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Have you ever been playing your favorite $2 Steam game, but you have to take occasional breaks to glance at yourself in the mirror to remind yourself how fabulous you look? Well, we've come up with a solution! Enable the new "webcam as a reflection" option, and you'll never have to stop looking at yourself again! Of course, the monitor is a bit dusty, and it's convex, so you'll probably look a bit grainy and bloated, but it's a step in the right direction!
That's right! Your reflection in the game! Crave immersion? Click that checkbox! Streamer or YouTuber? Ditch that face cam and Get In The Game!
Have you ever been playing your favorite $2 Steam game, but you have to take occasional breaks to glance at yourself in the mirror to remind yourself how fabulous you look? Well, we've come up with a solution! Enable the new "webcam as a reflection" option, and you'll never have to stop looking at yourself again! Of course, the monitor is a bit dusty, and it's convex, so you'll probably look a bit grainy and bloated, but it's a step in the right direction!
That's right! Your reflection in the game! Crave immersion? Click that checkbox! Streamer or YouTuber? Ditch that face cam and Get In The Game!
Our first post-launch content update is here! We've added a light switch! See? We listen to feedback. We've also tweaked the pixels on the arcade's monitor, because we just know their arrangement was bothering somebody out there!
Our first post-launch content update is here! We've added a light switch! See? We listen to feedback. We've also tweaked the pixels on the arcade's monitor, because we just know their arrangement was bothering somebody out there!
I just finished a few bug fixes and pushed out an update for Windows. Unfortunately, there are some issues with the OSX and Linux versions, so I won't be pushing out fixes for them just yet. Enjoy!
I just finished a few bug fixes and pushed out an update for Windows. Unfortunately, there are some issues with the OSX and Linux versions, so I won't be pushing out fixes for them just yet. Enjoy!
We've released! I'd like to thank all of my wonderful early access players who gave suggestions and reported bugs! Thanks to you, I'm satisfied enough to release the game from Early Access! This doesn't mean I won't be making any more changes, however. I'll be trying to keep the game up to date and compatible with new VR headsets as they release, for instance. As more reviews and suggestions roll in, I may make some other changes and additions as well. For now, enjoy, and thanks again!
We've released! I'd like to thank all of my wonderful early access players who gave suggestions and reported bugs! Thanks to you, I'm satisfied enough to release the game from Early Access! This doesn't mean I won't be making any more changes, however. I'll be trying to keep the game up to date and compatible with new VR headsets as they release, for instance. As more reviews and suggestions roll in, I may make some other changes and additions as well. For now, enjoy, and thanks again!
Can you believe I forgot to plug in the appliances I added in the last update?
Can you believe I forgot to plug in the appliances I added in the last update?
I finally decided to add achievements to the game! Check the game's achievements in your library for some helpful hints on how to get them! There aren't many, but you aren't going to get any achievements for simply turning the game on, either. If you want all of these, you're going to have to be pretty dang dedicated.
I'm alive and the world shines for me today! Hey. Been running into a couple of those "hang-ups". I guess that'll happen when you're targeting multiple platforms, VR, and hoping they all work nicely with each other (hint: they don't). So yeah, I've got a couple new features, but I also had to take one away! Why? Well I'm sure the wonderful fellas over at Unity could answer that question. Apparently, changing the resolution during runtime in the latest version of the engine doesn't exactly, you know, work? Unfortunately, the latest version also fixed some major bugs, so I figured removing that option for now was the best way to go about things. It'll be returned when that is fixed (the current patch apparently should have fixed it. Spoiler: it didn't). Let's hope they get it together by the time I'm ready to release the game! Until then, I enabled their wonderful resolution box which many of you have probably seen in other games. You can change the resolution from there, but avoid the input panel. I do not use Unity's input manager because it does not support rebinding of keys, so messing with that could break things. There is no way to disable it, unfortunately, which is why I disabled the box entirely and moved those options to the in-game menu.
I've been working on livening up the cabinet side of the back room this past week with some new interactive arcade parts, some coin boxes and a notepad with notes from the boss.
I have a few quick fixes and changes tonight. Thanks for the bug reports. I'm just one guy and I miss a lot of this stuff. More fixes are in the works, as well.
I have a few quick fixes and changes tonight. Thanks for the bug reports. I'm just one guy and I miss a lot of this stuff. More fixes are in the works, as well.
Just when I thought I was just about ready to release the new version, some issues showed up. It seems, at least for me, enabling VR in Unity makes the OSX version flat-out crash and the Windows version to lag like crazy. That is, of course, a VR headset is connected. This happens in fresh new projects for me, as well, and whether or not I build on OSX or Windows, so I'm inclined to blame the editor and engine. Anyway, it seems that unless I decide to snatch VR support from the people who use it, and likely bought this game for it, that I'm unable to release any updates until I fix this issue. It's entirely possible that something I did caused the issue, but I'm not too hopeful considering fresh projects suffer from the same issue. I really do not want to release a new version with features stripped out, especially considering I made this game with VR in mind. On the plus side, the delay has given me some time to make further optimizations and improvements before release, so the upcoming biggest update ever is going to be even bigger. Anyway, sorry for the wait. This update will surely be a treat for both VR and standard users once everything works! Edit: It seems this issue is a Unity bug. A recent patch fixed it on Windows, but the OSX build still crashes it seems. The fix for this issue is going to be included in an upcoming patch, which means I can release it when that patch is released. Until then, I'll be adding goodies to make this update even better when it does finally drop.
Hey guys. I just wanted to let you guys know what I've been up to, since it's been a little while since the last update. Since support for Unity 4 is dwindling, especially in the VR department, I've decided to move the project to Unity 5. It's a hard decision, considering I own Unity 4 Pro and I can't afford to upgrade to Unity 5 Pro, but since Unity 5 Personal is feature-complete and it's only downside is a brief splash screen, I decided to update. I've personally seen a boost in performance and stability merely from the update, probably due to Unity 5's much more native approach to VR. I'm currently in the process of updating to that, including fixing a lot of the issues that popped up during the update. I've also been working on a few other things as a result of the update, which I will list with bullet points below for those of you who are scared of paragraphs.
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