TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Announcing my next game!

[previewyoutube=ugU7rvsyo0A;full][/previewyoutube] I'm thrilled to announce my next strategy game, Echoes of the Architects, with a brand new Steam page! Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart your opponents in dynamic skirmishes. Sounds interesting? Be sure to add it to your wishlist: https://store.steampowered.com/app/3136490/Echoes_of_the_Architects/


[ 2024-11-04 17:00:01 CET ] [ Original post ]


1.4.34 changelog

  • Fixed targeting a neutral base being considered as targeting an enemy base
  • Fixed the rewind sound effect being played forever once triggered


[ 2024-08-24 14:19:55 CET ] [ Original post ]


1.4.33 changelog

  • Fixed the logo placement in the boot loading screen
  • Fixed the camera going through bots in the team setup scene on wide resolutions


[ 2024-08-22 08:12:11 CET ] [ Original post ]


No Plan B 1.0 is officially out!

[previewyoutube=-vFDQPVzk24;full][/previewyoutube] I'm thrilled to announce the official launch of No Plan B on Steam, following a highly successful early access phase with an impressive 90% positive reviews! In No Plan B, the challenge is to carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions. It launches with a 10% discount available for one week: https://store.steampowered.com/app/1269020/No_Plan_B/

Gladiabots + No Plan B Bundle


I'm hosting the "GFX47 Games" bundle that contains both Gladiabots (my previous game) and No Plan B. If you already own Gladiabots, you should get a nice additional discount on No Plan B: https://store.steampowered.com/bundle/36595/GFX47_Games/


[ 2024-04-03 17:00:50 CET ] [ Original post ]


No Plan B, my second game, will launch on Steam on April 3rd!

No Plan B is the Tactical Planning Game I've been working on for the last 3+ years. Carefully plan every detail of your team's tactics; they operate autonomously with No Plan B! Assemble your squad, customize their gear, and capture epic cinematic replays. Enjoy endless replayability through challenging roguelike campaigns and quick single missions. Check out the trailer: [previewyoutube=d64hiezzkZ0;full][/previewyoutube] Mark your calendars for April 3rd, as that's the day when No Plan B 1.0 will officially release on Steam! It will be packed with all the features and improvements that have been implemented during its early access phase:

  • Roguelike Campaign
  • Single Missions, including daily/weekly/monthly Challenges and a Mission Generator
  • Survival Mode
  • Unlockable Weapons, Grenades and Ballistic Shields
  • Character Progression system
  • Character and Weapon Customization
  • Multi-Storey Buildings and their deadly stairs
  • Map Editor with thousands of assets
  • Mod Support + more than 80 custom missions, weapons and skins
  • Steam Achievements
  • And tons of other gameplay features like sniping, crouching, perks, exterior maps, new objectives, etc.
Sounds interesting? Add the game to your wishlist! https://store.steampowered.com/app/1269020/No_Plan_B/ See you on April 3rd for some tactical action!


[ 2024-03-15 23:06:01 CET ] [ Original post ]


1.4.32 changelog

  • [Game] Defaulting to closest entity when a ClosestToAXXX selector find an equality (for real this time)
  • [Campaign] Removed all the force field push nodes
  • [Localization] Updated the community translations


[ 2023-12-19 09:45:05 CET ] [ Original post ]


SECURITY BREACH ON THE GLADIABOTS PLAYER DATABASE

I was recently the target of a social engineering attack via Discord. A friend's account, who had previously been attacked by the same group, was used to ask me to download a game they were working on and send them my feedback. The executable contained malware... Although I cannot verify it, the attackers claim to have extracted the Gladiabots player database. In addition to game-specific data that has no monetary value, the database contains the following info: - the email address of players who played the game on multiple devices => If this is your case, please be extra careful with the emails you receive, as other phishing attempts may arise. - the IP address of most players => Make sure you use up-to-date antivirus, firewall, and anti-malware software. As you know, the game does not use any passwords, so your other game or website accounts should not be impacted. It also does not store any banking data since the in-app purchases are made via Google, Steam or Apple. I would like to apologize for the lack of caution on my part. I will definitely be more careful in the future.


[ 2023-11-07 08:39:10 CET ] [ Original post ]


1.4.31 changelog

  • [Campaign] Updated the campaign missions with AIs from season 5
  • [Credits] Increased the initial credits (1000 -> 5000)
  • [Game] Made bots on force fields unpushable
  • [Game] Added a 1m/2m distance filter category
  • [Game/Domination] Increased the base capture approach distance (1m -> 2m)
  • [Game] Defaulting to closest entity when a ClosestToAXXX selector find an equality
  • [Game] Improved the starter kit AIs
  • [Localization] Renamed the "capture base" action to "conquer base"
  • [Localization] Updated the texts localization


[ 2021-06-22 08:02:11 CET ] [ Original post ]


1.4.31 changelog (Latest Dev Version)

  • Campaign: removed all the force field push nodes
Reminder: here's how to switch to the latest dev version branch


[ 2021-06-21 08:44:53 CET ] [ Original post ]


1.4.30 changelog (Latest Dev Version)

  • Increased initial credits (1000 -> 5000)
  • Campaign/Domination: fixed AI of level 8f, 10f
  • Campaign/Domination: regened levels 2-5, 9-3, 9-4
Reminder: here's how to switch to the latest dev version branch


[ 2021-06-19 12:06:13 CET ] [ Original post ]


1.4.29 changelog (Latest Dev Version)

  • [Campaign] Updated the campaign missions with AIs from season 5
  • [Game] Made bots on force fields unpushable
  • [Game] Added a 1m/2m distance filter category
  • [Game/Domination] Increased the base capture approach distance (1m -> 2m)
  • [Game] Defaulting to closest entity when a ClosestToAXXX selector find an equality
  • [Game] Improved the starter kit AIs
  • [Localization] Renamed the "capture base" action to "conquer base"
  • [Localization] Updated the texts localization
Reminder: here's how to switch to the latest dev version branch


[ 2021-06-18 14:27:57 CET ] [ Original post ]


Lunar new year sale

The game and its DLCs are getting a big discount for the lunar new year! Enjoy it here: https://store.steampowered.com/app/871930/GLADIABOTS__AI_Combat_Arena/


[ 2021-02-12 17:55:14 CET ] [ Original post ]


Live stream of the player finals in 5 hours! (10pm UTC)

I'll stream the finals of the season 4 closing player tournament in 5 hours! (10pm UTC) Tune in here: http://twitch.tv/gfx47 Check out this epic tournament tree! (couldn't even fit in a screenshot) Winners Semi Finals: Rainin VS Milkhunter HerrSpecht VS Blackwater Losers Semi Finalists: Defunct + UzuraGames


[ 2020-11-29 17:30:33 CET ] [ Original post ]


Closing Season 4 with an epic final showdown!

Season Reset


Season 4 will end on Monday, November 30th 2020. Last chance to improve your season 4 pantheon ranking and win your global elo score in customization credits! Season 5 will start with all players in the Silver league with their elo scores reset to 1000 points for each game mode.

New League Thresholds


This season's top leagues were a bit too hard to reach so next one will have lower thresholds as follows: BRONZE PromotionScore: 3000 unchanged SILVER DemotionScore: 2800 unchanged PromotionScore: 3200 3100 GOLD DemotionScore: 3100 3000 PromotionScore: 3500 3300 PLATINUM DemotionScore: 3400 3200 PromotionScore: 4000 3600 DIAMOND DemotionScore: 3900 3500 PromotionScore: 4500 4000 MASTER DemotionScore: 4400 3900 PromotionScore: 5500 5000 GRAND MASTER DemotionScore: 5400 4900 Who will hit Grand Master first this time? Can't wait to see...

Final Showdowns


To finish in style, 2 epic tournaments will be hosted this weekend:

Ultimate Team Tournament


Each of the 3 teams (Red, Green and Blue) will see its top 128 players (inactive included) face each other to determine who will represent them in the ultimate team tournament. Reminder: the Blue Team won 12 of the 18 season 4 team tournaments! Will they get this one too? If you're part of the competition (registration is automated so if you're in your team top 128, you'll be participating), be sure to deploy your best AIs IN THE 3 MODES before Saturday at 7am UTC. Check out the The Final Team Tournament page for more info.

King Of The Hill


This is the biggest Gladiabots tournament ever organized: the top 512 players of season 4 (inactive included) will clash for the supreme title of King Of The Hill. If you're part of the competition (registration is automated so if you're in the top 512 players, you'll be participating), be sure to deploy your best AIs IN THE 3 MODES before Sunday at 9am UTC. Check out the The Final Player Tournament page for more info.


[ 2020-11-27 11:33:19 CET ] [ Original post ]


1.4.28 changelog

  • Multiplayer: fixed matches with deleted players appearing as "to be deployed"
  • Multiplayer: reduced leaderboard activity timeout from 1 month to 1 week
  • Multiplayer: fixed not downloaded matches appearing with "0" map generation code
  • Tournaments: check if registration is enabled on server when using the in-game "register" button
  • Team setup: fixed color patterns shaking for certain resolutions
  • Tutorial: fixed "A and B" intermediate mission (victory by default)
  • Tutorial: unlocked node selection in "Attack" mission to enable node tooltips on mobile
  • UI: move bug report button to the settings menu
  • Localization: improved AI tooltips for french language
  • Localization: fixed typos
  • Stats: fixed player daily score and ranking graphs displaying "0" value when player is inactive


[ 2020-08-13 07:41:56 CET ] [ Original post ]


1.4.28 changelog (Latest Dev Version)

  • Multiplayer: fixed matches with deleted players appearing as "to be deployed"
  • Multiplayer: reduced leaderboard activity timeout from 1 month to 1 week
  • Multiplayer: fixed not downloaded matches appearing with "0" map generation code
  • Tournaments: check if registration is enabled on server when using the in-game "register" button
  • Team setup: fixed color patterns shaking for certain resolutions
  • Tutorial: fixed "A and B" intermediate mission (victory by default)
  • Tutorial: unlocked node selection in "Attack" mission to enable node tooltips on mobile
  • UI: move bug report button to the settings menu
  • Localization: improved AI tooltips for french language
  • Localization: fixed typos
  • Stats: fixed player daily score and ranking graphs displaying "0" value when player is inactive
Reminder: here's how to switch to the latest dev version branch


[ 2020-08-10 14:24:38 CET ] [ Original post ]


1.4.27 changelog

  • Team setup: added 5 setups per game mode (replacing the 2 campaign/multiplayer setups)
  • Bot customization: added 2 textures, 20 skin textures
  • Bot customization: improved textures quality
  • Bot customization: tweaked texture prices
  • Campaign: lowered AIs starting elo ranges (chapter 2 starts at 900 instead of 1000)
  • Campaign: updated chapter 2 to 10 missions for all games modes with latests ghosts from season 3
  • Multiplayer: fixed match lists private match invitation button creating a match in the wrong mode
  • Tournaments: fixed in-game notification when a new tournament is created
  • Sandbox: fixed team composition error message appearing in team setup screen
  • Localization: fixed drop resource action tooltip
  • Tutorial: fixed "finish tutorial first" message appearing the first time the AI editor is opened
  • Tutorial: fixed setup toggles shown in team setup screen
  • Tutorial: fixed team setups getting overriden by changes made during tutorial missions
  • Stats: added team tournament victory icons
  • Linux: builds now use the "universal" format (handling 32 and 64 bits architectures)


[ 2020-06-30 08:43:28 CET ] [ Original post ]


1.4.27 changelog (Latest Dev Version)

  • Campaign: fixed missions order
Reminder: here's how to switch to the latest dev version branch


[ 2020-06-24 17:00:31 CET ] [ Original post ]


1.4.26 changelog (Latest Dev Version)

  • Campaign: added missing missions
  • Multiplayer: fixed match lists private match invitation button creating a match in the wrong mode
  • Tournaments: fixed in-game notification when a new tournament is created
  • Stats: added team tournament victory icons
Reminder: here's how to switch to the latest dev version branch


[ 2020-06-24 15:21:34 CET ] [ Original post ]


1.4.25 changelog (Latest Dev Version)

  • Campaign: lowered AIs starting elo ranges (chapter 2 starts at 900 instead of 1000)
  • Bot customization: improved textures quality
  • Bot customization: added 2 textures
  • Sandbox: fixed team composition error message appearing in team setup screen
  • Localization: fixed drop resource action tooltip
  • Tutorial: fixed setup toggles shown in team setup screen
  • Tutorial: fixed team setups getting overriden by changes made during tutorial missions
  • Linux: builds now use the "universal" format (handling 32 and 64 bits architectures)
Reminder: here's how to switch to the latest dev version branch


[ 2020-06-13 08:24:22 CET ] [ Original post ]


1.4.24 changelog (Latest Dev Version)

  • Campaign: updated chapter 2 to 10 missions for all games modes with latests ghosts from season 3
  • Team setup: added 5 setups per game mode (replacing the 2 campaign/multiplayer setups)
  • Bot customization: added 20 skin textures
  • Bot customization: cleaned hexagon textures
  • Bot customization: tweaked texture prices
  • Tutorial: fixed "finish tutorial first" message appearing the first time the AI editor is opened
Here's a preview of the new skin textures: https://imgur.com/1TtzZ73 Reminder: here's how to switch to the latest dev version branch


[ 2020-06-11 13:52:11 CET ] [ Original post ]


1.4.23 changelog

  • Multiplayer: fixed displayed league thresholds


[ 2020-06-08 13:19:06 CET ] [ Original post ]


1.4.23 changelog (Latest Dev Version)

  • Multiplayer: fixed displayed league thresholds
Reminder: here's how to switch to the latest dev version branch


[ 2020-06-05 12:34:19 CET ] [ Original post ]


Season 4 is live!

Let's go for a fresh start! All ELOs/MMRs have been reset, players and ghosts. Also the league thresholds have been tweaked down. We should have grand masters again this season ;) More details on the wiki. Teams have been reset too! Ready to make new friends and stab your old ones in the back? :P Enjoy season 4!


[ 2020-06-04 11:37:21 CET ] [ Original post ]


Announcing Season 4!

Season 4 will start tomorrow (June 4th 2020)! Last chance to improve your season 3 pantheon ranking and win your global elo score in credits!


[ 2020-06-03 10:08:31 CET ] [ Original post ]


1.4.22 changelog

  • Sandbox: fixed maps getting replaced by random maps when restarting/rewinding/coming back from AI editor


[ 2020-05-28 07:25:57 CET ] [ Original post ]


1.4.22 changelog (Latest Dev Version)

  • Sandbox: fixed XvX maps getting replaced by random maps when restarting/rewinding/coming back from AI editor
Reminder: here's how to switch to the latest dev version branch


[ 2020-05-26 13:00:37 CET ] [ Original post ]


1.4.21 changelog (Latest Dev Version)

  • Sandbox: fixed seed getting reset when restarting/rewinding/coming back from AI editor
Reminder: here's how to switch to the latest dev version branch


[ 2020-05-19 07:41:58 CET ] [ Original post ]


1.4.20 changelog

  • AI editor: allowed connections to comment nodes
  • AI editor: move parent node without it's children when holding left click or left alt (previously left control)
  • AI editor: remove A shortcut from add AI button
  • Game: fixed lighting and post processing effects
  • Game: fixed tags overlapping each other
  • Game: added a delay before game over screen appears (avoids the game pausing during bot explosion animation first frame)
  • Multiplayer: fixed match list not refreshing correctly after cancelling an undeployed match
  • Campaign/Domination: fixed chapter 1 level 2 and 3 showing wrong CPU team size during intro
  • Sandbox: fixed battle royale missions
  • Tutorial/Shield DIY: added final instruction to add the flee action
  • Team setup: fixed game mode buttons overlapping AI names for resolutions with big aspect ratio (Pixel 3)
  • Team setup: fixed team composition error message overlapping buttons
  • Tournaments: don't show new tournament messages for players below Gold league
  • Tournaments: added a stage matches scheduler tool (see https://wiki.gladiabots.com/index.php?title=Tournaments#Scheduling_matches)
  • Tournaments: added a team top player adding tool (see https://wiki.gladiabots.com/index.php?title=Tournaments#Adding_team_top_players)
  • Tournaments: added the AllowDraws special rule (see https://wiki.gladiabots.com/index.php?title=Tournaments#Allow_draws)
  • Tournaments: allowed several values for the map generation seed parameter
  • Account: improved data sync conflict message (added campaign progress info)
  • UI: fixed messages gettings mixed up
  • UI/Main menu: removed shop button, added wiki button
  • Localization: changed english date format from dd/mm/yyyy to mm/dd/yyyy
  • Localization: fixed redundant "league" word


[ 2020-05-16 10:02:29 CET ] [ Original post ]


[Cross-promotion] Nimbatus just released!

If you liked to customize your AIs in Gladiabots, you should love how you can craft your own space drones in Nimbatus. This game offers so much freedom! I mean look at what you can build:
Not badass enough for you? Look at this:
Like in Gladiabots, you'll have to iterate a lot on your creation. And here too, a sandbox mode will help you come up with the perfect space killing machine. But this time, you'll have to work on your piloting skills too! The game will challenge you to mine planets while surviving huge swarms of pesky enemies and epic bosses:
Wouldn't it be cool if you could also challenge your friends in drone fights or races? Well... you can:
It released today with a nice discount that won't last for ever, so you should get it now: https://store.steampowered.com/app/383840/Nimbatus__The_Space_Drone_Constructor/


[ 2020-05-14 17:54:45 CET ] [ Original post ]


1.4.20 changelog (Latest Dev Version)

  • Tournament: don't show new tournament messages for players below Gold league
  • Tournament: fixed elimination matches result computation when respawn is enabled
Reminder: here's how to switch to the latest dev version branch


[ 2020-05-13 15:03:52 CET ] [ Original post ]


1.4.19 changelog (Latest Dev Version)

  • Campaign/Domination: fixed chapter 1 level 2 and 3 showing wrong CPU team size during intro
  • AI editor: added input icon to comment nodes
  • Tournament: fixed tournament configuration sometimes overriding next non-tournament matches
Reminder: here's how to switch to the latest dev version branch


[ 2020-05-12 10:10:36 CET ] [ Original post ]


1.4.18 changelog (Latest Dev Version)

  • AI editor: remove A shortcut from add AI button
  • Team setup: fixed team composition check for tournament matches with special team size rules
  • Team setup: added logs to debug the team size bug
  • Team setup: fixed ranked/unranked/private default team size being altered by tournament rules (?)
  • Localization: fixed redundant "league" word
  • Account: fixed sync conflict happening between 2 versions on the same install
  • Tournaments: added the AllowDraws special rule (see https://wiki.gladiabots.com/index.php?title=Tournaments#Allow_draws)
  • Discord: reduced level up and ranking reports frequency
Reminder: here's how to switch to the latest dev version branch


[ 2020-04-28 10:28:08 CET ] [ Original post ]


1.4.17 changelog (Latest Dev Version)

  • Account: fixed unwanted conflict messages
  • Tutorial/Shield DIY: added final instruction to add the flee action
Reminder: here's how to switch to the latest dev version branch


[ 2020-04-22 17:28:32 CET ] [ Original post ]


1.4.16 changelog (Latest Dev Version)

  • AI editor: allowed connections to comment nodes
  • Localization: changed english date format from dd/mm/yyyy to mm/dd/yyyy
  • Main menu: removed shop button, added wiki button
  • Account: improved data sync system
  • Account: improved data sync conflict message (added campaign progress info)
  • Tournament: added a stage matches scheduler tool (see https://wiki.gladiabots.com/index.php?title=Tournaments#Scheduling_matches)
  • Tournament: added a team top player adding tool (see https://wiki.gladiabots.com/index.php?title=Tournaments#Adding_team_top_players)
Reminder: here's how to switch to the latest dev version branch


[ 2020-04-21 15:38:29 CET ] [ Original post ]


1.4.15 changelog (Latest Dev Version)

  • Fixed connection errors for certain players
  • UI: fixed messages gettings mixed up
Reminder: here's how to switch to the latest dev version branch


[ 2020-04-20 08:34:16 CET ] [ Original post ]


1.4.14 changelog (Latest Dev Version)

  • Sandbox: fixed battle royale missions
  • Game: added a delay before game over screen appears (avoids the game pausing during bot explosion animation first frame)
Reminder: here's how to switch to the latest dev version branch


[ 2020-04-17 09:10:56 CET ] [ Original post ]


1.4.13 changelog (Latest Dev Version)

  • Team setup: fixed team composition error message overlapping buttons
  • Game: fixed tags overlapping each other
  • AI editor: move parent node without it's children when holding left click or left alt (previously left control)
  • Account: display errors when forcing a data push
Reminder: here's how to switch to the latest dev version branch


[ 2020-04-13 16:11:30 CET ] [ Original post ]


1.4.12 changelog (Latest Dev Version)

  • Tournaments: allowed several values for the map generation seed parameter
  • Global: fixed lighting and post processing effects
  • Team setup: fixed game mode buttons overlapping AI names for resolutions with big aspect ratio (Pixel 3)
  • Multiplayer: fixed match list not refreshing correctly after cancelling an undeployed match
Reminder: here's how to switch to the latest dev version branch


[ 2020-04-07 16:10:46 CET ] [ Original post ]


New Skins, Teams, Custom Tournaments and more - 1.4 going live Today!

NEW SKINS


This update introduces advanced skin customization:
  • Scale up or down the textures to fit your needs
  • Make those textures more dynamic by making them move along time in any direction
  • Increase your colors brightness to shine on the battlefield
Check out the crazy new skins the community already created:


Show off your latest creation during the new intro screen and and rub it to the face of your opponent in their defeat screen!

CUSTOM TOURNAMENTS


Competitive multiplayer makes if hard to make big changes in the game rules and splitting the community between different variants of the game would be bad for every one. The solution to this problem is customizable tournament rules: max AI sizes, max AI count, team size, respawn delay, mission timeout, authorized bot classes, etc. Check out the dedicated wiki page for more details. Here's an example of a no class limit collection tournament that was organized last week.

TEAM SYSTEM


1.4 also introduces a brand new team system. In short, you are automatically assigned to one of the 3 teams (red, green and blue) as soon as you enter the Gold league. Check out the dedicated wiki page for more details. You can see who's is which team on the stats website. If you are active on the discord server and joined a team, ask for your team role in the #role-requests channel and access your team's private chat to meet your teammates, exchange tips and plot against the other teams. Now it's cool to be part of a team but what does it really bring to the game?

TEAM TOURNAMENTS


Introducing team tournaments! The best players from each team fight each other to determine who will represent their team in the finals. We had the first team tournament in February and Red Team was victorious! Here are the replays, some of them are commented by players: https://www.youtube.com/watch?v=kZ6Bf8H9yIw&list=PLZzZnZP6LGafTOufsXDAyQoXwJcC-pzV0 This tournament was super fun to follow, so I should organize the next one pretty soon... Stay tuned!

MULTIPLE STEAM ACCOUNTS ON A SINGLE PC


It's been requested a lot: it's now possible to have several Steam accounts (owning the game) to play on a single PC. Your profile, progress, AIs and preferences will be kept separated and you won't risk any data loss by switching accounts. Challenge your family! ;)

CHANGELOG


Here's the full changelog from 1.3 to 1.4:
  • AI: fixed ally/enemy side filter when the bot spawns on the vertical middle axis (ally = left, enemy = right for player slot 1, reverse for slot 2)
  • Account: handle multiple Steam installs on a single PC
  • Account: implemented account change
  • Multiplayer: added team system
  • Multiplayer: fixed UI bugs when cancelling a deployment
  • Team setup: added new skin options (bright colors, texture scaling and move)
  • Team setup: setups split by game mode by default (you can change it in the settings)
  • Game: added intro and outro teams highlights
  • Tools: improved bug reporting system (avoids sending emails)
  • Tournaments: added new parameters for organizers (max AI size, max bot AI count, max team AI size, team size, respawn delay, mission timeout, authorized bot classes)
  • Tournaments: added in-game tournament announcements
  • Tournaments: added in-game tournament registration
  • Tournaments: added team tournaments

MY NEXT GAME


As a side note, I'm working on a new game project called "No Plan B". It's a tactical planning game challenging you to complete each mission with a single plan. Check out the Steam page below and please ADD IT TO YOUR WISHLIST https://store.steampowered.com/app/1269020/No_Plan_B/


[ 2020-04-06 11:07:39 CET ] [ Original post ]


Latest dev version 1.4.6 changelog

- Team setup: fixed previous match appearing when selecting a bot - Team setup: fixed wrong team size in certain missions/matches - Team setup: setups split by game mode by default - Campaign/Tutorial: fixed enemy bot skins - UI: fixed game outro result panel going out of the screen Reminder: here's how to test the latest dev version


[ 2020-03-06 17:03:05 CET ] [ Original post ]


The best way to follow the Team-Based Tournament

I've setup a daily stream on Twitch: https://www.twitch.tv/gfx47 Also in case you missed a live stream or want to see the matches commented by the community, here's a playlist regrouping everything: https://www.youtube.com/playlist?list=PLZzZnZP6LGafTOufsXDAyQoXwJcC-pzV0 Also don't forget to join us on Discord!


[ 2020-01-25 20:14:20 CET ] [ Original post ]


The first team-based tournament will start next Monday!


More info here: https://tournaments.gladiabots.com/tournament?tournamentID=88


[ 2020-01-14 22:34:17 CET ] [ Original post ]


1.3 update, new season and iOS release!

1.3 update


OK, let's start with the game update! Here are the major changes (I've compiled an exhaustive changelog at the bottom of this page for the bravests among you): - New UI: better navigation across screens and menus, less clicks to switch between game and AI editor, more info about your current progress, adjusted buttons and texts sizes
- Domination mode balancing: increased the capturing and scoring bonuses from 20% to 50% per bot present on a base, improved feedback on base current state and capturing/scoring progress
- 66 new campaign missions: 30 in Domination mode + 36 in Elimination mode + tons of quality of life improvements and bug fixes (more on that in the full changelog ).

New season


Time for a new season, don't you think?! I must admit it was a bit tricky for me to handle a season transition while working on the release version... So buckle your seatbelt, Dorothy, 'cause season 2 is going bye-bye! Mark your calendars, season 3 will start next Monday, December 9th at 11am CEST. It leaves you the week-end to ramp up the leaderboard and max out your elo score. Why? Because if you were active this season, you'll get a credits reward equal to your global score (all modes combined) at the time of the season reset x your league multiplier. Bronze/Silver/Gold: x1 Platinum/Diamond: x1.5 Master: x2 Grand Master: x3 For instance: if you finish the season in the Diamond league with a global score of 4000 points (1600 Collection + 1300 Domination + 1100 Elimination), you'll win 4000x1.5=6000 credits! Also, please note that your score will be reset with the new season to the default/starting value: 1000 points in each mode (so 3000 points total).

iOS release


And finally, the big news: Gladiabots will launch on the App Store for iPhones and iPads on December 14th! The app will cost ~7$* on that day but you can pre-order it now and get it for ~5$*. Yep, that's a 30% discount! (* prices is regionalized by Apple outside of the USofA) Reminder: the game is crossplatform, which means you can share your AIs and progress between your Steam and iOS installs ;) As always, don't hesitate to ask questions or give me feedback in the comments section below. -------------------------------------------------------------------------

Full changelog


Game - fixed black screen of death sometimes appearing when quitting a match replay - fixed bot collisions resolution asymetry - fixed bot keeping force field effects even when pushed Game/Domination - added state and progress visual cues on bases - increased base capture and score bonuses per bot from 20% to 50% - renamed base status to "Restoring" when restoring capture progress after enemy tried to neutralize it - fixed capturing bug after a base has been contested and then re-captured Game/Elimination - fixed game over by double kill considered as victory for one of the players instead of draw AI - made move/flee to/from myself action invalid - fixed "Enemy" filter valid for neutral entities - fixed capture force field action evaluated as invalid if bot is already on a force field AI editor - changed parent AI button shortcut to escape/right click - added escape shortcut to AI list button - improved filter icons layout when at least 10 of them are selected - move delete/rename/duplicate buttons to AI list elements - don't move children nodes when holding left control key while moving a parent node - fixed AI creation process to prevent from creating empty name AIs - fixed AI rename/duplicate/delete buttons displayed even when AI is not selected - fixed AI stats label position - fixed all folders starting is the open state - fixed duplicated nodes position - fixed filter category AND/OR combination toggle displayed on closed categories - fixed filters button not appearing on low resolution devices - fixed node dragging not moving all the children nodes when several nodes are selected - fixed on/off toggle visible on unselected filters - fixed parent AI button display - fixed sub-AI references when duplicating a folder Multiplayer - added ghost match history tab - added global leaderboard tab - added private matches in-game notifications - change Silver league demotion score from 2900 to 2800 - display locally saved match lists when offline - improved match result colors (split left/right backgrounds) - increased max tournament matches list size (100 > 200) - fixed game scene displayed on top of team setup scene when deploying an AI with too many nodes - fixed ghost matches victory/defeat colors - fixed label of matches waiting for an opponent - fixed match list private match invitation button opening the invitation panel with the wrong player name - fixed sorting of matches created at the same time randomly changing - fixed tournament new tags - fixed tournaments sorting (newest first) - fixed leaderboards stats button behavior for player's with spaces in their name - fixed other players skin patterns not correctly displayed if local player didn't unlock them Tournaments - implemented configuration tools for organizers (see https://wiki.gladiabots.com/index.php?title=Tournaments#Special_rules) Stats - added player joined time and last activity time - added versus links in match lists - changed leaderboard activity timeout from 1 week to 1 month (30 days) - improved match lists layout - limited pantheon leaderboard to 1000 players - fixed "VS" links in match lists - fixed campaign leaderboards - fixed global ranking evolution graph - fixed players global max score (leaderboard and player stats pages) - fixed previous/next matches links overriding selected game mode - fixed pantheon victories stats Campaign - added 6 new chapters in Elimination mode - added 5 new chapters in Domination mode - reduced team size in first chapter levels (all modes) - updated levels with more recent AIs from multiplayer Tutorial - improved missions scripting and AIs - slowed down highlight animations - Team composition: improved AI editor instructions placement - fixed AI list button appearing in early missions - fixed white screen of death when clicking on the "campaign" button after finishing basic training Sandbox - fixed player 2 team setup showing player 1 team Team setup - added campaign/multiplayer toggle - changed formation ratio to split 5 bots teams in 2 lines - made class stats label scrollable - made customization panel content scrollable - improved shotgun and sniper color patterns - fixed bottom buttons displayed in bot view - fixed escape/right click shortcut redirecting to main menu UI - refactored navigation - added global and league rank to screen footer - added team setup button in header - added 1-6 keyboard shortcuts for header buttons - improved new tags visual - reduced default scale by 20% (smaller buttons, more space) - removed team setup button from header - replaced home button by a header tab - update team setup scene when navigating solo and multiplayer screens - added escape shortcut to go to main menu from any screen - fixed game over panel animation - fixed game timer always displaying 5 minutes left when going from paused game to AI editor to game again - fixed league promotion and level up reward tooltips - fixed multiplayer matches buttons tooltip placement Graphics - enabled resource dynamic light from "Fantastic" quality level - increased dynamic shadows rendering max distance for "Fantastic" quality level - fixed textures quality in "fastest" quality level Audio - improved/fixed buttons sound effects Localization - fixed main menu buttons japanese translations - fixed missing italian translations in the Game category - updated translations Extras - moved credits content to the wiki Account - fixed chinese caracters in player names getting converted Settings - improved UI scaling system (replaced scroll bar by buttons) - fixed audio settings persistence across sessions - fixed languages labels - fixed localization data update never ending Optimization - reduced memory usage


[ 2019-12-06 09:14:46 CET ] [ Original post ]


Daily Deal - Gladiabots, 35% Off

Today's Deal: Save 35% on Gladiabots!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday 11/25 at 10AM Pacific Time


[ 2019-11-23 18:15:00 CET ] [ Original post ]


1.2(.1) Patch

  • (Mac) Fixed invisible bots bug on Mac
  • AI editor: fixed escape shortcut not always working when node editor panel is opened
  • AI editor: unified AI size computation (now always only counts linked actions and conditions)
  • AI editor: now counts executable nodes in each sub-AIs (even if there's several sub-AIs pointing to the same AI)
  • Domination: fixed neutralized base effect triggered even when base wasn't captured by a player before
  • Game: fixed mousewheel zoom not working after clicking a button
  • Multiplayer: improved play button label (shows game mode)
  • Multiplayer: fixed private match play button behavior
  • Team setup: added current game mode in screen title
  • Tutorial: fixed "basic training first" message appearing even when having completed basic training
  • Tutorial: fixed "sub-AIs" mission locked after creating the first sub-AI node
  • Stats: fixed campaign leaderboards
  • Localization: updated translations


[ 2019-05-31 08:50:41 CET ] [ Original post ]


1.1(.1) Patch

Here's the changelog:

  • Fixed loading screen freeze the first time you launch the game (thank you for helping me pinpoint the problem)
  • Main menu: fixed DLC credits reward label
  • Main menu: added the chinese version of the logo
  • Multiplayer: fixed request errors
  • Multiplayer: temporarily disabled community maps (too buggy)
  • AI editor: improved root and sub-AI nodes layout (display folder name separately from the AI name)
  • AI editor: fixed freeze/crash when deleting some nodes
  • Account: disabled auto register using steam name


[ 2019-05-24 07:46:55 CET ] [ Original post ]


Gladiabots 1.0 - Leaving Early Access

I've been waiting for this moment for 5 years

GLADIABOTS FINALLY LAUNCHES TODAY!


Check out the new trailer here: https://www.youtube.com/watch?v=bDm5s57hf6w The game has grown A LOT since Early Access started in August! Here's a list of all the new content:
  • 3 game modes: Collection (the one you already know where you gather and secure resources), Domination (capture and defend strategic points) and Elimination (the good old deathmatch)
  • 200 single-player missions
  • 70 achievements
  • Quadrillions (16 digits) of possible bot customizations
  • a brand new original soundtrack by Corentin Brasart

And of course, a lot of tweaks and improvements have been done on: Before I let you go update and play the game, I wanted to thank you all for being such an amazing community. I wouldn't have been able to release this game without your support, your feedback and your precious help. Love you guys! PS: if you didn't already, join me and the rest of the players on discord ;)


[ 2019-05-22 17:50:37 CET ] [ Original post ]


How to play in your language before the official release

The translated version of the game (with a lot of new content and improvements) is available by switching to the "release candidate" branch like this:
If you want to help me with the translation, please contact me at support@gladiabots.com ;)


[ 2019-05-05 15:57:36 CET ] [ Original post ]


BIG NEWS: Release date revealed!

After 9 months in Early Access with you guys, I'm finally proud to announce that Gladiabots will be officially launching on [spoiler]May 22nd[/spoiler]! Watch the new launch trailer here: https://youtu.be/JdbwLAMmYvQ?ref=st_an Here's a list of the features that were added since Early Access started:

  • 2 new game modes (3 in total now): Elimination (8 vs 8, kill them all) and Domination (6 vs 6, capture and hold strategic points on the map)
  • 200 new solo missions
  • Campaign leaderboards
  • Translation by the community in 10 languages
  • New AI options
  • New cosmetic customization system
  • Tons of improvements on the AI editor
  • Tons of improvements on the matchmaking
  • New OST by Corentin Brasart
If you want to get a preview of the 1.0, head to the "release candidate" branch in the Steam app. Here's how to:
Thank you all so much for your support during those 9+ months, you really helped me improve the game and accomplish my dream of releasing my own baby on Steam. <3<3<3<3<3<3<3<3<3<3 Cheers, Seb


[ 2019-04-19 07:42:21 CET ] [ Original post ]


Gladiabots Cup 2019.02 Highlights


The latest tournament, organized by the awesome Pier4r, was pretty epic with 500 matches played! Here's the final result: 1st Bockwurst 2nd Milkhunter 3rd mumpsimus 4th gtresd 5th pier4r nvidia k1 6th thecommonpigeon 7th kasv 8th HeartlessVoid 9th stampid The best way to enjoy it is definitely to watch SavageX89's stream where he and his friend comment the best matches of the tournament: https://www.youtube.com/watch?v=fCrNBcrZhoA&t=3458 If you want to watch the replays by yourself, check out the public tournament page: https://www.toornament.com/tournaments/2202804424534482944/information Also, Pier4r wrote a huge log about the matches he resolved one by one: https://wiki.gladiabots.com/index.php?title=User:Pier4r/tournaments Thank you all for organizing, streaming and participating to it. Great times!


[ 2019-02-18 14:49:53 CET ] [ Original post ]


BETA 3 IS LIVE - The Good, the Bad and the Beautiful news


New rules


Lets dive right into it, starting with the bad one. I introduced 2 new important rules in this version. The first one limits the size of the AIs you can use in a multiplayer match to 2000 nodes. It only counts actions and conditions in the set of AIs (and sub-AIs) your bots are linked to. Each AI and sub-AI is only counted once. You can check the size of your AIs from the AI editor:
The second one limits the number of nodes that can be evaluated by each bot on each AI tick to 200 nodes. Once again, it only counts actions and conditions. To help you monitor it, the AI debugger now shows how many nodes were evaluated in previous tick:
Now there are 2 kinds of reaction to this announcement. Either your AIs are nothing like those numbers and your reaction is like:
...then cool, you can skip to the next chapter ;) Or your AIs are pretty huge and youre more like:
...before you rage quit, please let me explain why I did it. There are actually 2 reasons. The first and main one is a game design decision. I wanted for quite some time to add an AI size limit in order to boost players creativity instead of brute force completion. We know how constraints helps our brain to be more creative. It also offers similar chances to newcomers and well established players or at least the challenge seems more feasible ;) The only thing preventing me to do it was the hardcore players telling me it would ruin the immense AIs they've put effort into building for months. The other reason is technical. Whatever the optimization level of the game code (which is already quite high), the game just can't evaluate an infinite number of nodes on each tick for each bot without hitting a CPU limit at some point (being it on Android or PC/Mac/Linux). Reminder: each bot checks its AI 4 times per second (every 250ms). During the latest weeks, I received an increasing number of bad performances reports from players who were matched against ridiculously huge AIs (thousands of nodes deployed, hundreds of nodes evaluated every tick). That's what convinced me that I had to implement these limits.
I know it means losing a lot of nodes for some of you (most likely you included as youre reading this). So I asked the community on discord which part of their AIs was consuming the most nodes. And the answer was "counting using tags" for most of Grandmaster players with using complex AIs. Counting time passed since an action, the number of shot fired, the initial resources on the map, etc. So the good news is this update also includes a big refactoring on the AI system, allowing counters. More about it in the next chapter...

Counters


Bracket yourselves, maths are coming! (got it?) Introducing built-in counting logic! \o/ You now have 5 counters specific to each one of your bot and 5 counters shared by your whole team (a bit like the existing tags). Each counter can be set, incremented or decremented via dedicated actions to/by a custom numerical value or an entity count (using filters like any other action in the game). You can for instance set your first bot counter to the number of resources in short or medium range or increment a team counter every time an enemy bot is fleeing, etc.
You can also have counting conditions using a custom value or a counter as parameter. For instance, you can check if the number of remaining resources is greater than 2 or if one of your counter is equal to 10 or compare the number of allies in short range with one of your team counters, etc.
During a match, all your counters can be seen on your side of the screen (bot counters only appear when you select one of your bots):
I cant wait to see how you will use this new tool! If you used binary counting via tags so far, you can scratch and replace this (most certainly) big part of your AI with the new built-in counters. It should definitely get you to a more reasonable node count. If you need help using counters, I recommend you join the discord server and talk with other players who are already using them on the release candidate versions. They seem to appreciate the changes.

Customization system revamp


Beta 2 skin colors and textures were unlocked by customization slot. Each bot has 4 of those slots. So if you wanted to use the same color or texture on 2 of those slots, you had to unlock it twice. Players feedback suggested that this system was a bit confusing and frustrating. So I decided to rework it and make unlocks independent from the customization slot. Now, once you unlock a texture or a color, you can use it on any customization slot, on any of your bots. The other change in Beta 3 is about the way you pick the colors you unlock. From now on, you'll unlock colors one by one, not by group anymore. This counterbalances the previous change so the unlock points are not spent too fast. As a consequence, I had to reset all the colors and textures you unlocked so far. But don't panic, I also refunded the unlock points you spent for them ;) I also added a new customization pattern on each bot class and a few textures variations, raising the number of possible combinations to a bit more than 8.4 billiards (you can add 15 zeros after the point), which should allow some creativity ;)
New customization options will come in the future. Also I'm not happy at all with the skin setup UI, I'll change that in the future. It's just not the most prioritary branch in my AI right now ^^'

UI scaling


Big screens owners should like this one. You can now tweak the scaling of the game UI in the settings menu. You should find your ideal configuration whether you like your (UI) buttons big or small.

Changelog


Heres the full changelog for Beta 3: New content
  • AI: added counters actions and conditions
  • AI: added time passed conditions
  • AI: added max evaluated node limits
  • Multiplayer: added max deployed AIs size limit
  • Campaign/Multiplayer: added random tips on game over
  • Customization: added a 4th color pattern
  • UI: added scaling option
Improvements
  • AI editor: improved selected AI after deleting another one
  • Customization: colors and textures unlocked for all slots and classes
  • Tournaments: fixed/improved tournaments sync
Fixes
  • UI: fixed unlock points not displayed when having a negative balance
  • AI editor: removed bugged "new AI" button in sub-AI list panel
  • AI editor: fixed sub-AIs when importing a match AIs
  • Tournaments: fixed tournament matches sorting
  • AI editor: fixed selectors after selecting action

Release candidate


Id like to thank the player who help me test this new version. Heres the list of them:
So thank you guys very much, you should get an in-game reward very soon ;) If you want to test the next updates before they get released and help me improve and debug it, you just have to switch to the release-candidate branch in the Steam app. Heres how to do it:
Note: this branch is public, so you don't need to enter any password. Note #2: its sometimes required to restart the Steam app when changing branch to get the game updated. If you do, please join the #release-candidate channel on discord. You will find detailed changelogs, instructions and help. You may even make some new friends in the process. Please also use it to report bugs and give your feedback on the RC versions.

What's next


In the next update, Ill try to focus on these topics:
  • Abilities
  • New game modes
  • Mod support
  • Localization
Stay tuned and enjoy this update! ;)


[ 2018-11-16 17:59:09 CET ] [ Original post ]


Beta 2.2 is live!


Here's the changelog: New content

  • Stats: add previous seasons leaderboard ("Pantheon")
  • Settings: add account options (security code, email)
Improvements
  • AI editor: increase max AI name max length (from 30 to 40)
  • AI editor: improve node duplicate position
  • AI editor: specific node shape for instant actions (tagging)
  • AI editor: display folders when selecting a sub AI
  • AI editor: duplicate folder
  • Training: improve the "click on that bot, ffs!" animation
Fixes
  • AI editor: fix Backspace shortcut conflict
  • Fix "Unable to complete SSL connection" errors
  • AI: fix several instances of a sub-AI only checked once
  • AI editor: fix comments not always saved
  • AI editor: fix sliding bug when moving several nodes
  • AI editor: fix filters orders
  • AI editor: Fix parent AI button disappearing when using "undo"
  • AI editor: fix node edition buttons overlapping sub AI nodes when using "fit to screen"
  • AI debugger: fixed valid/invalid node icons position
  • Multiplayer: fix matches locked in "waiting for deployment" state
  • Training: fix shield mission in portrait orientation
  • Stats: fix league latest matches filtering


[ 2018-10-13 15:00:22 CET ] [ Original post ]


Community Update release notes + Season reset

Hey, As you may have noticed, the first update of Gladiabots early access, the "Community Update", is now live and includes some of the features and improvements you requested the most. I'd like to start by thanking the players who help me test the version before the official release. Here are their names:

COMMUNITY UPDATE


I actually covered the update in a stream a few minutes after it went public: https://www.youtube.com/watch?v=9QXDsSRFyq0 I agree, it's a bit long and boring, so let's have a closer look at the main novelties here... New campaign missions Some of you don't want to risk themselves on the multiplayer, I get that. It means you need more challenge with the campaign. That's why I added 10 new chapters, each containing 6 missions. Believe me, you'll get your share of challenge with them ;)
Campaign leaderboard Challenge is good, competition is better. Introducing the new campaign leaderboard, featuring rankings for each individual mission, each chapter and global ones! > stats.gladiabots.com/campaign NB: you need to replay the missions you completed with the previous version to submit your score.
AI folders Keeping track of your AIs can become tricky when you use a lot of them. A lot of you asked for a way to classify them. A folder system seemed like the best way to do it so I implemented a first version of it in this update. It's based on AI names for now, following the / pattern, and lacks a few QoL features but I thought it was better than nothing. It will be improved in future updates.
New target filters Filtering entities by health and/or shield is a crucial feature of the AI system. So far, you could only check quarters (0-25%, 25-50%, 50-75%, 75-100%). This update adds "empty" and "full" values. Meaning you can now retreat only if your shield is completely depleted, check if a target didn't lose any health, etc.
Customizable filter combinations Most filters are exclusive inside their category. For instance the "target current action" category has the different possible actions which are exclusive (you can't do several actions at once). Now imagine you want to attack an enemy bot only if it's neither attacking me or attacking an ally. Before this update, as the category had a predefined combination logic (OR in most cases), you had to select all the other actions to do it. And no, "not attacking me OR not attacking an ally" doesn't work because it's always true. You can now customize the logic. In our example, you can now select "not attacking me, "not attacking an ally" and set the logic to AND.
Comments Every programmer will tell you that a good code is a commented code... but will fail to show you one :D Anyway, I implemented AI comments! (I'll comment my code later)

SEASON RESET


Now let's talk about the second seasonal multiplayer rankings reset. Please note that it will occur next Monday (September 24th) at 7pm CEST / 10am PDT. So it leaves you a few days (including a full week-end) to improve your ranking and get the highest reward: Season 1 ending rewards Here are the unlock points rewards by league: Bronze score x 100% Silver score x 100% Gold score x 125% Platinum score x 150% Diamond score x 175% Master score x 200% Grandmaster score x 300% So, for instance, if you're in Gold league with a 1200 score, you will get a reward of...
...yep, 1500 unlock points (1200 x 1.25). New league caps The demotion/promotion scores will evolve in season 2 to improve players distribution across leagues: Season 1 Season 2 Demotion Promotion Demotion Promotion Bronze none 1000 > none 1000 Silver 950 1100 > 950 1100 Gold 1050 1250 > 1050 1250 Platinum 1200 1400 > 1200 1450 Diamond 1350 1600 > 1400 1800 Master 1550 1800 > 1750 2100 Grandmaster 1750 none > 2050 none Yep, Grandmaster will be an even bigger achievement to reach :) Scores reset Last but not least, the scores reset rules: Current score New league New score >=2100 Grandmaster 2100 >=1800 Master 1800 >=1450 Diamond 1450 >=1250 Platinum 1250 >=1100 Gold 1100 else Silver 1000 I can't wait to see what the next season will look like!

WHAT'S NEXT?


My plans for the next major update include: - translation (I'll need your help on this one, please signal yourself in the comments if you're willing to participate) - new game modes - mods I hope you enjoyed the ride so far. Let me know if you have remarks or questions in the comments below. Cheers, Sébastien/GFX47


[ 2018-09-20 19:25:26 CET ] [ Original post ]


Community Update releasing today!

Putting the finishing touches to the "Community Update"...
This first update includes quite a bunch of new features, improvements and fixes requested by the community since the early access started (see the list below). It will roll out to the public today at 7pm CEST / 10am PDT. I'll cover it with a Steam broadcast at the same time. So don't miss it if you have questions! Epic changelog: New features:

  • Campaign: 60 new missions!
  • Campaign: result reports for future leaderboard (https://stats.gladiabots.com/?display=CampaignLeaderboard)
  • Combat: new rewind buttons (1/10/30s)
  • AI editor: Add AND/OR switch on filter categories
  • AI editor: import your AIs from a multiplayer match
  • AI editor: comments in AIs
  • AI editor: AI folders
  • AI editor: new empty/full health/shield filters
  • Stats: multiplayer ghosts history
Improvements:
  • Steam: player account linked to steam account
  • Multiplayer: better matchmaking (matches you against opponents with closer scores)
  • Multiplayer: remove "NEW" tag on already viewed tournaments
  • Campaign: highlight last played chapter
  • Training: highlight last played chapter
  • Training: show "Add AI" button during "Teamwork" mission
  • AI editor: improved "duplicate with links" feature behavior
  • AI editor/debugger: middle click shortcut = "fit AI to screen"
  • UI: increased drag threshold (avoids miss-clicks)
  • UI: auto-focus on text fields
Fixes:
  • Combat: fixed AI tick durations
  • Combat: black screen when using left + right click while dragging the arena
  • Combat: "teleporting resource" visual bug when watching a replay in fast-forward
  • Combat: fixed playback buttons disabled after a time over
  • Multiplayer: nodes wrongly converted when used in multiplayer matches
  • Multiplayer: draw matches displayed as defeats (red instead of grey)
  • Sandbox: fixed bots initial positions
  • Training: fixed "Team Composition" mission not saving AI modifications
  • AI editor: selected AI not updated when navigating through sub-AIs
  • AI editor: sub-AI navigation enabled when AI list is displayed
  • AI editor: node selection mode enabled when AI list is displayed
  • AI editor: selection bug when releasing Ctrl key before left click
  • UI: shortcuts active behind panels
  • Data sync: fixed empty match lists after resolving data sync conflict
  • Fixed unlock points calculation


[ 2018-09-18 12:28:23 CET ] [ Original post ]


Steam Early Access launch details

The game will release on Steam today at 10am PDT / 6pm CET There will be 2 editions:

The Standard Edition


Content: the full game Price: 14.99$ -10% = 13.49$ during the first week Store page: https://store.steampowered.com/app/871930/Gladiabots/

The "Optimized Edition"


Content: the full game + the "Optimization Pack" DLC (see below) Price: 24.99$ -10% = 22.49$ during the first week DLC Store page: https://store.steampowered.com/bundle/7990/Gladiabots__Optimized_Edition/

The "Optimization Pack" DLC


Content: - 30 000 Unlock Points you can use to unlock bot skin parts (equivalent of 30 colors / 10 color patterns / 6 textures) - 4 bot classes 3D models for 3D printing (Assault, Machine Gun, Sniper and Shotgun) - 5 exclusive wallpapers (in 4K resolution) - 1 exclusive player icon Price: 9.99$ DLC Store page: https://store.steampowered.com/app/914280/Gladiabots__Optimization_Pack/


[ 2018-08-09 11:18:57 CET ] [ Original post ]


Early Access Release Date Revealed!


Finally, I can share it, it's official: Gladiabots is coming to Steam Early Access on 9th August! Check out the new trailer: https://www.youtube.com/watch?v=cyoHsmKiOIk&ref=st_eaa Wishlist now and get notified when it starts: https://store.steampowered.com/app/871930/Gladiabots/?ref=st_eaa Don't forget to share the news with your friends! Cheers, GFX47


[ 2018-07-11 17:33:03 CET ] [ Original post ]


Announcing release date soon!


Hey guys! If everything goes according to plan, I should be able to announce the early access release date very soon! So stay tuned for updates... Pro tip: wishlist the game and get notified when it's available ;) https://store.steampowered.com/app/871930/Gladiabots/ Cheers, GFX47


[ 2018-07-05 14:26:29 CET ] [ Original post ]



Gladiabots
GFX47
  • Developer

  • GFX47
  • Publisher

  • 2019-05-22
  • Release

  • Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (782 reviews)


  • Review Score

  • https://gladiabots.com
  • Website

  • https://store.steampowered.com/app/871930 
  • Steam Store

  • The Game includes VR Support



    Gladiabots - Linux [117.98 M]

  • Public Linux depots

  • Gladiabots - Optimization Pack
    Gladiabots - Hello World Pack
    Gladiabots - Script Pack
    Gladiabots - Algorithm Pack
    Gladiabots - Automaton Pack
    Gladiabots - Neural Network Pack
  • Available DLCs

  • Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online.



    Assemble your perfect team of robots and set their AI strategy with the simple to use but in-depth visual AI editor. Decide when your units should attack, gather resources, support each other, retreat depending on their health, keep their distance, close in, save your shield, react to the circumstances on the battlefield and much more.

    Key Features:

    • Create your own AI and watch your robots execute it in the arena
    • Fix it, improve it and repeat it until you outsmart all your opponents!
    • Simple and powerful AI programming system with nearly 100 parameters resulting in millions of possible combinations (with no programming skills required!)
    • Create and customize your robot crew
    • Solo player campaign mode
    • Online multiplayer career mode featuring, ranked, unranked and private matches
    • Compete in and create tournaments
    • Asynchronous multiplayer - battle friends even if they are not online
    • Sandbox mode in which you control both teams to test your tactics
    • Rank up and earn points to unlock new robot skins
    • Cross platform multiplayer - compete against players of both the Steam and mobile versions whichever platform you choose to play on
    • Shared account - seamlessly switch between Steam and mobile with one account and share your progress across both platforms
    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Core 4.2
    • Processor: 2GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics
    • Storage: 400 MB available space
    GAMEBILLET

    [ 5951 ]

    4.39$ (12%)
    19.97$ (20%)
    25.19$ (16%)
    12.44$ (17%)
    15.29$ (39%)
    8.27$ (17%)
    1.90$ (81%)
    6.71$ (16%)
    10.50$ (70%)
    8.39$ (16%)
    2.93$ (80%)
    8.26$ (59%)
    8.29$ (17%)
    12.74$ (15%)
    8.00$ (60%)
    12.42$ (17%)
    33.59$ (16%)
    16.89$ (16%)
    8.27$ (17%)
    9.71$ (51%)
    5.94$ (15%)
    11.34$ (62%)
    16.59$ (17%)
    10.00$ (60%)
    36.92$ (26%)
    8.47$ (15%)
    10.00$ (50%)
    1.50$ (90%)
    22.49$ (10%)
    26.09$ (13%)
    GAMERSGATE

    [ 3198 ]

    6.0$ (70%)
    3.0$ (92%)
    3.26$ (78%)
    14.99$ (25%)
    9.71$ (19%)
    11.24$ (55%)
    31.49$ (30%)
    2.5$ (50%)
    5.4$ (64%)
    0.75$ (92%)
    0.9$ (70%)
    1.88$ (81%)
    2.25$ (77%)
    1.84$ (74%)
    0.68$ (89%)
    3.0$ (85%)
    0.56$ (81%)
    0.64$ (87%)
    3.0$ (95%)
    1.05$ (92%)
    11.99$ (60%)
    2.25$ (92%)
    4.56$ (89%)
    12.5$ (75%)
    6.69$ (33%)
    1.6$ (80%)
    3.0$ (81%)
    1.84$ (74%)
    14.99$ (50%)
    1.13$ (92%)

    FANATICAL BUNDLES

    Time left:

    1 days, 5 hours, 52 minutes


    Time left:

    24 days, 5 hours, 52 minutes


    Time left:

    6 days, 5 hours, 52 minutes


    Time left:

    37 days, 5 hours, 52 minutes


    Time left:

    43 days, 5 hours, 52 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 23 hours, 52 minutes


    Time left:

    3 days, 23 hours, 52 minutes


    Time left:

    12 days, 23 hours, 52 minutes


    Time left:

    19 days, 23 hours, 52 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE