Just when I thought I was just about ready to release the new version, some issues showed up. It seems, at least for me, enabling VR in Unity makes the OSX version flat-out crash and the Windows version to lag like crazy. That is, of course, a VR headset is connected. This happens in fresh new projects for me, as well, and whether or not I build on OSX or Windows, so I'm inclined to blame the editor and engine.
Anyway, it seems that unless I decide to snatch VR support from the people who use it, and likely bought this game for it, that I'm unable to release any updates until I fix this issue. It's entirely possible that something I did caused the issue, but I'm not too hopeful considering fresh projects suffer from the same issue. I really do not want to release a new version with features stripped out, especially considering I made this game with VR in mind. On the plus side, the delay has given me some time to make further optimizations and improvements before release, so the upcoming biggest update ever is going to be even bigger.
Anyway, sorry for the wait. This update will surely be a treat for both VR and standard users once everything works!
Edit: It seems this issue is a Unity bug. A recent patch fixed it on Windows, but the OSX build still crashes it seems. The fix for this issue is going to be included in an upcoming patch, which means I can release it when that patch is released. Until then, I'll be adding goodies to make this update even better when it does finally drop.
'Gon' E-Choo!' is a 3 stage, arcade-style game based on the earliest arcade platformers. You play as the otter, trying to collect paper airplanes while avoiding the crafty gator and irate bees. Collect them before they fall into the water, or it's game over! Fight back against the insects with your trusty yoyo or read The Junior Guide to Petty Zoological Facts to power up and turn the tables on the gator. Like the games it is based on, 'Gon' E-Choo!' is easy to learn, but hard to master. Casual players will be treated to tricky AI while master players can use the game's non-random patterns to speed run or reach the game's cryptic kill-screen.
The game plays out on a virtual arcade cabinet with mechanical sounds recorded straight from arcade cabinets from the early 80s, complete with a simulated CRT monitor and VR support for maximum immersion.