I hope you are not too annoyed by the frequent updates, but this little patch should be well worth downloading those few megabytes. One noteworthy addition is the "experiments" for in-game console. If you think cars are too bumpy when they collide with each other, hit ~ or F2 to open the console and type "/experiment reduce_bumpiness on" - this will counteract the impact force a little. This command has to be triggered after every game start, experiment configuration is currently not persistent (yet). Some more interesting changes are with the weapons that everyone thought were underpowered. Pedestrian cannon will reload itself after a while, and Homing Hedge will be rigged with multiple explosives! I will continue addressing player feedback, and this is definitely not the last batch of goodies, so stay tuned. v1.0.10 (2020.03.05) - Fix a bug that prevented loading Workshop car sprites after custom car sprites were reloaded in Car Editors - Validate custom cars to check for missing sprites before uploading to Workshop - Replace optional missing custom car sprites with transparent pixel if sprite templates were deleted - Fix version check local and remote version comparison working incorrectly - Add a timer to Daily Challenge - Allow 30 minutes of grace period for writing old Daily Challenge scores - Change how opponent ghost is chosen when racing in Time Attack without a prior score - Fix AI steering sharpness variation occasionally turning into negative numbers, making AI steer away from it's target, resulting in resetting over and over - Fix a bug that resulted in race rankings being incorrect for a split second while some car was crossing the finish line - Ensure custom race session integrity when custom or workshop cars are missing - Add racer position list (top 5) in top left corner in race HUD - Make AI more exciting to watch in Demo Mode and Giveaway races - Mark all ignored tutorials as seen - Ensure at least one race with weapons per week if races with weapons are enabled in Campaign - Make Homing Hedge explode on impact - Create console command for controlling experiments - Add experiment for reducing car bumpiness - Automatically reload Pedestrian Cannon if pedestrian was not sucked in for 10 seconds
Bloody Rally Simulator
Tomas Varaneckas
Tomas Varaneckas
2020-02-19
Indie Simulation Sports Racing Singleplayer Multiplayer Coop
Game News Posts 114
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://kodolinija.com/bloody-rally-show/
https://store.steampowered.com/app/926860 
The Game includes VR Support
BRS Development Linux [196.41 M]
Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
- Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
- Different game modes (Race, Drift, Something with a lot of blood)
- Steam Achievements
- Leaderboards
- Stats
- Campaign Mode
- Driver XP and level-up
- Variety of different cars
- Tunable cars
Stay tuned for updates!
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 220 MB available spaceAdditional Notes: Potato friendly
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
- Storage: 3 GB available space
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