0.75 Plug-ins!
[ 2015-10-08 07:35:30 CET ] [ Original post ]
Can you believe I forgot to plug in the appliances I added in the last update?
Changes
- Plugged in the appliances from the last update.
- Added a tape deck (which is also plugged in).
- Reverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck.
Fixes
- Surprise fixes! Secret fixes! Forgotten fixes! Maybe I should write these small fixes down!
Known Issues
- Unity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.
0.75 Plug-ins!
[ 2015-10-08 07:35:30 CET ] [ Original post ]
Can you believe I forgot to plug in the appliances I added in the last update?
Changes
- Plugged in the appliances from the last update.
- Added a tape deck (which is also plugged in).
- Reverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck.
Fixes
- Surprise fixes! Secret fixes! Forgotten fixes! Maybe I should write these small fixes down!
Known Issues
- Unity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.
Gon' E-Choo!
Marc Ellis
Marc Ellis
2015-11-25
Action Indie Simulation Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(70 reviews)
http://www.gonechoo.com
https://store.steampowered.com/app/384990 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Standing
 1 
Seated
 1 
Gon' E-Choo! Linux [138.23 M]
'Gon' E-Choo!' is a 3 stage, arcade-style game based on the earliest arcade platformers. You play as the otter, trying to collect paper airplanes while avoiding the crafty gator and irate bees. Collect them before they fall into the water, or it's game over! Fight back against the insects with your trusty yoyo or read The Junior Guide to Petty Zoological Facts to power up and turn the tables on the gator. Like the games it is based on, 'Gon' E-Choo!' is easy to learn, but hard to master. Casual players will be treated to tricky AI while master players can use the game's non-random patterns to speed run or reach the game's cryptic kill-screen.
The game plays out on a virtual arcade cabinet with mechanical sounds recorded straight from arcade cabinets from the early 80s, complete with a simulated CRT monitor and VR support for maximum immersion.
The game plays out on a virtual arcade cabinet with mechanical sounds recorded straight from arcade cabinets from the early 80s, complete with a simulated CRT monitor and VR support for maximum immersion.
MINIMAL SETUP
- Processor: Intel Core 2 duoMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 140 MB available space
- Processor: Intel Core i5Memory: 6 MB RAM
- Memory: 6 MB RAM
- Graphics: Nvidia Geforce 760
- Storage: 140 MB available space
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