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Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
  • Split Screen Local Multiplayer for up to 4 players
  • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
  • Different game modes (Race, Drift, Something with a lot of blood)
  • Steam Achievements
  • Leaderboards
  • Stats
  • Campaign Mode
  • Driver XP and level-up
  • Variety of different cars
  • Tunable cars

Stay tuned for updates!
Bloody Rally Simulator
Tomas VaraneckasDeveloper
Tomas VaraneckasPublisher
2020-02-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (237 reviews)
VR Support
Public Linux Depots:
  • BRS Development Linux [196.41 M]
Beta Update: v0.99.14

Hold on to your umbrellas, here goes one more bucket of polish!

v0.99.14
- Upgrade Unity to 2019.2.13f1
- Increase track start / finish minimum distance from other sections of the road
- Automatically remove stones, wall and buildings if they happen to touch the track
- Make "Secret Satan" and "Captain Hook" tracks wider


v0.99.13
- Fix race result view issues
- Reduce corner cutting penalties, especially in hard difficulty level
- Remove automatic trail length optimization
- Reduce game difficulty
- Reduce amount of racers in Campaign season 1


v0.99.12
- Make Track Editor Undo / Redo and manipulation actions more resilient to big amounts of objects
- Redo Assassinate mission dialogues
- Reduce amount of generated insults


v0.99.11
- Fix Race results view not showing AI racers in custom race since v0.99.10
- Fix oil puddles drying out in Track Editor
- Fix switching from Drive to AI Drive or vice versa in Track Editor not rendering Forest circles


v0.99.10
- Make flower generation more natural looking
- Make "Crocodile" track wider
- Rebind keyboard configuration defaults to be friendlier for non-gamer keyboards
- Do not use custom cars in Quick * races
- Generate a wall around Car Battle area
- Change how Car Battle minimap works
- When adding new pieces of track in Track Editor, do not auto smooth existing corners
- Allow shooting your weapon when you have spam on your windshield (with some impediment)
- Fix Mission Briefing panel + lost focus stealing button focus with controller in use
- Fix Flower Garden template group
- Fix Railgun shots sometimes penetrating Force Field
- Fix race results showing multiple entries of same racer until race was not finished
- Improve AI skill when advancing seasons
- AI will have more tendency to buy car upgrades
- Adjust texts on Campaign stage cards
- Rename "Bird's Eye" camera mode to "Far"
- Automatically select upgrade buy button when switching to upgrade menu
- Fix showing inflated number of unlocked paint jobs


v0.99.9
- Remove all heavy cursing from dialogues
- Improve Track Editor validation
- Fix broken object placement in Track Editor
- Add "Stay On Track" mission
- Fix some corner case issues with split screen multiplayer
- Fix blood splats not disappearing immediately after toggling blood off in main menu
- Make AI aware of multiple human racers
- Add "Resurrect" button for dead racers
- Widen "Frozen Heights" and "Sahara" tracks


v0.99.8
- Upgrade Unity to 2019.2.12f1
- Respawn totaled cars in races after 5 seconds (with 50% health)
- Fix critical crash in hit object missions
- Fix Weaponize mission dialogue
- Fix Shield mission having reward and penalty when it should not
- Fix Mad Fax flyers not sticking to windshield in some Campaign missions
- Fix car reset tutorial popping up in battle mode
- Fix Add Racer tutorial now showing up at all
- Fix Force Field sprite in Battle Weapon Zone
- Fix some mistypes in damage and battle tutorials
- Add Force Field tutorial
- Fix Campaign garage button showing upgrade bubble even if racer level is not high enough
- Fix key bindings appearing on top of pause / settings menu in the race
- Fix Mad Fax + Force Field issues
- Make Mad Fax side effects lighter
- Don't show too many minimap icons for hittable object targets
- Make voice pitch preview louder
- Add sound effects to HUD messages


v0.99.7
- Disallow reusing same name for multiple racers at once
- Fix reverse gear not working when spam is on your windshield
- Get rid of the Soccer Ball object
- Disallow regenerating finished campaign stages
- Fix Auto Optimizer UI initialization
- Reduce chance of Inverted Steering mission


v0.99.6
- Improve variety of mission plan
- Make Pedestrian Cannon compatible with infinite bullet mode
- Simplify Campaign difficulty levels
- Don't ask for confirmation when deleting incompatible Campaign save files
- Fix campaign load button loading screen flicker
- AI will get some actual missions
- Add Force Field weapon and mission
- Change how race weapon zones work
- Fix modifier missions giving rewards / penalties while they should not
- Fix retrying and exiting a stage giving old rewards multiple times
- Starting a Time Attack through Track Leaderboards will no longer allow using a locked car


v0.99.5
- Make AI racers more individual
- Improve AI path on the track
- Prevent dead AI racers from using weapons
- Make car dust cover weapons
- Fix car position inconsistencies in mid-race
- Change Race cash prize formula
- Change Mission cash prize formula
- Change Mission punishment formula
- Change Car unlock level requirement formula
- Change "Finish Xth" mission to "Finish in top X" / "Finish in bottom X"
- Add "Distribute Spam" mission

[ 2019-11-22 15:15:50 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 220 MB available spaceAdditional Notes: Potato friendly
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 (64 Bit only)
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Storage: 3 GB available space
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