Bug fix / Bug: game crashes when there are stunned units. I am sorry for the critical bug.
[ 2022-11-12 04:05:09 CET ] [ Original post ]
[previewyoutube=wh9mFH0SaxI;full][/previewyoutube]
Crawl Tactics, the sequel of SFD will be released on December 9, 2022.
Thanks for the long waiting.
Please add to your Steam Wishlist!
[ 2022-11-10 09:05:25 CET ] [ Original post ]
- Updated internal libraries for compatibility.
- Balancing: Now undead units will not revive more than 3 times.
- Balancing: Now AI will not summon skeleton warrior more than 3 times.
- Balancing: Jelly king boss will not summon Jelly minions more than 5 times.
- Balancing: Now Rogue unit has 100% restriction resist.
- Removed title art.
- Added a link to Crawl Tactics.
[ 2022-11-09 15:55:51 CET ] [ Original post ]
At last... I will open the final beta of Crawl Tactics in a couple of days.
Please send an email to crawltactics@gmail.com if you want to participate in the beta but not in the mailing list of Crawl Tactics yet.
Sorry for not responding mails inquiring beta invitation before. I will send the invitation mails to those people too.
Please visit the discord too! https://discord.gg/yA73WdR
[ 2022-07-25 16:44:39 CET ] [ Original post ]
Transfinite dungeon's steam page is made and the first playable demo is out. Link of the demo Steam page I released the demo to test the battle mechanic 1. Elemental interaction like ice magic freezes water and prevent enemies from moving, lightning magic gives additional splash damages on water, etc... 2. Delayed magic which is cast after enemies' turn but powerful) It has only battle part yet and no tutorial. I would be very thankful if you try the demo and give some impressions about it on the steam page.
[ 2020-04-24 10:41:39 CET ] [ Original post ]
SFD patch notes. 19-09-06 v2.49.4 *Bug fixes. - 'Game crashes when using Cleanse, Dispell Nuff ability on empty tile' bug fixed. - 'Game crashes when using abilities that restricting move(Leg shot, Hands of dead man) to non-movable unit' bug fixed.
[ 2019-09-08 04:40:06 CET ] [ Original post ]
19-05-13 v2.49.3 *Bug fixes. - 'Pressing the Easy mode button starts a Rogue mode.' bug fixed.
[ 2019-05-12 17:13:36 CET ] [ Original post ]
19-05-06 v2.49.2 *Bug fixes. - 'Save file is not deleted when the game is over' bug fixed. -'Game crashes when unchecking auto choose checkbox in settings menu' Bug fixed. *Game changes. - Better minimap visibility. - A confirmation window appears when pressing the new game button.
[ 2019-05-06 08:22:03 CET ] [ Original post ]
19-04-04 v2.48 *Game changes - Screen aspect ratio support : 2:1, 16:10, 4:3, 3:2 - Explosives do not give items or golds anymore. - Damages of bows are decreased. - Ranges of gun skills are decreased. - Two handed guns are all changed to one handed.
[ 2019-04-04 16:58:24 CET ] [ Original post ]
*Bug fixes - 'Magic scroll is memorizable when a unit has not enough magic level but enough unit level' bug fixed. - Added Toggle hide and show ability button. Hot key of the button is Left Ctrl. *Game changes - Job Gunner's basic ability Dual shoot gun's level is decreased from 3 to 2. - Ability Dual shoot gun's second attack accuracy and damage are decreased.
[ 2019-03-09 16:56:10 CET ] [ Original post ]
SFD patch notes. 19-02-22 v2.46 *Game changes -Added Chinese suppport thanks to : Vosnulla Misfit - Item shrine added. Activating this shrine would summon enemies stronger than usual and the player's party gets a negative effect. - Enemies will be revived and players get damages after a few turns if only one enemy left. Characters will not gain XP by 'Charge mana' and 'Push' ability. This will prevent from Healing spamming or XP farming. - If an ally's hp became 0, the ally becomes Death's door state and not die instantly. The ally will die after getting damaged in Death's door state. - Amount of healing of Healing abilities got smaller. - Spearman's 'Self heal' ability moved to novice warrior. - Now attainable ability 'Max hire up' of archmage and warlord disappeared. General's number of attainable ability 'Max hire up' is decreased from 2 to 1. - General's basic ability 'Area heal' is changed to 'Heal'. - Rogue's action point decreased from 4 to 3. - Enemy 'Rotten jelly' removed. Dead ability 'Poison explode' of Rotten jelly is moved to 'Venom spider'
[ 2019-02-22 15:15:16 CET ] [ Original post ]
19-01-01 v2.45 *Bug fixes - Fixed some typos. *Game changes - Added an option to scrolling abilities at the bottom of the screen so that ability icons will not cover too many portions of the screen. - Now shrine informs its effect and player can choose to activate or not(Randomly executed between positive and negative effect) - Added some new shrine effects. - Christmas mode will appear in January and December. - Rogue mode added (In this mode, Player cannot hire other adventurers but have higher AP and can move without cooling time)
[ 2019-01-01 09:06:04 CET ] [ Original post ]
It is just re-skinned version of demo game.
You can download here.
[ 2018-12-18 10:03:21 CET ] [ Original post ]
18-11-25 v2.44.3 *Bug fixes - 'Finished run is not written in rankings' bug fixed. - 'Dungeon level of finished run is written as 7 instead of 8' bug fixed.
[ 2018-11-25 12:42:08 CET ] [ Original post ]
18-10-27 v2.44.2 *Bug fixes - 'Boxes are destroyable from afar in non combat' bug fixed. - 'Move ability level decreases after changing job' bug fixed. - Fixed some typos. Thank you for reporting bugs.
[ 2018-11-17 10:59:01 CET ] [ Original post ]
18-10-27 v2.44.1 *Bug fixes - 'Game broken when load save file' bug fixed.
[ 2018-10-27 09:37:53 CET ] [ Original post ]
18-10-26 v2.44 *Bug fixes - 'Crashes when performing ability Penetrate shot on a wall' bug fixed. - 'Xp doesn't go to right person some situation' bug fixed. - Now game tries to auto-save before crash. Hopefully this will prevent many save file from corruption. *Game changes - Levels of mercenaries can hire for each level of dungeon decreased. - Cooling time of ability 'Double spear attack' increased from 2 to 3. - Mana usage of ability 'Hands of dead man' increased from 2 to 3. - Mana usage of ability 'Mute' increased from 2 to 3. - Required level to promote to job 'Necromancer' and 'Rune fencer' increased from 4 to 5. - Required level to promote to job 'Defender' and 'Elemental mage' decreased from 5 to 4. - Amount of HP increase of Ability 'Defender's heart' increased from 10 to 16. - Amount of resist increase of Ability 'Natural resistance' increased from 20 to 24.
[ 2018-10-26 12:20:04 CET ] [ Original post ]
18-10-17 v2.43 *Bug fixes - 'Game crashes when multiple turn effect ticks are happening at the same time' bug fixed. - Weapon Katana0's price is changed to 150 - Name of ability 'Double spear attack' properly seen. *Game changes - Amount of experiences characters get when perform an action increased. - Amount of gold earning from a coin increase as dungeon level increases. - Ability 'Steal gold' is possible only finite times for each enemy. - Cannot steal gold from beast type enemies. - Adventurer's Max hire point increase only 1 after changing job to general. - Explosive barrels can be destroyed by clicking even if not in the battle.
[ 2018-10-17 12:55:09 CET ] [ Original post ]
18-10-10 v2.42.2 *Bug fixes - 'Players can select passive ability during battle and than the game crashes' bug fixed. *Game changes - Now Abilities have 'max ability level' and characters cannot learn ability over max ability level.
[ 2018-10-09 16:45:29 CET ] [ Original post ]
18-10-05 v2.42.1 *Bug fixes - 'Game crashes when changing job' bug fixed. v2.42 may corrupt save file of previous version if try change job. Sorry for critical bug.
[ 2018-10-05 11:44:16 CET ] [ Original post ]
18-10-03 v2.42 *Game changes - Confirming action button appear when trying friendly fire even if 'confirm action' option is unchecked in settings menu. Hopefully this will prevents many miss clicks. - Now mouse wheel scrolling will cycle through available abilities. zoom in and out buttons are changed to '+' and '-'. - Right mouse button click cancels ability or undo move. - Tab key or number keys change character even when selecting target after selecting ability. - Added 'NEXT' and 'PREV' buttons to change character on inventory window and information window. (Short cut key for NEXT button is Tab) - Room icon of mini map is changed to empty room icon after clear enemies or activate shrine etc. - Accessories are not auto equipped. - Changed turn effect mechanism. Now turn effect will disappear end of phase, not start of phase. - Accuracy of Bows and swords are decreased. - RESTRICT RESIST increase temporarily when a character is stunned. This will prevent abusing stun abilities. - Accuracy of basic melee and ranged attack ability is decreased (Melee attack, Shoot arrow, Spear attack ...) - Job berserker got new passive abilities : Evade, Natural resistance - Job berserker got new ability : Critical strike - Job defender got new passive ability : Defender's heart - Job engineer got new ability : Shoot dual gun - Job assassin got new ability : Concentrated strike - Duration of Stun skills are decreased. - Ability inferno's damage is increased. - Chain lighting hitting 3 times when skill level is below 3 and hitting 4 times after skill level 3. (It hits 4 times regardless of skill level in earlier versions) - Ability Fire ball's splash range increased when skill level become 4. - Added new item: screaming stone - Added new abilities : Dual gun attack, Critical strike, Concentrated strike, Evade, Natural resistance, Defender's heart *Bug fixes - 'Allies positioned weirdly when the door is near corner' bug fixed.
[ 2018-10-04 06:10:29 CET ] [ Original post ]
SFD patch notes. 18-09-23 v2.41.2 *Bug fix -'Allies duplicated and cannot proceed when load game' bug fixed *Game changes - Revived undead monsters do not drop items after dead anymore.
[ 2018-09-23 13:06:25 CET ] [ Original post ]
18-09-21 Ver 2.41.1 (Quick fix) *Bug fix -'Game crashes when opening shop window' bug fixed. This bug is related to save file of older versions.
[ 2018-09-22 02:20:06 CET ] [ Original post ]
SFD patch notes. 18-09-21 v2.41 *Game changes - Implemented undo after move - Floor making algorithm is changed. - Added new abilities : Hands of dead man, Curse, Double spear attack, Guided arrow, Self heal, Mana shield - Added new Weapons : Giant axe, Rune axe, War bow, Elven bow, War spear, Trident - Damage of two handed weapons are increased. - Inventory size of shop is increased. - Masked archer became little bit weaker. *Bug fixes - 'Rooms have too many walls' are not generated anymore. - 'Game crashes when stealing golem's hand' bug fixed.
[ 2018-09-21 11:49:01 CET ] [ Original post ]
SFD patch notes. 18-09-05 Ver 2.40 *Game changes - English translation improved Thanks to WindowOnInfinity - Added new Monster : Goblin rider. - Added new Abilities : Mute , Weapon break and Steal Equipment. - Added new item : Magic resist up potion. *Bug fixes - 'Using menu shortcut in battle crashes the game.' bug fixed.
[ 2018-09-11 09:54:30 CET ] [ Original post ]
SFD patch notes. 18-09-05 Ver 2.39.1(Quick fix) *Bug fixes -'Quick travel undiscovered room' bug fixed. I am really sorry. I made a mistake..
[ 2018-09-05 12:55:13 CET ] [ Original post ]
18-09-04 Ver 2.39
*Game changes
- Changed font.
- Support windows 10 scaling.
- Now window size of the game can be changed in the settings menu.
[ 2018-09-04 13:44:24 CET ] [ Original post ]
SFD patch notes.
18-08-31 Ver 2.38 (Steam release)
*Buf fixes
- Ranking prioritize floor level than hero level.
- Lizard man's breath fire skill description is properly shown.
- 'Ability Move scatter and attract cannot get over walls' bug fixed.
- Some typos are fixed in Korean tutorial.
*Game changes
- Stone golem's sprites are changed.
- Monster minotaur and imp are added.
- Monster type ratio in a room is modified.
- Skeleton mage got stronger (Summon skeleton ability added and Burn ability level increased)
- Trap number in a room is changed.
18-08-30
Dev's birthday.
18-08-25 Ver 2.371 (Quick fix)
*Bug fixes
- 'Ranking screen does not reflect characters level(Always seen 1)' bug fixed.
18-08-24 Ver 2.37
* Game changes
- Simple tutorial screens added.
- Simple Rankings added. (More detailed rankings will be implemented later)
* Bug fixes
- 'Undead revived where cannot be attacked' bug fixed.
- Room generating algorithm is changed. Now inaccessible position(Where cannot be reached by walking) is not generated.
- 'Character information window appears and cannot proceed when allies are all stunned' bug fixed.
18-08-16 Ver 2.36
* Game changes
- Added sprites of 7'th floor boss Raeleus
- Minor UI and sprites changes.
* Bug fixes
- 'Crash when attacking flame trap bug' fixed. Now most of melee attack cannot hit undestractible obstacles.
- Removed closed button of 'Hero level up window'.
18-08-05 Ver 2.35
* Game changes
- Short cut key will not closed 'battle win treat' and 'hero level up window'.
* Bug fixes
- Abilities gaining from magic weapons works properly.
18-08-02 Ver 2.34
* Warning! save files are not compatible with earlier versions.
* Game changes
- Tool tips of ability buttons when battle added.
- Fire bowls are now destructible again.
* Bug fixes
- 'Adventurer cannot learn ability when start newe game after game over' bug is fixed.
- 'Information below ability disapper when restart game' bug fixed.
- 'Ability buttons are not working after battle begin randomly' bug is fixed.
- 'Crashing when repeatedly start new game' bug is fixed.
- Tool tip of quick slot and item slot disappearing bug fixed.
- Now mouse wheel work as expected. ( Scrolled when on scroll pane and zoom in/out on game screen)
- necessity condition of memorizing magic scroll is informed properly.
18-07-28 Ver 2.33
* Bug fixes
- Cancel button disappearing bug fixed.
18-07-25 Ver 2.32
* Warning! save files are not compatible with earlier versions.
* Game changes
- Now you can move to already visited room quickly by clicking minimap or pressing F5.
- Short cut key added: Esc to Cancel abilitiy or Closed window.
* Bug fixes
- Set direction Ability can be canceled and freezing bug when clicking end turn button on set direction fixed.
- Small typo fixed.
18-07-21 Ver 2.31
*Game changes.
- Now you can break destructable obstacle even if not in the battle by just clicking it.
- Odds of gold and item spawned by breaking crates are decreased.
- You cannot break firebowl in 'no enemy' room.
18-07-16 Ver 2.30
* Warning! save files are not compatible with earlier versions.
* Game changes
- Korean language supported.
- Now you can play as easy mode.
- Holy magic that heals normal character damages undeads.
- Each characters can equip assessories. (Like ring or boots ..)
- Fire breathing dragon statue and button are added. The statue breathe fire when object is on near buttons of it.
- Blight explosive barrel is added. It will not destroy obstacles and only poison enemies or allies.
- Names of equipments are changed from sword0 1 2.. to some 'plausible' names.
- Ability like spider web and Entangle increases move resist of subject.(Turn effect Stuck is added)
- You can choose to confirm action or not in config menu (Default option is not confirm. Thus now one click is suffice doing some action.)
- Keyboard shortcut key for mouse click (Space bar button) added.
- Some magic items are added.
- Final boss Nog the false god is added.
- Floor bosses are changed and cyclops is removed. Stone golem king's sprites are changed.
- Minor UI look change.
- Room clear treat is changed. (Choice will appear 2 among 4(+Exp,Health,Gold,Item). Gold is not appear if not selected as a treat)
- Dual wielding ability got better(Acc and Dmg).
- Engineer can change job to gunner or chemist.
* Bug fixes
- Now move resist works properly
18-06-12
* Quick fix : Crashing when clear the game bug fixed.
18-06-11 Ver 2.11
* Quick fix 09:25 fixed crashing when viewing ability information.
* Warning! save files are not compatible with earlier versions.
* Buf fixes
- Ability Maul's price changed from 0.
- Learning Move ability from the master fixed.
- Crashing bug when double click hire button fixed.
- Stackable item sells price of one item bug fixed.
* Game changes
- Minimap is always shown and can be toggled of by pressing F5 button.
- Zoom level can be modified in option menu
Zoom level can be fixed in option menu (lock scroll)
- Full screen mode available in option menu
- Damages of lightning skills are increased.
- Minor sound changes.
- Odd of gaining magic item decreased.
- Windows icon added.
18-06-06 Ver 2.10
* Warning! save files are not compatible with earlier versions.
* Bug fixes
- Throwing weapon bug fixed. Now throw weapon button will not appear when char don't have weapon at arm1.
Dual wielding attack button will appear only when char wielding weapon at both hands
- Crashing when summon char on item fixed.
- Dead body attackable bug when load game fixed
* Game changes
- Shortcut keys added.
- Music added.
- Minor sound changes.
- Settings added.
- Scrollable windows show scroll bar and Master's learn buttons are below description window.
- Battle begins instantly without showing message 'enemy incounter', char's dead message and 'fleeing' message also not showing.
Now battle become little bit faster.
- Minor UI changes.
- Inventory size increased from 12 to 21.
- Now can sell item at shop.
- Char is not dead between attack. (eg. Ability Double attack can kills enemy when second hit occur.)
- Critical hit will push back enemy only when it is last motion. (eg. Ability Double attack can push enemy when second attack is critical.)
[ 2018-08-31 11:22:58 CET ] [ Original post ]
- SFD Content Linux [91.18 M]
You are nameless adventurer exploring sigma-finite dungeon with the help of cats to defeat lich king Raeleus and false god NOG in the bottom of dungeon.
You explore random generated dungeon 8 floor each composed of 4 x 4 room.
Each room have either treasure or shop or enemies etc.
Adventurer can hire your companion up to hire point and enter battle when you encounter enemy. Hire point can be upgraded after level up.
Battle is traditional your turn - my turn battle. each character have 2 action point and each character's skill have either cooling-time or mana usage(For example, walk to move skill has 1 cooling-time so most character's can move once a turn only). What is special to this game's battle is using environment or traps in dungeon. Any unit has push skill, so you can push enemy into spike trap or explosive and give damages.
Mana and inventory is common to allies. Mana is recharged 1 after a turn and can be upgraded by skill.
SFD is simple and short but not an easy game. You should sacrifice you and your companion's lives to defeat evil NOG.
- OS: Linux support java 8Graphics: OpenGL3.2 supported graphics cardStorage: 200 MB available spaceAdditional Notes: Executable file is just executable jar file wrapped with jdk 8
- Graphics: OpenGL3.2 supported graphics card
- Storage: 200 MB available spaceAdditional Notes: Executable file is just executable jar file wrapped with jdk 8
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