Name | Bloody Rally Simulator | ||
Developer | Tomas Varaneckas | ||
Publisher | Tomas Varaneckas | ||
Tags | |||
Release | 2020-02-19 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | BRS Development Linux [196.41 M] |
Hey Racers! |
It has been brewing for a very long time, but the time has finally come. Get ready for chaotic car action on the console of your choice! Indie publisher Digerati is bringing Bloody Rally Show to consoles next month. |
Hey Racers! |
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Hey Racers, Happy New Year! |
This small update adds a way to save any random track you directly from the race. Just pause the game and use the SAVE TRACK button in the bottom right corner of the screen. |
Hey everyone! |
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Hey Racers! |
This is a tiny one, but it makes a huge difference for people on certain resolutions, i.e. 2560x1080 |
Hey all, |
Hey Racers! |
Hey everyone! |
Hey Racers! |
Hey Racers! |
Hey everyone!
Good luck! |
Hey everyone! |
Hey Racers! |
Hey Racers! |
Hey Racers! |
Hey folks! |
Hey folks! We've got a new cool avatar of White Phoenix, and a small bugfix in one of the generated campaign mission dialogues. |
Hey Racers! |
Small update that fixes Daily Challenge issue with open-ended tracks, and improves the French translations. |
A tiny routine update that addresses a couple of little things. |
Hey Racers! |
Didn't take long for Chinese translation to get a bunch of personal touch! |
Hey Racers! |
Hey everyone! |
A small bugfix for quick local multiplayer switching, and a few translations related changes. |
Hey Racers! |
Another small update with a couple of QOL and translations related changes, plus a new avatar! |
Some additional tooling for making translators lives easier, and a couple of more tiny fixes and improvements. |
A few minor fixes and improvements for translations. |
A tiny update to make translator's lives easier. |
Hey Racers! |
Hey folks! |
This tiny update addresses a couple of minor issues and adds a new racer avatar. |
Hey Racers! |
A small update with minor bugfixes, a few new avatars and a slight AI brake handling change. |
Hey Racers! |
Hey everyone! |
Here's a small update that could make a big difference to your campaigns. You can now configure them to your liking, a new bunch of difficulty adjustment settings have been added. |
IMPORTANT: If you are considering buying the game right now, I urge you to wait until Steam approves the price drop. I am posting this announcement upfront just in case. |
Hey Racers! |
Hey folks!
Please participate only if you don't own a copy already :) Giveaway will end on 04/02/2020, the winner will get a Steam key for Bloody Rally Show. Good luck! |
This small patch addresses a couple of issues that came along with v1.1.0 release. Also, the long awaited Daily Challenge lap toggler has arrived! |
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This patch fixes a couple of bugs and addresses some feedback. Lots of changes are related to weapons and bullet visibility. And as always, a couple of new experiments for messing around with physics. |
This patch adds more ways to mess with game physics through the console, a launch option to change graphics API, which adds Vulkan support and helps preventing driver or graphics hardware related crashes in some rare cases, and a few more small details. |
I hope you are not too annoyed by the frequent updates, but this little patch should be well worth downloading those few megabytes. |
A new batch of small fixes and improvements is out. Most notable change is the new in-game console which has some handy tools for streamers (i.e. ability to use Bloody Rally Show as a tool to make giveaways), and more bells and whistles. |
This patch addresses an issue where AI racers could buy themselves locked cars if they had enough cash, adjusts balance a little more and makes the game more resilient to rare situations, i.e. dealing with corrupt or missing track files. |
A few more megabytes of goodies in this small patch update, focusing on accessibility, Campaign balance, Time Attack penalty accuracy, and a some minor fixes in between. |
Fire in the hole! One more batch of updates has arrived. Mainly balancing and bug fixes. |
Hey Racers! This little update solves a few more issues, slightly fixes the balance and makes missions where you have to hit certain amount of objects easier to pass. |
Here's another little batch of updates to increase stability and tie some loose ends. I promise to make patch release updates a little less frequent as soon as all the minor launch issues are ironed out. |
Here comes the first bugfix release. The most notable fix is for incorrectly generated street lamps - they should not go in the middle of the road anymore. |
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[previewyoutube=WynrcLlvaHQ;full][/previewyoutube] |
It's been a while since I posted any updates. But believe me, I've been busy! And beta builds were rolling on and on! Here's the changelog since the last update. Sorry, it's going to be long. |
Hey Racers! |
DISCLAIMER: New content and the rest of the game is still under very active development, it will be optimized and polished before full release. If you have any feedback or suggestions, please join our Discord: https://discordapp.com/invite/89amEwP Or if you're not a fan of Discord, post a topic in Steam Community Discussions: https://steamcommunity.com/app/926860/discussions/ Oh, and Happy New Year everyone! spajus |
Good luck! And while you're waiting for results, you can enjoy Daily Challenge fights against other racers in the free Demo - Leaderboards are filling up daily! Winner will get a Steam key for instant closed Beta access + keep the game after launch. Merry Xmas everyone! spajus |
Warning - there may be a bug here and there. Please let me know about any bugs you find on our Steam Community discussions or on the BRS Discord. See you in the Daily Challenge leaderboards! Cheers, Spajus |
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Hey Racers! |
Hold on to your umbrellas, here goes one more bucket of polish! |
This release marks the end of beta stage. I am very grateful for people who tried the beta and gave me feedback. Those who gave the most feedback will keep the access to the game. For the rest, those who got into game credits will get massive special discounts on launch day. Thank you very much! |
In this episode I'm going to quickly run through the new Tutorial System. Won't bore you with hours of coding anymore! |
The biggest addition is new tutorial system. |
Yet another regular update, with focus on polishing and balancing the game. Had to rename some tracks to avoid possible licensing issues. Otherwise, I'm running out of things to do :) |
Another episode of me rambling while working on Bloody Rally Show. This time I'm building a race track using the in-game track editor. I found and fixed a couple of nasty bugs along the way! |
v0.43.6 |
I welcome you all to my crazy laboratory, for the first episode of unprepared live coding a new feature. If you would like to see more of those, or you wish I changed the format, please let me know in comments! |
It's been a while since the last cumulative beta update, and I took 1 week off BRS development, so things were going a little slow. |
v0.40.2 |
Bloody Rally Show has a new Pre-Launch Trailer - check it out on Steam Store page, or on YouTube: |
Here comes another big bunch of updates from development branch. Most notably, it will make all existing Workshop tracks and cars obsolete, as format and Steam integration has changed from ground up. You can reupload existing workshop items from your local copies, and I will probably reupload some of my favorites myself, and will assign the original authors. |
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v0.37.0 |
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v0.36.2 |
Hey Racers, |
Hey folks! I am going to start posting changelogs for default branch updates (stable-beta builds). Here is the first batch. |
That's it, now you will have daily updates again! I am going to keep this system running in same way after launch as well. |
I hope you'll enjoy these! |
Hey! |
Hey Racers! |
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I regret to inform you that further development of the game has stopped, and release is cancelled. It was a good run. |
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For the beta crowd, releases have been on hold for past couple of weeks, because I'm crunching on new campaigns and breaking stuff along the way. Stabilizing the code for making regular releases would take precious time away from development, so right now I'm taking "move fast and break things" approach, at least until new campaigns are completely done. Meanwhile, if you are curious what to expect, you can find some of the work in progress screens and clips on BRS Reddit. |
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Fellow Racers, |
v0.9.4
v0.9.3
v0.9.2
v0.9.1
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One of the most anticipated changes was car sounds tied to RPM. This is finally out in latest closed beta build! Among with plethora of other changes and fixes since last public patch notes. Full list below.
0.8.13
0.8.12
0.8.11
0.8.10
0.8.9
0.8.8
0.8.7
0.8.6, major camera changes
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Prevent track overlaps at Start / Finish line |
Join our growing community and ask for a key in #key-lottery - some copies of the game will be periodically given away! |
Enjoy! |
Bloody Rally Simulator now has it's own Discord. Feel free to join! |
As December is getting close, I have updated the trailer and screenshots to reflect the current state of development. |