Hold on to your umbrellas, here goes one more bucket of polish! v0.99.14 - Upgrade Unity to 2019.2.13f1 - Increase track start / finish minimum distance from other sections of the road - Automatically remove stones, wall and buildings if they happen to touch the track - Make "Secret Satan" and "Captain Hook" tracks wider v0.99.13 - Fix race result view issues - Reduce corner cutting penalties, especially in hard difficulty level - Remove automatic trail length optimization - Reduce game difficulty - Reduce amount of racers in Campaign season 1 v0.99.12 - Make Track Editor Undo / Redo and manipulation actions more resilient to big amounts of objects - Redo Assassinate mission dialogues - Reduce amount of generated insults v0.99.11 - Fix Race results view not showing AI racers in custom race since v0.99.10 - Fix oil puddles drying out in Track Editor - Fix switching from Drive to AI Drive or vice versa in Track Editor not rendering Forest circles v0.99.10 - Make flower generation more natural looking - Make "Crocodile" track wider - Rebind keyboard configuration defaults to be friendlier for non-gamer keyboards - Do not use custom cars in Quick * races - Generate a wall around Car Battle area - Change how Car Battle minimap works - When adding new pieces of track in Track Editor, do not auto smooth existing corners - Allow shooting your weapon when you have spam on your windshield (with some impediment) - Fix Mission Briefing panel + lost focus stealing button focus with controller in use - Fix Flower Garden template group - Fix Railgun shots sometimes penetrating Force Field - Fix race results showing multiple entries of same racer until race was not finished - Improve AI skill when advancing seasons - AI will have more tendency to buy car upgrades - Adjust texts on Campaign stage cards - Rename "Bird's Eye" camera mode to "Far" - Automatically select upgrade buy button when switching to upgrade menu - Fix showing inflated number of unlocked paint jobs v0.99.9 - Remove all heavy cursing from dialogues - Improve Track Editor validation - Fix broken object placement in Track Editor - Add "Stay On Track" mission - Fix some corner case issues with split screen multiplayer - Fix blood splats not disappearing immediately after toggling blood off in main menu - Make AI aware of multiple human racers - Add "Resurrect" button for dead racers - Widen "Frozen Heights" and "Sahara" tracks v0.99.8 - Upgrade Unity to 2019.2.12f1 - Respawn totaled cars in races after 5 seconds (with 50% health) - Fix critical crash in hit object missions - Fix Weaponize mission dialogue - Fix Shield mission having reward and penalty when it should not - Fix Mad Fax flyers not sticking to windshield in some Campaign missions - Fix car reset tutorial popping up in battle mode - Fix Add Racer tutorial now showing up at all - Fix Force Field sprite in Battle Weapon Zone - Fix some mistypes in damage and battle tutorials - Add Force Field tutorial - Fix Campaign garage button showing upgrade bubble even if racer level is not high enough - Fix key bindings appearing on top of pause / settings menu in the race - Fix Mad Fax + Force Field issues - Make Mad Fax side effects lighter - Don't show too many minimap icons for hittable object targets - Make voice pitch preview louder - Add sound effects to HUD messages v0.99.7 - Disallow reusing same name for multiple racers at once - Fix reverse gear not working when spam is on your windshield - Get rid of the Soccer Ball object - Disallow regenerating finished campaign stages - Fix Auto Optimizer UI initialization - Reduce chance of Inverted Steering mission v0.99.6 - Improve variety of mission plan - Make Pedestrian Cannon compatible with infinite bullet mode - Simplify Campaign difficulty levels - Don't ask for confirmation when deleting incompatible Campaign save files - Fix campaign load button loading screen flicker - AI will get some actual missions - Add Force Field weapon and mission - Change how race weapon zones work - Fix modifier missions giving rewards / penalties while they should not - Fix retrying and exiting a stage giving old rewards multiple times - Starting a Time Attack through Track Leaderboards will no longer allow using a locked car v0.99.5 - Make AI racers more individual - Improve AI path on the track - Prevent dead AI racers from using weapons - Make car dust cover weapons - Fix car position inconsistencies in mid-race - Change Race cash prize formula - Change Mission cash prize formula - Change Mission punishment formula - Change Car unlock level requirement formula - Change "Finish Xth" mission to "Finish in top X" / "Finish in bottom X" - Add "Distribute Spam" mission
Bloody Rally Simulator
Tomas Varaneckas
Tomas Varaneckas
2020-02-19
Indie Simulation Sports Racing Singleplayer Multiplayer Coop
Game News Posts 114
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://kodolinija.com/bloody-rally-show/
https://store.steampowered.com/app/926860 
The Game includes VR Support
BRS Development Linux [196.41 M]
Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
- Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
- Different game modes (Race, Drift, Something with a lot of blood)
- Steam Achievements
- Leaderboards
- Stats
- Campaign Mode
- Driver XP and level-up
- Variety of different cars
- Tunable cars
Stay tuned for updates!
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 220 MB available spaceAdditional Notes: Potato friendly
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
- Storage: 3 GB available space
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