





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Good day to you, fellow Keeper! Its been a while but we were able to fix some long awaited issues. 1. Be not afraid to go to the deepest and darkest levels of dungeons. We fixed critical issue that appeared while one tried to move to the next floor. Enemies and resources awaits! 2. And you know what? Looks like popping achievements are back on the menu, Keepers! We know we took our time with it and some of you might say that it would be faster if the eagles just fixed everything but it's not how it works. 3. Minor changes in localization. Thank you for your patience and all the love for our game! - Lazy Bear Games.
How do you do, fellow Keepers? 1. We talked to parishioners, they will behave well now. No more creepy-standing in the church after a sermon. 2. Dont be afraid to deconstruct bookshelves - all the stored items will be safe and sound (and fall on the floor, but still). 3. Fixed Axeman perk - now it affects the number of wood wedges you can get. 4. NPCs will now do everything as planned and talk to Keeper as planned, and wont just stay in their houses or on the streets. We arranged a quick briefing and they told us it was just quick little lunacy, and it wont happen again. 5. Added some changes in localization. 6. Minor fixes here and there. Thank you for your support and all the love for our game! - Lazy Bear Games.
What this update will bring to you? We are glad that youve asked! Check it out: 1. We fixed the prioritization of resources for crafting. Now they will be taken directly from Keepers inventory instead of bags or trunks or shelves, etc. 2. Snake and Garry are back on track and ready to talk to you. Sleep safely, the game shouldnt freeze anymore. 3. Fixed some issues that occurred after extracting souls. 4. Updated interface for Remote Craft Control. Everything should look and run smoothly now. 5. Your inventory wont scroll down if you open it while walking upwards. 6. Polished the display of some icons and text in the Technology Tree and crafts. 7. Updated interface for skullbars of graves, bodies, and zombies. No more skulls out of borders, everything is in place. 8. Added some changes in localization. 9. Even more minor fixes. For DLC Better Save Soul: 1. We added new Grave Markers and Grave Fences! Bury bodies with even more style. And don't blink! Just joking, you're a Keeper, you're safe. Thank you for your constant support and feedback! Lazy Bear Games.
Good news, everyone: 1. No more game freezes after sleep. 2. Miss Chain is back and ready to talk about the statuette. 3. Position of the Keeper is now considered while placing objects in the world. 4. Added some changes in localization. 5. Minor fixes. Thank you for your support and feedback! Lazy Bear Games.
Super quick fixes, fresh from the oven: 1. Walls are back! No more deep dark void of nothingness, you are safe, Keepers. 2. Added some changes in localization. 3. Minor fixes here and there. We are aware of issues on MacOS and problems with other DLC and are currently working on fixing them too. Thank you for your reports and patience! Lazy Bear Games.
Hi, Keepers! Weve got something for you: 1. Added customization (ornaments, wallpapers, paintings, etc.) for Sweet Home. 2. Expanded storage space inside the Sweet Home. 3. Fixed a bug with doubling items in the Big universal bag through the trading window. 4. Fixed an issue when you couldnt purchase diamonds from the Merchant. 5. Fixed a bug with duplication of descriptions of objects. 6. Minor fixes here and there.
Halloween is coming and weve got something special for all you Graveyard Keepers Thats right, prepare yourself for the new DLC Better Save Soul! [previewyoutube=tTdt3x_uMRk;full][/previewyoutube] Release date of DLC Better Save Souls on Steam - October 27th!. Youll discover who are the brightest sinners in the world of Graveyard Keeper, how to make zombies even more productive, and, most importantly, how to manage the craft on workbenches using only the map! Oh yes, here comes the new mechanic - remote craft control. Add to wishlist now! https://store.steampowered.com/app/1788370/Graveyard_Keeper__Better_Save_Soul/
Today, our fellow indie devs from Hungry Couch Games are launching their long-awaited pixel art skypunk adventure Black Skylands. In this open world sandbox, you are a captain of a flying ship on a mission of saving your homeland from an onslaught of the unrelenting Swarm. Features include, among other things, land and aerial combat, building your own base, capturing territories, gathering crops and crafting.
To celebrate this big release by our countrymen (Hungry Couch are based in Russia, just like we are), we decided to release the Graveyard Keeper/Black Skylands bundle. You can purchase it with a 10% discount on top of the individual game discounts.
> Purchase Graveyard Keeper + Black Skylands Bundle <
Graveyard Keeper is currently -67% off. If you already own the game, you still have an option to save an additional 10% by purchasing Black Skylands now via this bundle. -10% bundle discount plus -10% launch price cut = you save 20% on Black Skylands by picking the bundle up today!
During this time we have released 10 updates with fixes. And here are the most important of them:
1. Fixed bug when Camp Quality was shown as 0 in some cases. 2. Fixed an issue where sounds continued to play when exiting the main menu. 3. Fixed a bug where the lighting in the basement was broken when entering it through the tavern. 4. Now Aristocrat Papers can be bought more than once. 5. Fixed an issue where the crate rack in the tavern basement may not be displayed.
1. Fixed a bug when in some cases an object could be missing when dragged into a bag. 2. Fixed a bug where the Garden Beds in the "Refugee camp" that had ceased to produce crops. 3. fixed a bug where the player's health bar remained in the main menu. 4. fixed a bug where the quality of the settlement was shown as 0 in some cases. 5. Fixed a bug where the "Refugee camp" had not produced water in the well.
1. Fixed the bug when the character's interface was broken during the removal of objects in the Refugee camp. 2. Added ambient sounds. 3. orrected wrong music in the cut-scene with Beatrice at the marina. 4. Buffs icons are now hidden during the cut-scene. 5. Added ability to remove beehives in Apiary.
1. Added Polish and Italian localizations to the "Game of Crone" DLC. 2. Now items can be bought to a bag and sold from a bags. 3. Now bags are shown in the trade window as well as in chests. 4. Changed the cut-scene with Clotho's memories. 5. Fixed a bug where Miss hain was able to walk away from the pier when the game was saved. 6. Fixed bug when Camp Quality was shown as 0 in some cases. 7. Fixed a bug that could lead to the loss of seeds in zombie farm. 8. Corrected sound and music in the dungeon. 9. Miss Chain's voice changed.
1. Fixed bug, when cutscene with Koukol stuck in some cases. 2. Fixed bug, when the Golem near the Witch Hill can go to the mountains. 3. Fixed bug, when church quality increased by 10 in some cases. 4. Fixed bug with relation bar, when redundant relation changes appeared in some cases. 5. Fixed bug, when the task to ask Teodoro about vampires not removed. 6. Fixed bug in the cutscene with Ms. Chain in the tavern, when Keeper asks about Misty Quagmire. 7. Fixed bug, when water in automatic water well was invisible for crafts in the zone. 8. Fixed bug, when mobs played sounds after dying. 9. Added sound for opening and closing bags in inventory. 10. Fixed bug, when after moving a bag to and from a chest, a gamepad cursor was selecting the first item in inventory.
1. Changed logic of donkey arrival: now he comes to start the [spoiler] revolution [/spoiler] or to pick up the [spoiler] contraband [/spoiler] even if there is no place for a new corpse or not enough carrots in the carrot box. 2. Fixed bug, when removing garden beds in refugee camp worked incorrectly. 3. Fixed bug, when bush in camp garden prevented building garden beds. 4. Changed cutscenes and dialogs in the storyline: 4.1. with Beatrice: now more obvious, when Keeper chooses [spoiler] helping her [/spoiler]. 4.2. with Teodoro: now the player is being warned before refugees are [spoiler] leaving the camp [/spoiler]. 5. Now Zombies can craft Memory tincture in Zombie alchemy workbench after Keeper crafts it once by self. 6. The goal on Teodoro "Ask him about Misty Quagmire when your part of the bargain is complete" now correctly removes. 7. Fixed bug, when perks "Industriousness" and "Eloquence" were given both. Only one of the perks should be issued, depending on the ending.
1. Fixed critical bug: in Craft UI if there are more than three perks and buffs that affect craft quality, Craft UI brakes. 2. Fixed softlock: when after talking with Koukol Keeper not talked with Teodoro about [spoiler] refugees leaving the camp. [/spoiler] 3. Donkey's task to take Piece of donkey hair finishes correctly. 4. If refugees [spoiler] leave the camp, [/spoiler] refugee happiness resets to 0. 5. Task to craft [spoiler] Emulsions of Death [/spoiler] now says where to find it. 6. Small fixes in Spanish localisation.
1. Achievements that were not received earlier due to an error will be returned. 2. Fixed missing Japanese hieroglyphs. 3. Fixed critical stuck with Memory Powder item (which is needed for memory tincture) - now you can get it from Clotho. 4. Now water and pail of water can be inserted in Food bags. 5. Fixed localization error in Portuguese.
[olist]
Ghostly greetings to all graveyard keepers!
Just before the spooky time of year comes, weve prepared something fun and thrilling enough for this Halloween! Stay warm when you are out there trick-or-treating because winter is coming! The historically inaccurate medieval cemetery management sim Graveyard Keeper has a third DLC - Game of Crone, live NOW!
In this expanded adventure, youll have 6-12 hours of extra gameplay, new achievements, storylines and bag mechanics to upgrade the journey and testify if you are professional in the business. Get your shovels ready to help the escaped prisoners of the Inquisition survive in the wilderness by providing them with everything they need!
If you are ready for the boo-tiful journey ahead, lets dive deep into the list of updates now:
What to expect in Game of Crone:
1. Fixed a lot of bugs. 2. Fixed mistakes in localization. 3. Added new sounds for mobs. 4. Added new sounds for objects and the environment.
Q. Do I need to replay the main game? A. You can pass the DLC both from the beginning and after the whole game. Q. How many hours of gameplay time for beginners and for those who have passed the game? A. If the game is passed DLC will take at least 3-6 extra hours. If you are new to the game - 6-10 extra hours (depending on your level of progress). Q. Will the DLC come out on PS, Xbox, Switch? A. We'll tell you soon, stay tuned. Q. Will there be new achievements? A. Yep! Q. Will there be fixes in the main game? A. Yes, along with the DLC there will be fixes to the main game. Q. What will be the price? A. The price will be the same as the previous DLC. Q. What about the music? A. New music will appear in the DLC, plus it will be added to the DLC with soundtracks for free.
Hi there!
Get your shovels ready, graveyard keepers! We are thrilled to announce that the historically inaccurate medieval cemetery management sim Graveyard Keeper will have a third DLC - Game of Crone, released on October 27th, 2020!
In this new expanded adventure, youll have to help the escaped prisoners of the Inquisition survive in the wilderness by providing them with everything they need. To develop their camp to a fortified settlement while keeping in mind its benefits. To protect those who entrusted you with their lives, from the sword and fire. And also - to untangle the circumstances of the cruel game, which turned into the Great Blast and the return of the Ancient Curse.
Whats featured in this new DLC?
Greetings, keepers! Boy, have the last couple of years been exciting or what. We launched Graveyard Keeper in August of last year, and since then the game has received over 40 updates! With plenty more to come, the whole team at LazyBearGames humbly invites you to nominate Graveyard Keeper for the Labor of Love award in 2019's Steam Awards. We hope you love the game as much as we love working on it. This is also a great opportunity to get the game at a wooping 60% discount. It will not be cheaper for a long time. https://store.steampowered.com/app/599140/Graveyard_Keeper/
Good news, keepers
Stranger Sins is out now on Steam, Xbox and Switch! The PS4 version is coming very soon.
Enjoy the launch trailer:
https://www.youtube.com/watch?v=zPB9XSITmfM
Get the DLC:
https://store.steampowered.com/app/1163770/Graveyard_Keeper__Stranger_Sins/
Greetings, keepers.
We bring you a donkey-driven cart full of good news.
Remember, we recently announced DLC for Graveyard Keeper, and you have a lot of questions? The answers to these questions came along. Q. Do I need to replay the main game? A. You can pass the DLC both from the beginning and after the whole game. Q. How many hours of gameplay time for beginners and for those who have passed the game? A. If the game is passed DLC will take at least 4-5 extra hours. If you are new to the game, 4-8 extra hours (depending on your level of progress). Q. When will the DLC come out on PS, Xbox, Switch? A. Surely this year. As you are - we want as soon as possible. We will announce it. Q. Will there be achievements? A. Yep! Q. Will there be fixes in the main game? A. Yes, along with the DLC there will be fixes to the main game, and they are not the last one. Q. Is there a town in the DLC? A. No. Since the focus will be on the history of the village. But you will be able to witness some of the events from the past that took place in the city. Q. Tavern management? Really? A. Hell yeah! It's like in real life: selling alcohol and food, event management, you can even build an automated alcohol production chain. This will bring additional income. Q. What's ahead of us in the game? A. A large number of staged cut-scenes in which you will learn what happened to this world two centuries ago, what caused the decline of ancient civilization, on the ruins of which the village was built. And most importantly, who are the Graveyard Keepers? Q. Free or Paid DLC? A. Paid. Q. What about the music? A. New music will appear in the DLC, plus it will be added to the DLC with soundtracks for free. P.S. Spoiler: some more spoilers will be in the trailer in a week or two.
We wanted to announce it so badly! And now the time has come...
https://store.steampowered.com/app/1163770/Graveyard_Keeper__Stranger_Sins/
Good news everyone! Swag and Sorcery is now out on Steam!
Good news, heroes and warriors!
Swag and Sorcery is coming to the fabulous kingdom of Steam tomorrow! Here's everything you need to know:
Good news, everyone!
We have been working with the fashionable team at Uruboros on a brand new game called Swag & Sorcery! And it's arriving to Steam this Thursday, May 9th.
https://www.youtube.com/watch?v=96LUrWulbpo
To celebrate, we made an imgur album outlining everything you can expect from the game. Check it out!
A Launch Trailer and a very special promotion for owners of Graveyard Keeper and Punch Club are coming!
I just wanted to give you a heads up for when you go "why is this discount coupon in my library?" on Thursday ;)
Hey everyone!
Graveyard Keeper is 25% during this week's Midweek Madness. The offer ends on Jan 18th!
Happy autopsying!
Fanart credit: https://steamcommunity.com/sharedfiles/filedetails/?id=1571201353
https://store.steampowered.com/app/599140/Graveyard_Keeper/
Welcome to 2019!
New Year is here and we are so encouraged with 2018! We've released our second game and, due to Valve data, very impressive game. Graveyard Keeper was mentioned in two top-lists: best releases of august and games with 15 000 simultaneous online players.
We've pass through great work this year, but it couldn't be real without our players! Thank you for your support and assistance, for your complaints, reports, suggestions as well.
We promise you to pay more attention to QA and community management :)
Thank you for being with us through this complicated, but great year. This year Lazy Bear will delight you with new releases and announces!
Sincerely yours,
Lazy Bear Games
Merry Christmas!
Keep your beloved and friends safe
Forthcoming year will bring some surprises for our players ;)
New Year's Eve is coming! So we'd like to make some gifts for our players
What you have to do?
1. Log in via Facebook.
2. Follow our page.
3. Like and share.
Winners will be announced on December 31st!
Hey there! We are back in touch and open a series of materials on our studio and the games we create.
Four months have passed since the release of Graveyard Keeper and all this time we spent on optimization of the project and correcting errors that players have reported to us. Also we have developed first major DLC called Breaking Dead and released it right on Halloween.
We have a little bit more time at the moment and we decided to return to the format of the developer diaries, as it means a closer connection with our players. Lets see what happened three years ago after success of the Punch Club, what ideas were born and how we have decided to develop Graveyard Keeper.
Our first PC project was created in a small room by the efforts of three people. We had three tables and three chairs, but we were full of enthusiasm. The success of the Punch Club excited us unexpectedly and immediately turned our lives around, only heating our desire to create games. And we wanted to develop games that we would like. So that is our main point now.
Inspired by the success, we decided to invite to a team two or three people in order to work simultaneously on several projects. Of course, we immediately decided to start developing the sequel of the Punch Club, as well as construct few concept ideas for possible games.
So we came up with the idea of a tavern manager simulator, which was supposed to be a mixture of Majesty and classic tycoon. This idea was nice, until our dreams were destroyed by Kickstarter. The fact is that on it, one after another, a couple of projects appeared with a similar concept and an earlier release date, so that is the point where we have decided to abandon this concept.
Other idea was about post-apocalyptic game with last train on Earth that travels through the desolated lands. The game had to be very simple and elegant in its mechanics, and we perceived it as a small project for half a year or a year. In fact, we plan to return to it as soon as we can allow time to develop it. This idea most likely to be released than two years ago :)
We also had an idea about an RPG, where a player becomes ... a sword. However, we were not able to clarify how key game mechanics would work, and we abandoned this idea.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27930497/a9ba5443d84317f98816f3a3ad5778463b1ef3bf.jpg[/img
So here we returned to the idea of a tycoon, changing the setting towards the graveyard, but even that was not that easy. As I noticed before, we are trying to make games that we would like to play. And it would be easy if the team had one person. As a result, we constantly had to compromise with each other, inventing mechanics and implementations that would fit the vision of each of us. Sometimes something cool comes out of it, sometimes something grindy, but always something unusual. It happened to Graveyard Keeper.
Considering simple graveyard tycoon, everything becomes boring too quickly: someone is digging graves, and someone is making coffins, so it all comes down to the usual logistics and workers management. Boring, right? That is why the game gradually began to acquire mystical and magical outlines, and at one point we acquired a bearded hero. And we did not just find him, this event turned the game upside down! Tycoon suddenly turned into an adventure fairytale that reveals the story of our hero.
To some extent, the adventures of a bearded buddy influenced us too. It is impossible to create a game about the cemetery for two years and remain the same person. Many of our own experiences and reflections on human nature, life, death, about what is good and what is evil, we tried to transfer to our game. And along with the hero, experiencing his epic adventure, we also tried to figure out something. We did this primarily for ourselves and tried to hide all philosophical and complicated moral topics behind humor, relaxing-meditative gameplay and nice graphics. As a result, Graveyard Keeper turned out to be completely different than it was originally intended. The project lived its own life, which is closely intertwined with our lives. We could even create it for five years more. There were still a lot of ideas to include. But it happens that one chapter of life ends and it was necessary to put an end. A week before the release of the game I became a father, and our hero reached a very important stage in his adventure. I am pretty sure we would see more than one chapter ahead. We will support the game, making world deep and interesting. Our hero has yet to unravel the many secrets of the mysterious world of Graveyard Keeper. We may even add a City someday, but thats not our primary objective.
And thats how our studio has changed:
_____________
Nikita
Lazy Bear Games co-founder
Hey there people!
Today we will figure out how new alchemy system would work.
First of all, what's wrong with current alchemy?
Alchemy is like jack-in-the-box, so novice can't predict result of ingredient mix. In case of failure, you will get useless goo and that's not proper way to being alchemist.
How we will change the alchemy?
We will reward players curiosity and make alchemy more friendly. That's why in case of failure you will receive tip-goo. This goo will give you a clue how to mix properly one of used ingredients.
For instance, you may turn goo into ingredient on alchemy workbench.
How does it works?
I am trying to mix Acceleration powder with Toxic solution. I get Slowing goo as a result.
It mean that I can successfuly mix Acceleration powder with Slowing solution, or Slowing powder with Toxic solution. We will try first case. With our Hand mixer I can turn 4 Slowing goo into Slowing solution.
Then I mix Acceleration powder with earned Slowing solution.
Done! We've discovered new alchemy receipe!
Hotfix fixing some troubles with alchemy, crops and resurrection.
Ver. 1.105 changelog:
Version 1.103 changelog:
So you may have been wondering what this Resurrection countdown was all about ;)
We are super excited to announce that the first DLC for Graveyard Keeper is free for everyone on Steam, and is part of the main game!
Introducing Breaking Dead - the first DLC/expansion of Graveyard Keeper!
https://www.youtube.com/watch?v=e-ClYMJHHQc
The trailer above gives you a clear idea of what to expect: you now have access to a Resurrection table, which allows you to resurrect bodies and make them do your bidding.
Create an army of undead workers that automate chores around your Graveyard:
Some more information:
* No, we're not teasing a console release.
* The thing that is coming is related to pictures you see.
Hello! Im a lead programmer of the game Graveyard Keeper. I'd like to share with you some techniques and tricks that we used to make our game look as you see it from the GIF above.
We are very passionate about graphics in our games. Thats why we put so much time and effort into different effects and other stuff that makes our pixel art as attractive as possible. Maybe you will find here something helpful for your work.
First I want to say some words about big parts that compose the visual part of our game:
It is time to work on stability!
Hi guys! We're reading the reviews and trying to tune the game for the better experience. So, while one part of our team was working on the key-binding system, the other part was tweaking the balance. 1.022:
Graveyard Keeper is Now Available on Steam!
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Hey everyone! What an amazing 2 years this has been. On behalf of Lazy Bear Games and tinyBuild, I'd like to thank everyone who followed Graveyard Keeper during its journey!
The game is officially LIVE on Steam for Windows, Mac, and Linux!
Launch Trailer:
https://www.youtube.com/watch?v=Zd5S5rlKf_M
We have the Collector's Edition Bundle live here:
https://store.steampowered.com/bundle/8077/Graveyard_Keeper_Collectors_Edition/
Main game:
https://store.steampowered.com/app/599140/Graveyard_Keeper/
We'll be hanging out on the forums all day! Happy Graveyard Keepin
PS
Join our subreddit - https://reddit.com/r/graveyardkeeper
Join our discord - https://discord.gg/tm4ShSb
- Team LazyBearGames and tinyBuild
Hello Keepers!
We're almost there.
Graveyard Keeper is finally launching on Steam. In 24 hours. Brace yourselves!
https://www.youtube.com/watch?v=GzGHBbCaaT0
https://store.steampowered.com/app/599140/Graveyard_Keeper/
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