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Update - v1.0.5
v1.0.5 brings new content, stability improvements, significant performance improvements, and lots of fixes. If you find any bugs or issues, or if we inadvertantly broke your favorite build, please report them so that we can fix them faster!
New Level - Outbreak
Outbreak is a new Hard Start level. It features new enemies, new attachments, and new graphics.
New Attachments
There are 16 new attachments with a total of 556. Several existing attachments have been tweaked. A few notable attachment changes:
-Ultimate Enhancers now stack with one another
-Followers were tweaked for improved visibility and now scale off of the player's Power.
-Most "action" attachments now scale off of upgrades
-Many attachment descriptions clarified
Improved Performance and Stability
The game engine has been updated, the networking framework has been updated, the input library has been updated, and we've switched to IL2CPP from mono on the Windows build which has also improved performance. There have been several stability issues found and fixed as well, including late game survival and general gameplay.
Balance and Power
Many balance changes. If you find anything is too powerful or too weak let us know! Feedback is always welcome.
More weapons and modules scale off of the Power upgrade. Bubble shields get increased health, followers get more damage, dead players guns get more damage, and the basic damage scale of power has been increased as well. Power is.. more powerful!
Fixes, fixes, and more fixes!
Hundreds of fixes. Gameplay fixes, level editor fixes, UI fixes, even fixes fixes. For a version history including all the fixes and tweaks you can checkout the CounterAttack discord.
From now on the High Score boards will be version dependent - that is to say each version has a different high score board.
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