v0.40.2 - Ensure Daily Challenge is consistently the same across different time zones - Fix visual bug where car wheels would look inverted in a turn when brakes were applied - Increase car audible distance - Fix car not being able to drive after getting health down to ~25% - Limit top speed rather than acceleration of damaged cars - Make AI willing to fire weapons more often - Fix green race weapon zones not giving powerups - Make car engines louder - Fix Nitro particle glitch when it was displayed on top of other particles - Make Nitro particles more visible - Fix AI racers using handbrake right before crossing open track finish line - Adjust Hot Dog van and cart size for more realistic scale v0.40.1 - Add initial version of Tutorial ("About" > "How To Play") - Player's car will retain last acceleration and steering if time is resumed while Photo Mode is enabled - Update Car Battle weapon zones v0.40.0 - Upgrade Unity to 2019.2.6f1 - Generate open tracks differently from looped ones - Show percentage of track instead of lap number in open tracks - Generate longer open tracks further down the campaign - Restore damage calculation (there will be more sideways damage again) - Replace nitro sound with one that is less annoying - Change how nitro effect looks - Fix car graphics getting suck in enlarged state when jumping with shadows disabled - Fix bush impact with car failing to execute properly when shadows are disabled - Fix wrong mode finished panel being disabled depending on last mode played - Fix mod reload stuck in splash screen - Fix track editor adding objects failing after couple of additions - Fix manually placed trees not being removed if they are too close to track v0.39.3 - Fix huge track cover photos being cropped - Slowly build up to speed from slow motion over 3 seconds after resuming from pause menu - Tune grip to make it a little more prone to drift - Increase resolution of road textures to make them look better from up close - Fix ghost car minimap marker being invisible - Fix the graphics glitch that was visible in looped tracks near the start / finish line - Change how object groups are generated - Prevent new generation starting before old one has finished - Make slow operations asynchronous to avoid game temporarily freezing (for big tracks) - Make Photo Mode work with split-screen v0.39.2 - Add Photo Mode (access it from race pause panel) - Reset controls to defaults because of new Photo Mode - Add keyboard shortcuts to control music (F7 = play / pause, F8 = next track) - Fix a bug where going to Custom Race after Daily Challenge would show a leaderboard - Fix wrong race mode type being set in random / leaderboard race after custom race
Bloody Rally Simulator
Tomas Varaneckas
Tomas Varaneckas
2020-02-19
Indie Simulation Sports Racing Singleplayer Multiplayer Coop
Game News Posts 114
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://kodolinija.com/bloody-rally-show/
https://store.steampowered.com/app/926860 
The Game includes VR Support
BRS Development Linux [196.41 M]
Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
- Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
- Different game modes (Race, Drift, Something with a lot of blood)
- Steam Achievements
- Leaderboards
- Stats
- Campaign Mode
- Driver XP and level-up
- Variety of different cars
- Tunable cars
Stay tuned for updates!
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 220 MB available spaceAdditional Notes: Potato friendly
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
- Storage: 3 GB available space
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