Bloody Rally Simulator has went a long way in terms of graphics and UI, and it will keep pacing further, until every bit will be redone, with highest attention to detail.
I am no longer alone in this quest - BRS has a dedicated graphics artist, UI / UX designer and an extensive professional soundtrack (there will be OST available when game is released). I could have never gotten that far on my own.
There are so many updates since last announcement, that there is no point to post a change list. Just letting you know, the game is getting stronger than ever, and when graphics are redone, focus will be back again on gameplay.
Cheers, and Happy X-mas!
Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
Split Screen Local Multiplayer for up to 4 players
Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
Different game modes (Race, Drift, Something with a lot of blood)
Steam Achievements
Leaderboards
Stats
Campaign Mode
Driver XP and level-up
Variety of different cars
Tunable cars
Stay tuned for updates!
MINIMAL SETUP
OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
Storage: 220 MB available spaceAdditional Notes: Potato friendly
RECOMMENDED SETUP
OS: Ubuntu 14.04 (64 Bit only)
Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)