It's been a while since the last cumulative beta update, and I took 1 week off BRS development, so things were going a little slow. Nevertheless, I'm started working on perfecting the most important part of the game - the handling. To simplify things, there will not be Arcade and Sim steering modes anymore, just the regular handling aimed for maximum satisfaction. Here's the full list of what changed in development version: (Reminder beta key owners can switch to "development" in BETAS to receive each minor update). v0.43.0 - Keep only one steering mode - Reimplement steering in a way that it would allow car pushing and spinning - Add car coasting when throttle is released v0.42.3 - Upgrade Unity to 2019.2.8f1 - Revert car handling to what it was in v0.41.0 (will reimplement more carefully) v0.42.2 - Reduce car slowdown when it's coasting - Reduce brake strength - Fix starting the race directly from Time Attack leaderboard would ignore selected steering type when writing new score - Fix couple mode dropdowns that had broken controller navigation - Use actual car speed value (was inflated before) v0.42.1 - Reduce drift inertia by 3x in Arcade mode - Tune some car parameters to better fit new driving physics model v0.42.0 - KNOWN ISSUE: AI can't drive well (especially in Sim mode) - Reimplement arcade and sim steering physics - Make cars push each other - Each rear wheel's grip will have higher effect on traction - Add inertia drifting - Generate wider tracks in Campaign for easier difficulty levels - Add "Randomize" button to paint job view - Fix race condition that sometimes left trees touching the track v0.41.0 - Make Tatsuya Nitchibotsu model 10% smaller - Make Mud Western model 10% bigger - Make Nitro sound more muffled - Fix a bug when wrong steering type scores could be loaded when starting a Time Attack race directly from a leaderboard - Change some less exciting engine sounds into better ones - Add fluctuation to car RPM so that it would never go flat at same value - Fix position of tooltip for some cases when controler is used - Fix dropdown items navigation with controller - Fix some dropdown scrollbars having wrong sprite - Adjust AI racer braking behavior on snow / gravel tracks - Reduce max track distances in newly created Campaigns - Add "Regenerate" and "Save" buttons to Campaign track cards (back side) - Add confirmation dialog for retrying the race v0.40.6 - Fix Helicopter shadow sometimes disappearing in menu demo - Make Helicopter more quiet - Make opponent cars quieter in races - Rework Settings > Video menu to have more options - Fix some potential issues with FPS limit and VSync - Affect Rain and Snow particles by Particle Density video setting - Make reporting button available in Loading screens - Reimplement how race mode is selected (to fix race condition that is causing Dannad's issue) v0.40.5 - Improve Discord Rich Presence - Add FPS meter and Auto Optimizer debugger (Toggle with F5 in a race) - Another attempt to fix Dannad's Daily Challenge issue - Improve UI navigation in Campaign dashboard v0.40.4 - Add Discord Rich Presence - Show custom paint jobs and avatars before built-in ones - Attept to fix Daily Challenge issue that happens for Dannad - Remove some obsolete achievements - Make Achievements more readable on smaller screen sizes v0.40.3 - Make open tracks much shorter - Fix crash when pausing in pedestrian mode - Add crash handling for issues that could happen when track is being loaded - Add FPS Cap option to "Settings" > "Video" (available when VSync is turned off) - Add Particle Density option to "Settings" > "Video" for tuning performance - Add more paint jobs
Bloody Rally Simulator
Tomas Varaneckas
Tomas Varaneckas
2020-02-19
Indie Simulation Sports Racing Singleplayer Multiplayer Coop
Game News Posts 114
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://kodolinija.com/bloody-rally-show/
https://store.steampowered.com/app/926860 
The Game includes VR Support
BRS Development Linux [196.41 M]
Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
- Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
- Different game modes (Race, Drift, Something with a lot of blood)
- Steam Achievements
- Leaderboards
- Stats
- Campaign Mode
- Driver XP and level-up
- Variety of different cars
- Tunable cars
Stay tuned for updates!
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 220 MB available spaceAdditional Notes: Potato friendly
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
- Storage: 3 GB available space
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