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Beta update: v0.40.2

v0.40.2 - Ensure Daily Challenge is consistently the same across different time zones - Fix visual bug where car wheels would look inverted in a turn when brakes were applied - Increase car audible distance - Fix car not being able to drive after getting health down to ~25% - Limit top speed rather than acceleration of damaged cars - Make AI willing to fire weapons more often - Fix green race weapon zones not giving powerups - Make car engines louder - Fix Nitro particle glitch when it was displayed on top of other particles - Make Nitro particles more visible - Fix AI racers using handbrake right before crossing open track finish line - Adjust Hot Dog van and cart size for more realistic scale v0.40.1 - Add initial version of Tutorial ("About" > "How To Play") - Player's car will retain last acceleration and steering if time is resumed while Photo Mode is enabled - Update Car Battle weapon zones v0.40.0 - Upgrade Unity to 2019.2.6f1 - Generate open tracks differently from looped ones - Show percentage of track instead of lap number in open tracks - Generate longer open tracks further down the campaign - Restore damage calculation (there will be more sideways damage again) - Replace nitro sound with one that is less annoying - Change how nitro effect looks - Fix car graphics getting suck in enlarged state when jumping with shadows disabled - Fix bush impact with car failing to execute properly when shadows are disabled - Fix wrong mode finished panel being disabled depending on last mode played - Fix mod reload stuck in splash screen - Fix track editor adding objects failing after couple of additions - Fix manually placed trees not being removed if they are too close to track v0.39.3 - Fix huge track cover photos being cropped - Slowly build up to speed from slow motion over 3 seconds after resuming from pause menu - Tune grip to make it a little more prone to drift - Increase resolution of road textures to make them look better from up close - Fix ghost car minimap marker being invisible - Fix the graphics glitch that was visible in looped tracks near the start / finish line - Change how object groups are generated - Prevent new generation starting before old one has finished - Make slow operations asynchronous to avoid game temporarily freezing (for big tracks) - Make Photo Mode work with split-screen v0.39.2 - Add Photo Mode (access it from race pause panel) - Reset controls to defaults because of new Photo Mode - Add keyboard shortcuts to control music (F7 = play / pause, F8 = next track) - Fix a bug where going to Custom Race after Daily Challenge would show a leaderboard - Fix wrong race mode type being set in random / leaderboard race after custom race


[ 2019-09-22 08:16:46 CET ] [ Original post ]

Bloody Rally Simulator
Tomas Varaneckas Developer
Tomas Varaneckas Publisher
2020-02-19 Release
Game News Posts: 114
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (230 reviews)
The Game includes VR Support
Public Linux Depots:
  • BRS Development Linux [196.41 M]
Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.

Game is currently in development, with Early Access release planned in end of December.

Planned features:
  • Split Screen Local Multiplayer for up to 4 players
  • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
  • Different game modes (Race, Drift, Something with a lot of blood)
  • Steam Achievements
  • Leaderboards
  • Stats
  • Campaign Mode
  • Driver XP and level-up
  • Variety of different cars
  • Tunable cars


Stay tuned for updates!

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 220 MB available spaceAdditional Notes: Potato friendly
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 (64 Bit only)
  • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
  • Storage: 3 GB available space
GAMEBILLET

[ 5629 ]

16.01$ (11%)
4.24$ (-42%)
8.29$ (17%)
16.79$ (16%)
26.69$ (11%)
9.19$ (8%)
8.17$ (18%)
7.11$ (11%)
33.99$ (-70%)
13.34$ (11%)
14.99$ (40%)
6.25$ (75%)
12.87$ (8%)
50.96$ (15%)
17.99$ (28%)
8.00$ (60%)
16.57$ (17%)
5.77$ (17%)
12.74$ (25%)
8.39$ (16%)
50.96$ (15%)
16.77$ (16%)
11.77$ (61%)
12.74$ (-42%)
16.59$ (17%)
3.35$ (16%)
25.48$ (15%)
25.49$ (58%)
13.11$ (74%)
2.34$ (92%)
GAMERSGATE

[ 1295 ]

2.5$ (75%)
0.7$ (93%)
6.8$ (66%)
1.69$ (89%)
2.21$ (83%)
0.7$ (93%)
3.0$ (90%)
0.9$ (85%)
4.5$ (92%)
5.27$ (20%)
1.88$ (81%)
16.74$ (33%)
0.9$ (85%)
1.0$ (90%)
2.25$ (85%)
0.75$ (85%)
7.5$ (70%)
6.22$ (38%)
6.29$ (30%)
20.0$ (50%)
2.55$ (83%)
0.9$ (85%)
0.96$ (88%)
12.99$ (35%)
0.75$ (85%)
0.45$ (85%)
9.84$ (67%)
5.99$ (25%)
0.75$ (85%)
10.0$ (60%)

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