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It’s been awhile since the last update and a lot of new content has been added. A redesign of the ship selection UI focused on gamepads, 4 player local coop, a new Capital Ship mechanic, and lots of optimizations / improvements.
Take control of capital ships with powerful weapons. Some levels have Capital ships which can be player controlled. Different capital ships support a different number of players, ranging from 1 to 3. Multicrew ships have turrets that players can control. Capital ships have strong armor that can take a few hits before destroyed. You can Eject from capital ships by using the ‘Space Breaks’ key (Default left shift on KB, or (X) on gamepad).
CounterAttack was made with multiplayer in mind. Local games now support 4 players. While you technically can play 4 player with just a keyboard, gamepads are HIGHLY recommended. With 4 players the powerup bars are smaller so 24 inches (61cm) or larger screens are best, although it will support screens of (almost) any aspect ratio and size.
More kinds of powerups drop from Automatons. They’ve also been given a more distinct visual profile. This increases visibility and allows different kinds of the same color.
3 new levels, and a very hard version of Automaton Prime have been added. For now Incursion shares attachments with Armada and Automaton Prime 3 with Automaton Prime 2, however they have greatly increased drop rates.
Detailed Patch Notes
Additions
-27 new attachments
-4 player local co-op added
-This includes a new player select UX which is focused on gamepads. Feedback is appreciated (from both mouse and gamepad users)
-3.5 new levels; 3 new, 1 is a harder version of Automaton Prime.
-New level type, Double Tall. The vertical play space is twice that of normal levels.
-Capital Ships added
-Cruisers support 3 players
-Destroyers support 2 players
-Frigates support 1 player
-Corvette is a ships that fire player weapons
-Added ‘% Completed’ to level finished score screen which shows the % of enemies you killed
-Red bomb and yellow bonus powerups can now drop from many kinds of enemies
-New explosion effects for Good, Beautiful, and Fantastic quality
Fixes
-Fixed killstreaks not counting on perfect runs
-Fixed pause menu input for custom controller configurations
-Fixed some controller disconnect/reconnect issues
-Fixed layout issues for some display aspect ratios
-Level Solar’s status bar is no longer covered up by ships
-Fixed many UI controller issues
-Fixed Overcharged Heat Ray bug’
Improvements
-Various optimizations
-A few optimizations related to projectiles (Seeking weapons and flak especially)
-Quantium/Powerups now have icons as well as color
-Icons now appear on menus when using gamepads indicating which button activates which menu item
Other Changes
-MiniShockwave is now a 100% stacking Side attachment instead of beam
-Killstreaks now give more bonus points (+10-20% depending on the size of the killstreak)
-Increased MiniNuke damage
-Beam weapons damage increased
-Missile weapons damage increased
-Some attachments rebalanced
-Plasma no longer cancels/replaces the first meson projectile from firing
-Made many Hard levels a little harder
-Players can now change attachments after the next level has been selected
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