have lots of ideas for new attachments, and a few of you have shared some pretty interesting ideas as well.

Progress on the trading cards and badges is coming along, hopefully it won't be too much longer until they're released.

I hope to see you guys in a multiplayer game!
- again.


[ 2016-04-28 11:50:13 CET ] [ Original post ]