This release marks the end of beta stage. I am very grateful for people who tried the beta and gave me feedback. Those who gave the most feedback will keep the access to the game. For the rest, those who got into game credits will get massive special discounts on launch day. Thank you very much! Now, the changelog. v0.99.4 - Don't disable SPEED UP button when 5x speed up is reached - Automatically dry out oil puddles after a while - Dead AI racers will not try to use nitro - Fix pedestrian minimap icon size - Fix pedestrian minimap arrow not disappearing after pedestrian gets fragged - Don't show "Upgrade Available" on upgrades you cannot afford - Make car upgrades affordable for all cars at all levels - Show weapon inflicted damage in HUD - Adjust season finished cash rewards - Preload Pedestrian Cannon with one pedestrian on pickup - Make player minimap icon stand out - Change car minimap icons - Generate rocks further away from the track - Use track width when validating curvature - Show validation error locations directly on track in Track Editor - Change track curvature aesthetics decision making algorithm v0.99.3 - Make Snowman lighter - Fix Tutorial Panel stealing button focus from Mission Briefing panel - Fix tire trails dangling after Car Reset - Make Campaign race restarts much cheaper - Reset all settings to defaults due to camera changes - Prevent possible race condition in leaderboard loading - Add more tutorials - Show "new car available" indicator on Garage button - Fix pedestrian minimap markers not being sized properly - Make tracks wider in Campaign generation - Make default track wider in Track Editor - Building and object groups will not get random rotation in city tracks v0.99.2 - Upgrade Unity to 2019.2.11f1 - Replace flower graphics with more natural looking ones - Make Serpent Twist track wider - Make Car Editor test track wider - Add a button to switch tutorials on and off in About > How To Play - Remove "Apply" button from audio settings - Save volume changes automatically - Remove "Towards Motion" camera rotation mode - Remove "Middle" camera zoom mode - Remove user reporting button (as it is broken) v0.99.1 - Calibrate weight of lamp posts, tires, wrecking ball and saw - Fix some minor Car Editor issues - Improve Car Editor UI - Fix some sounds ignoring master volume v0.99.0 - Adjust effects of Mad Fax - Adjust racer AI adaptivity - Adjust sound volumes and surround levels - Change weapons used in Car Battle mode - Remove Start / Finish flag from Car Battle mode races - Improve UI navigation in some menus
Bloody Rally Simulator
Tomas Varaneckas
Tomas Varaneckas
2020-02-19
Indie Simulation Sports Racing Singleplayer Multiplayer Coop
Game News Posts 114
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://kodolinija.com/bloody-rally-show/
https://store.steampowered.com/app/926860 
The Game includes VR Support
BRS Development Linux [196.41 M]
Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
- Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
- Different game modes (Race, Drift, Something with a lot of blood)
- Steam Achievements
- Leaderboards
- Stats
- Campaign Mode
- Driver XP and level-up
- Variety of different cars
- Tunable cars
Stay tuned for updates!
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 220 MB available spaceAdditional Notes: Potato friendly
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
- Storage: 3 GB available space
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