1.3 update
OK, let's start with the game update! Here are the major changes (I've compiled an exhaustive changelog at the bottom of this page for the bravests among you):
-
New UI: better navigation across screens and menus, less clicks to switch between game and AI editor, more info about your current progress, adjusted buttons and texts sizes

-
Domination mode balancing: increased the capturing and scoring bonuses from 20% to 50% per bot present on a base, improved feedback on base current state and capturing/scoring progress

-
66 new campaign missions: 30 in Domination mode + 36 in Elimination mode
+ tons of quality of life improvements and bug fixes (more on that in the full changelog ).
New season
Time for a new season, don't you think?!
I must admit it was a bit tricky for me to handle a season transition while working on the release version...
So buckle your seatbelt, Dorothy, 'cause season 2 is going bye-bye!
Mark your calendars, season 3 will start
next Monday, December 9th at 11am CEST.
It leaves you the week-end to ramp up the leaderboard and max out your elo score.
Why? Because if you were active this season, you'll get a credits reward equal to your global score (all modes combined) at the time of the season reset x your league multiplier.
Bronze/Silver/Gold: x1
Platinum/Diamond: x1.5
Master: x2
Grand Master: x3
For instance: if you finish the season in the
Diamond league with a global score of 4000 points (1600 Collection + 1300 Domination + 1100 Elimination), you'll win 4000x
1.5=6000 credits!
Also, please note that your score will be reset with the new season to the default/starting value: 1000 points in each mode (so 3000 points total).
iOS release
And finally, the big news: Gladiabots will launch on the App Store for iPhones and iPads on
December 14th!
The app will cost ~7$* on that day but you can
pre-order it now and get it for ~5$*. Yep, that's a
30% discount! (* prices is regionalized by Apple outside of the USofA)
Reminder: the game is crossplatform, which means you can share your AIs and progress between your Steam and iOS installs ;)
As always, don't hesitate to ask questions or give me feedback in the comments section
below.
-------------------------------------------------------------------------
Full changelog
Game
- fixed black screen of death sometimes appearing when quitting a match replay
- fixed bot collisions resolution asymetry
- fixed bot keeping force field effects even when pushed
Game/Domination
- added state and progress visual cues on bases
- increased base capture and score bonuses per bot from 20% to 50%
- renamed base status to "Restoring" when restoring capture progress after enemy tried to neutralize it
- fixed capturing bug after a base has been contested and then re-captured
Game/Elimination
- fixed game over by double kill considered as victory for one of the players instead of draw
AI
- made move/flee to/from myself action invalid
- fixed "Enemy" filter valid for neutral entities
- fixed capture force field action evaluated as invalid if bot is already on a force field
AI editor
- changed parent AI button shortcut to escape/right click
- added escape shortcut to AI list button
- improved filter icons layout when at least 10 of them are selected
- move delete/rename/duplicate buttons to AI list elements
- don't move children nodes when holding left control key while moving a parent node
- fixed AI creation process to prevent from creating empty name AIs
- fixed AI rename/duplicate/delete buttons displayed even when AI is not selected
- fixed AI stats label position
- fixed all folders starting is the open state
- fixed duplicated nodes position
- fixed filter category AND/OR combination toggle displayed on closed categories
- fixed filters button not appearing on low resolution devices
- fixed node dragging not moving all the children nodes when several nodes are selected
- fixed on/off toggle visible on unselected filters
- fixed parent AI button display
- fixed sub-AI references when duplicating a folder
Multiplayer
- added ghost match history tab
- added global leaderboard tab
- added private matches in-game notifications
- change Silver league demotion score from 2900 to 2800
- display locally saved match lists when offline
- improved match result colors (split left/right backgrounds)
- increased max tournament matches list size (100 > 200)
- fixed game scene displayed on top of team setup scene when deploying an AI with too many nodes
- fixed ghost matches victory/defeat colors
- fixed label of matches waiting for an opponent
- fixed match list private match invitation button opening the invitation panel with the wrong player name
- fixed sorting of matches created at the same time randomly changing
- fixed tournament new tags
- fixed tournaments sorting (newest first)
- fixed leaderboards stats button behavior for player's with spaces in their name
- fixed other players skin patterns not correctly displayed if local player didn't unlock them
Tournaments
- implemented configuration tools for organizers (see https://wiki.gladiabots.com/index.php?title=Tournaments#Special_rules)
Stats
- added player joined time and last activity time
- added versus links in match lists
- changed leaderboard activity timeout from 1 week to 1 month (30 days)
- improved match lists layout
- limited pantheon leaderboard to 1000 players
- fixed "VS" links in match lists
- fixed campaign leaderboards
- fixed global ranking evolution graph
- fixed players global max score (leaderboard and player stats pages)
- fixed previous/next matches links overriding selected game mode
- fixed pantheon victories stats
Campaign
- added 6 new chapters in Elimination mode
- added 5 new chapters in Domination mode
- reduced team size in first chapter levels (all modes)
- updated levels with more recent AIs from multiplayer
Tutorial
- improved missions scripting and AIs
- slowed down highlight animations
- Team composition: improved AI editor instructions placement
- fixed AI list button appearing in early missions
- fixed white screen of death when clicking on the "campaign" button after finishing basic training
Sandbox
- fixed player 2 team setup showing player 1 team
Team setup
- added campaign/multiplayer toggle
- changed formation ratio to split 5 bots teams in 2 lines
- made class stats label scrollable
- made customization panel content scrollable
- improved shotgun and sniper color patterns
- fixed bottom buttons displayed in bot view
- fixed escape/right click shortcut redirecting to main menu
UI
- refactored navigation
- added global and league rank to screen footer
- added team setup button in header
- added 1-6 keyboard shortcuts for header buttons
- improved new tags visual
- reduced default scale by 20% (smaller buttons, more space)
- removed team setup button from header
- replaced home button by a header tab
- update team setup scene when navigating solo and multiplayer screens
- added escape shortcut to go to main menu from any screen
- fixed game over panel animation
- fixed game timer always displaying 5 minutes left when going from paused game to AI editor to game again
- fixed league promotion and level up reward tooltips
- fixed multiplayer matches buttons tooltip placement
Graphics
- enabled resource dynamic light from "Fantastic" quality level
- increased dynamic shadows rendering max distance for "Fantastic" quality level
- fixed textures quality in "fastest" quality level
Audio
- improved/fixed buttons sound effects
Localization
- fixed main menu buttons japanese translations
- fixed missing italian translations in the Game category
- updated translations
Extras
- moved credits content to the wiki
Account
- fixed chinese caracters in player names getting converted
Settings
- improved UI scaling system (replaced scroll bar by buttons)
- fixed audio settings persistence across sessions
- fixed languages labels
- fixed localization data update never ending
Optimization
- reduced memory usage
[ 2019-12-06 09:14:46 CET ] [ Original post ]