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Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
  • Split Screen Local Multiplayer for up to 4 players
  • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
  • Different game modes (Race, Drift, Something with a lot of blood)
  • Steam Achievements
  • Leaderboards
  • Stats
  • Campaign Mode
  • Driver XP and level-up
  • Variety of different cars
  • Tunable cars

Stay tuned for updates!
Bloody Rally Simulator
Tomas VaraneckasDeveloper
Tomas VaraneckasPublisher
2020-02-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (236 reviews)
VR Support
Public Linux Depots:
  • BRS Development Linux [196.41 M]
Beta update: v0.37.0

v0.37.0
- Upgrade Unity to 2019.2.4f1
- Upgrade Steamworks.NET
- Compress ghost replay for faster uploads and downloads
- Handle multiple edge cases with ghost replay uploads and Discord notifications
- Compress custom tracks, cars, save states to reduce disk usage and get faster cloud synchronization
- Fix some issues with non-track leaderboards trying to use track leaderboard features
- Fix ghost replay starting before beginning of 1st lap
- Add "Exit to Desktop" button in race pause panel
- Fix track navigation focusing on Settings button in Custom Race setup menu when there are still tracks above
- Increase "Floating" camera rotation speed
- Add a splash screen


v0.36.6
- Prevent car going out of view in some camera mode / zoom combinations
- Add experimental settings to remove ground texture for people with motion sickness (Ctrl+F2 to toggle, Ctrl+F3 to change ground color)
- Make corner cutting penalties stricter in Time Attack mode
- Make cars less slow off-track in Time Attack mode (still slower than in regular races)
- Prevent reuploading a slower ghost replay when personal best score failed to loaded before the race


v0.36.5
- Improve leaderboard score and ghost replay uploads
- Improve ghost replay playback
- Improve controller UI navigation in Custom Race
- In Time Attack mode, start race further back on track so car can enter first lap at high speed


v0.36.4
- Add initial implementation of asynchronous multiplayer via leaderboard ghost replays
- Each AI racer will learn from it's own mistakes
- Fix bush and tree leaves falling after hit FX not visible in races

v0.36.3
- Fix an error that made generation crash when Campaign with custom tracks would not have a track for required surface type
- Fix some controller UI navigation issues in Campaign
- Show Steam Workshop upload progress
- After uploading a mod to Steam Workshop, open it in web browser
- Fix last lap occasionally counting as best regardless of other lap times
- Add Discord integration to announce new mods and new Time Attack scores
- Increase RPM responsiveness (cars will be faster in result)

[ 2019-09-07 10:28:35 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 220 MB available spaceAdditional Notes: Potato friendly
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 (64 Bit only)
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Storage: 3 GB available space
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