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New Ship Models
https://i.imgur.com/Zqq2S1x.gifv
The ships have received a remodel! There is an option to use the old ships in the settings.
Custom Levels
CounterAttack now supports custom levels. Custom levels can be created as XML files. An in game level editor as well as workshop integration will come in a future update.
Custom Level Instructions.
Full patch notes
Additions
3 new enemy types
4 new attachments (there are now 300 attachments!)
New ship models (an option exists to use the old models)
New Capital Ship, the Battle Cruiser which supports 4 crew members
-currently only available in custom levels
New game mode, Nightmare
-Don’t play this, it’s too hard
Added custom levels
-currently NO in game level editor, will come with a future update
-levels can be created via xml files
Changes & Improvements
Ascent received a visual overhaul
More variety in wave survival spawns
Various optimizations
Powerup pips now show up to 42 levels
Increased max number of drones 6 -> 14
Increased drop rate of powerups based on the number of players in a game
Increased drop rates of some rare attachments
Intervention is now a little easier
Score bars now match player tint instead of base/weapon color
Command Corvette now gets 20% of speed upgrades instead of 0
Command Corvette now regains 2 bonus drones when respawning
Command Corvette autoguns reload decreased (0.2 -> 0.15)
Command Corvette can now use missiles
Wave Survival has more powerups drop
Wave Survival is more difficult in later waves
Increased God of Destruction damage by 20%
Missile Drones’s missiles acceleration increased by 35%
Deaths in Casual games now only drop specials, not upgrades
Command Corvette can now fire missiles
Removed some redundant attachments from levels on campaign
Missile turn rates increased by 25%
Increased Stinger missile damage by 10%
Increased Stinger missile lifetime by 30%
Battle Pods now gives -7.5% evasion
Battle Pods Adj now gives -15% evasion
Joystick detection more strict
Fixes
Fixed issue that would prevent some bosses from dropping attachments during an online game
Missiles now correctly target snake ship enemies
Mouse movement works again
Fixed errors with accuracy calculation
Fixed dim projectiles not dimming every projectile type
Fixed a few typos in menus/attachments/etc
Fixes AceBurst/PulseBeam/BuildupBeam interactions
Fixed mouse movement "ghost ship" not being set visible on respawn
Fixed various UI alignment issues
Fixed kills by stinger missiles not counting
Fixed high power meson giving incorrect stats
Fixed bug on procedural survival that would result in enemies getting stuck off screen
Fixed crash when sharing powerups but all other players disconnected/were dead
Fixed buildup beam hitbox alignment
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