Our first post-launch content update is here! We've added a light switch! See? We listen to feedback. We've also tweaked the pixels on the arcade's monitor, because we just know their arrangement was bothering somebody out there!
Changes
Added a light switch to the room.
Paper airplanes now blink when they are in danger of falling off of the stage.
The CRT's subpixels are now arranged in a more CRT-y way, and a subtle scanning effect was added.
Added a few secrets.
Known Issues
The dynamic subtle dynamic lighting was not-so-subtly broken on OSX and Linux, so it has been disabled for now on those platforms, but you probably won't notice any changes anyway!
edit:
1.1.1 fixes
High score button works again.
Enabled dynamic lighting on OpenGL platforms again.
Our first post-launch content update is here! We've added a light switch! See? We listen to feedback. We've also tweaked the pixels on the arcade's monitor, because we just know their arrangement was bothering somebody out there!
Changes
Added a light switch to the room.
Paper airplanes now blink when they are in danger of falling off of the stage.
The CRT's subpixels are now arranged in a more CRT-y way, and a subtle scanning effect was added.
Added a few secrets.
Known Issues
The dynamic subtle dynamic lighting was not-so-subtly broken on OSX and Linux, so it has been disabled for now on those platforms, but you probably won't notice any changes anyway!
edit:
1.1.1 fixes
High score button works again.
Enabled dynamic lighting on OpenGL platforms again.
'Gon' E-Choo!' is a 3 stage, arcade-style game based on the earliest arcade platformers. You play as the otter, trying to collect paper airplanes while avoiding the crafty gator and irate bees. Collect them before they fall into the water, or it's game over! Fight back against the insects with your trusty yoyo or read The Junior Guide to Petty Zoological Facts to power up and turn the tables on the gator. Like the games it is based on, 'Gon' E-Choo!' is easy to learn, but hard to master. Casual players will be treated to tricky AI while master players can use the game's non-random patterns to speed run or reach the game's cryptic kill-screen.
The game plays out on a virtual arcade cabinet with mechanical sounds recorded straight from arcade cabinets from the early 80s, complete with a simulated CRT monitor and VR support for maximum immersion.