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Beta update: v0.39.1

Here comes another big bunch of updates from development branch. Most notably, it will make all existing Workshop tracks and cars obsolete, as format and Steam integration has changed from ground up. You can reupload existing workshop items from your local copies, and I will probably reupload some of my favorites myself, and will assign the original authors. Another big addition is that Track Editor will have a massive editing area, so you can build long rally courses rather than small loops and short hillclimb tracks. Read the full list to see what else was added: v0.39.1 - Fix critical issue where mouse would get locked in invisible state in Main Menu - Fix controller navigation in menus that recently broke v0.39.0 - Fix controller navigation issues in Daily Challenge menu - Hitting people will send them flying - Make Track Editor area 20x larger - Make cars lose grip less quickly (especially on Tarmac) - Upgraded Grip will have more significant impact on actual grip - Allow any car upgrades in Custom Race without requiring to unlock it in Campaign v0.38.4 - Upgrade Unity to 2019.2.5f1 - Fix wrong steering type being posted to Discord after setting Daily Challenge score - Fix Daily Challenge always using preferred steering type instead of chosen one - Show current steering type in race pause view v0.38.3 - Add Daily Challenge v0.38.2 - Snow will fall with 70% chance rather than 100% chance on snow tracks - There will never be rain in Time Attack mode - Make track more slippery when raining - Remember details filled out in Add Racer menu for first player - Add Random Time Attack and Random Car Battle in addition to Random Race - Fix misplaced colliders on one of the template objects - Remove rotation restrictions for pipes - Fix pedestrian screenshots almost never being taken - Fix track checkpoint occasionally placed too close to an intersection - When test driving in Track Editor, use same car tuning as in Time Attack - Make camera zoom smoother - Make "Floating" camera rotation a bit slower - "Leaderboards" button in Custom Race setup screen will automatically switch to leaderboard of currently selected track, car and steering type - Add a possibility to start a race directly from Track Leaderboard view - Powered ramps will give variable boost (except for Time Attack mode) v0.38.1 - Make minimap size and position configurable via "Settings" > "Visuals" - Prevent camera change when pressing return while navigating race pause panel - Prevent potential crashes when exiting the game with Alt+F4 - Add a highly sophisticated AI bot of Brace Stone to Discord - Make Brace Stone announce game updates on Discord - Add bushes to track generation - Fix bushes permanently disappearing after hitting them during test drive in Track Editor - Fix "Grab them by the spoiler" Achievement - Make main menu demo a little more interactive - Hitting a bush will slow you down rather than put your car to a halt - Fix settings menu keyboard / controller navigation issues v0.38.0 - Completely rewrite Steam integration - Make all cars available in Custom Race without going through campaign first - Change how custom tracks and cars are stored - Add clear separation between custom and workshop content - Load Steam mods differently - Fix all issues with lost leaderboard scores, ghost uploads, etc - Adjust AI so it will not try to cut hairpin corners early - Show track length in meters in Track Editor - Make all generated hillclimb tracks much longer - Campaigns will plan number of laps according to expected total distance - Significantly reduce chance of mid-week challenges and missions in Campaign - Replace weapon zone graphics with flags - Adjust procedural track generation to produce more realistic track curvatures - Make track generation faster - Make new track type and ground visible before beginning generation - Fix campaign track cards not getting zoomed in properly when mouse is hovering them - Add "Edit Track" > "Sharpen" tool v0.37.1 - Add a bunch of new built-in tracks - Make gravel and snow surfaces grippier for faster racing - Add "Edit Track" > "Recenter" tool for Track Editor - Add "Edit Track" > "Rotate" tool for Track Editor - Fix wrong flower type previews in track editor - Add new flower type - Replace some flower graphics - Remake some older built-in tracks - Make road placement produce smoother curves in Track Editor - Fix some minor issues with Track Editor


[ 2019-09-14 07:53:45 CET ] [ Original post ]



Bloody Rally Simulator
Tomas Varaneckas
  • Developer

  • Tomas Varaneckas
  • Publisher

  • 2020-02-19
  • Release

  • Indie Simulation Sports Racing Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 114  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (230 reviews)


  • Review Score

  • https://kodolinija.com/bloody-rally-show/
  • Website

  • https://store.steampowered.com/app/926860 
  • Steam Store

  • The Game includes VR Support



    BRS Development Linux [196.41 M]

  • Public Linux depots

  • Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.

    Game is currently in development, with Early Access release planned in end of December.

    Planned features:
    • Split Screen Local Multiplayer for up to 4 players
    • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
    • Different game modes (Race, Drift, Something with a lot of blood)
    • Steam Achievements
    • Leaderboards
    • Stats
    • Campaign Mode
    • Driver XP and level-up
    • Variety of different cars
    • Tunable cars


    Stay tuned for updates!
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
    • Storage: 220 MB available spaceAdditional Notes: Potato friendly
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 (64 Bit only)
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Storage: 3 GB available space
    GAMEBILLET

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    2.6$ (80%)
    7.92$ (74%)
    9.99$ (50%)
    2.25$ (91%)
    1.35$ (92%)
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    3.0$ (85%)
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    15.0$ (75%)
    34.99$ (30%)
    8.99$ (55%)
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    4.5$ (77%)
    3.6$ (70%)
    0.75$ (92%)

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