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I'm alive and the world shines for me today! Hey. Been running into a couple of those "hang-ups". I guess that'll happen when you're targeting multiple platforms, VR, and hoping they all work nicely with each other (hint: they don't). So yeah, I've got a couple new features, but I also had to take one away! Why? Well I'm sure the wonderful fellas over at Unity could answer that question. Apparently, changing the resolution during runtime in the latest version of the engine doesn't exactly, you know, work? Unfortunately, the latest version also fixed some major bugs, so I figured removing that option for now was the best way to go about things. It'll be returned when that is fixed (the current patch apparently should have fixed it. Spoiler: it didn't). Let's hope they get it together by the time I'm ready to release the game! Until then, I enabled their wonderful resolution box which many of you have probably seen in other games. You can change the resolution from there, but avoid the input panel. I do not use Unity's input manager because it does not support rebinding of keys, so messing with that could break things. There is no way to disable it, unfortunately, which is why I disabled the box entirely and moved those options to the in-game menu.
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