Greetings Pilots! I’m happy to announce v0.18 is here! Many long requested features, new attachments, the latest version of Unity, a mountain of fixes, improved online synchronization, better performance, and more. With v0.18 CounterAttack is one step closer to leaving early access.
Introducing Jinx
Female, 24, Freelancer
Jinx was fascinated by computers, games, and software from an early age. Most of her life has been spent tinkering and manipulating information systems across the globe. While not the best pilot her understanding of computer systems is surpassed by no one. She is able to take over and control Automaton ships during combat.
Game Modes
At the start of a new game you can choose one of three modes; Arcade, Hardcore, and Casual.
Arcade is the same CounterAttack you already know. 3 lives, no mid-game joining, no saving, normal attachment drop rate.
Hardcore is for that extra challenge. 0 lives, no mid-game joining, no saving, double attachment drop rate.
Casual allows features that would ruin high scores on arcade. 3 lifes, mid-game joining, game saving enabled, 20% attachment drop rate. Any unassigned controller that presses ‘START’ during a level will spawn a controllable support fighter.
There are also a variety of powerup sharing options available when starting a new game.
Saving
Saving has finally come to CounterAttack! Local Casual games can be saved between levels.
Also this update brings attachment combination saves. No longer will you have to set every weapon and module individually. This version also includes the Staging Area, a level which allows you to test new attachment combinations quickly and easily.
What’s Next?
The next few patches will be small. They will focus on fixing any bugs found, optimizations, more attachments, and possibly new achievements. As always please post any bugs or suggestions on the forums.
See you out there pilots~
Detailed Patch Notes
Additions
24 new attachments
2 new enemy types
New models for some friendly ships
New warning text for major threats (such as bosses)
Player ship color can be changed
Attachments loadouts can be saved/loaded
New pilot, Jinx
-Jinx’s Ultimate is Hacker Wave which can reprogram automatons to crash into projectiles and other automatons
When starting a new game you can select from 3 modes
-Arcade: The current mode. 3 lives, no continues, no saving, no players joining in progress games. Your score is submitted to the leaderboard at the end of the game.
-Hardcore: Zero lives, no continues, no saving, no players joining in progress games. Your score is submitted to the Hardcore leaderboard at the end of the game
-Casual: 3 lives, unlimited continues, game saving, and players may join as support ships mid game.
Multiplayer games now have options for powerup sharing:
-Free For All: First person to reach the powerup gets it
-Round Robin: The powerups are distributed evenly in sequential order
-Weakest: The player with the fewest upgrades gets the powerup
-Random: A random player gets the powerup
Fixes
Fixed damage done score calculation error
Incursion now correctly requires Tesseract Generator instead of Strange Module
Homing Plasma no longer fires backwards on Sentry (the Tank level)
Single Player Unpause timer no longer stuck on 2 seconds
Online chat box input no longer overlaps
Fixed memory leak on classic survival
Fixed various visual inconsistencies
Various minor bugfixes
Support fighters no longer spawn on screen during vertical levels
Swarm Barrage is now working correctly
AceBurst now actually bursts
Autobeam now affected by +beam damage mods
Changes
Updated to the latest version of Unity (5.4.4 -> 5.6.1)
Significantly Increased the droprate of many rare attachments
Increased the droprate of some powerups
Increased bonus level attachment drop rate
Level Intervention’s difficulty reduced slightly
SpinBonus increased (500 -> 1000)
All heat rays (Heat Ray, Overcharged, etc) damage increased by 10%
Increased missile max turn speed by 20%
Increased Beam Frigate damage by 10%
Increased Buildup Beams (the default beam) damage by 20%
Autobeam damage increase by 50%
Enemies now flash Red instead of White when damaged
Star Side damage increased by 20%
Strange Module and Tesseract Device’s consecutive autofire no longer stack
Asset preloads now include Powerups
Kill Strike crit changed from 15% to 12.5%
Gauss Cannon projectile move speed increased by 33%
Ship Mastery/adj/imp crit change from 2/3/4 to 1/2/3
Flak projectiles now have 50% of regular projectile lifetime
Ship Mastery/adj/imp no longer stacks with other versions of Ship Mastery
Attachment Combining chance is now 50% of normal on the first levels (First Encounter, Quick Encounter, and Preemptive Strike)
Biff
Increased beam scale damage
Enhanced ultimate now gives bonus speed while shield is active
Joe
Ultimate Enhancer Imp now gives +1 Meson
Ultimate Enhancer Imp now gives +2 Side
Ultimate Enhancer Imp now gives +2 Spread (was +8)
Ultimate Enhancer Adj now gives +1 Side
Ultimate Enhancer Adj now gives +2 Spread (was +6)
Ultimate Enhancer now gives +2 Spread (was +4)
Improvements
Various optimizations
The player tank has better movement
Quit game room now has a confirmation
In multiplayer games the user’s ship is visible when suggesting levels
MiniNuke and Singularity Cannon now stack
Buildup Plasma and MiniNuke now combine
Asteroids now rotate randomly
Some bosses have better attack/bullet patterns
CounterAttack
Relative Games
Relative Games
2016-04-21
Action Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 126
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(223 reviews)
https://www.CounterAttackUprising.com/
https://store.steampowered.com/app/451600 
The Game includes VR Support
CounterAttack Linux [1.33 G]
CounterAttack is a scrolling space shooter with lots of upgrades and interesting levels.
Earth is under attack! The Automations, humanity's own creation, have rebelled. They will stop at nothing short of the complete destruction of their former masters. There is but one hope, the experimental space fighter program. Fight solo or team up for intense coop action, 1 - 2 player locally or 1 - 4 players online, unlock upgrades, use powerful ultimate abilities, enhance your ship the way you want, and save the Earth from annihilation.
Key Features
- Customize your ship by choosing the weapons and upgrades that fit your play style
- 1-4 Players Online
- 1-2 Players local Co-op
- Cross platform multiplayer, PC, Linux, Mac
- 7 Playable characters each with a unique ship
- Each ship has a powerful unique special ability
- Tons of ship upgrades allowing limitless combinations
- 40+ attachments ranging from engine turbos to full weapon conversions
- Story mode with 20 challenging levels (more levels planned)
- Dynamic story depending on characters chosen and levels completed
- Endless survival mode; how long can you last?
- Original music
The CounterAttack
Play as one of 7 heroes with up to 4 players while you defend the Earth from the Automaton invasion. Each ship has a unique ult, players can customize their ship with unlockables and attachments, as well as a combination powerup system which allows personalized weapons and attacks.
Fight crazy bosses
Each level has its own boss, with some secret levels and bosses. Unlock new weapons and upgrades by beating some levels or accomplishing difficult tasks.
Choose from the 7 pilots
Each pilot has a unique ship and ultimate weapon. Ayumi has the Tactical Nuke, Biff as the Big Biff Laser, Marcus has the Mesonwave, Joe has Overcharge, Sarah has the Quantium Shield, Sloane has the Fighter Squadron, and Carl has the Asteroid Controller.
- OS: Linux
- Processor: Intel Core 2 DuoMemory: 2 GB RAMStorage: 3 GB available space
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
- OS: SteamOS
- Processor: Intel i5Memory: 2 GB RAMStorage: 3 GB available space
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
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