v0.9.0 - major driving mechanics and car sound changes
[ 2018-11-25 08:45:38 CET ] [ Original post ]
One of the most anticipated changes was car sounds tied to RPM. This is finally out in latest closed beta build! Among with plethora of other changes and fixes since last public patch notes. Full list below. Live game updates are always announced in our Discord, feel free to join: https://discordapp.com/invite/89amEwP 0.9.0 (major driving mechanics and sound changes)
- Redo gears and RPM mechanics (will need balancing and AI tuning)
- Add option to show gear, RPM and speed next to the car
- Replace all car sounds with new ones that follow RPM
- Player car sounds will not have surround effects
- Fix pedestrian motion when they bump into each other
- Tweak generation algorithms to produce more interesting tracks
- Open Workshop links in Steam overlay rather than in browser
- Automatically download newly subscribed Workshop tracks after overlay is closed
- Fix Esc button behavior in Track Editor
- Add more Achievements
- Show how many % of players have achieved the achievement
- Fix the bug that allowed houses to be generated on the road
- Added Achievements view
- Fix race event and car description font colors
- Added Leaderboard views
- Collisions will inflict more damage at higher difficulty levels
- On screen car damage will appear in red
- Added button to temporarily unlock all cars in Quick Race
- Will show marker on player car when camera changes
- Added new key binding for showing car marker (useful when lost in a crowd)
- Fixed camera mode memory issue
- Improved preformance with large amount of pedestrians
- Penalized cars will be reset at distance they have cut, not at the point they have left track
- UI Fix for tooltip text getting stuck on screen
- Won't give speed boost if blood is off
- Remove duplicate shadow on pedestrians
- Pedestrians will take pictures more often
- Fix Campaign events requiring more cars than player can unlock at current difficulty level (for new campaigns)
- Added 4 different Camera zoom settings (global and per car, see controls, might need to reset to default or remap them)
- Camera zoom will vary more noticeably based on car speed
- Multiplayer camera zoom will not be different from single player
- Added new car notification system (shows boost and damage, for now)
Bloody Rally Simulator
Tomas Varaneckas
Tomas Varaneckas
2020-02-19
Indie Simulation Sports Racing Singleplayer Multiplayer Coop
Game News Posts 114
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://kodolinija.com/bloody-rally-show/
https://store.steampowered.com/app/926860 
The Game includes VR Support
BRS Development Linux [196.41 M]
Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
Stay tuned for updates!
Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
- Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
- Different game modes (Race, Drift, Something with a lot of blood)
- Steam Achievements
- Leaderboards
- Stats
- Campaign Mode
- Driver XP and level-up
- Variety of different cars
- Tunable cars
Stay tuned for updates!
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 220 MB available spaceAdditional Notes: Potato friendly
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
- Storage: 3 GB available space
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