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v0.37.0 - Upgrade Unity to 2019.2.4f1 - Upgrade Steamworks.NET - Compress ghost replay for faster uploads and downloads - Handle multiple edge cases with ghost replay uploads and Discord notifications - Compress custom tracks, cars, save states to reduce disk usage and get faster cloud synchronization - Fix some issues with non-track leaderboards trying to use track leaderboard features - Fix ghost replay starting before beginning of 1st lap - Add "Exit to Desktop" button in race pause panel - Fix track navigation focusing on Settings button in Custom Race setup menu when there are still tracks above - Increase "Floating" camera rotation speed - Add a splash screen v0.36.6 - Prevent car going out of view in some camera mode / zoom combinations - Add experimental settings to remove ground texture for people with motion sickness (Ctrl+F2 to toggle, Ctrl+F3 to change ground color) - Make corner cutting penalties stricter in Time Attack mode - Make cars less slow off-track in Time Attack mode (still slower than in regular races) - Prevent reuploading a slower ghost replay when personal best score failed to loaded before the race v0.36.5 - Improve leaderboard score and ghost replay uploads - Improve ghost replay playback - Improve controller UI navigation in Custom Race - In Time Attack mode, start race further back on track so car can enter first lap at high speed v0.36.4 - Add initial implementation of asynchronous multiplayer via leaderboard ghost replays - Each AI racer will learn from it's own mistakes - Fix bush and tree leaves falling after hit FX not visible in races v0.36.3 - Fix an error that made generation crash when Campaign with custom tracks would not have a track for required surface type - Fix some controller UI navigation issues in Campaign - Show Steam Workshop upload progress - After uploading a mod to Steam Workshop, open it in web browser - Fix last lap occasionally counting as best regardless of other lap times - Add Discord integration to announce new mods and new Time Attack scores - Increase RPM responsiveness (cars will be faster in result)
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