1. Changed logic of donkey arrival: now he comes to start the [spoiler] revolution [/spoiler] or to pick up the [spoiler] contraband [/spoiler] even if there is no place for a new corpse or not enough carrots in the carrot box.
2. Fixed bug, when removing garden beds in refugee camp worked incorrectly.
3. Fixed bug, when bush in camp garden prevented building garden beds.
4. Changed cutscenes and dialogs in the storyline:
4.1. with Beatrice: now more obvious, when Keeper chooses [spoiler] helping her [/spoiler].
4.2. with Teodoro: now the player is being warned before refugees are [spoiler] leaving the camp [/spoiler].
5. Now Zombies can craft Memory tincture in Zombie alchemy workbench after Keeper crafts it once by self.
6. The goal on Teodoro "Ask him about Misty Quagmire when your part of the bargain is complete" now correctly removes.
7. Fixed bug, when perks "Industriousness" and "Eloquence" were given both. Only one of the perks should be issued, depending on the ending.
Graveyard Keeper Content - Linux [849.56 M]Stranger Sins - Linux [128 ]Game of Crone - Linux [512 ]Better Save Soul - Linux [512 ]
Public Linux depots
Graveyard Keeper Artbook Graveyard Keeper - Stranger Sins Graveyard Keeper - Better Save Soul
Available DLCs
Graveyard Keeper is the most inaccurate medieval cemetery management sim of all time. Build and manage your own graveyard, and expand into other ventures, while finding shortcuts to cut costs. Use all the resources you can find. After all, this is a game about the spirit of capitalism, and doing whatever it takes to build a thriving business. And it’s also a love story.
Face ethical dilemmas. Do you really want to spend money on that proper burger meat for the witch-burning festival, when you have so many resources lying around?
Gather valuable materials and craft new items. Expand your Graveyard into a thriving business. Help yourself -- gather the valuable resources scattered across the surrounding areas, and explore what this land has to offer.
Quests and corpses. These dead bodies don't need all those organs, do they? Why not grind them up and sell them to the local butcher? Or you can go on proper quests, you roleplayer.
Explore mysterious dungeons. No medieval game would be complete without those! Take a trip into the unknown, and find discover new alchemy ingredients -- which may or may not poison a whole bunch of nearby villagers.