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Update v1.0.5r51 has been released. This update has various improvements and enhancements. Most notably many bosses are more challenging, and some weaker attachments are more viable. Fixes Various stability enhancements Fixed issue where enemies wouldnt always target the closest player Fixed issue where the high scores wouldnt always refresh when changing high score boards very rapidly Fixed rare issue with background gun bullets sometimes being on the wrong Z-Axis position, making it so they couldnt collide with players Improved several attachment descriptions Fixed glow outline disappearing after tank/sub levels Fixed Keyboard assignment issue in local multiplayer games Changes Improved network synchronization Added visual effect before automaton beams fire Added visual buildup effect to Beam Firer enemies Outline glow now changes for Command Corvette Cargo Containers are no longer targeted by homing weapon Aura Amplifier increased by 10% (reg,adj,imp+10%,+15%,+20->+20%,+25%,+30%) Calibrated Life permanent damage increased from 2.5%->4% Corrupted Luck unlock multi increased 800%->1,000% Kazachok now also grants 5% evasion Service Module size decrease increased from 20% to 25% Shield Life now gives all players ships a shield Side Master now also gives +12.5% side damage Unstable Spread renamed Unstable Weapons Subs now have minimum 2 missiles instead of minimum 1 Missiles are now slower underwater The first 3 levels on wave survival now spawn cargo boxes Your own name is colored differently in online chat Level color now fades into map lines Increased HP for many bosses Some bosses hew new/tweaked attack patterns Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
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